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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-26 01:05:29 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:05 +0000
commit1b28547673bfde885214b08e506224c976b861a7 (patch)
treeacf6de2a026b926c4d2310cbfa14bee29561967b /src
parent3b8a2801185fdbebc6e0cc10670a1dcda98a6e90 (diff)
* Fix projectiles being nudged incorrectly during demos (Roman Tetelman)
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_ents.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 96e5faf6..f4b0e671 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -959,9 +959,10 @@ static void CG_CalcEntityLerpPositions( centity_t *cent )
return;
}
- if( cg_projectileNudge.integer > 0 &&
- cent->currentState.eType == ET_MISSILE &&
- !( cg.snap->ps.pm_flags & PMF_FOLLOW ) )
+ if( cg_projectileNudge.integer &&
+ !cg.demoPlayback &&
+ cent->currentState.eType == ET_MISSILE &&
+ !( cg.snap->ps.pm_flags & PMF_FOLLOW ) )
{
timeshift = cg.ping;
}