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authorTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
committerTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
commit1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750 (patch)
tree51193c4f5cac62d5c5626c360c80218bc7fab71c /src
parente552cbda632662d32ffccc662c6d12ec1cc54719 (diff)
* (bug 3384) Remove server side armoury refresh and replace with UI side
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_draw.c597
-rw-r--r--src/cgame/cg_local.h16
-rw-r--r--src/cgame/cg_main.c47
-rw-r--r--src/cgame/cg_public.h3
-rw-r--r--src/cgame/cg_servercmds.c38
-rw-r--r--src/cgame/cg_syscalls.asm2
-rw-r--r--src/cgame/cg_syscalls.c7
-rw-r--r--src/client/cl_cgame.c6
-rw-r--r--src/game/g_active.c7
-rw-r--r--src/game/g_cmds.c18
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/ui/ui_gameinfo.c2
-rw-r--r--src/ui/ui_local.h3
-rw-r--r--src/ui/ui_main.c708
-rw-r--r--src/ui/ui_shared.c1444
-rw-r--r--src/ui/ui_shared.h27
16 files changed, 1554 insertions, 1374 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index a5d458cf..ec50146e 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -38,14 +38,12 @@ int sortedTeamPlayers[ TEAM_MAXOVERLAY ];
int numSortedTeamPlayers;
//TA UI
-int CG_Text_Width( const char *text, float scale, int limit )
+float CG_Text_Width( const char *text, float scale, int limit )
{
int count,len;
float out;
glyphInfo_t *glyph;
float useScale;
-// FIXME: see ui_main.c, same problem
-// const unsigned char *s = text;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
@@ -84,7 +82,7 @@ int CG_Text_Width( const char *text, float scale, int limit )
return out * useScale;
}
-int CG_Text_Height( const char *text, float scale, int limit )
+float CG_Text_Height( const char *text, float scale, int limit )
{
int len, count;
float max;
@@ -130,6 +128,68 @@ int CG_Text_Height( const char *text, float scale, int limit )
return max * useScale;
}
+float CG_Text_EmWidth( float scale )
+{
+ return CG_Text_Width( "M", scale, 0 );
+}
+
+float CG_Text_EmHeight( float scale )
+{
+ return CG_Text_Height( "M", scale, 0 );
+}
+
+static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
+ float w, float h,
+ int align, int valign,
+ float *x, float *y )
+{
+ float tx, ty;
+
+ if( scale > 0.0f )
+ {
+ w = CG_Text_Width( text, scale, 0 );
+ h = CG_Text_Height( text, scale, 0 );
+ }
+
+ switch( align )
+ {
+ default:
+ case ITEM_ALIGN_LEFT:
+ tx = 0.0f;
+ break;
+
+ case ITEM_ALIGN_RIGHT:
+ tx = rect->w - w;
+ break;
+
+ case ITEM_ALIGN_CENTER:
+ tx = ( rect->w - w ) / 2.0f;
+ break;
+ }
+
+ switch( valign )
+ {
+ default:
+ case ITEM_VALIGN_BOTTOM:
+ ty = rect->h;
+ break;
+
+ case ITEM_VALIGN_TOP:
+ ty = h;
+ break;
+
+ case ITEM_VALIGN_CENTER:
+ ty = h + ( ( rect->h - h ) / 2.0f );
+ break;
+ }
+
+ if( x )
+ *x = rect->x + tx;
+
+ if( y )
+ *y = rect->y + ty;
+}
+
void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
float s, float t, float s2, float t2, qhandle_t hShader )
{
@@ -431,11 +491,12 @@ void CG_DrawField( float x, float y, int width, float cw, float ch, int value )
}
static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special, float progress )
+ int align, int textalign, int textStyle,
+ int special, float progress )
{
float rimWidth = rect->h / 20.0f;
float doneWidth, leftWidth;
- float tx, ty, tw, th;
+ float tx, ty;
char textBuffer[ 8 ];
if( rimWidth < 0.6f )
@@ -481,29 +542,7 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
if( scale > 0.0 )
{
Com_sprintf( textBuffer, sizeof( textBuffer ), "%d%%", (int)( progress * 100 ) );
- tw = CG_Text_Width( textBuffer, scale, 0 );
- th = scale * 40.0f;
-
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x + ( rect->w / 10.0f );
- ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f );
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - ( rect->w / 10.0f ) - tw;
- ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f );
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( tw / 2.0f );
- ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f );
- break;
-
- default:
- tx = ty = 0.0f;
- }
+ CG_AlignText( rect, textBuffer, scale, 0.0f, 0.0f, textalign, ITEM_VALIGN_CENTER, &tx, &ty );
CG_Text_Paint( tx, ty, scale, color, textBuffer, 0, 0, textStyle );
}
@@ -890,16 +929,6 @@ static void CG_DrawPlayerWallclimbing( rectDef_t *rect, vec4_t color, qhandle_t
trap_R_SetColor( NULL );
}
-static void CG_DrawPlayerStamina( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
-{
- playerState_t *ps = &cg.snap->ps;
- int stamina = ps->stats[ STAT_STAMINA ];
- float progress = ( (float)stamina + (float)MAX_STAMINA ) / ( (float)MAX_STAMINA * 2.0f );
-
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, progress );
-}
-
static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
{
int value;
@@ -1112,18 +1141,6 @@ static void CG_DrawPlayerHealthValue( rectDef_t *rect, vec4_t color )
trap_R_SetColor( NULL );
}
-static void CG_DrawPlayerHealthBar( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
-{
- playerState_t *ps;
- float total;
-
- ps = &cg.snap->ps;
-
- total = ( (float)ps->stats[ STAT_HEALTH ] / (float)ps->stats[ STAT_MAX_HEALTH ] );
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, total );
-}
-
/*
==============
CG_DrawPlayerHealthCross
@@ -1146,80 +1163,68 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t color, qhandle_t s
}
static void CG_DrawProgressLabel( rectDef_t *rect, float text_x, float text_y, vec4_t color,
- float scale, int align, const char *s, float fraction )
+ float scale, int textalign, int textvalign,
+ const char *s, float fraction )
{
vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f };
- float tx, tw = CG_Text_Width( s, scale, 0 );
+ float tx, ty;
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = 0.0f;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->w - tw;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = ( rect->w / 2.0f ) - ( tw / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
+ CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
if( fraction < 1.0f )
- CG_Text_Paint( rect->x + text_x + tx, rect->y + text_y, scale, white,
+ CG_Text_Paint( text_x + tx, text_y + ty, scale, white,
s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
else
- CG_Text_Paint( rect->x + text_x + tx, rect->y + text_y, scale, color,
+ CG_Text_Paint( text_x + tx, text_y + ty, scale, color,
s, 0, 0, ITEM_TEXTSTYLE_NEON );
}
static void CG_DrawMediaProgress( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
+ int align, int textalign, int textStyle, int special )
{
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.mediaFraction );
+ CG_DrawProgressBar( rect, color, scale, align, textalign, textStyle, special, cg.mediaFraction );
}
static void CG_DrawMediaProgressLabel( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align )
+ vec4_t color, float scale, int textalign, int textvalign )
{
- CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Map and Textures", cg.mediaFraction );
+ CG_DrawProgressLabel( rect, text_x, text_y, color, scale, textalign, textvalign,
+ "Map and Textures", cg.mediaFraction );
}
static void CG_DrawBuildablesProgress( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
+ int align, int textalign, int textStyle, int special )
{
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.buildablesFraction );
+ CG_DrawProgressBar( rect, color, scale, align, textalign, textStyle, special, cg.buildablesFraction );
}
static void CG_DrawBuildablesProgressLabel( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align )
+ vec4_t color, float scale, int textalign, int textvalign )
{
- CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Buildable Models", cg.buildablesFraction );
+ CG_DrawProgressLabel( rect, text_x, text_y, color, scale, textalign, textvalign,
+ "Buildable Models", cg.buildablesFraction );
}
static void CG_DrawCharModelProgress( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
+ int align, int textalign, int textStyle, int special )
{
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.charModelFraction );
+ CG_DrawProgressBar( rect, color, scale, align, textalign, textStyle, special, cg.charModelFraction );
}
static void CG_DrawCharModelProgressLabel( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align )
+ vec4_t color, float scale, int textalign, int textvalign )
{
- CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Character Models", cg.charModelFraction );
+ CG_DrawProgressLabel( rect, text_x, text_y, color, scale, textalign, textvalign,
+ "Character Models", cg.charModelFraction );
}
static void CG_DrawOverallProgress( rectDef_t *rect, vec4_t color, float scale,
- int align, int textStyle, int special )
+ int align, int textalign, int textStyle, int special )
{
float total;
total = ( cg.charModelFraction + cg.buildablesFraction + cg.mediaFraction ) / 3.0f;
- CG_DrawProgressBar( rect, color, scale, align, textStyle, special, total );
+ CG_DrawProgressBar( rect, color, scale, align, textalign, textStyle, special, total );
}
static void CG_DrawLevelShot( rectDef_t *rect )
@@ -1244,87 +1249,31 @@ static void CG_DrawLevelShot( rectDef_t *rect )
CG_DrawPic( rect->x, rect->y, rect->w, rect->h, detail );
}
-static void CG_DrawLoadingString( rectDef_t *rect, float text_x, float text_y, vec4_t color,
- float scale, int align, int textStyle, const char *s )
-{
- float tw, th, tx;
- int pos, i;
- char buffer[ 1024 ];
- char *end;
-
- if( !s[ 0 ] )
- return;
-
- strcpy( buffer, s );
- tw = CG_Text_Width( s, scale, 0 );
- th = scale * 40.0f;
-
- pos = i = 0;
-
- while( pos < strlen( s ) )
- {
- strcpy( buffer, &s[ pos ] );
- tw = CG_Text_Width( buffer, scale, 0 );
-
- while( tw > rect->w )
- {
- end = strrchr( buffer, ' ' );
-
- if( end == NULL )
- break;
-
- *end = '\0';
- tw = CG_Text_Width( buffer, scale, 0 );
- }
-
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - tw;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( tw / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
-
- CG_Text_Paint( tx + text_x, rect->y + text_y + i * ( th + 3 ), scale, color,
- buffer, 0, 0, textStyle );
-
- pos += strlen( buffer ) + 1;
- i++;
- }
-}
-
static void CG_DrawLevelName( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align, int textStyle )
+ vec4_t color, float scale,
+ int textalign, int textvalign, int textStyle )
{
const char *s;
s = CG_ConfigString( CS_MESSAGE );
- CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, s );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, s );
}
static void CG_DrawMOTD( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align, int textStyle )
+ vec4_t color, float scale,
+ int textalign, int textvalign, int textStyle )
{
const char *s;
s = CG_ConfigString( CS_MOTD );
- CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, s );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, s );
}
static void CG_DrawHostname( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align, int textStyle )
+ vec4_t color, float scale,
+ int textalign, int textvalign, int textStyle )
{
char buffer[ 1024 ];
const char *info;
@@ -1334,7 +1283,7 @@ static void CG_DrawHostname( rectDef_t *rect, float text_x, float text_y,
Q_strncpyz( buffer, Info_ValueForKey( info, "sv_hostname" ), 1024 );
Q_CleanStr( buffer );
- CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, buffer );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, buffer );
}
/*
@@ -1519,8 +1468,10 @@ static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale,
}
}
-static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader )
+static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign, vec4_t color, qhandle_t shader )
{
+ float y;
+
if( cg.spectatorLen )
{
float maxX;
@@ -1578,14 +1529,16 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, q
}
maxX = rect->x + rect->w - 2;
+ CG_AlignText( rect, NULL, 0.0f, 0.0f, CG_Text_EmHeight( scale ),
+ ITEM_ALIGN_LEFT, textvalign, NULL, &y );
- CG_Text_Paint_Limit( &maxX, cg.spectatorPaintX, rect->y + rect->h - 3, scale, color,
+ CG_Text_Paint_Limit( &maxX, cg.spectatorPaintX, y, scale, color,
&cg.spectatorList[ cg.spectatorOffset ], 0, 0 );
if( cg.spectatorPaintX2 >= 0 )
{
float maxX2 = rect->x + rect->w - 2;
- CG_Text_Paint_Limit( &maxX2, cg.spectatorPaintX2, rect->y + rect->h - 3, scale,
+ CG_Text_Paint_Limit( &maxX2, cg.spectatorPaintX2, y, scale,
color, cg.spectatorList, 0, cg.spectatorOffset );
}
@@ -1602,27 +1555,73 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, q
/*
==================
+CG_DrawTeamLabel
+==================
+*/
+static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float text_y,
+ vec4_t color, float scale, int textalign, int textvalign, int textStyle )
+{
+ char *t;
+ char stage[ MAX_TOKEN_CHARS ];
+ char *s;
+ float tx, ty;
+
+ stage[ 0 ] = '\0';
+
+ switch( team )
+ {
+ case PTE_ALIENS:
+ t = "Aliens";
+ if( cg.intermissionStarted )
+ Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.alienStage + 1 );
+ break;
+
+ case PTE_HUMANS:
+ t = "Humans";
+ if( cg.intermissionStarted )
+ Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.humanStage + 1 );
+ break;
+
+ default:
+ t = "";
+ break;
+ }
+
+ switch( textalign )
+ {
+ default:
+ case ITEM_ALIGN_LEFT:
+ s = va( "%s %s", t, stage );
+ break;
+
+ case ITEM_ALIGN_RIGHT:
+ s = va( "%s %s", stage, t );
+ break;
+ }
+
+ CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
+ CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
+}
+
+/*
+==================
CG_DrawStageReport
==================
*/
static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
- vec4_t color, float scale, int align, int textStyle )
+ vec4_t color, float scale, int textalign, int textvalign, int textStyle )
{
char s[ MAX_TOKEN_CHARS ];
- int tx, w, kills;
+ float tx, ty;
+ int kills;
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_NONE && !cg.intermissionStarted )
+ if( cg.intermissionStarted )
return;
- if( cg.intermissionStarted )
- {
- Com_sprintf( s, MAX_TOKEN_CHARS,
- "Stage %d" //PH34R MY MAD-LEET CODING SKILLZ
- " "
- "Stage %d",
- cgs.alienStage + 1, cgs.humanStage + 1 );
- }
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ return;
+
+ if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
kills = cgs.alienNextStageThreshold - cgs.alienKills;
@@ -1649,27 +1648,9 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
cgs.humanStage + 1, kills );
}
- w = CG_Text_Width( s, scale, 0 );
-
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - w;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( w / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
+ CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
- CG_Text_Paint( text_x + tx, rect->y + text_y, scale, color, s, 0, 0, textStyle );
+ CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
}
/*
@@ -1680,11 +1661,14 @@ CG_DrawFPS
#define FPS_FRAMES 20
#define FPS_STRING "fps"
static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
- float scale, vec4_t color, int align, int textStyle,
+ float scale, vec4_t color,
+ int textalign, int textvalign, int textStyle,
qboolean scalableText )
{
char *s;
- int tx, w, totalWidth, strLength;
+ float tx, ty;
+ float w, h, totalWidth;
+ int strLength;
static int previousTimes[ FPS_FRAMES ];
static int index;
int i, total;
@@ -1719,26 +1703,11 @@ static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
s = va( "%d", fps );
w = CG_Text_Width( "0", scale, 0 );
+ h = CG_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
totalWidth = CG_Text_Width( FPS_STRING, scale, 0 ) + w * strLength;
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - totalWidth;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
+ CG_AlignText( rect, s, 0.0f, totalWidth, h, textalign, textvalign, &tx, &ty );
if( scalableText )
{
@@ -1749,8 +1718,10 @@ static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle );
+ CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
+
+ CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, FPS_STRING, 0, 0, textStyle );
}
else
{
@@ -1758,9 +1729,6 @@ static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
CG_DrawField( rect->x, rect->y, 3, rect->w / 3, rect->h, fps );
trap_R_SetColor( NULL );
}
-
- if( scalableText )
- CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, FPS_STRING, 0, 0, textStyle );
}
}
@@ -1821,10 +1789,13 @@ CG_DrawTimer
=================
*/
static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
