diff options
author | Tim Angus <tim@ngus.net> | 2004-05-01 02:03:55 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2004-05-01 02:03:55 +0000 |
commit | 127ade46d41e599b55d4359eae5eebf69f638aee (patch) | |
tree | 6e154fde3fc1dae0c167aa1cfc96181f5e3862f8 /src | |
parent | 36ceed63fed29968e418ac4d4bd60d1c1a14bec8 (diff) |
* A plethora of assorted fiddles
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_event.c | 3 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 1 | ||||
-rw-r--r-- | src/game/bg_misc.c | 2 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_buildable.c | 65 | ||||
-rw-r--r-- | src/game/g_cmds.c | 18 | ||||
-rw-r--r-- | src/game/g_combat.c | 1 | ||||
-rw-r--r-- | src/game/g_local.h | 2 | ||||
-rw-r--r-- | src/game/g_main.c | 10 | ||||
-rw-r--r-- | src/game/tremulous.h | 17 |
10 files changed, 94 insertions, 26 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 45ce026c..ccad75a4 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -108,6 +108,9 @@ static void CG_Obituary( entityState_t *ent ) case MOD_OVERMIND: message = "got too close to the overmind"; break; + case MOD_REACTOR: + message = "got too close to the reactor"; + break; case MOD_SLOWBLOB: message = "should have visited a medical station"; break; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 54d6feac..8dea2aed 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -305,6 +305,7 @@ static cvarTable_t cvarTable[ ] = { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT }, { &cg_disableBuildWarnings, "cg_disableBuildWarnings", "0", CVAR_ARCHIVE }, + { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, { &ui_currentClass, "ui_currentClass", "0", 0 }, { &ui_carriage, "ui_carriage", "", 0 }, diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index ec8f2df6..80186145 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -519,7 +519,7 @@ buildableAttributes_t bg_buildableList[ ] = BIT_HUMANS, //int team; ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; - -1, //int nextthink; + REACTOR_ATTACK_REPEAT, //int nextthink; REACTOR_BT, //int buildTime; qtrue, //qboolean usable; 0, //int turretRange; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 6a279cf5..1021cdf6 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -851,6 +851,7 @@ typedef enum MOD_HSPAWN, MOD_TESLAGEN, MOD_MGTURRET, + MOD_REACTOR, MOD_ASPAWN, MOD_ATUBE, diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 3cebcd08..f8e83826 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -281,8 +281,8 @@ static qboolean findOvermind( gentity_t *self ) if( self->biteam != BIT_ALIENS ) return qfalse; - //if this already has dcc then stop now - if( self->overmindNode ) + //if this already has overmind then stop now + if( self->overmindNode && self->overmindNode->health > 0 ) return qtrue; //reset parent @@ -294,7 +294,7 @@ static qboolean findOvermind( gentity_t *self ) if( ent->s.eType != ET_BUILDABLE ) continue; - //if entity is a dcc calculate the distance to it + //if entity is an overmind calculate the distance to it if( ent->s.modelindex == BA_A_OVERMIND && ent->spawned ) { self->overmindNode = ent; @@ -567,6 +567,9 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int attacker->client->ps.persistant[ PERS_CREDIT ] += OVERMIND_VALUE; else if( self->s.modelindex == BA_A_SPAWN ) attacker->client->ps.persistant[ PERS_CREDIT ] += ASPAWN_VALUE; + + if( attacker->client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS ) + attacker->client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS; } } @@ -1071,7 +1074,7 @@ void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) } else if( ( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_A_B_BASE ) || ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_A_B_LEV1 ) ) && - activator->health > 0 ) + activator->health > 0 && self->health > 0 ) { if( AHovel_Blocked( self, activator, qfalse ) ) { @@ -1460,7 +1463,7 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) if( BG_gotItem( UP_BATTPACK, ps->stats ) ) maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); - BG_unpackAmmoArray( weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL ); +/* BG_unpackAmmoArray( weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL ); if( ammo == maxAmmo && clips < maxClips ) { @@ -1472,14 +1475,58 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) ammo += maxAmmo >> 1; if( ammo > maxAmmo ) - ammo = maxAmmo; + ammo = maxAmmo;*/ - BG_packAmmoArray( weapon, ps->ammo, ps->powerups, ammo, clips, maxClips ); + BG_packAmmoArray( weapon, ps->ammo, ps->powerups, maxAmmo, maxClips, maxClips ); G_AddEvent( activator, EV_RPTUSE_SOUND, 0 ); activator->client->lastRefilTime = level.time; } +/* +================ +HReactor_Think + +Think function for Human Reactor +================ +*/ +void HReactor_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy, *tent; + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + if( self->spawned && ( self->health > 0 ) ) + { + //do some damage + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + self->timestamp = level.time; + G_SelectiveRadiusDamage( self->s.pos.trBase, self, REACTOR_ATTACK_DAMAGE, + REACTOR_ATTACK_RANGE, self, MOD_REACTOR, PTE_HUMANS ); + + tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL ); + + VectorCopy( self->s.pos.trBase, tent->s.origin2 ); + + tent->s.generic1 = self->s.number; //src + tent->s.clientNum = enemy->s.number; //dest + } + } + } + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} //================================================================================== @@ -2067,6 +2114,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int attacker->client->ps.persistant[ PERS_CREDIT ] += REACTOR_VALUE; else if( self->s.modelindex == BA_H_SPAWN ) attacker->client->ps.persistant[ PERS_CREDIT ] += HSPAWN_VALUE; + + if( attacker->client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS ) + attacker->client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS; } } @@ -2503,6 +2553,7 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin break; case BA_H_REACTOR: + built->think = HReactor_Think; built->die = HSpawn_Die; built->use = HRpt_Use; built->powered = built->active = qtrue; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 6327ece5..1a631389 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1051,7 +1051,7 @@ void Cmd_SetViewpos_f( gentity_t *ent ) } #define EVOLVE_TRACE_HEIGHT 128.0f -#define AS_OVER_RT3 (ALIENSENSE_RANGE/M_ROOT3) +#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3) /* ================= @@ -1622,20 +1622,20 @@ void Cmd_Sell_f( gentity_t *ent ) //remove weapon if carried if( BG_gotWeapon( weapon, ent->client->ps.stats ) ) { + //guard against selling the HBUILD weapons exploit + if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires.\n\"" ) ); + return; + } + BG_removeWeapon( weapon, ent->client->ps.stats ); //add to funds ent->client->ps.persistant[ PERS_CREDIT ] += (short)BG_FindPriceForWeapon( weapon ); } - //guard against selling the HBUILD weapons exploit - if( weapon == WP_HBUILD || weapon == WP_HBUILD2 && - ent->client->ps.stats[ STAT_MISC ] != 0 ) - { - trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires.\n\"" ) ); - return; - } - //if we have this weapon selected, force a new selection if( weapon == ent->client->ps.weapon ) { diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 592ecc67..0714eb8b 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -133,6 +133,7 @@ char *modNames[ ] = "MOD_HSPAWN", "MOD_TESLAGEN", "MOD_MGTURRET", + "MOD_REACTOR", "MOD_ASPAWN", "MOD_ATUBE", diff --git a/src/game/g_local.h b/src/game/g_local.h index db6e64d6..38d7f6b6 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -402,7 +402,7 @@ typedef struct spawnQueue_s } spawnQueue_t; #define QUEUE_PLUS1(x) (((x)+1)%MAX_CLIENTS) -#define QUEUE_MINUS1(x) (((x)-1)%MAX_CLIENTS) +#define QUEUE_MINUS1(x) (((x)+MAX_CLIENTS-1)%MAX_CLIENTS) void G_InitSpawnQueue( spawnQueue_t *sq ); int G_GetSpawnQueueLength( spawnQueue_t *sq ); diff --git a/src/game/g_main.c b/src/game/g_main.c index c5670f32..c5546168 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -697,7 +697,15 @@ Return tha length of a spawn queue */ int G_GetSpawnQueueLength( spawnQueue_t *sq ) { - return ( sq->back - sq->front + 1 ) % MAX_CLIENTS; + int length = sq->back - sq->front + 1; + + while( length < 0 ) + length += MAX_CLIENTS; + + while( length >= MAX_CLIENTS ) + length -= MAX_CLIENTS; + + return length; } /* diff --git a/src/game/tremulous.h b/src/game/tremulous.h index a188fcba..a384852f 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -307,7 +307,7 @@ * */ -#define HUMAN_WDMG_MODIFIER 1.07f +#define HUMAN_WDMG_MODIFIER 1.09f #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) #define BLASTER_REPEAT 600 @@ -316,8 +316,8 @@ #define BLASTER_DMG HDM(10) #define RIFLE_CLIPSIZE 30 -#define RIFLE_SPAWNCLIPS 3 -#define RIFLE_MAXCLIPS 3 +#define RIFLE_SPAWNCLIPS 4 +#define RIFLE_MAXCLIPS 4 #define RIFLE_REPEAT 90 #define RIFLE_RELOAD 2000 #define RIFLE_PRICE 0 @@ -337,10 +337,10 @@ #define SHOTGUN_REPEAT 1200 #define SHOTGUN_RELOAD 2000 #define SHOTGUN_SPREAD 900 -#define SHOTGUN_DMG HDM(9) +#define SHOTGUN_DMG HDM(7) #define LASGUN_PRICE 250 -#define LASGUN_AMMO 100 +#define LASGUN_AMMO 150 #define LASGUN_REPEAT 150 #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(10) @@ -356,8 +356,8 @@ #define CHAINGUN_PRICE 400 #define CHAINGUN_BULLETS 200 #define CHAINGUN_REPEAT 75 -#define CHAINGUN_SPREAD 1200 -#define CHAINGUN_DMG HDM(6) +#define CHAINGUN_SPREAD 1000 +#define CHAINGUN_DMG HDM(9) #define PRIFLE_PRICE 400 #define PRIFLE_CLIPS 50 @@ -505,6 +505,9 @@ #define REACTOR_HEALTH HBHM(1250) #define REACTOR_SPLASHDAMAGE 200 #define REACTOR_SPLASHRADIUS 300 +#define REACTOR_ATTACK_RANGE 100.0f +#define REACTOR_ATTACK_REPEAT 1000 +#define REACTOR_ATTACK_DAMAGE 40 #define REACTOR_VALUE 2 #define REPEATER_BP 10 |