diff options
author | Tim Angus <tim@ngus.net> | 2005-12-08 19:25:25 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-08 19:25:25 +0000 |
commit | 10107e224bbaa2a39cd1296905d27e4d927cf207 (patch) | |
tree | 02c7175e4994c75951ca6e22a4d6ca0716a4af76 /src | |
parent | 6bd236bb4e5c59e8f767188c11d205383acafe63 (diff) |
* Reduced Dragoon pounce range to 64 from 96
* Dragoon pounce now incurs 400ms wait before other weapons may be used
* Trapper cost down to 8 from 10
* Hovel is now free, but only one can be built
* Teslagen damage up to 9 from 7
* Non locational damage does not apply locational armour anymore; instead it
averages the armour regions together
* Tweaks to pain blends
* Added cg_animation.c, which apparently I forgot
* Added generate-infopanes.sh and infopanes.def.h
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_animation.c | 101 | ||||
-rw-r--r-- | src/cgame/cg_buildable.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_draw.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 1 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 8 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 12 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 2 | ||||
-rw-r--r-- | src/game/bg_misc.c | 2 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_active.c | 2 | ||||
-rw-r--r-- | src/game/g_buildable.c | 22 | ||||
-rw-r--r-- | src/game/g_combat.c | 72 | ||||
-rw-r--r-- | src/game/g_local.h | 1 | ||||
-rw-r--r-- | src/game/g_weapon.c | 4 | ||||
-rw-r--r-- | src/game/tremulous.h | 11 |
15 files changed, 222 insertions, 58 deletions
diff --git a/src/cgame/cg_animation.c b/src/cgame/cg_animation.c new file mode 100644 index 00000000..5295998e --- /dev/null +++ b/src/cgame/cg_animation.c @@ -0,0 +1,101 @@ +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + */ + +#include "cg_local.h" + +/* +=============== +CG_RunLerpFrame + +Sets cg.snap, cg.oldFrame, and cg.backlerp +cg.time should be between oldFrameTime and frameTime after exit +=============== +*/ +void CG_RunLerpFrame( lerpFrame_t *lf ) +{ + int f, numFrames; + animation_t *anim; + + // debugging tool to get no animations + if( cg_animSpeed.integer == 0 ) + { + lf->oldFrame = lf->frame = lf->backlerp = 0; + return; + } + + // if we have passed the current frame, move it to + // oldFrame and calculate a new frame + if( cg.time >= lf->frameTime ) + { + lf->oldFrame = lf->frame; + lf->oldFrameTime = lf->frameTime; + + // get the next frame based on the animation + anim = lf->animation; + if( !anim->frameLerp ) + return; // shouldn't happen + + if( cg.time < lf->animationTime ) + lf->frameTime = lf->animationTime; // initial lerp + else + lf->frameTime = lf->oldFrameTime + anim->frameLerp; + + f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; + numFrames = anim->numFrames; + if( anim->flipflop ) + numFrames *= 2; + + if( f >= numFrames ) + { + f -= numFrames; + if( anim->loopFrames ) + { + f %= anim->loopFrames; + f += anim->numFrames - anim->loopFrames; + } + else + { + f = numFrames - 1; + // the animation is stuck at the end, so it + // can immediately transition to another sequence + lf->frameTime = cg.time; + } + } + + if( anim->reversed ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - f; + else if( anim->flipflop && f >= anim->numFrames ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - ( f % anim->numFrames ); + else + lf->frame = anim->firstFrame + f; + + if( cg.time > lf->frameTime ) + { + lf->frameTime = cg.time; + if( cg_debugAnim.integer ) + CG_Printf( "Clamp lf->frameTime\n" ); + } + } + + if( lf->frameTime > cg.time + 200 ) + lf->frameTime = cg.time; + + if( lf->oldFrameTime > cg.time ) + lf->oldFrameTime = cg.time; + + // calculate current lerp value + if( lf->frameTime == lf->oldFrameTime ) + lf->backlerp = 0; + else + lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); +} diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 954b1aa3..39b6d959 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -610,12 +610,12 @@ static void CG_PositionAndOrientateBuildable( const vec3_t angles, const vec3_t VectorMA( inOrigin, -TRACE_DEPTH, normal, end ); VectorMA( inOrigin, 1.0f, normal, start ); - CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID ); if( tr.fraction == 1.0f ) { //erm we missed completely - try again with a box trace - CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID ); } VectorMA( inOrigin, tr.fraction * -TRACE_DEPTH, normal, outOrigin ); diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 40a49358..38af5c76 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3222,8 +3222,9 @@ static void CG_Draw2D( void ) CG_DrawCenterString( ); } -#define PAINBLEND_BORDER_W 128.0f -#define PAINBLEND_BORDER_H 96.0f +#define PAINBLEND_BORDER_W 0.15f +#define PAINBLEND_BORDER_H 0.07f + /* =============== CG_PainBlend @@ -3234,7 +3235,7 @@ static void CG_PainBlend( void ) vec4_t color; int damage; float damageAsFracOfMax; - qhandle_t shader = cgs.media.whiteShader; + qhandle_t shader = cgs.media.viewBloodShader; float x, y, w, h; damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ]; @@ -3283,38 +3284,38 @@ static void CG_PainBlend( void ) //left x = 0.0f; y = 0.0f; - w = PAINBLEND_BORDER_W; h = 480.0f; + w = PAINBLEND_BORDER_W * 640.0f; h = 480.0f; CG_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, - 0.0f, 0.0f, - PAINBLEND_BORDER_W / 640.0f, 1.0f, + cg_painBlendZoom.value, cg_painBlendZoom.value, + cg_painBlendZoom.value + PAINBLEND_BORDER_W, 1.0f - cg_painBlendZoom.value, shader ); //right - x = 640.0f - PAINBLEND_BORDER_W; y = 0.0f; - w = PAINBLEND_BORDER_W; h = 480.0f; + x = 640.0f - ( PAINBLEND_BORDER_W * 640.0f ); y = 0.0f; + w = PAINBLEND_BORDER_W * 640.0f; h = 480.0f; CG_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, - ( 640.0f - PAINBLEND_BORDER_W ) / 640.0f, 0.0f, - 1.0f, 1.0f, + 1.0f - cg_painBlendZoom.value - PAINBLEND_BORDER_W, cg_painBlendZoom.value, + 1.0f - cg_painBlendZoom.value, 1.0f - cg_painBlendZoom.value, shader ); //top - x = PAINBLEND_BORDER_W; y = 0.0f; - w = 640.0f - 2 * PAINBLEND_BORDER_W; h = PAINBLEND_BORDER_H; + x = PAINBLEND_BORDER_W * 640.0f; y = 0.0f; + w = 640.0f - ( 2 * PAINBLEND_BORDER_W * 640.0f ); h = PAINBLEND_BORDER_H * 480.0f; CG_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, - PAINBLEND_BORDER_W / 640.0f, 0.0f, - ( 640.0f - PAINBLEND_BORDER_W ) / 640.0f, PAINBLEND_BORDER_H / 480.0f, + cg_painBlendZoom.value + PAINBLEND_BORDER_W, cg_painBlendZoom.value, + 1.0f - cg_painBlendZoom.value - PAINBLEND_BORDER_W, cg_painBlendZoom.value + PAINBLEND_BORDER_H, shader ); //bottom - x = PAINBLEND_BORDER_W; y = 480.0f - PAINBLEND_BORDER_H; - w = 640.0f - 2 * PAINBLEND_BORDER_W; h = PAINBLEND_BORDER_H; + x = PAINBLEND_BORDER_W * 640.0f; y = 480.0f - ( PAINBLEND_BORDER_H * 480.0f ); + w = 640.0f - ( 2 * PAINBLEND_BORDER_W * 640.0f ); h = PAINBLEND_BORDER_H * 480.0f; CG_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, - PAINBLEND_BORDER_W / 640.0f, ( 480.0f - PAINBLEND_BORDER_H ) / 480.0f, - ( 640.0f - PAINBLEND_BORDER_W ) / 640.0f, 1.0f, + cg_painBlendZoom.value + PAINBLEND_BORDER_W, 1.0f - cg_painBlendZoom.value - PAINBLEND_BORDER_H, + 1.0f - cg_painBlendZoom.value - PAINBLEND_BORDER_W, 1.0f - cg_painBlendZoom.value, shader ); trap_R_SetColor( NULL ); diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index c42e1efa..7ee70554 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1475,6 +1475,7 @@ extern vmCvar_t cg_painBlendUpRate; extern vmCvar_t cg_painBlendDownRate; extern vmCvar_t cg_painBlendMax; extern vmCvar_t cg_painBlendScale; +extern vmCvar_t cg_painBlendZoom; //TA: hack to get class an carriage through to UI module extern vmCvar_t ui_currentClass; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index ebc5c1e8..767aabef 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -208,6 +208,7 @@ vmCvar_t cg_painBlendUpRate; vmCvar_t cg_painBlendDownRate; vmCvar_t cg_painBlendMax; vmCvar_t cg_painBlendScale; +vmCvar_t cg_painBlendZoom; //TA: hack to get class and carriage through to UI module vmCvar_t ui_currentClass; @@ -317,9 +318,10 @@ static cvarTable_t cvarTable[ ] = { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 }, - { &cg_painBlendDownRate, "cg_painBlendDownRate", "1.0", 0 }, - { &cg_painBlendMax, "cg_painBlendMax", "0.5", 0 }, + { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 }, + { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 }, { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 }, + { &cg_painBlendZoom, "cg_painBlendZoom", "0.18", 0 }, { &ui_currentClass, "ui_currentClass", "0", 0 }, { &ui_carriage, "ui_carriage", "", 0 }, @@ -757,7 +759,7 @@ static void CG_RegisterGraphics( void ) for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); - cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" ); //FIXME + cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); //FIXME cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); //FIXME? diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 24a869a0..71fbaac9 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -800,6 +800,18 @@ void CG_Menu( int menu ) break; + case MN_A_HOVEL: + if( !cg_disableWarningDialogs.integer ) + { + trap_Cvar_Set( "ui_dialog", "There can only be one Hovel. Destroy the existing one if you " + "wish to move it." ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + } + else + CG_Printf( "There can only be one Hovel\n" ); + + break; + case MN_A_NOASSERT: if( !cg_disableWarningDialogs.integer ) { diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index ec296c04..324646c9 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -532,7 +532,7 @@ static void CG_OffsetFirstPersonView( void ) AngleVectors( angles, forward, NULL, NULL ); VectorNormalize( forward ); - fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)LEVEL3_POUNCE_TIME; + fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)LEVEL3_POUNCE_CHARGE_TIME; if( fraction1 > 1.0f ) fraction1 = 1.0f; diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 4fc2ffc0..727190af 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -304,7 +304,7 @@ buildableAttributes_t bg_buildableList[ ] = qtrue, //qboolean creepTest; HOVEL_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; - qfalse //qboolean reactorTest; + qtrue //qboolean reactorTest; }, { BA_H_SPAWN, //int buildNum; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 25f5a90d..fa84b440 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -593,6 +593,7 @@ typedef enum MN_A_NOOVMND, MN_A_NOROOM, MN_A_NORMAL, + MN_A_HOVEL, MN_A_HOVEL_EXIT, //human stuff diff --git a/src/game/g_active.c b/src/game/g_active.c index 54ae33e8..fc66ccff 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -521,7 +521,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) pounceSpeed = LEVEL3_POUNCE_UPG_SPEED; if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 ) - client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)LEVEL3_POUNCE_TIME ) * pounceSpeed; + client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)LEVEL3_POUNCE_CHARGE_TIME ) * pounceSpeed; if( !( ucmd->buttons & BUTTON_ATTACK2 ) ) { diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 5d014a22..083e0662 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2508,9 +2508,23 @@ itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance if( tempent->s.eType != ET_BUILDABLE ) continue; - if( tempent->s.modelindex == BA_A_OVERMIND ) + if( tempent->s.modelindex == buildable ) { - reason = IBE_OVERMIND; + switch( buildable ) + { + case BA_A_OVERMIND: + reason = IBE_OVERMIND; + break; + + case BA_A_HOVEL: + reason = IBE_HOVEL; + break; + + default: + Com_Error( ERR_FATAL, "No reason for denying build of %d\n", buildable ); + break; + } + break; } } @@ -2832,6 +2846,10 @@ qboolean G_ValidateBuild( gentity_t *ent, buildable_t buildable ) G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND ); return qfalse; + case IBE_HOVEL: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL ); + return qfalse; + case IBE_HOVELEXIT: G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_EXIT ); return qfalse; diff --git a/src/game/g_combat.c b/src/game/g_combat.c index e869c046..d98f74c3 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -718,7 +718,29 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att hitRotation = hitRotation % 360; // Keep it in the 0-359 range - if( !