- float scale, vec4_t color, int align, int textStyle )
+ float scale, vec4_t color,
+ int textalign, int textvalign, int textStyle )
{
char *s;
- int i, tx, w, totalWidth, strLength;
+ float tx, ty;
+ int i, strLength;
+ float w, h, totalWidth;
int mins, seconds, tens;
int msec;
@@ -1841,26 +1812,11 @@ static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
s = va( "%d:%d%d", mins, tens, seconds );
w = CG_Text_Width( "0", scale, 0 );
+ h = CG_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
totalWidth = w * strLength;
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - totalWidth;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
+ CG_AlignText( rect, s, 0.0f, totalWidth, h, textalign, textvalign, &tx, &ty );
for( i = 0; i < strLength; i++ )
{
@@ -1869,7 +1825,7 @@ static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle );
+ CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
}
@@ -1879,10 +1835,13 @@ CG_DrawClock
=================
*/
static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
- float scale, vec4_t color, int align, int textStyle )
+ float scale, vec4_t color,
+ int textalign, int textvalign, int textStyle )
{
char *s;
- int i, tx, w, totalWidth, strLength;
+ float tx, ty;
+ int i, strLength;
+ float w, h, totalWidth;
qtime_t qt;
int t;
@@ -1914,26 +1873,11 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
s = va( "%d%s%02d%s", h, ( qt.tm_sec % 2 ) ? ":" : " ", qt.tm_min, pm );
}
w = CG_Text_Width( "0", scale, 0 );
+ h = CG_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
totalWidth = w * strLength;
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - totalWidth;
- break;
-
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f );
- break;
-
- default:
- tx = 0.0f;
- }
+ CG_AlignText( rect, s, 0.0f, totalWidth, h, textalign, textvalign, &tx, &ty );
for( i = 0; i < strLength; i++ )
{
@@ -1942,7 +1886,7 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle );
+ CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
}
@@ -1952,37 +1896,21 @@ CG_DrawSnapshot
==================
*/
static void CG_DrawSnapshot( rectDef_t *rect, float text_x, float text_y,
- float scale, vec4_t color, int align, int textStyle )
+ float scale, vec4_t color,
+ int textalign, int textvalign, int textStyle )
{
char *s;
- int w, tx;
+ float tx, ty;
if( !cg_drawSnapshot.integer )
return;
s = va( "time:%d snap:%d cmd:%d", cg.snap->serverTime,
cg.latestSnapshotNum, cgs.serverCommandSequence );
- w = CG_Text_Width( s, scale, 0 );
-
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- tx = rect->x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- tx = rect->x + rect->w - w;
- break;
- case ITEM_ALIGN_CENTER:
- tx = rect->x + ( rect->w / 2.0f ) - ( w / 2.0f );
- break;
+ CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
- default:
- tx = 0.0f;
- }
-
- CG_Text_Paint( text_x + tx, rect->y + text_y, scale, color, s, 0, 0, textStyle );
+ CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
}
/*
@@ -2265,78 +2193,14 @@ static void CG_DrawLagometer( rectDef_t *rect, float text_x, float text_y,
}
/*
-==============
-CG_DrawTextBlock
-==============
-*/
-static void CG_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color,
- float scale, int align, int textStyle, const char *text,
- menuDef_t *parent, itemDef_t *textItem )
-{
- float x, y, w, h;
-
- //offset the text
- x = rect->x;
- y = rect->y;
- w = rect->w - ( 16 + ( 2 * text_x ) ); //16 to ensure text within frame
- h = rect->h;
-
- textItem->text = text;
-
- textItem->parent = parent;
- memcpy( textItem->window.foreColor, color, sizeof( vec4_t ) );
- textItem->window.flags = 0;
-
- switch( align )
- {
- case ITEM_ALIGN_LEFT:
- textItem->window.rect.x = x;
- break;
-
- case ITEM_ALIGN_RIGHT:
- textItem->window.rect.x = x + w;
- break;
-
- case ITEM_ALIGN_CENTER:
- textItem->window.rect.x = x + ( w / 2 );
- break;
-
- default:
- textItem->window.rect.x = x;
- break;
- }
-
- textItem->window.rect.y = y;
- textItem->window.rect.w = w;
- textItem->window.rect.h = h;
- textItem->window.borderSize = 0;
- textItem->textRect.x = 0;
- textItem->textRect.y = 0;
- textItem->textRect.w = 0;
- textItem->textRect.h = 0;
- textItem->textalignment = align;
- textItem->textalignx = text_x;
- textItem->textaligny = text_y;
- textItem->textscale = scale;
- textItem->textStyle = textStyle;
-
- //hack to utilise existing autowrap code
- Item_Text_AutoWrapped_Paint( textItem );
-}
-
-/*
===================
CG_DrawConsole
===================
*/
static void CG_DrawConsole( rectDef_t *rect, float text_x, float text_y, vec4_t color,
- float scale, int align, int textStyle )
+ float scale, int textalign, int textvalign, int textStyle )
{
- static menuDef_t dummyParent;
- static itemDef_t textItem;
-
- CG_DrawTextBlock( rect, text_x, text_y, color, scale, align, textStyle,
- cg.consoleText, &dummyParent, &textItem );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, cg.consoleText );
}
/*
@@ -2345,16 +2209,12 @@ CG_DrawTutorial
===================
*/
static void CG_DrawTutorial( rectDef_t *rect, float text_x, float text_y, vec4_t color,
- float scale, int align, int textStyle )
+ float scale, int textalign, int textvalign, int textStyle )
{
- static menuDef_t dummyParent;
- static itemDef_t textItem;
-
if( !cg_tutorial.integer )
return;
- CG_DrawTextBlock( rect, text_x, text_y, color, scale, align, textStyle,
- CG_TutorialText( ), &dummyParent, &textItem );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, CG_TutorialText( ) );
}
/*
@@ -2553,7 +2413,8 @@ Draw an owner drawn item
*/
void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
float text_y, int ownerDraw, int ownerDrawFlags,
- int align, float special, float scale, vec4_t color,
+ int align, int textalign, int textvalign, float special,
+ float scale, vec4_t color,
qhandle_t shader, int textStyle )
{
rectDef_t rect;
@@ -2580,9 +2441,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
case CG_PLAYER_BANK_VALUE_NOPAD:
CG_DrawPlayerBankValue( &rect, color, qfalse );
break;
- case CG_PLAYER_STAMINA:
- CG_DrawPlayerStamina( &rect, color, scale, align, textStyle, special );
- break;
case CG_PLAYER_STAMINA_1:
CG_DrawPlayerStamina1( &rect, color, shader );
break;
@@ -2610,9 +2468,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
case CG_PLAYER_HEALTH:
CG_DrawPlayerHealthValue( &rect, color );
break;
- case CG_PLAYER_HEALTH_BAR:
- CG_DrawPlayerHealthBar( &rect, color, scale, align, textStyle, special );
- break;
case CG_PLAYER_HEALTH_CROSS:
CG_DrawPlayerHealthCross( &rect, color, shader );
break;
@@ -2656,13 +2511,19 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawItemSelectText( &rect, scale, textStyle );
break;
case CG_SPECTATORS:
- CG_DrawTeamSpectators( &rect, scale, color, shader );
+ CG_DrawTeamSpectators( &rect, scale, textvalign, color, shader );
break;
case CG_PLAYER_CROSSHAIRNAMES:
CG_DrawCrosshairNames( &rect, scale, textStyle );
break;
case CG_STAGE_REPORT_TEXT:
- CG_DrawStageReport( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawStageReport( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ break;
+ case CG_ALIENS_SCORE_LABEL:
+ CG_DrawTeamLabel( &rect, PTE_ALIENS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ break;
+ case CG_HUMANS_SCORE_LABEL:
+ CG_DrawTeamLabel( &rect, PTE_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
//loading screen
@@ -2670,47 +2531,47 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawLevelShot( &rect );
break;
case CG_LOAD_MEDIA:
- CG_DrawMediaProgress( &rect, color, scale, align, textStyle, special );
+ CG_DrawMediaProgress( &rect, color, scale, align, textalign, textStyle, special );
break;
case CG_LOAD_MEDIA_LABEL:
- CG_DrawMediaProgressLabel( &rect, text_x, text_y, color, scale, align );
+ CG_DrawMediaProgressLabel( &rect, text_x, text_y, color, scale, textalign, textvalign );
break;
case CG_LOAD_BUILDABLES:
- CG_DrawBuildablesProgress( &rect, color, scale, align, textStyle, special );
+ CG_DrawBuildablesProgress( &rect, color, scale, align, textalign, textStyle, special );
break;
case CG_LOAD_BUILDABLES_LABEL:
- CG_DrawBuildablesProgressLabel( &rect, text_x, text_y, color, scale, align );
+ CG_DrawBuildablesProgressLabel( &rect, text_x, text_y, color, scale, textalign, textvalign );
break;
case CG_LOAD_CHARMODEL:
- CG_DrawCharModelProgress( &rect, color, scale, align, textStyle, special );
+ CG_DrawCharModelProgress( &rect, color, scale, align, textalign, textStyle, special );
break;
case CG_LOAD_CHARMODEL_LABEL:
- CG_DrawCharModelProgressLabel( &rect, text_x, text_y, color, scale, align );
+ CG_DrawCharModelProgressLabel( &rect, text_x, text_y, color, scale, textalign, textvalign );
break;
case CG_LOAD_OVERALL:
- CG_DrawOverallProgress( &rect, color, scale, align, textStyle, special );
+ CG_DrawOverallProgress( &rect, color, scale, align, textalign, textStyle, special );
break;
case CG_LOAD_LEVELNAME:
- CG_DrawLevelName( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawLevelName( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_LOAD_MOTD:
- CG_DrawMOTD( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawMOTD( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_LOAD_HOSTNAME:
- CG_DrawHostname( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawHostname( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_FPS:
- CG_DrawFPS( &rect, text_x, text_y, scale, color, align, textStyle, qtrue );
+ CG_DrawFPS( &rect, text_x, text_y, scale, color, textalign, textvalign, textStyle, qtrue );
break;
case CG_FPS_FIXED:
- CG_DrawFPS( &rect, text_x, text_y, scale, color, align, textStyle, qfalse );
+ CG_DrawFPS( &rect, text_x, text_y, scale, color, textalign, textvalign, textStyle, qfalse );
break;
case CG_TIMER:
- CG_DrawTimer( &rect, text_x, text_y, scale, color, align, textStyle );
+ CG_DrawTimer( &rect, text_x, text_y, scale, color, textalign, textvalign, textStyle );
break;
case CG_CLOCK:
- CG_DrawClock( &rect, text_x, text_y, scale, color, align, textStyle );
+ CG_DrawClock( &rect, text_x, text_y, scale, color, textalign, textvalign, textStyle );
break;
case CG_TIMER_MINS:
CG_DrawTimerMins( &rect, color );
@@ -2719,7 +2580,7 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawTimerSecs( &rect, color );
break;
case CG_SNAPSHOT:
- CG_DrawSnapshot( &rect, text_x, text_y, scale, color, align, textStyle );
+ CG_DrawSnapshot( &rect, text_x, text_y, scale, color, textalign, textvalign, textStyle );
break;
case CG_LAGOMETER:
CG_DrawLagometer( &rect, text_x, text_y, scale, color );
@@ -2733,11 +2594,11 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
break;
case CG_CONSOLE:
- CG_DrawConsole( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawConsole( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_TUTORIAL:
- CG_DrawTutorial( &rect, text_x, text_y, color, scale, align, textStyle );
+ CG_DrawTutorial( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
default:
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 2ed268e7..3816218b 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1585,12 +1585,16 @@ void CG_AddLagometerFrameInfo( void );
void CG_AddLagometerSnapshotInfo( snapshot_t *snap );
void CG_CenterPrint( const char *str, int y, int charWidth );
void CG_DrawActive( stereoFrame_t stereoView );
-void CG_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y,
- int ownerDraw, int ownerDrawFlags, int align, float special,
- float scale, vec4_t color, qhandle_t shader, int textStyle);
+void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
+ float text_y, int ownerDraw, int ownerDrawFlags,
+ int align, int textalign, int textvalign, float special,
+ float scale, vec4_t color,
+ qhandle_t shader, int textStyle );
void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
-int CG_Text_Width( const char *text, float scale, int limit );
-int CG_Text_Height( const char *text, float scale, int limit );
+float CG_Text_Width( const char *text, float scale, int limit );
+float CG_Text_Height( const char *text, float scale, int limit );
+float CG_Text_EmWidth( float scale );
+float CG_Text_EmHeight( float scale );
float CG_GetValue(int ownerDraw);
void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
@@ -2020,6 +2024,8 @@ int trap_Key_GetKey( const char *binding );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
+void trap_Key_SetOverstrikeMode( qboolean state );
+qboolean trap_Key_GetOverstrikeMode( void );
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits );
e_status trap_CIN_StopCinematic( int handle );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 9bc39014..0d668286 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -427,6 +427,42 @@ static void CG_ForceModelChange( void )
}
}
+/*
+===============
+CG_SetUIVars
+
+Set some cvars used by the UI
+===============
+*/
+static void CG_SetUIVars( void )
+{
+ int i;
+ char carriageCvar[ MAX_TOKEN_CHARS ];
+
+ if( !cg.snap )
+ return;
+
+ *carriageCvar = 0;
+
+ //determine what the player is carrying
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) &&
+ BG_FindPurchasableForWeapon( i ) )
+ strcat( carriageCvar, va( "W%d ", i ) );
+ }
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) &&
+ BG_FindPurchasableForUpgrade( i ) )
+ strcat( carriageCvar, va( "U%d ", i ) );
+ }
+ strcat( carriageCvar, "$" );
+
+ trap_Cvar_Set( "ui_carriage", carriageCvar );
+
+ trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) );
+}
/*
=================
@@ -449,6 +485,8 @@ void CG_UpdateCvars( void )
forceModelModificationCount = cg_forceModel.modificationCount;
CG_ForceModelChange( );
}
+
+ CG_SetUIVars( );
}
@@ -1518,7 +1556,7 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
case 6:
if( sp->ping == -1 )
- return "connecting";
+ return "";
return va( "%4d", sp->ping );
break;
@@ -1622,6 +1660,8 @@ void CG_LoadHudMenu( void )
cgDC.drawText = &CG_Text_Paint;
cgDC.textWidth = &CG_Text_Width;
cgDC.textHeight = &CG_Text_Height;
+ cgDC.textEmWidth = &CG_Text_EmWidth;
+ cgDC.textEmHeight = &CG_Text_EmHeight;
cgDC.registerModel = &trap_R_RegisterModel;
cgDC.modelBounds = &trap_R_ModelBounds;
cgDC.fillRect = &CG_FillRect;
@@ -1641,8 +1681,8 @@ void CG_LoadHudMenu( void )
cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
cgDC.getCVarValue = CG_Cvar_Get;
cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor;
- //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
- //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
+ cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
+ cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
cgDC.startLocalSound = &trap_S_StartLocalSound;
cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
cgDC.feederCount = &CG_FeederCount;
@@ -1656,6 +1696,7 @@ void CG_LoadHudMenu( void )
cgDC.Error = &Com_Error;
cgDC.Print = &Com_Printf;
cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
+ //cgDC.ownerDrawText = &CG_OwnerDrawText;
//cgDC.Pause = &CG_Pause;
cgDC.registerSound = &trap_S_RegisterSound;
cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 626f3201..4d9e965a 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -178,6 +178,9 @@ typedef enum
CG_PARSE_READ_TOKEN,
CG_PARSE_SOURCE_FILE_AND_LINE,
+ CG_KEY_SETOVERSTRIKEMODE,
+ CG_KEY_GETOVERSTRIKEMODE,
+
CG_MEMSET = 200,
CG_MEMCPY,
CG_STRNCPY,
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index f9822241..6587c784 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -450,41 +450,6 @@ static void CG_RemoveChatEscapeChar( char *text )
}
/*
-===============
-CG_SetUIVars
-
-Set some cvars used by the UI
-===============
-*/
-static void CG_SetUIVars( void )
-{
- int i;
- char carriageCvar[ MAX_TOKEN_CHARS ];
-
- *carriageCvar = 0;
-
- //determine what the player is carrying
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) &&
- BG_FindPurchasableForWeapon( i ) )
- strcat( carriageCvar, va( "W%d ", i ) );
- }
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) &&
- BG_FindPurchasableForUpgrade( i ) )
- strcat( carriageCvar, va( "U%d ", i ) );
- }
- strcat( carriageCvar, "$" );
-
- trap_Cvar_Set( "ui_carriage", carriageCvar );
-
- trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) );
-}
-
-
-/*
==============
CG_Menu
==============
@@ -494,10 +459,7 @@ void CG_Menu( int menu )
const char *cmd = NULL; // command to send
const char *longMsg = NULL; // command parameter
const char *shortMsg = NULL; // non-modal version of message
- CG_SetUIVars( );
- // string literals have static storage duration, this is safe,
- // cleaner and much more readable.
switch( menu )
{
case MN_TEAM:
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 0479f1d0..218bd833 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -101,6 +101,8 @@ equ trap_Parse_LoadSource -97
equ trap_Parse_FreeSource -98
equ trap_Parse_ReadToken -99
equ trap_Parse_SourceFileAndLine -100
+equ trap_Key_SetOverstrikeMode -101
+equ trap_Key_GetOverstrikeMode -102
equ memset -201
equ memcpy -202
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 43afc2c4..98ba171e 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -568,3 +568,10 @@ void trap_Key_SetBinding( int keynum, const char *binding ) {
syscall( CG_KEY_SETBINDING, keynum, binding );
}
+void trap_Key_SetOverstrikeMode( qboolean state ) {
+ syscall( CG_KEY_SETOVERSTRIKEMODE, state );
+}
+
+qboolean trap_Key_GetOverstrikeMode( void ) {
+ return syscall( CG_KEY_GETOVERSTRIKEMODE );
+}
diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c
index 84b58d74..a3efd77a 100644
--- a/src/client/cl_cgame.c
+++ b/src/client/cl_cgame.c
@@ -654,6 +654,12 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
case CG_PARSE_SOURCE_FILE_AND_LINE:
return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) );
+ case CG_KEY_SETOVERSTRIKEMODE:
+ Key_SetOverstrikeMode( args[1] );
+ return 0;
+ case CG_KEY_GETOVERSTRIKEMODE:
+ return Key_GetOverstrikeMode( );
+
case CG_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 14c7ad52..ef6330d4 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1683,13 +1683,6 @@ void ClientThink_real( gentity_t *ent )
}
}
- if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu )
- {
- G_TriggerMenu( client->ps.clientNum, MN_H_ARMOURY );
-
- client->retriggerArmouryMenu = 0;
- }
-
// Give clients some credit periodically
if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time )
{
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index eb8f6714..66de68f8 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2141,15 +2141,6 @@ void Cmd_Buy_f( gentity_t *ent )
trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
}
- if( trap_Argc( ) >= 2 )
- {
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
- }
-
//update ClientInfo
ClientUserinfoChanged( ent->client->ps.clientNum );
}
@@ -2320,15 +2311,6 @@ void Cmd_Sell_f( gentity_t *ent )
else
trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
- if( trap_Argc( ) >= 2 )
- {
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
- }
-
//update ClientInfo
ClientUserinfoChanged( ent->client->ps.clientNum );
}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 54600578..c9538bbd 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -455,9 +455,6 @@ struct gclient_s
int lastFlameBall; // s.number of the last flame ball fired
-#define RAM_FRAMES 1 // number of frames to wait before retriggering
- int retriggerArmouryMenu; // frame number to retrigger the armoury menu
-
unlagged_t unlaggedHist[ MAX_UNLAGGED_MARKERS ];
unlagged_t unlaggedBackup;
unlagged_t unlaggedCalc;
diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c
index 43639e56..ad31218e 100644
--- a/src/ui/ui_gameinfo.c
+++ b/src/ui/ui_gameinfo.c
@@ -303,7 +303,7 @@ char *UI_GetBotNameByNumber( int num ) {
if (info) {
return Info_ValueForKey( info, "name" );
}
- return "Sarge";
+ return "";
}
void UI_ServerInfo( void )
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index ff8367ba..5f5ea862 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -865,6 +865,9 @@ typedef struct {
int humanBuildCount;
int humanBuildIndex;
+ int weapons;
+ int upgrades;
+
serverStatus_t serverStatus;
// for the showing the status of a server
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 768008f6..edecd280 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -250,7 +250,7 @@ void _UI_DrawRect( float x, float y, float width, float height, float size, cons
-int Text_Width(const char *text, float scale, int limit) {
+float Text_Width(const char *text, float scale, int limit) {
int count,len;
float out;
glyphInfo_t *glyph;
@@ -265,7 +265,7 @@ int Text_Width(const char *text, float scale, int limit) {
useScale = scale * font->glyphScale;
out = 0;
if (text) {
- len = strlen(text);
+ len = Q_PrintStrlen( text );
if (limit > 0 && len > limit) {
len = limit;
}
@@ -285,7 +285,7 @@ int Text_Width(const char *text, float scale, int limit) {
return out * useScale;
}
-int Text_Height(const char *text, float scale, int limit) {
+float Text_Height(const char *text, float scale, int limit) {
int len, count;
float max;
glyphInfo_t *glyph;
@@ -322,6 +322,16 @@ int Text_Height(const char *text, float scale, int limit) {
return max * useScale;
}
+float Text_EmWidth( float scale )
+{
+ return Text_Width( "M", scale, 0 );
+}
+
+float Text_EmHeight( float scale )
+{
+ return Text_Height( "M", scale, 0 );
+}
+
void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
float w, h;
w = width * scale;
@@ -353,8 +363,6 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[(int)*s];
- //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
- //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
@@ -455,6 +463,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
}
}
+//FIXME: merge this with Text_Paint, somehow
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
int len, count;
vec4_t newColor;
@@ -480,88 +489,12 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glyph2 = &font->glyphs[ (int) cursor];
while (s && *s && count < len) {
glyph = &font->glyphs[(int)*s];
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- yadj = useScale * glyph->top;
- if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[3] = newColor[3];
- trap_R_SetColor( colorBlack );
- Text_PaintChar(x + ofs, y - yadj + ofs,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- colorBlack[3] = 1.0;
- trap_R_SetColor( newColor );
- }
- else if( style == ITEM_TEXTSTYLE_NEON )
- {
- vec4_t glow, outer, inner, white;
-
- glow[ 0 ] = newColor[ 0 ] * 0.5;
- glow[ 1 ] = newColor[ 1 ] * 0.5;
- glow[ 2 ] = newColor[ 2 ] * 0.5;
- glow[ 3 ] = newColor[ 3 ] * 0.2;
-
- outer[ 0 ] = newColor[ 0 ];
- outer[ 1 ] = newColor[ 1 ];
- outer[ 2 ] = newColor[ 2 ];
- outer[ 3 ] = newColor[ 3 ];
-
- inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
- inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
- inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
- inner[ 3 ] = newColor[ 3 ];
-
- white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
-
- trap_R_SetColor( glow );
- Text_PaintChar( x - 1.5, y - yadj - 1.5,
- glyph->imageWidth + 3,
- glyph->imageHeight + 3,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( outer );
- Text_PaintChar( x - 1, y - yadj - 1,
- glyph->imageWidth + 2,
- glyph->imageHeight + 2,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( inner );
- Text_PaintChar( x - 0.5, y - yadj - 0.5,
- glyph->imageWidth + 1,
- glyph->imageHeight + 1,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( white );
- }
-
- Text_PaintChar(x, y - yadj,
+ yadj = useScale * glyph->top;
+ if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ trap_R_SetColor( colorBlack );
+ Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
@@ -570,25 +503,92 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glyph->s2,
glyph->t2,
glyph->glyph);
+ colorBlack[3] = 1.0;
+ trap_R_SetColor( newColor );
+ }
+ else if( style == ITEM_TEXTSTYLE_NEON )
+ {
+ vec4_t glow, outer, inner, white;
+
+ glow[ 0 ] = newColor[ 0 ] * 0.5;
+ glow[ 1 ] = newColor[ 1 ] * 0.5;
+ glow[ 2 ] = newColor[ 2 ] * 0.5;
+ glow[ 3 ] = newColor[ 3 ] * 0.2;
+
+ outer[ 0 ] = newColor[ 0 ];
+ outer[ 1 ] = newColor[ 1 ];
+ outer[ 2 ] = newColor[ 2 ];
+ outer[ 3 ] = newColor[ 3 ];
+
+ inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
+ inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
+ inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
+ inner[ 3 ] = newColor[ 3 ];
+
+ white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
+
+ trap_R_SetColor( glow );
+ Text_PaintChar( x - 1.5, y - yadj - 1.5,
+ glyph->imageWidth + 3,
+ glyph->imageHeight + 3,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( outer );
+ Text_PaintChar( x - 1, y - yadj - 1,
+ glyph->imageWidth + 2,
+ glyph->imageHeight + 2,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( inner );
+ Text_PaintChar( x - 0.5, y - yadj - 0.5,
+ glyph->imageWidth + 1,
+ glyph->imageHeight + 1,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( white );
+ }
- // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
- yadj = useScale * glyph2->top;
- if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
- Text_PaintChar(x, y - yadj,
- glyph2->imageWidth,
- glyph2->imageHeight,
- useScale,
- glyph2->s,
- glyph2->t,
- glyph2->s2,
- glyph2->t2,
- glyph2->glyph);
- }
-
- x += (glyph->xSkip * useScale);
- s++;
- count++;
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+
+ yadj = useScale * glyph2->top;
+ if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
+ Text_PaintChar(x, y - yadj,
+ glyph2->imageWidth,
+ glyph2->imageHeight,
+ useScale,
+ glyph2->s,
+ glyph2->t,
+ glyph2->s2,
+ glyph2->t2,
+ glyph2->glyph);
}
+
+ x += (glyph->xSkip * useScale);
+ s++;
+ count++;
}
// need to paint cursor at end of text
if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
@@ -611,62 +611,6 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
}
-static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
- int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
- if (text) {
- const char *s = text;
- float max = *maxX;
- float useScale;
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale > ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
- trap_R_SetColor( color );
- len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- glyph = &font->glyphs[(int)*s];
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- float yadj = useScale * glyph->top;
- if (Text_Width(s, useScale, 1) + x > max) {
- *maxX = 0;
- break;
- }
- Text_PaintChar(x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- x += (glyph->xSkip * useScale) + adjust;
- *maxX = x;
- count++;
- s++;
- }
- }
- trap_R_SetColor( NULL );
- }
-
-}
-
-
void UI_ShowPostGame(qboolean newHigh) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
@@ -1079,6 +1023,8 @@ void UI_Load( void ) {
String_Init();
UI_LoadMenus("ui/menus.txt", qtrue);
+ UI_LoadMenus("ui/ingame.txt", qfalse);
+ UI_LoadMenus("ui/tremulous.txt", qfalse);
Menus_CloseAll();
Menus_ActivateByName(lastName);
@@ -1214,44 +1160,34 @@ UI_DrawInfoPane
===============
*/
static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, float text_y,
- float scale, vec4_t color, int textStyle )
+ float scale, int textalign, int textvalign, vec4_t color, int textStyle )
{
- float maxLeft = 0, maxTop = 0;
- float maxRight = 0, maxBottom = 0;
- float x = rect->x - text_x, y = rect->y - text_y, w, h;
- menuDef_t dummyParent;
- itemDef_t textItem;
- int value = 0;
- char *string = "";
- int class, credits;
- char ui_currentClass[ MAX_STRING_CHARS ];
+ int value = 0;
+ const char *s = "";
+ char *string = "";
+ int class, credits;
+ char ui_currentClass[ MAX_STRING_CHARS ];
trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS );
sscanf( ui_currentClass, "%d %d", &class, &credits );
- //offset the text
- x = rect->x + maxLeft;
- y = rect->y + maxTop;
- w = rect->w - ( maxLeft + maxRight + 16 + ( 2 * text_x ) ); //16 to ensure text within frame
- h = rect->h - ( maxTop + maxBottom );
-
switch( item->type )
{
case INFOTYPE_TEXT:
- textItem.text = item->v.text;
+ s = item->v.text;
break;
case INFOTYPE_CLASS:
value = BG_ClassCanEvolveFromTo( class, item->v.pclass, credits, 0 );
if( value < 1 )
{
- textItem.text = va( "%s\n\n%s",
+ s = va( "%s\n\n%s",
BG_FindHumanNameForClassNum( item->v.pclass ),
BG_FindInfoForClassNum( item->v.pclass ) );
}
else
{
- textItem.text = va( "%s\n\n%s\n\nKills: %d",
+ s = va( "%s\n\n%s\n\nKills: %d",
BG_FindHumanNameForClassNum( item->v.pclass ),
BG_FindInfoForClassNum( item->v.pclass ),
value );
@@ -1262,13 +1198,13 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
value = BG_FindPriceForWeapon( item->v.weapon );
if( value == 0 )
{
- textItem.text = va( "%s\n\n%s\n\nCredits: Free",
+ s = va( "%s\n\n%s\n\nCredits: Free",
BG_FindHumanNameForWeapon( item->v.weapon ),
BG_FindInfoForWeapon( item->v.weapon ) );
}
else
{
- textItem.text = va( "%s\n\n%s\n\nCredits: %d",
+ s = va( "%s\n\n%s\n\nCredits: %d",
BG_FindHumanNameForWeapon( item->v.weapon ),
BG_FindInfoForWeapon( item->v.weapon ),
value );
@@ -1279,13 +1215,13 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
value = BG_FindPriceForUpgrade( item->v.upgrade );
if( value == 0 )
{
- textItem.text = va( "%s\n\n%s\n\nCredits: Free",
+ s = va( "%s\n\n%s\n\nCredits: Free",
BG_FindHumanNameForUpgrade( item->v.upgrade ),
BG_FindInfoForUpgrade( item->v.upgrade ) );
}
else
{
- textItem.text = va( "%s\n\n%s\n\nCredits: %d",
+ s = va( "%s\n\n%s\n\nCredits: %d",
BG_FindHumanNameForUpgrade( item->v.upgrade ),
BG_FindInfoForUpgrade( item->v.upgrade ),
value );
@@ -1303,13 +1239,13 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
if( value == 0 )
{
- textItem.text = va( "%s\n\n%s",
+ s = va( "%s\n\n%s",
BG_FindHumanNameForBuildable( item->v.buildable ),
BG_FindInfoForBuildable( item->v.buildable ) );
}
else
{
- textItem.text = va( "%s\n\n%s\n\n%s: %d",
+ s = va( "%s\n\n%s\n\n%s: %d",
BG_FindHumanNameForBuildable( item->v.buildable ),
BG_FindInfoForBuildable( item->v.buildable ),
string, value );
@@ -1317,30 +1253,8 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
break;
}
- textItem.parent = &dummyParent;
- memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) );
- textItem.window.flags = 0;
-
- textItem.window.rect.x = x;
- textItem.window.rect.y = y;
- textItem.window.rect.w = w;
- textItem.window.rect.h = h;
- textItem.window.borderSize = 0;
- textItem.textRect.x = 0;
- textItem.textRect.y = 0;
- textItem.textRect.w = 0;
- textItem.textRect.h = 0;
- textItem.textalignment = ITEM_ALIGN_LEFT;
- textItem.textalignx = text_x;
- textItem.textaligny = text_y;