( dflags & DAMAGE_NO_LOCDAMAGE ) ) + if( dflags & DAMAGE_NO_LOCDAMAGE ) + { + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + float totalModifier = 0.0f; + float averageModifier = 1.0f; + + //average all of this upgrade's armour regions together + if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) + { + for( j = 0; j < g_numArmourRegions[ i ]; j++ ) + totalModifier += g_armourRegions[ i ][ j ].modifier; + + if( g_numArmourRegions[ i ] ) + averageModifier = totalModifier / g_numArmourRegions[ i ]; + else + averageModifier = 1.0f; + } + + modifier *= averageModifier; + } + } + else { for( i = 0; i < g_numDamageRegions[ class ]; i++ ) { @@ -744,35 +766,35 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) modifier *= g_damageRegions[ class ][ i ].modifier; } - } - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - for( j = 0; j < g_numArmourRegions[ i ]; j++ ) + if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) { - qboolean rotationBound; - - if( g_armourRegions[ i ][ j ].minAngle > - g_armourRegions[ i ][ j ].maxAngle ) - { - rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && - hitRotation <= 360 ) || ( hitRotation >= 0 && - hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); - } - else + for( j = 0; j < g_numArmourRegions[ i ]; j++ ) { - rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && - hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); - } + qboolean rotationBound; - if( rotationBound && - hitRatio >= g_armourRegions[ i ][ j ].minHeight && - hitRatio <= g_armourRegions[ i ][ j ].maxHeight && - ( g_armourRegions[ i ][ j ].crouch == - ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) - modifier *= g_armourRegions[ i ][ j ].modifier; + if( g_armourRegions[ i ][ j ].minAngle > + g_armourRegions[ i ][ j ].maxAngle ) + { + rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && + hitRotation <= 360 ) || ( hitRotation >= 0 && + hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); + } + else + { + rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && + hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); + } + + if( rotationBound && + hitRatio >= g_armourRegions[ i ][ j ].minHeight && + hitRatio <= g_armourRegions[ i ][ j ].maxHeight && + ( g_armourRegions[ i ][ j ].crouch == + ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) + modifier *= g_armourRegions[ i ][ j ].modifier; + } } } } diff --git a/src/game/g_local.h b/src/game/g_local.h index ee8a8a57..d9997d49 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -639,6 +639,7 @@ typedef enum IBE_NOASSERT, IBE_SPWNWARN, IBE_NOCREEP, + IBE_HOVEL, IBE_HOVELEXIT, IBE_REACTOR, diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 8f204ef5..a18a8c39 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1253,6 +1253,9 @@ qboolean CheckPounceAttack( gentity_t *ent ) return qfalse; } + if( ent->client->ps.weaponTime ) + return qfalse; + // set aiming directions AngleVectors( ent->client->ps.viewangles, forward, right, up ); @@ -1289,6 +1292,7 @@ qboolean CheckPounceAttack( gentity_t *ent ) G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK|DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE ); + ent->client->ps.weaponTime += LEVEL3_POUNCE_TIME; ent->client->allowedToPounce = qfalse; return qtrue; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index ab9db16c..93a85ba0 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -75,12 +75,13 @@ #define LEVEL3_CLAW_REPEAT 700 #define LEVEL3_CLAW_U_REPEAT 600 #define LEVEL3_POUNCE_DMG ADM(100) -#define LEVEL3_POUNCE_RANGE 96.0f +#define LEVEL3_POUNCE_RANGE 64.0f #define LEVEL3_POUNCE_WIDTH 16.0f #define LEVEL3_POUNCE_SPEED 700 #define LEVEL3_POUNCE_UPG_SPEED 800 #define LEVEL3_POUNCE_SPEED_MOD 0.75f -#define LEVEL3_POUNCE_TIME 700 +#define LEVEL3_POUNCE_CHARGE_TIME 700 +#define LEVEL3_POUNCE_TIME 400 #define LEVEL3_BOUNCEBALL_DMG ADM(110) #define LEVEL3_BOUNCEBALL_REPEAT 1000 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f @@ -252,7 +253,7 @@ #define HIVE_SPEED 240.0f #define HIVE_DIR_CHANGE_PERIOD 500 -#define TRAPPER_BP 10 +#define TRAPPER_BP 8 #define TRAPPER_BT 12000 #define TRAPPER_HEALTH ABHM(50) #define TRAPPER_REGEN 6 @@ -275,7 +276,7 @@ #define OVERMIND_ATTACK_REPEAT 1000 #define OVERMIND_VALUE 300 -#define HOVEL_BP 8 +#define HOVEL_BP 0 #define HOVEL_BT 15000 #define HOVEL_HEALTH ABHM(375) #define HOVEL_REGEN 20 @@ -500,7 +501,7 @@ #define TESLAGEN_SPLASHRADIUS 100 #define TESLAGEN_REPEAT 250 #define TESLAGEN_RANGE 250 -#define TESLAGEN_DMG HDM(7) +#define TESLAGEN_DMG HDM(9) #define DC_BP 8 #define DC_BT 10000 |