- textItem.textscale = scale;
- textItem.textStyle = textStyle;
-
- textItem.enableCvar = NULL;
- textItem.cvarTest = NULL;
-
- //hack to utilise existing autowrap code
- Item_Text_AutoWrapped_Paint( &textItem );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale,
+ textalign, textvalign, textStyle, s );
}
@@ -1502,13 +1416,6 @@ static void UI_DrawPlayerModel(rectDef_t *rect) {
}
-static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) {
- ui_netSource.integer = 0;
- }
- Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle);
-}
-
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.currentServerPreview > 0) {
@@ -1535,14 +1442,6 @@ static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
-static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
- ui_serverFilterType.integer = 0;
- }
- Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle);
-}
-
-
static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i;
i = trap_Cvar_VariableValue( "ui_currentTier" );
@@ -1789,6 +1688,63 @@ static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle);
}
+static const char *UI_OwnerDrawText(int ownerDraw) {
+ const char *s = NULL;
+
+ switch( ownerDraw )
+ {
+ case UI_NETSOURCE:
+ if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) {
+ ui_netSource.integer = 0;
+ }
+ s = netSources[ui_netSource.integer];
+ break;
+
+ case UI_NETFILTER:
+ if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ }
+ s = serverFilters[ui_serverFilterType.integer].description;
+ break;
+
+ case UI_KEYBINDSTATUS:
+ if (Display_KeyBindPending()) {
+ s = "Waiting for new key... Press ESCAPE to cancel";
+ } else {
+ s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
+ }
+ break;
+
+ case UI_SERVERREFRESHDATE:
+ if (uiInfo.serverStatus.refreshActive) {
+#define MAX_DOTS 5
+ int numServers = trap_LAN_GetServerCount( ui_netSource.integer );
+ int numDots = ( uiInfo.uiDC.realTime / 500 ) % ( MAX_DOTS + 1 );
+ char dots[ MAX_DOTS + 1 ];
+ int i;
+
+ for( i = 0; i < numDots; i++ )
+ dots[ i ] = '.';
+
+ dots[ i ] = '\0';
+
+ s = numServers < 0 ? va( "Waiting for response%s", dots ) :
+ va("Getting info for %d servers (ESC to cancel)%s", numServers, dots );
+ } else {
+ s = va("Refresh Time: %s", UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)));
+ }
+ break;
+
+ case UI_SERVERMOTD:
+ s = uiInfo.serverStatus.motd;
+ break;
+
+ default:
+ break;
+ }
+
+ return s;
+}
static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
int i, h, value;
@@ -1866,16 +1822,11 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text);
break;
case UI_NETSOURCE:
- if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
- ui_netSource.integer = 0;
- }
- s = va("Source: %s", netSources[ui_netSource.integer]);
- break;
case UI_NETFILTER:
- if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
- ui_serverFilterType.integer = 0;
- }
- s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
+ case UI_KEYBINDSTATUS:
+ case UI_SERVERREFRESHDATE:
+ case UI_SERVERMOTD:
+ s = UI_OwnerDrawText( ownerDraw );
break;
case UI_TIER:
break;
@@ -1891,16 +1842,6 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
break;
case UI_OPPONENT_NAME:
break;
- case UI_KEYBINDSTATUS:
- if (Display_KeyBindPending()) {
- s = "Waiting for new key... Press ESCAPE to cancel";
- } else {
- s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
- }
- break;
- case UI_SERVERREFRESHDATE:
- s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
- break;
default:
break;
}
@@ -2015,193 +1956,75 @@ static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, in
Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle);
}
-static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (uiInfo.serverStatus.refreshActive) {
- vec4_t lowLight, newColor;
- int numServers = trap_LAN_GetServerCount( ui_netSource.integer );
-
- lowLight[0] = 0.8 * color[0];
- lowLight[1] = 0.8 * color[1];
- lowLight[2] = 0.8 * color[2];
- lowLight[3] = 0.8 * color[3];
- LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
- Text_Paint(rect->x, rect->y, scale, newColor,
- numServers < 0 ? "Waiting for response..." :
- va("Getting info for %d servers (ESC to cancel)", numServers), 0, 0, textStyle);
- } else {
- char buff[64];
- Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
- Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle);
- }
-}
-
-static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
- if (uiInfo.serverStatus.motdLen) {
- float maxX;
-
- if (uiInfo.serverStatus.motdWidth == -1) {
- uiInfo.serverStatus.motdWidth = 0;
- uiInfo.serverStatus.motdPaintX = rect->x + 1;
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
- uiInfo.serverStatus.motdOffset = 0;
- uiInfo.serverStatus.motdPaintX = rect->x + 1;
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
- uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
- if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
- if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
- uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
- uiInfo.serverStatus.motdOffset++;
- } else {
- uiInfo.serverStatus.motdOffset = 0;
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
- } else {
- uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
- }
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
- } else {
- //serverStatus.motdPaintX--;
- uiInfo.serverStatus.motdPaintX -= 2;
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- //serverStatus.motdPaintX2--;
- uiInfo.serverStatus.motdPaintX2 -= 2;
- }
- }
- }
-
- maxX = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- float maxX2 = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
- }
- if (uiInfo.serverStatus.motdOffset && maxX > 0) {
- // if we have an offset ( we are skipping the first part of the string ) and we fit the string
- if (uiInfo.serverStatus.motdPaintX2 == -1) {
- uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
- }
- } else {
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- }
-}
-
-static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (Display_KeyBindPending()) {
- Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
- } else {
- Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle);
- }
-}
-
-static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- char * eptr;
- char buff[1024];
- const char *lines[64];
- int y, numLines, i;
-
- Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle);
- Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle);
- Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
-
- // build null terminated extension strings
- // in TA this was not directly crashing, but displaying a nasty broken shader right in the middle
- // brought down the string size to 1024, there's not much that can be shown on the screen anyway
- Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024);
- eptr = buff;
- y = rect->y + 45;
- numLines = 0;
- while ( y < rect->y + rect->h && *eptr )
- {
- while ( *eptr && *eptr == ' ' )
- *eptr++ = '\0';
-
- // track start of valid string
- if (*eptr && *eptr != ' ') {
- lines[numLines++] = eptr;
- }
-
- while ( *eptr && *eptr != ' ' )
- eptr++;
- }
-
- i = 0;
- while (i < numLines) {
- Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle);
- if (i < numLines) {
- Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle);
- }
- y += 10;
- if (y > rect->y + rect->h - 11) {
- break;
- }
- }
+static void UI_DrawGLInfo( rectDef_t *rect, float scale, int textalign, int textvalign,
+ vec4_t color, int textStyle, float text_x, float text_y) {
+ char buffer[ 4096 ];
+ Com_sprintf( buffer, sizeof( buffer ), "VENDOR: %s\nVERSION: %s\n"
+ "PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)\n%s",
+ uiInfo.uiDC.glconfig.vendor_string, uiInfo.uiDC.glconfig.renderer_string,
+ uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits,
+ uiInfo.uiDC.glconfig.stencilBits, uiInfo.uiDC.glconfig.extensions_string );
+ UI_DrawTextBlock( rect, text_x, text_y, color, scale,
+ textalign, textvalign, textStyle, buffer );
}
// FIXME: table drive
//
static void UI_OwnerDraw( float x, float y, float w, float h,
float text_x, float text_y, int ownerDraw,
- int ownerDrawFlags, int align, float special,
+ int ownerDrawFlags, int align,
+ int textalign, int textvalign, float special,
float scale, vec4_t color, qhandle_t shader, int textStyle )
{
rectDef_t rect;
- rect.x = x + text_x;
- rect.y = y + text_y;
+ rect.x = x;
+ rect.y = y;
rect.w = w;
rect.h = h;
switch( ownerDraw )
{
case UI_TEAMINFOPANE:
- UI_DrawInfoPane( &uiInfo.tremTeamList[ uiInfo.tremTeamIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.tremTeamList[ uiInfo.tremTeamIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_ACLASSINFOPANE:
- UI_DrawInfoPane( &uiInfo.alienClassList[ uiInfo.alienClassIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.alienClassList[ uiInfo.alienClassIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_AUPGRADEINFOPANE:
- UI_DrawInfoPane( &uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_HITEMINFOPANE:
- UI_DrawInfoPane( &uiInfo.humanItemList[ uiInfo.humanItemIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.humanItemList[ uiInfo.humanItemIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_HBUYINFOPANE:
- UI_DrawInfoPane( &uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_HSELLINFOPANE:
- UI_DrawInfoPane( &uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_ABUILDINFOPANE:
- UI_DrawInfoPane( &uiInfo.alienBuildList[ uiInfo.alienBuildIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.alienBuildList[ uiInfo.alienBuildIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_HBUILDINFOPANE:
- UI_DrawInfoPane( &uiInfo.humanBuildList[ uiInfo.humanBuildIndex ],
- &rect, text_x, text_y, scale, color, textStyle );
+ UI_DrawInfoPane( &uiInfo.humanBuildList[ uiInfo.humanBuildIndex ],
+ &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle );
break;
case UI_HANDICAP:
@@ -2229,7 +2052,7 @@ static void UI_OwnerDraw( float x, float y, float w, float h,
UI_DrawNetGameType(&rect, scale, color, textStyle);
break;
case UI_JOINGAMETYPE:
- UI_DrawJoinGameType(&rect, scale, color, textStyle);
+ UI_DrawJoinGameType(&rect, scale, color, textStyle);
break;
case UI_MAPPREVIEW:
UI_DrawMapPreview(&rect, scale, color, qtrue);
@@ -2266,18 +2089,12 @@ static void UI_OwnerDraw( float x, float y, float w, float h,
case UI_REDTEAM5:
UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle);
break;
- case UI_NETSOURCE:
- UI_DrawNetSource(&rect, scale, color, textStyle);
- break;
case UI_NETMAPPREVIEW:
UI_DrawNetMapPreview(&rect, scale, color);
break;
case UI_NETMAPCINEMATIC:
UI_DrawNetMapCinematic(&rect, scale, color);
break;
- case UI_NETFILTER:
- UI_DrawNetFilter(&rect, scale, color, textStyle);
- break;
case UI_TIER:
UI_DrawTier(&rect, scale, color, textStyle);
break;
@@ -2344,17 +2161,8 @@ static void UI_OwnerDraw( float x, float y, float w, float h,
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
break;
- case UI_SERVERREFRESHDATE:
- UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
- break;
- case UI_SERVERMOTD:
- UI_DrawServerMOTD(&rect, scale, color);
- break;
case UI_GLINFO:
- UI_DrawGLInfo(&rect,scale, color, textStyle);
- break;
- case UI_KEYBINDSTATUS:
- UI_DrawKeyBindStatus(&rect,scale, color, textStyle);
+ UI_DrawGLInfo(&rect, scale, textalign, textvalign, color, textStyle, text_x, text_y);
break;
default:
break;
@@ -3096,7 +2904,7 @@ static void UI_LoadHumanItems( void )
UI_ParseCarriageList
===============
*/
-static void UI_ParseCarriageList( int *weapons, int *upgrades )
+static void UI_ParseCarriageList( void )
{
int i;
char carriageCvar[ MAX_TOKEN_CHARS ];
@@ -3107,11 +2915,8 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) );
iterator = carriageCvar;
- if( weapons )
- *weapons = 0;
-
- if( upgrades )
- *upgrades = 0;
+ uiInfo.weapons = 0;
+ uiInfo.upgrades = 0;
//simple parser to give rise to weapon/upgrade list
while( iterator && iterator[ 0 ] != '$' )
@@ -3129,8 +2934,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
i = atoi( buffer );
- if( weapons )
- *weapons |= ( 1 << i );
+ uiInfo.weapons |= ( 1 << i );
}
else if( iterator[ 0 ] == 'U' )
{
@@ -3143,8 +2947,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
i = atoi( buffer );
- if( upgrades )
- *upgrades |= ( 1 << i );
+ uiInfo.upgrades |= ( 1 << i );
}
iterator++;
@@ -3160,20 +2963,19 @@ static void UI_LoadHumanArmouryBuys( void )
{
int i, j = 0;
stage_t stage = UI_GetCurrentHumanStage( );
- int weapons, upgrades;
int slots = 0;
- UI_ParseCarriageList( &weapons, &upgrades );
+ UI_ParseCarriageList( );
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( weapons & ( 1 << i ) )
+ if( uiInfo.weapons & ( 1 << i ) )
slots |= BG_FindSlotsForWeapon( i );
}
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- if( upgrades & ( 1 << i ) )
+ if( uiInfo.upgrades & ( 1 << i ) )
slots |= BG_FindSlotsForUpgrade( i );
}
@@ -3186,12 +2988,12 @@ static void UI_LoadHumanArmouryBuys( void )
BG_FindStagesForWeapon( i, stage ) &&
BG_WeaponIsAllowed( i ) &&
!( BG_FindSlotsForWeapon( i ) & slots ) &&
- !( weapons & ( 1 << i ) ) )
+ !( uiInfo.weapons & ( 1 << i ) ) )
{
uiInfo.humanArmouryBuyList[ j ].text =
String_Alloc( BG_FindHumanNameForWeapon( i ) );
uiInfo.humanArmouryBuyList[ j ].cmd =
- String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) );
+ String_Alloc( va( "cmd buy %s\n", BG_FindNameForWeapon( i ) ) );
uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_WEAPON;
uiInfo.humanArmouryBuyList[ j ].v.weapon = i;
@@ -3208,12 +3010,12 @@ static void UI_LoadHumanArmouryBuys( void )
BG_FindStagesForUpgrade( i, stage ) &&
BG_UpgradeIsAllowed( i ) &&
!( BG_FindSlotsForUpgrade( i ) & slots ) &&
- !( upgrades & ( 1 << i ) ) )
+ !( uiInfo.upgrades & ( 1 << i ) ) )
{
uiInfo.humanArmouryBuyList[ j ].text =
String_Alloc( BG_FindHumanNameForUpgrade( i ) );
uiInfo.humanArmouryBuyList[ j ].cmd =
- String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForUpgrade( i ) ) );
+ String_Alloc( va( "cmd buy %s\n", BG_FindNameForUpgrade( i ) ) );
uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_UPGRADE;
uiInfo.humanArmouryBuyList[ j ].v.upgrade = i;
@@ -3231,19 +3033,18 @@ UI_LoadHumanArmourySells
*/
static void UI_LoadHumanArmourySells( void )
{
- int weapons, upgrades;
int i, j = 0;
uiInfo.humanArmourySellCount = 0;
- UI_ParseCarriageList( &weapons, &upgrades );
+ UI_ParseCarriageList( );
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( weapons & ( 1 << i ) )
+ if( uiInfo.weapons & ( 1 << i ) )
{
uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) );
uiInfo.humanArmourySellList[ j ].cmd =
- String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForWeapon( i ) ) );
+ String_Alloc( va( "cmd sell %s\n", BG_FindNameForWeapon( i ) ) );
uiInfo.humanArmourySellList[ j ].type = INFOTYPE_WEAPON;
uiInfo.humanArmourySellList[ j ].v.weapon = i;
@@ -3255,11 +3056,11 @@ static void UI_LoadHumanArmourySells( void )
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- if( upgrades & ( 1 << i ) )
+ if( uiInfo.upgrades & ( 1 << i ) )
{
uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) );
uiInfo.humanArmourySellList[ j ].cmd =
- String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForUpgrade( i ) ) );
+ String_Alloc( va( "cmd sell %s\n", BG_FindNameForUpgrade( i ) ) );
uiInfo.humanArmourySellList[ j ].type = INFOTYPE_UPGRADE;
uiInfo.humanArmourySellList[ j ].v.upgrade = i;
@@ -3272,6 +3073,26 @@ static void UI_LoadHumanArmourySells( void )
/*
===============
+UI_ArmouryRefreshCb
+===============
+*/
+static void UI_ArmouryRefreshCb( void *data )
+{
+ int oldWeapons = uiInfo.weapons;
+ int oldUpgrades = uiInfo.upgrades;
+
+ UI_ParseCarriageList( );
+
+ if( uiInfo.weapons != oldWeapons || uiInfo.upgrades != oldUpgrades )
+ {
+ UI_LoadHumanArmouryBuys( );
+ UI_LoadHumanArmourySells( );
+ UI_RemoveCaptureFunc( );
+ }
+}
+
+/*
+===============
UI_LoadAlienUpgrades
===============
*/
@@ -3313,19 +3134,18 @@ UI_LoadAlienBuilds
*/
static void UI_LoadAlienBuilds( void )
{
- int weapons;
int i, j = 0;
stage_t stage;
- UI_ParseCarriageList( &weapons, NULL );
+ UI_ParseCarriageList( );
stage = UI_GetCurrentAlienStage( );
uiInfo.alienBuildCount = 0;
- for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
+ for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
- BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )
{
@@ -3350,19 +3170,18 @@ UI_LoadHumanBuilds
*/
static void UI_LoadHumanBuilds( void )
{
- int weapons;
int i, j = 0;
stage_t stage;
- UI_ParseCarriageList( &weapons, NULL );
+ UI_ParseCarriageList( );
stage = UI_GetCurrentHumanStage( );
uiInfo.humanBuildCount = 0;
- for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
+ for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
- BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )
{
@@ -3848,6 +3667,8 @@ static void UI_RunMenuScript(char **args) {
{
if( ( cmd = uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ].cmd ) )
trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+
+ UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 );
}
else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 )
UI_LoadHumanArmourySells( );
@@ -3855,6 +3676,8 @@ static void UI_RunMenuScript(char **args) {
{
if( ( cmd = uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ].cmd ) )
trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+
+ UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 );
}
else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 )
{
@@ -5366,6 +5189,8 @@ void _UI_Init( qboolean inGameLoad ) {
uiInfo.uiDC.drawText = &Text_Paint;
uiInfo.uiDC.textWidth = &Text_Width;
uiInfo.uiDC.textHeight = &Text_Height;
+ uiInfo.uiDC.textEmWidth = &Text_EmWidth;
+ uiInfo.uiDC.textEmHeight = &Text_EmHeight;
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
uiInfo.uiDC.fillRect = &UI_FillRect;
@@ -5402,6 +5227,7 @@ void _UI_Init( qboolean inGameLoad ) {
uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.Pause = &UI_Pause;
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
+ uiInfo.uiDC.ownerDrawText = &UI_OwnerDrawText;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
@@ -5974,6 +5800,7 @@ vmCvar_t ui_recordSPDemo;
vmCvar_t ui_realCaptureLimit;
vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
+vmCvar_t ui_textWrapCache;
vmCvar_t ui_winner;
@@ -6100,6 +5927,7 @@ static cvarTable_t cvarTable[] = {
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
+ { &ui_textWrapCache, "ui_textWrapCache", "1", CVAR_ARCHIVE },
};
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index 0a8a3c25..3224b697 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -45,7 +45,8 @@ static scrollInfo_t scrollInfo;
void voidFunction( void *var ) { return; }
qboolean voidFunction2( itemDef_t *var1, int var2 ) { return qfalse; }
-static void (*captureFunc) (void *p) = voidFunction;
+static CaptureFunc *captureFunc = voidFunction;
+static int captureFuncExpiry = 0;
static void *captureData = NULL;
static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any )
@@ -77,6 +78,34 @@ itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu);
itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu);
static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y);
+/*
+===============
+UI_InstallCaptureFunc
+===============
+*/
+void UI_InstallCaptureFunc( CaptureFunc *f, void *data, int timeout )
+{
+ captureFunc = f;
+ captureData = data;
+
+ if( timeout > 0 )
+ captureFuncExpiry = DC->realTime + timeout;
+ else
+ captureFuncExpiry = 0;
+}
+
+/*
+===============
+UI_RemoveCaptureFunc
+===============
+*/
+void UI_RemoveCaptureFunc( void )
+{
+ captureFunc = voidFunction;
+ captureData = NULL;
+ captureFuncExpiry = 0;
+}
+
#ifdef CGAME
#define MEM_POOL_SIZE 128 * 1024
#else
@@ -333,6 +362,238 @@ qboolean Float_Parse(char **p, float *f) {
}
}
+#define MAX_EXPR_ELEMENTS 32
+
+typedef enum
+{
+ EXPR_OPERATOR,
+ EXPR_VALUE
+} exprType_t;
+
+typedef struct exprToken_s
+{
+ exprType_t type;
+ union
+ {
+ char op;
+ float val;
+ } u;
+} exprToken_t;
+
+typedef struct exprList_s
+{
+ exprToken_t l[ MAX_EXPR_ELEMENTS ];
+ int f, b;
+} exprList_t;
+
+/*
+=================
+OpPrec
+
+Return a value reflecting operator precedence
+=================
+*/
+static ID_INLINE int OpPrec( char op )
+{
+ switch( op )
+ {
+ case '*': return 4;
+ case '/': return 3;
+ case '+': return 2;
+ case '-': return 1;
+ case '(': return 0;
+ default: return -1;
+ }
+}
+
+/*
+=================
+PC_Expression_Parse
+=================
+*/
+static qboolean PC_Expression_Parse( int handle, float *f )
+{
+ pc_token_t token;
+ int unmatchedParentheses = 0;
+ exprList_t stack, fifo;
+ exprToken_t value;
+ qboolean expectingNumber = qtrue;
+
+#define FULL( a ) ( a.b >= ( MAX_EXPR_ELEMENTS - 1 ) )
+#define EMPTY( a ) ( a.f > a.b )
+
+#define PUSH_VAL( a, v ) \
+ { \
+ if( FULL( a ) ) \
+ return qfalse; \
+ a.b++; \
+ a.l[ a.b ].type = EXPR_VALUE; \
+ a.l[ a.b ].u.val = v; \
+ }
+
+#define PUSH_OP( a, o ) \
+ { \
+ if( FULL( a ) ) \
+ return qfalse; \
+ a.b++; \
+ a.l[ a.b ].type = EXPR_OPERATOR; \
+ a.l[ a.b ].u.op = o; \
+ }
+
+#define POP_STACK( a ) \
+ { \
+ if( EMPTY( a ) ) \
+ return qfalse; \
+ value = a.l[ a.b ]; \
+ a.b--; \
+ }
+
+#define PEEK_STACK_OP( a ) ( a.l[ a.b ].u.op )
+#define PEEK_STACK_VAL( a ) ( a.l[ a.b ].u.val )
+
+#define POP_FIFO( a ) \
+ { \
+ if( EMPTY( a ) ) \
+ return qfalse; \
+ value = a.l[ a.f ]; \
+ a.f++; \
+ }
+
+ stack.f = fifo.f = 0;
+ stack.b = fifo.b = -1;
+
+ while( trap_Parse_ReadToken( handle, &token ) )
+ {
+ if( !unmatchedParentheses && token.string[ 0 ] == ')' )
+ break;
+
+ // Special case to catch negative numbers
+ if( expectingNumber && token.string[ 0 ] == '-' )
+ {
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ return qfalse;
+
+ token.floatvalue = -token.floatvalue;
+ }
+
+ if( token.type == TT_NUMBER )
+ {
+ if( !expectingNumber )
+ return qfalse;
+ expectingNumber = !expectingNumber;
+
+ PUSH_VAL( fifo, token.floatvalue );
+ }
+ else
+ {
+ switch( token.string[ 0 ] )
+ {
+ case '(':
+ unmatchedParentheses++;
+ PUSH_OP( stack, '(' );
+ break;
+
+ case ')':
+ unmatchedParentheses--;
+ if( unmatchedParentheses < 0 )
+ return qfalse;
+
+ while( !EMPTY( stack ) && PEEK_STACK_OP( stack ) != '(' )
+ {
+ POP_STACK( stack );
+ PUSH_OP( fifo, value.u.op );
+ }
+
+ // Pop the '('
+ POP_STACK( stack );
+ break;
+
+ case '*':
+ case '/':
+ case '+':
+ case '-':
+ if( expectingNumber )
+ return qfalse;
+ expectingNumber = !expectingNumber;
+
+ if( EMPTY( stack ) )
+ {
+ PUSH_OP( stack, token.string[ 0 ] );
+ }
+ else
+ {
+ while( !EMPTY( stack ) && OpPrec( token.string[ 0 ] ) < OpPrec( PEEK_STACK_OP( stack ) ) )
+ {
+ POP_STACK( stack );
+ PUSH_OP( fifo, value.u.op );
+ }
+
+ PUSH_OP( stack, token.string[ 0 ] );
+ }
+ break;
+
+ default:
+ // Unknown token
+ return qfalse;
+ }
+ }
+ }
+
+ while( !EMPTY( stack ) )
+ {
+ POP_STACK( stack );
+ PUSH_OP( fifo, value.u.op );
+ }
+
+ while( !EMPTY( fifo ) )
+ {
+ POP_FIFO( fifo );
+
+ if( value.type == EXPR_VALUE )
+ {
+ PUSH_VAL( stack, value.u.val );
+ }
+ else if( value.type == EXPR_OPERATOR )
+ {
+ char op = value.u.op;
+ float operand1, operand2, result;
+
+ POP_STACK( stack );
+ operand2 = value.u.val;
+ POP_STACK( stack );
+ operand1 = value.u.val;
+
+ switch( op )
+ {
+ case '*': result = operand1 * operand2; break;
+ case '/': result = operand1 / operand2; break;
+ case '+': result = operand1 + operand2; break;
+ case '-': result = operand1 - operand2; break;
+ default:
+ Com_Error( ERR_FATAL, "Unknown operator '%c' in postfix string", op );
+ return qfalse;
+ }
+
+ PUSH_VAL( stack, result );
+ }
+ }
+
+ POP_STACK( stack );
+
+ *f = value.u.val;
+
+ return qtrue;
+
+#undef FULL
+#undef EMPTY
+#undef PUSH_VAL
+#undef PUSH_OP
+#undef POP_STACK
+#undef PEEK_STACK_OP
+#undef PEEK_STACK_VAL
+#undef POP_FIFO
+}
+
/*
=================
PC_Float_Parse
@@ -344,6 +605,10 @@ qboolean PC_Float_Parse(int handle, float *f) {
if (!trap_Parse_ReadToken(handle, &token))
return qfalse;
+
+ if( token.string[ 0 ] == '(' )
+ return PC_Expression_Parse( handle, f );
+
if (token.string[0] == '-') {
if (!trap_Parse_ReadToken(handle, &token))
return qfalse;
@@ -424,6 +689,20 @@ qboolean PC_Int_Parse(int handle, int *i) {
if (!trap_Parse_ReadToken(handle, &token))
return qfalse;
+
+ if( token.string[ 0 ] == '(' )
+ {
+ float f;
+
+ if( PC_Expression_Parse( handle, &f ) )
+ {
+ *i = (int)f;
+ return qtrue;
+ }
+ else
+ return qfalse;
+ }
+
if (token.string[0] == '-') {
if (!trap_Parse_ReadToken(handle, &token))
return qfalse;
@@ -611,8 +890,7 @@ void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboo
-void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) {
- //float bordersize = 0;
+static void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) {
vec4_t color;
rectDef_t fillRect = w->rect;
@@ -669,6 +947,14 @@ void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle)
DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
}
}
+}
+
+static void Border_Paint(Window *w) {
+ vec4_t color;
+
+ if (w == NULL || (w->style == 0 && w->border == 0)) {
+ return;
+ }
if (w->border == WINDOW_BORDER_FULL) {
// full
@@ -706,7 +992,6 @@ void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle)
r.y = w->rect.y + w->rect.h - 1;
GradientBar_Paint(&r, w->borderColor);
}
-
}
@@ -1490,7 +1775,7 @@ float Item_Slider_ThumbPosition(itemDef_t *item) {
editFieldDef_t *editDef = item->typeData;
if (item->text) {
- x = item->textRect.x + item->textRect.w + 8;
+ x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET;
} else {
x = item->window.rect.x;
}
@@ -1510,21 +1795,29 @@ float Item_Slider_ThumbPosition(itemDef_t *item) {
range = editDef->maxVal - editDef->minVal;
value -= editDef->minVal;
value /= range;
- //value /= (editDef->maxVal - editDef->minVal);
value *= SLIDER_WIDTH;
x += value;
- // vm fuckage
- //x = x + (((float)value / editDef->maxVal) * SLIDER_WIDTH);
+
return x;
}
+static float Item_Slider_VScale( itemDef_t *item )
+{
+ if( SLIDER_THUMB_HEIGHT > item->window.rect.h )
+ return item->window.rect.h / SLIDER_THUMB_HEIGHT;
+ else
+ return 1.0f;
+}
+
int Item_Slider_OverSlider(itemDef_t *item, float x, float y) {
rectDef_t r;
+ float vScale = Item_Slider_VScale( item );
r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2);
- r.y = item->window.rect.y - 2;
+ r.y = item->textRect.y - item->textRect.h +
+ ( ( item->textRect.h - ( SLIDER_THUMB_HEIGHT * vScale ) ) / 2.0f );
r.w = SLIDER_THUMB_WIDTH;
- r.h = SLIDER_THUMB_HEIGHT;
+ r.h = SLIDER_THUMB_HEIGHT * vScale;
if (Rect_ContainsPoint(&r, x, y)) {
return WINDOW_LB_THUMB;
@@ -2058,148 +2351,182 @@ qboolean Item_Multi_HandleKey(itemDef_t *item, int key) {
return qfalse;
}
-qboolean Item_TextField_HandleKey(itemDef_t *item, int key) {
+#define MIN_FIELD_WIDTH 10
+#define EDIT_CURSOR_WIDTH 10
+
+static void Item_TextField_CalcPaintOffset( itemDef_t *item, char *buff )
+{
+ editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+
+ if( item->cursorPos < editPtr->paintOffset )
+ {
+ editPtr->paintOffset = item->cursorPos;
+ }
+ else
+ {
+ // If there is a maximum field width
+ if( editPtr->maxFieldWidth > 0 )
+ {
+ // If the cursor is at the end of the string, maximise the amount of the
+ // string that's visible
+ if( buff[ item->cursorPos + 1 ] == '\0' )
+ {
+ while( DC->textWidth( &buff[ editPtr->paintOffset ], item->textscale, 0 ) <=
+ ( editPtr->maxFieldWidth - EDIT_CURSOR_WIDTH ) && editPtr->paintOffset > 0 )
+ editPtr->paintOffset--;
+ }
+
+ buff[ item->cursorPos + 1 ] = '\0';
+
+ // Shift paintOffset so that the cursor is visible
+ while( DC->textWidth( &buff[ editPtr->paintOffset ], item->textscale, 0 ) >
+ ( editPtr->maxFieldWidth - EDIT_CURSOR_WIDTH ) )
+ editPtr->paintOffset++;
+ }
+ }
+}
+
+qboolean Item_TextField_HandleKey(itemDef_t *item, int key)
+{
char buff[1024];
int len;
itemDef_t *newItem = NULL;
editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+ qboolean releaseFocus = qtrue;
- if (item->cvar) {
+ if( item->cvar )
+ {
+ Com_Memset( buff, 0, sizeof( buff ) );
+ DC->getCVarString( item->cvar, buff, sizeof( buff ) );
+ len = strlen( buff );
- memset(buff, 0, sizeof(buff));
- DC->getCVarString(item->cvar, buff, sizeof(buff));
- len = strlen(buff);
- if (editPtr->maxChars && len > editPtr->maxChars) {
+ if( editPtr->maxChars && len > editPtr->maxChars )
len = editPtr->maxChars;
- }
- if ( key & K_CHAR_FLAG ) {
- key &= ~K_CHAR_FLAG;
+ if( key & K_CHAR_FLAG )
+ {
+ key &= ~K_CHAR_FLAG;
- if (key == 'h' - 'a' + 1 ) { // ctrl-h is backspace
- if ( item->cursorPos > 0 ) {
+ if( key == 'h' - 'a' + 1 )
+ {
+ // ctrl-h is backspace
+ if ( item->cursorPos > 0 )
+ {
memmove( &buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos);
item->cursorPos--;
- if (item->cursorPos < editPtr->paintOffset) {
- editPtr->paintOffset--;
- }
}
+
DC->setCVar(item->cvar, buff);
- return qtrue;
}
-
-
- //
- // ignore any non printable chars
- //
- if ( key < 32 || !item->cvar) {
- return qtrue;
- }
-
- if (item->type == ITEM_TYPE_NUMERICFIELD) {
- if (key < '0' || key > '9') {
- return qfalse;
- }
+ else if( key < 32 || !item->cvar )
+ {
+ // Ignore any non printable chars
+ releaseFocus = qfalse;
+ goto exit;
+ }
+ else if( item->type == ITEM_TYPE_NUMERICFIELD && ( key < '0' || key > '9' ) )
+ {
+ // Ignore non-numeric characters
+ releaseFocus = qfalse;
+ goto exit;
}
+ else
+ {
+ if (!DC->getOverstrikeMode())
+ {
+ if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars))
+ {
+ // Reached maximum field length
+ releaseFocus = qfalse;
+ goto exit;
+ }
- if (!DC->getOverstrikeMode()) {
- if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars)) {
- return qtrue;
+ memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos );
}
- memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos );
- } else {
- if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) {
- return qtrue;
+ else
+ {
+ // Reached maximum field length
+ if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars)
+ releaseFocus = qfalse;
+ goto exit;
}
- }
- buff[item->cursorPos] = key;
+ buff[ item->cursorPos ] = key;
- DC->setCVar(item->cvar, buff);
+ DC->setCVar( item->cvar, buff );
- if (item->cursorPos < len + 1) {
- item->cursorPos++;
- if (editPtr->maxPaintChars && item->cursorPos > editPtr->maxPaintChars) {
- editPtr->paintOffset++;
- }
+ if( item->cursorPos < len + 1 )
+ item->cursorPos++;
}
+ }
+ else
+ {
+ switch( key )
+ {
+ case K_DEL:
+ case K_KP_DEL:
+ if( item->cursorPos < len )
+ {
+ memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos);
+ DC->setCVar(item->cvar, buff);
+ }
+ break;
- } else {
-
- if ( key == K_DEL || key == K_KP_DEL ) {
- if ( item->cursorPos < len ) {
- memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos);
- DC->setCVar(item->cvar, buff);
- }
- return qtrue;
- }
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ if( item->cursorPos < len )
+ item->cursorPos++;
+ break;
- if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW )
- {
- if (editPtr->maxPaintChars && item->cursorPos >= editPtr->maxPaintChars && item->cursorPos < len) {
- item->cursorPos++;
- editPtr->paintOffset++;
- return qtrue;
- }
- if (item->cursorPos < len) {
- item->cursorPos++;
- }
- return qtrue;
- }
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ if( item->cursorPos > 0 )
+ item->cursorPos--;
+ break;
- if ( key == K_LEFTARROW || key == K_KP_LEFTARROW )
- {
- if ( item->cursorPos > 0 ) {
- item->cursorPos--;
- }
- if (item->cursorPos < editPtr->paintOffset) {
- editPtr->paintOffset--;
- }
- return qtrue;
- }
+ case K_HOME:
+ case K_KP_HOME:
+ item->cursorPos = 0;
+ break;
- if ( key == K_HOME || key == K_KP_HOME) {// || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) {
- item->cursorPos = 0;
- editPtr->paintOffset = 0;
- return qtrue;
- }
+ case K_END:
+ case K_KP_END:
+ item->cursorPos = len;
+ break;
- if ( key == K_END || key == K_KP_END) {// ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) {
- item->cursorPos = len;
- if(item->cursorPos > editPtr->maxPaintChars) {
- editPtr->paintOffset = len - editPtr->maxPaintChars;
- }
- return qtrue;
- }
+ case K_INS:
+ case K_KP_INS:
+ DC->setOverstrikeMode(!DC->getOverstrikeMode());
+ break;
- if ( key == K_INS || key == K_KP_INS ) {
- DC->setOverstrikeMode(!DC->getOverstrikeMode());
- return qtrue;
- }
- }
+ case K_TAB:
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ newItem = Menu_SetNextCursorItem(item->parent);
+ if( newItem && ( newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD ) )
+ g_editItem = newItem;
+ break;
- if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW) {
- newItem = Menu_SetNextCursorItem(item->parent);
- if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {
- g_editItem = newItem;
- }
- }
+ case K_ENTER:
+ case K_KP_ENTER:
+ case K_ESCAPE:
+ releaseFocus = qtrue;
+ goto exit;
- if (key == K_UPARROW || key == K_KP_UPARROW) {
- newItem = Menu_SetPrevCursorItem(item->parent);
- if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {
- g_editItem = newItem;
+ default:
+ break;
}
}
- if ( key == K_ENTER || key == K_KP_ENTER || key == K_ESCAPE) {
- return qfalse;
- }
-
- return qtrue;
+ releaseFocus = qfalse;
}
- return qfalse;
+exit:
+ Item_TextField_CalcPaintOffset( item, buff );
+
+ return !releaseFocus;
}
static void Scroll_ListBox_AutoFunc(void *p) {
@@ -2287,7 +2614,7 @@ static void Scroll_Slider_ThumbFunc(void *p) {
editFieldDef_t *editDef = si->item->typeData;
if (si->item->text) {
- x = si->item->textRect.x + si->item->textRect.w + 8;
+ x = si->item->textRect.x + si->item->textRect.w + ITEM_VALUE_OFFSET;
} else {
x = si->item->window.rect.x;
}
@@ -2308,6 +2635,11 @@ static void Scroll_Slider_ThumbFunc(void *p) {
void Item_StartCapture(itemDef_t *item, int key) {
int flags;
+
+ // Don't allow captureFunc to be overridden
+ if( captureFunc != voidFunction )
+ return;
+
switch (item->type) {
case ITEM_TYPE_EDITFIELD:
case ITEM_TYPE_NUMERICFIELD:
@@ -2322,16 +2654,14 @@ void Item_StartCapture(itemDef_t *item, int key) {
scrollInfo.scrollKey = key;
scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse;
scrollInfo.item = item;
- captureData = &scrollInfo;
- captureFunc = &Scroll_ListBox_AutoFunc;
+ UI_InstallCaptureFunc( Scroll_ListBox_AutoFunc, &scrollInfo, 0 );
itemCapture = item;
} else if (flags & WINDOW_LB_THUMB) {
scrollInfo.scrollKey = key;
scrollInfo.item = item;
scrollInfo.xStart = DC->cursorx;
scrollInfo.yStart = DC->cursory;
- captureData = &scrollInfo;
- captureFunc = &Scroll_ListBox_ThumbFunc;
+ UI_InstallCaptureFunc( Scroll_ListBox_ThumbFunc, &scrollInfo, 0 );
itemCapture = item;
}
break;
@@ -2344,8 +2674,7 @@ void Item_StartCapture(itemDef_t *item, int key) {
scrollInfo.item = item;
scrollInfo.xStart = DC->cursorx;
scrollInfo.yStart = DC->cursory;
- captureData = &scrollInfo;
- captureFunc = &Scroll_Slider_ThumbFunc;
+ UI_InstallCaptureFunc( Scroll_Slider_ThumbFunc, &scrollInfo, 0 );
itemCapture = item;
}
break;
@@ -2367,7 +2696,7 @@ qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) {
rectDef_t testRect;
width = SLIDER_WIDTH;
if (item->text) {
- x = item->textRect.x + item->textRect.w + 8;
+ x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET;
} else {
x = item->window.rect.x;
}
@@ -2399,8 +2728,7 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
if (itemCapture) {
Item_StopCapture(itemCapture);
itemCapture = NULL;
- captureFunc = voidFunction;
- captureData = NULL;
+ UI_RemoveCaptureFunc( );
} else {
if ( down && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
Item_StartCapture(item, key);
@@ -2750,10 +3078,15 @@ void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) {
}
} else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) {
if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) {
- item->cursorPos = 0;
+ char buffer[ MAX_STRING_CHARS ] = { 0 };
+
+ if( item->cvar )
+ DC->getCVarString( item->cvar, buffer, sizeof( buffer ) );
+
+ item->cursorPos = strlen( buffer );
+ Item_TextField_CalcPaintOffset( item, buffer );
g_editingField = qtrue;
g_editItem = item;
- DC->setOverstrikeMode(qtrue);
}
} else {
if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) {
@@ -2788,10 +3121,15 @@ void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) {
case K_ENTER:
if (item) {
if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) {
- item->cursorPos = 0;
+ char buffer[ MAX_STRING_CHARS ] = { 0 };
+
+ if( item->cvar )
+ DC->getCVarString( item->cvar, buffer, sizeof( buffer ) );
+
+ item->cursorPos = strlen( buffer );
+ Item_TextField_CalcPaintOffset( item, buffer );
g_editingField = qtrue;
g_editItem = item;
- DC->setOverstrikeMode(qtrue);
} else {
Item_Action(item);
}
@@ -2826,26 +3164,37 @@ void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *t
// keeps us from computing the widths and heights more than once
if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)) {
- int originalWidth = DC->textWidth(item->text, item->textscale, 0);
+ int originalWidth;
- if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) {
- originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale);
- } else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) {
+ if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) {
+ //FIXME: this will only be called once?
char buff[256];
DC->getCVarString(item->cvar, buff, 256);
- originalWidth += DC->textWidth(buff, item->textscale, 0);
+ originalWidth = DC->textWidth(item->text, item->textscale, 0) +
+ DC->textWidth(buff, item->textscale, 0);
+ } else {
+ originalWidth = DC->textWidth(item->text, item->textscale, 0);
}
*width = DC->textWidth(textPtr, item->textscale, 0);
*height = DC->textHeight(textPtr, item->textscale, 0);
item->textRect.w = *width;
item->textRect.h = *height;
- item->textRect.x = item->textalignx;
- item->textRect.y = item->textaligny;
- if (item->textalignment == ITEM_ALIGN_RIGHT) {
- item->textRect.x = item->textalignx - originalWidth;
+
+ if (item->textvalignment == ITEM_VALIGN_BOTTOM) {
+ item->textRect.y = item->textaligny + item->window.rect.h;
+ } else if (item->textvalignment == ITEM_VALIGN_CENTER) {
+ item->textRect.y = item->textaligny + ( ( *height + item->window.rect.h ) / 2.0f );
+ } else if (item->textvalignment == ITEM_VALIGN_TOP) {
+ item->textRect.y = item->textaligny + *height;
+ }
+
+ if (item->textalignment == ITEM_ALIGN_LEFT) {
+ item->textRect.x = item->textalignx;
} else if (item->textalignment == ITEM_ALIGN_CENTER) {
- item->textRect.x = item->textalignx - originalWidth / 2;
+ item->textRect.x = item->textalignx + ( ( item->window.rect.w - originalWidth ) / 2.0f );
+ } else if (item->textalignment == ITEM_ALIGN_RIGHT) {
+ item->textRect.x = item->textalignx + item->window.rect.w - originalWidth;
}
ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
@@ -2878,140 +3227,215 @@ void Item_TextColor(itemDef_t *item, vec4_t *newColor) {
}
}
-int Item_Text_AutoWrapped_Lines( itemDef_t *item )
+static const char *Item_Text_Wrap( const char *text, float scale, float width )
{
- char text[ 1024 ];
- const char *p, *textPtr, *newLinePtr;
- char buff[ 1024 ];
- int len, textWidth, newLine;
- int lines = 0;
+ static char out[ 8192 ];
+ char *paint = out;
+ char c[ 3 ];
+ const char *p = text;
+ const char *eol;
+ const char *q = NULL, *qMinus1 = NULL;
+ unsigned int testLength;
+ unsigned int i;
- textWidth = 0;
- newLinePtr = NULL;
+ if( strlen( text ) >= sizeof( out ) )
+ return NULL;
- if( item->text == NULL )
+ *paint = '\0';
+
+ while( *p )
{
- if( item->cvar == NULL )
- return 0;
- else
+ Com_Memset( c, 0, sizeof( c ) );
+
+ // Skip leading whitespace
+ while( *p )
{
- DC->getCVarString( item->cvar, text, sizeof( text ) );
- textPtr = text;
+ if( Q_IsColorString( p ) )
+ {
+ c[ 0 ] = p[ 0 ];
+ c[ 1 ] = p[ 1 ];
+ p += 2;
+ }
+ else if( *p != '\n' && isspace( *p ) )
+ p++;
+ else
+ break;
}
- }
- else
- textPtr = item->text;
- if( *textPtr == '\0' )
- return 0;
-
- len = 0;
- buff[ 0 ] = '\0';
- newLine = 0;
- p = textPtr;
+ if( !*p )
+ break;
- while( p )
- {
- textWidth = DC->textWidth( buff, item->textscale, 0 );
+ testLength = 1;
+ eol = p;
- if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' )
+ while( DC->textWidth( p, scale, testLength ) < width )
{
- newLine = len;
- newLinePtr = p + 1;
- }
+ if( testLength >= strlen( p ) )
+ {
+ eol = p + strlen( p );
+ break;
+ }
- // forceably split lines that are too long (where normal splitage has failed)
- if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
- {
- newLine = len;
- newLinePtr = p;
- }
+ // Point q at the end of the current testLength
+ q = p;
+ for( i = 0; i < testLength; )
+ {
+ // Skip color escapes
+ while( Q_IsColorString( q ) )
+ {
+ q += 2;
+ continue;
+ }
- if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' )
- {
- if( len )
- buff[ newLine ] = '\0';
+ qMinus1 = q;
+ q++;
+ i++;
+ }
- if( !( *p == '\n' && !*( p + 1 ) ) )
- lines++;
+ // Some color escapes might still be present
+ while( Q_IsColorString( q ) )
+ q += 2;
- if( *p == '\0' )
+ // Manual line break
+ if( *q == '\n' )
+ {
+ eol = q + 1;
break;
+ }
- //
- p = newLinePtr;
- len = 0;
- newLine = 0;
+ if( !isspace( *qMinus1 ) && isspace( *q ) )
+ eol = q;
- continue;
+ testLength++;
}
- buff[ len++ ] = *p++;
- buff[ len ] = '\0';
+ // No split has taken place, so just split mid-word
+ if( eol == p )
+ eol = q;
+
+ // Add colour code (might be empty)
+ Q_strcat( out, sizeof( out ), c );
+ paint = out + strlen( out );
+
+ // Copy text
+ strncpy( paint, p, eol - p );
+ paint[ eol - p ] = '\0';
+
+ // Add a \n if it's not there already
+ if( out[ strlen( out ) - 1 ] != '\n' )
+ Q_strcat( out, sizeof( out ), "\n" );
+
+ paint = out + strlen( out );
+ p = eol;
}
- return lines;
+ return out;
}
-#define MAX_AUTOWRAP_CACHE 16
-#define MAX_AUTOWRAP_LINES 32
-#define MAX_AUTOWRAP_TEXT 512
+#define MAX_WRAP_CACHE 16
+#define MAX_WRAP_LINES 32
+#define MAX_WRAP_TEXT 512
typedef struct
{
- //this is used purely for checking for cache hits
- char text[ MAX_AUTOWRAP_TEXT * MAX_AUTOWRAP_LINES ];
+ char text[ MAX_WRAP_TEXT * MAX_WRAP_LINES ]; //FIXME: augment with hash?
rectDef_t rect;
- int textWidth, textHeight;
- char lines[ MAX_AUTOWRAP_LINES ][ MAX_AUTOWRAP_TEXT ];
- int lineOffsets[ MAX_AUTOWRAP_LINES ][ 2 ];
+ float scale;
+ char lines[ MAX_WRAP_LINES ][ MAX_WRAP_TEXT ];
+ float lineCoords[ MAX_WRAP_LINES ][ 2 ];
int numLines;
-} autoWrapCache_t;
+} wrapCache_t;
-static int cacheIndex = 0;
-static autoWrapCache_t awc[ MAX_AUTOWRAP_CACHE ];
+static wrapCache_t wrapCache[ MAX_WRAP_CACHE ];
+static int cacheWriteIndex = 0;
+static int cacheReadIndex = 0;
+static int cacheReadLineNum = 0;
-static int checkCache( const char *text, rectDef_t *rect, int width, int height )
+static void UI_CreateCacheEntry( const char *text, rectDef_t *rect, float scale )
+{
+ wrapCache_t *cacheEntry = &wrapCache[ cacheWriteIndex ];
+
+ Q_strncpyz( cacheEntry->text, text, sizeof( cacheEntry->text ) );
+ cacheEntry->rect.x = rect->x;
+ cacheEntry->rect.y = rect->y;
+ cacheEntry->rect.w = rect->w;
+ cacheEntry->rect.h = rect->h;
+ cacheEntry->scale = scale;
+ cacheEntry->numLines = 0;
+}
+
+static void UI_AddCacheEntryLine( const char *text, float x, float y )
+{
+ wrapCache_t *cacheEntry = &wrapCache[ cacheWriteIndex ];
+
+ if( cacheEntry->numLines >= MAX_WRAP_LINES )
+ return;
+
+ Q_strncpyz( cacheEntry->lines[ cacheEntry->numLines ], text,
+ sizeof( cacheEntry->lines[ 0 ] ) );
+ cacheEntry->lineCoords[ cacheEntry->numLines ][ 0 ] = x;
+ cacheEntry->lineCoords[ cacheEntry->numLines ][ 1 ] = y;
+
+ cacheEntry->numLines++;
+}
+
+static void UI_FinishCacheEntry( void )
+{
+ cacheWriteIndex = ( cacheWriteIndex + 1 ) % MAX_WRAP_CACHE;
+}
+
+static qboolean UI_CheckWrapCache( const char *text, rectDef_t *rect, float scale )
{
int i;
- for( i = 0; i < MAX_AUTOWRAP_CACHE; i++ )
+ for( i = 0; i < MAX_WRAP_CACHE; i++ )
{
- if( Q_stricmp( text, awc[ i ].text ) )
+ wrapCache_t *cacheEntry = &wrapCache[ i ];
+
+ if( Q_stricmp( text, cacheEntry->text ) )
continue;
- if( rect->x != awc[ i ].rect.x ||
- rect->y != awc[ i ].rect.y ||
- rect->w != awc[ i ].rect.w ||
- rect->h != awc[ i ].rect.h )
+ if( rect->x != cacheEntry->rect.x ||
+ rect->y != cacheEntry->rect.y ||
+ rect->w != cacheEntry->rect.w ||
+ rect->h != cacheEntry->rect.h )
continue;
- if( awc[ i ].textWidth != width || awc[ i ].textHeight != height )
+ if( cacheEntry->scale != scale )
continue;
- //this is a match
- return i;
+ // This is a match
+ cacheReadIndex = i;
+ cacheReadLineNum = 0;
+ return qtrue;
}
- //no match - autowrap isn't cached
- return -1;
+ // No match - wrap isn't cached
+ return qfalse;
}
-void Item_Text_AutoWrapped_Paint( itemDef_t *item )
+static qboolean UI_NextWrapLine( const char **text, float *x, float *y )
+{
+ wrapCache_t *cacheEntry = &wrapCache[ cacheReadIndex ];
+
+ if( cacheReadLineNum >= cacheEntry->numLines )
+ return qfalse;
+
+ *text = cacheEntry->lines[ cacheReadLineNum ];
+ *x = cacheEntry->lineCoords[ cacheReadLineNum ][ 0 ];
+ *y = cacheEntry->lineCoords[ cacheReadLineNum ][ 1 ];
+
+ cacheReadLineNum++;
+
+ return qtrue;
+}
+
+void Item_Text_Wrapped_Paint( itemDef_t *item )
{
char text[ 1024 ];
- const char *p, *textPtr, *newLinePtr;
- char buff[ 1024 ];
- char lastCMod[ 2 ] = { 0, 0 };
- qboolean forwardColor = qfalse;
- int width, height, len, textWidth, newLine, newLineWidth;
- int skipLines, totalLines, lineNum = 0;
- float y, totalY, diffY;
+ const char *p, *textPtr;
+ float x, y, w, h;
vec4_t color;
- int cache, i;
-
- textWidth = 0;
- newLinePtr = NULL;
if( item->text == NULL )
{
@@ -3030,192 +3454,164 @@ void Item_Text_AutoWrapped_Paint( itemDef_t *item )
return;
Item_TextColor( item, &color );
- Item_SetTextExtents( item, &width, &height, textPtr );
- //check if this block is cached
- cache = checkCache( textPtr, &item->window.rect, width, height );
- if( cache >= 0 )
+ // Check if this block is cached
+ if( (qboolean)DC->getCVarValue( "ui_textWrapCache" ) &&
+ UI_CheckWrapCache( textPtr, &item->window.rect, item->textscale ) )
{
- lineNum = awc[ cache ].numLines;
-
- for( i = 0; i < lineNum; i++ )
+ while( UI_NextWrapLine( &p, &x, &y ) )
{
- item->textRect.x = awc[ cache ].lineOffsets[ i ][ 0 ];
- item->textRect.y = awc[ cache ].lineOffsets[ i ][ 1 ];
-
- DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color,
- awc[ cache ].lines[ i ], 0, 0, item->textStyle );
+ DC->drawText( x, y, item->textscale, color,
+ p, 0, 0, item->textStyle );
}
}
else
{
- y = item->textaligny;
- len = 0;
- buff[ 0 ] = '\0';
- newLine = 0;
- newLineWidth = 0;
- p = textPtr;
+ char buff[ 1024 ];
+ float fontHeight = DC->textEmHeight( item->textscale );
+ const float lineSpacing = fontHeight * 0.4f;
+ float lineHeight = fontHeight + lineSpacing;
+ float textHeight;
+ int textLength;
+ int paintLines, totalLines, lineNum = 0;
+ float paintY;
+ int i;
+
+ UI_CreateCacheEntry( textPtr, &item->window.rect, item->textscale );
+
+ x = item->window.rect.x + item->textalignx;
+ y = item->window.rect.y + item->textaligny;
+ w = item->window.rect.w - ( 2.0f * item->textalignx );
+ h = item->window.rect.h - ( 2.0f * item->textaligny );
+
+ textPtr = Item_Text_Wrap( textPtr, item->textscale, w );
+ textLength = strlen( textPtr );
+
+ // Count lines
+ totalLines = 0;
+ for( i = 0; i < textLength; i++ )
+ {
+ if( textPtr[ i ] == '\n' )
+ totalLines++;
+ }
- totalLines = Item_Text_AutoWrapped_Lines( item );
+ paintLines = (int)floor( ( h + lineSpacing ) / lineHeight );
+ if( paintLines > totalLines )
+ paintLines = totalLines;
- totalY = totalLines * ( height + 5 );
- diffY = totalY - item->window.rect.h;
+ textHeight = ( paintLines * lineHeight ) - lineSpacing;
- if( diffY > 0.0f )
- skipLines = (int)( diffY / ( (float)height + 5.0f ) );
- else
- skipLines = 0;
-
- //set up a cache entry
- strcpy( awc[ cacheIndex ].text, textPtr );
- awc[ cacheIndex ].rect.x = item->window.rect.x;
- awc[ cacheIndex ].rect.y = item->window.rect.y;
- awc[ cacheIndex ].rect.w = item->window.rect.w;
- awc[ cacheIndex ].rect.h = item->window.rect.h;
- awc[ cacheIndex ].textWidth = width;
- awc[ cacheIndex ].textHeight = height;
-
- while( p )
+ switch( item->textvalignment )
{
- textWidth = DC->textWidth( buff, item->textscale, 0 );
-
- if( *p == '^' )
- {
- lastCMod[ 0 ] = p[ 0 ];
- lastCMod[ 1 ] = p[ 1 ];
- }
+ default:
+ case ITEM_VALIGN_BOTTOM:
+ paintY = y + ( h - textHeight );
+ break;
- if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' )
- {
- newLine = len;
- newLinePtr = p+1;
- newLineWidth = textWidth;
+ case ITEM_VALIGN_CENTER:
+ paintY = y + ( ( h - textHeight ) / 2.0f );
+ break;
- if( *p == '\n' ) //don't forward colours past deilberate \n's
- lastCMod[ 0 ] = lastCMod[ 1 ] = 0;
- else
- forwardColor = qtrue;
- }
+ case ITEM_VALIGN_TOP:
+ paintY = y;
+ break;
+ }
- // forceably split lines that are too long (where normal splitage has failed)
- if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
- {
- newLine = len;
- newLinePtr = p;
- newLineWidth = textWidth;
+ p = textPtr;
+ for( i = 0, lineNum = 0; i < textLength && lineNum < paintLines; i++ )
+ {
+ int lineLength = &textPtr[ i ] - p;
- forwardColor = qtrue;
- }
+ if( lineLength >= sizeof( buff ) - 1 )
+ break;
- if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' )
+ if( textPtr[ i ] == '\n' || textPtr[ i ] == '\0' )
{
- if( len )
+ itemDef_t lineItem;
+ int width, height;
+
+ strncpy( buff, p, lineLength );
+ buff[ lineLength ] = '\0';
+ p = &textPtr[ i + 1 ];
+
+ lineItem.type = ITEM_TYPE_TEXT;
+ lineItem.textscale = item->textscale;
+ lineItem.textStyle = item->textStyle;
+ lineItem.text = buff;
+ lineItem.textalignment = item->textalignment;
+ lineItem.textvalignment = ITEM_VALIGN_TOP;
+ lineItem.textalignx = 0.0f;
+ lineItem.textaligny = 0.0f;
+
+ lineItem.textRect.w = 0.0f;
+ lineItem.textRect.h = 0.0f;
+ lineItem.window.rect.x = x;
+ lineItem.window.rect.y = paintY + ( lineNum * lineHeight );
+ lineItem.window.rect.w = w;
+ lineItem.window.rect.h = lineHeight;
+ lineItem.window.border = item->window.border;
+ lineItem.window.borderSize = item->window.borderSize;
+
+ if( debugMode )
{
- if( item->textalignment == ITEM_ALIGN_LEFT )
- item->textRect.x = item->textalignx;
- else if( item->textalignment == ITEM_ALIGN_RIGHT )
- item->textRect.x = item->textalignx - newLineWidth;
- else if( item->textalignment == ITEM_ALIGN_CENTER )
- item->textRect.x = item->textalignx - newLineWidth / 2;
-
- item->textRect.y = y;
- ToWindowCoords( &item->textRect.x, &item->textRect.y, &item->window );
- //
- buff[ newLine ] = '\0';
-
- if( !skipLines )
- {
- DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle );
-
- strcpy( awc[ cacheIndex ].lines[ lineNum ], buff );
- awc[ cacheIndex ].lineOffsets[ lineNum ][ 0 ] = item->textRect.x;
- awc[ cacheIndex ].lineOffsets[ lineNum ][ 1 ] = item->textRect.y;
-
- lineNum++;
- }
+ vec4_t color;
+ color[ 0 ] = color[ 2 ] = color[ 3 ] = 1.0f;
+ color[ 1 ] = 0.0f;
+ DC->drawRect( lineItem.window.rect.x, lineItem.window.rect.y,
+ lineItem.window.rect.w, lineItem.window.rect.h, 1, color );
}
- if( *p == '\0' )
- break;
- //
- if( !skipLines )
- y += height + 5;
-
- if( skipLines )
- skipLines--;
-
- p = newLinePtr;
- len = 0;
- newLine = 0;
- newLineWidth = 0;
-
- if( forwardColor && lastCMod[ 0 ] != 0 )
- {
- buff[ len++ ] = lastCMod[ 0 ];
- buff[ len++ ] = lastCMod[ 1 ];
- buff[ len ] = '\0';
+ Item_SetTextExtents( &lineItem, &width, &height, buff );
+ DC->drawText( lineItem.textRect.x, lineItem.textRect.y,
+ lineItem.textscale, color, buff, 0, 0,
+ lineItem.textStyle );
+ UI_AddCacheEntryLine( buff, lineItem.textRect.x, lineItem.textRect.y );
- forwardColor = qfalse;
- }
-
- continue;
+ lineNum++;
}
-
- buff[ len++ ] = *p++;
- buff[ len ] = '\0';
}
- //mark the end of the lines list
- awc[ cacheIndex ].numLines = lineNum;
-
- //increment cacheIndex
- cacheIndex = ( cacheIndex + 1 ) % MAX_AUTOWRAP_CACHE;
+ UI_FinishCacheEntry( );
}
}
-void Item_Text_Wrapped_Paint(itemDef_t *item) {
- char text[1024];
- const char *p, *start, *textPtr;
- char buff[1024];
- int width, height;
- float x, y;
- vec4_t color;
-
- // now paint the text and/or any optional images
- // default to left
-
- if (item->text == NULL) {
- if (item->cvar == NULL) {
- return;
- }
- else {
- DC->getCVarString(item->cvar, text, sizeof(text));
- textPtr = text;
- }
- }
- else {
- textPtr = item->text;
- }
- if (*textPtr == '\0') {
- return;
- }
-
- Item_TextColor(item, &color);
- Item_SetTextExtents(item, &width, &height, textPtr);
-
- x = item->textRect.x;
- y = item->textRect.y;
- start = textPtr;
- p = strchr(textPtr, '\r');
- while (p && *p) {
- strncpy(buff, start, p-start+1);
- buff[p-start] = '\0';
- DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle);
- y += height + 5;
- start += p - start + 1;
- p = strchr(p+1, '\r');
- }
- DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle);
+/*
+==============
+UI_DrawTextBlock
+==============
+*/
+void UI_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color,
+ float scale, int textalign, int textvalign,
+ int textStyle, const char *text )
+{
+ static menuDef_t dummyParent;
+ static itemDef_t textItem;
+
+ textItem.text = text;
+
+ textItem.parent = &dummyParent;
+ memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) );
+ textItem.window.flags = 0;
+
+ textItem.window.rect.x = rect->x;
+ textItem.window.rect.y = rect->y;
+ textItem.window.rect.w = rect->w;
+ textItem.window.rect.h = rect->h;
+ textItem.window.border = 0;
+ textItem.window.borderSize = 0.0f;
+ textItem.textRect.x = 0.0f;
+ textItem.textRect.y = 0.0f;
+ textItem.textRect.w = 0.0f;
+ textItem.textRect.h = 0.0f;
+ textItem.textalignment = textalign;
+ textItem.textvalignment = textvalign;
+ textItem.textalignx = text_x;
+ textItem.textaligny = text_y;
+ textItem.textscale = scale;
+ textItem.textStyle = textStyle;
+
+ // Utilise existing wrap code
+ Item_Text_Wrapped_Paint( &textItem );
}
void Item_Text_Paint(itemDef_t *item) {
@@ -3228,10 +3624,6 @@ void Item_Text_Paint(itemDef_t *item) {
Item_Text_Wrapped_Paint(item);
return;
}
- if (item->window.flags & WINDOW_AUTOWRAPPED) {
- Item_Text_AutoWrapped_Paint(item);
- return;
- }
if (item->text == NULL) {
if (item->cvar == NULL) {
@@ -3290,38 +3682,64 @@ void Item_Text_Paint(itemDef_t *item) {
-//float trap_Cvar_VariableValue( const char *var_name );
-//void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
-
-void Item_TextField_Paint(itemDef_t *item) {
- char buff[1024];
- vec4_t newColor;
- int offset;
- menuDef_t *parent = (menuDef_t*)item->parent;
- editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
-
+void Item_TextField_Paint(itemDef_t *item)
+{
+ char buff[1024];
+ vec4_t newColor;
+ int offset = (item->text && *item->text) ? ITEM_VALUE_OFFSET : 0;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+ editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+ char cursor = DC->getOverstrikeMode() ? '|' : '_';
+ qboolean editing = ( item->window.flags & WINDOW_HASFOCUS && g_editingField );
+ const int cursorWidth = editing ? EDIT_CURSOR_WIDTH : 0;
+
+ //FIXME: causes duplicate printing if item->text is not set (NULL)
Item_Text_Paint(item);
buff[0] = '\0';
- if (item->cvar) {
+ if (item->cvar)
DC->getCVarString(item->cvar, buff, sizeof(buff));
+
+ // maxFieldWidth hasn't been set, so use the item's rect
+ if( editPtr->maxFieldWidth == 0 )
+ {
+ editPtr->maxFieldWidth = item->window.rect.w -
+ ( item->textRect.w + offset + ( item->textRect.x - item->window.rect.x ) );
+
+ if( editPtr->maxFieldWidth < MIN_FIELD_WIDTH )
+ editPtr->maxFieldWidth = MIN_FIELD_WIDTH;
}
+ if( !editing )
+ editPtr->paintOffset = 0;
+
+ // Shorten string to max viewable
+ while( DC->textWidth( buff + editPtr->paintOffset, item->textscale, 0 ) >
+ ( editPtr->maxFieldWidth - cursorWidth ) && strlen( buff ) > 0 )
+ buff[ strlen( buff ) - 1 ] = '\0';
+
parent = (menuDef_t*)item->parent;
- if (item->window.flags & WINDOW_HASFOCUS) {
+ if (item->window.flags & WINDOW_HASFOCUS)
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
- } else {
+ else
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
- }
- offset = (item->text && *item->text) ? 8 : 0;
- if (item->window.flags & WINDOW_HASFOCUS && g_editingField) {
- char cursor = DC->getOverstrikeMode() ? '_' : '|';
- DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset , cursor, editPtr->maxPaintChars, item->textStyle);
- } else {
- DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle);
+ if( editing )
+ {
+ DC->drawTextWithCursor( item->textRect.x + item->textRect.w + offset,
+ item->textRect.y, item->textscale, newColor,
+ buff + editPtr->paintOffset,
+ item->cursorPos - editPtr->paintOffset,
+ cursor, editPtr->maxPaintChars, item->textStyle );
+ }
+ else
+ {
+ DC->drawText( item->textRect.x + item->textRect.w + offset,
+ item->textRect.y, item->textscale, newColor,
+ buff + editPtr->paintOffset, 0,
+ editPtr->maxPaintChars, item->textStyle );
}
}
@@ -3329,6 +3747,7 @@ void Item_TextField_Paint(itemDef_t *item) {
void Item_YesNo_Paint(itemDef_t *item) {
vec4_t newColor;
float value;
+ int offset;
menuDef_t *parent = (menuDef_t*)item->parent;
value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
@@ -3339,9 +3758,10 @@ void Item_YesNo_Paint(itemDef_t *item) {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
}
+ offset = (item->text && *item->text) ? ITEM_VALUE_OFFSET : 0;
if (item->text) {
Item_Text_Paint(item);
- DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle);
+ DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle);
} else {
DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle);
}
@@ -3362,7 +3782,7 @@ void Item_Multi_Paint(itemDef_t *item) {
if (item->text) {
Item_Text_Paint(item);
- DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle);
+ DC->drawText(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle);
} else {
DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle);
}
@@ -3614,6 +4034,7 @@ void Item_Slider_Paint(itemDef_t *item) {
vec4_t newColor;
float x, y, value;
menuDef_t *parent = (menuDef_t*)item->parent;
+ float vScale = Item_Slider_VScale( item );
value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
@@ -3623,18 +4044,25 @@ void Item_Slider_Paint(itemDef_t *item) {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
}
- y = item->window.rect.y;
if (item->text) {
Item_Text_Paint(item);
- x = item->textRect.x + item->textRect.w + 8;
+ x = item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET;
+ y = item->textRect.y - item->textRect.h +
+ ( ( item->textRect.h - ( SLIDER_HEIGHT * vScale ) ) / 2.0f );
} else {
x = item->window.rect.x;
+ y = item->window.rect.y;
}
+
DC->setColor(newColor);
- DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar );
+ DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT * vScale, DC->Assets.sliderBar );
+
+ y = item->textRect.y - item->textRect.h +
+ ( ( item->textRect.h - ( SLIDER_THUMB_HEIGHT * vScale ) ) / 2.0f );
x = Item_Slider_ThumbPosition(item);
- DC->drawHandlePic( x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb );
+ DC->drawHandlePic( x - (SLIDER_THUMB_WIDTH / 2), y,
+ SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT * vScale, DC->Assets.sliderThumb );
}
@@ -3671,7 +4099,7 @@ void Item_Bind_Paint(itemDef_t *item) {
if (item->text) {
Item_Text_Paint(item);
BindingFromName(item->cvar);
- DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, g_nameBind1, 0, maxChars, item->textStyle);
+ DC->drawText(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET, item->textRect.y, item->textscale, newColor, g_nameBind1, 0, maxChars, item->textStyle);
} else {
DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME" : "FIXME", 0, maxChars, item->textStyle);
}
@@ -3891,24 +4319,28 @@ void Item_ListBox_Paint(itemDef_t *item) {
count = DC->feederCount(item->special);
// default is vertical if horizontal flag is not here
if (item->window.flags & WINDOW_HORIZONTAL) {
- // draw scrollbar in bottom of the window
- // bar
- x = item->window.rect.x + 1;
- y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1;
- DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft);
- x += SCROLLBAR_SIZE - 1;
- size = item->window.rect.w - (SCROLLBAR_SIZE * 2);
- DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar);
- x += size - 1;
- DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight);
- // thumb
- thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
- if (thumb > x - SCROLLBAR_SIZE - 1) {
- thumb = x - SCROLLBAR_SIZE - 1;
- }
- DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
- //
- listPtr->endPos = listPtr->startPos;
+ if( !listPtr->notselectable )
+ {
+ // draw scrollbar in bottom of the window
+ // bar
+ x = item->window.rect.x + 1;
+ y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft);
+ x += SCROLLBAR_SIZE - 1;
+ size = item->window.rect.w - (SCROLLBAR_SIZE * 2);
+ DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar);
+ x += size - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight);
+ // thumb
+ thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
+ if (thumb > x - SCROLLBAR_SIZE - 1) {
+ thumb = x - SCROLLBAR_SIZE - 1;
+ }
+ DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
+ //
+ listPtr->endPos = listPtr->startPos;
+ }
+
size = item->window.rect.w - 2;
// items
// size contains max available space
@@ -3941,23 +4373,26 @@ void Item_ListBox_Paint(itemDef_t *item) {
//
}
} else {
- // draw scrollbar to right side of the window
- x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
- y = item->window.rect.y + 1;
- DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
- y += SCROLLBAR_SIZE - 1;
-
- listPtr->endPos = listPtr->startPos;
- size = item->window.rect.h - (SCROLLBAR_SIZE * 2);
- DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar);
- y += size - 1;
- DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
- // thumb
- thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
- if (thumb > y - SCROLLBAR_SIZE - 1) {
- thumb = y - SCROLLBAR_SIZE - 1;
- }
- DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
+ if( !listPtr->notselectable )
+ {
+ // draw scrollbar to right side of the window
+ x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
+ y = item->window.rect.y + 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
+ y += SCROLLBAR_SIZE - 1;
+
+ listPtr->endPos = listPtr->startPos;
+ size = item->window.rect.h - (SCROLLBAR_SIZE * 2);
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar);
+ y += size - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
+ // thumb
+ thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
+ if (thumb > y - SCROLLBAR_SIZE - 1) {
+ thumb = y - SCROLLBAR_SIZE - 1;
+ }
+ DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
+ }
// adjust size for item painting
size = item->window.rect.h - 2;
@@ -3987,6 +4422,7 @@ void Item_ListBox_Paint(itemDef_t *item) {
// fit++;
}
} else {
+ float m = DC->textEmHeight( item->textscale );
x = item->window.rect.x + 1;
y = item->window.rect.y + 1;
for (i = listPtr->startPos; i < count; i++) {
@@ -3999,14 +4435,16 @@ void Item_ListBox_Paint(itemDef_t *item) {
for (j = 0; j < listPtr->numColumns; j++) {
Q_strncpyz( text, DC->feederItemText(item->special, i, j, &optionalImage), sizeof( text ) );
if (optionalImage >= 0) {
- DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
+ DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos,
+ y + ( ( listPtr->elementHeight - listPtr->columnInfo[ j ].width ) / 2.0f ),
+ listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
} else if (text) {
int alignOffset = 0.0f, tw;
tw = DC->textWidth( text, item->textscale, 0 );
// Shorten the string if it's too long
- while( tw > listPtr->columnInfo[ j ].width )
+ while( tw > listPtr->columnInfo[ j ].width && strlen( text ) > 0 )
{
text[ strlen( text ) - 1 ] = '\0';
tw = DC->textWidth( text, item->textscale, 0 );
@@ -4030,7 +4468,8 @@ void Item_ListBox_Paint(itemDef_t *item) {
alignOffset = 0.0f;
}
- DC->drawText( x + 4 + listPtr->columnInfo[j].pos + alignOffset, y + listPtr->elementHeight,
+ DC->drawText( x + 4 + listPtr->columnInfo[j].pos + alignOffset,
+ y + m + ( ( listPtr->elementHeight - m ) / 2.0f ),
item->textscale, item->window.foreColor, text, 0,
0, item->textStyle );
}
@@ -4038,14 +4477,17 @@ void Item_ListBox_Paint(itemDef_t *item) {
} else {
Q_strncpyz( text, DC->feederItemText(item->special, i, 0, &optionalImage), sizeof( text ) );
if (optionalImage >= 0) {
- //DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
+ DC->drawHandlePic(x + 4, y, listPtr->elementHeight, listPtr->elementHeight, optionalImage);
} else if (text) {
- DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle);
+ DC->drawText( x + 4, y + m + ( ( listPtr->elementHeight - m ) / 2.0f ),
+ item->textscale, item->window.foreColor, text, 0,
+ 0, item->textStyle );
}
}
if (i == item->cursorPos) {
- DC->fillRect(x + 2, y + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor);
+ DC->fillRect( x, y, item->window.rect.w - SCROLLBAR_SIZE - ( 2 * item->window.borderSize ),
+ listPtr->elementHeight, item->window.outlineColor);
}
listPtr->endPos++;
@@ -4067,6 +4509,7 @@ void Item_ListBox_Paint(itemDef_t *item) {
void Item_OwnerDraw_Paint(itemDef_t *item) {
menuDef_t *parent;
+ const char *text;
if (item == NULL) {
return;
@@ -4104,16 +4547,26 @@ void Item_OwnerDraw_Paint(itemDef_t *item) {
Com_Memcpy(color, parent->disableColor, sizeof(vec4_t));
}
- if (item->text) {
- Item_Text_Paint(item);
- if (item->text[0]) {
- // +8 is an offset kludge to properly align owner draw items that have text combined with them
- DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
- } else {
- DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
- }
+ if( DC->ownerDrawText && ( text = DC->ownerDrawText( item->window.ownerDraw ) ) ) {
+ if (item->text && *item->text) {
+ Item_Text_Paint(item);
+
+ DC->drawText(item->textRect.x + item->textRect.w + ITEM_VALUE_OFFSET,
+ item->textRect.y, item->textscale,
+ color, text, 0, 0, item->textStyle);
} else {
- DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
+ item->text = text;
+ Item_Text_Paint(item);
+ item->text = NULL;
+ }
+ } else {
+ DC->ownerDrawItem(item->window.rect.x, item->window.rect.y,
+ item->window.rect.w, item->window.rect.h,
+ item->textalignx, item->textaligny,
+ item->window.ownerDraw, item->window.ownerDrawFlags,
+ item->alignment, item->textalignment, item->textvalignment,
+ item->special, item->textscale, color,
+ item->window.background, item->textStyle );
}
}
}
@@ -4255,7 +4708,6 @@ void Item_Paint(itemDef_t *item) {
return;
}
- // paint the rect first..
Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle);
if (debugMode) {
@@ -4266,8 +4718,6 @@ void Item_Paint(itemDef_t *item) {
DC->drawRect(r->x, r->y, r->w, r->h, 1, color);
}
- //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red);
-
switch (item->type) {
case ITEM_TYPE_OWNERDRAW:
Item_OwnerDraw_Paint(item);
@@ -4311,6 +4761,7 @@ void Item_Paint(itemDef_t *item) {
break;
}
+ Border_Paint(&item->window);
}
void Menu_Init(menuDef_t *menu) {
@@ -4521,13 +4972,11 @@ void Menu_Paint(menuDef_t *menu, qboolean forcePaint) {
// implies a background shader
// FIXME: make sure we have a default shader if fullscreen is set with no background
DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background );
- } else if (menu->window.background) {
- // this allows a background shader without being full screen
- //UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
}
// paint the background and or border
Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle );
+ Border_Paint(&menu->window);
for (i = 0; i < menu->itemCount; i++) {
Item_Paint(menu->items[i]);
@@ -4788,18 +5237,12 @@ qboolean ItemParse_notselectable( itemDef_t *item, int handle ) {
return qtrue;
}
-// manually wrapped
+// auto wrapped
qboolean ItemParse_wrapped( itemDef_t *item, int handle ) {
item->window.flags |= WINDOW_WRAPPED;
return qtrue;
}
-// auto wrapped
-qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) {
- item->window.flags |= WINDOW_AUTOWRAPPED;
- return qtrue;
-}
-
// horizontalscroll
qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) {
@@ -4947,6 +5390,13 @@ qboolean ItemParse_textalign( itemDef_t *item, int handle ) {
return qtrue;
}
+qboolean ItemParse_textvalign( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->textvalignment)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
qboolean ItemParse_textalignx( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->textalignx)) {
return qfalse;
@@ -5166,6 +5616,27 @@ qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) {
return qtrue;
}
+qboolean ItemParse_maxFieldWidth( itemDef_t *item, int handle ) {
+ editFieldDef_t *editPtr;
+ int maxFieldWidth;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+
+ if (!PC_Int_Parse(handle, &maxFieldWidth)) {
+ return qfalse;
+ }
+ editPtr = (editFieldDef_t*)item->typeData;
+
+ if( maxFieldWidth < MIN_FIELD_WIDTH )
+ editPtr->maxFieldWidth = MIN_FIELD_WIDTH;
+ else
+ editPtr->maxFieldWidth = maxFieldWidth;
+
+ return qtrue;
+}
+
qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) {
@@ -5353,7 +5824,6 @@ keywordHash_t itemParseKeywords[] = {
{"decoration", ItemParse_decoration, NULL},
{"notselectable", ItemParse_notselectable, NULL},
{"wrapped", ItemParse_wrapped, NULL},
- {"autowrapped", ItemParse_autowrapped, NULL},
{"horizontalscroll", ItemParse_horizontalscroll, NULL},
{"type", ItemParse_type, NULL},
{"elementwidth", ItemParse_elementwidth, NULL},
@@ -5367,6 +5837,7 @@ keywordHash_t itemParseKeywords[] = {
{"ownerdraw", ItemParse_ownerdraw, NULL},
{"align", ItemParse_align, NULL},
{"textalign", ItemParse_textalign, NULL},
+ {"textvalign", ItemParse_textvalign, NULL},
{"textalignx", ItemParse_textalignx, NULL},
{"textaligny", ItemParse_textaligny, NULL},
{"textscale", ItemParse_textscale, NULL},
@@ -5387,6 +5858,7 @@ keywordHash_t itemParseKeywords[] = {
{"cvar", ItemParse_cvar, NULL},
{"maxChars", ItemParse_maxChars, NULL},
{"maxPaintChars", ItemParse_maxPaintChars, NULL},
+ {"maxFieldWidth", ItemParse_maxFieldWidth, NULL},
{"focusSound", ItemParse_focusSound, NULL},
{"cvarFloat", ItemParse_cvarFloat, NULL},
{"cvarStrList", ItemParse_cvarStrList, NULL},
@@ -5885,8 +6357,12 @@ int Menu_Count( void ) {
void Menu_PaintAll( void ) {
int i;
- if (captureFunc) {
- captureFunc(captureData);
+ if ( captureFunc != voidFunction ) {
+ if( captureFuncExpiry > 0 && DC->realTime > captureFuncExpiry ) {
+ UI_RemoveCaptureFunc( );
+ } else {
+ captureFunc(captureData);
+ }
}
for (i = 0; i < Menu_Count(); i++) {
diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h
index 2fd396d0..28b24482 100644
--- a/src/ui/ui_shared.h
+++ b/src/ui/ui_shared.h
@@ -59,8 +59,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
#define WINDOW_ORBITING 0x00010000 // item is in orbit
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
-#define WINDOW_WRAPPED 0x00040000 // manually wrap text
-#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
+#define WINDOW_WRAPPED 0x00080000 // wrap text
#define WINDOW_FORCED 0x00100000 // forced open
#define WINDOW_POPUP 0x00200000 // popup
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
@@ -81,6 +80,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_SCRIPT_ARGS 12
#define MAX_EDITFIELD 256
+#define ITEM_VALUE_OFFSET 8
#define ART_FX_BASE "menu/art/fx_base"
#define ART_FX_BLUE "menu/art/fx_blue"
@@ -105,7 +105,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SLIDER_HEIGHT 16.0
#define SLIDER_THUMB_WIDTH 12.0
#define SLIDER_THUMB_HEIGHT 20.0
-#define NUM_CROSSHAIRS 10
+#define NUM_CROSSHAIRS 10
typedef struct {
const char *command;
@@ -194,6 +194,7 @@ typedef struct editFieldDef_s {
float range; //
int maxChars; // for edit fields
int maxPaintChars; // for edit fields
+ int maxFieldWidth; // for edit fields
int paintOffset; //
} editFieldDef_t;
@@ -226,6 +227,7 @@ typedef struct itemDef_s {
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
int alignment; // left center right
int textalignment; // ( optional ) alignment for text within rect based on text width
+ int textvalignment; // ( optional ) alignment for text within rect based on text width
float textalignx; // ( optional ) text alignment x coord
float textaligny; // ( optional ) text alignment x coord
float textscale; // scale percentage from 72pts
@@ -318,8 +320,10 @@ typedef struct {
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
- int (*textWidth) (const char *text, float scale, int limit);
- int (*textHeight) (const char *text, float scale, int limit);
+ float (*textWidth) (const char *text, float scale, int limit);
+ float (*textHeight) (const char *text, float scale, int limit);
+ float (*textEmWidth) (float scale);
+ float (*textEmHeight) (float scale);
qhandle_t (*registerModel) (const char *p);
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
@@ -330,7 +334,7 @@ typedef struct {
void (*addRefEntityToScene) (const refEntity_t *re );
void (*renderScene) ( const refdef_t *fd );
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
- void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
+ void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, int textalign, int textvalign, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
float (*getValue) (int ownerDraw);
qboolean (*ownerDrawVisible) (int flags);
void (*runScript)(char **p);
@@ -355,6 +359,7 @@ typedef struct {
void (*Print)(const char *msg, ...);
void (*Pause)(qboolean b);
int (*ownerDrawWidth)(int ownerDraw, float scale);
+ const char *(*ownerDrawText)(int ownerDraw);
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
void (*startBackgroundTrack)( const char *intro, const char *loop);
void (*stopBackgroundTrack)( void );
@@ -428,6 +433,11 @@ void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
void Display_CacheAll( void );
+typedef void (CaptureFunc) (void *p);
+
+void UI_InstallCaptureFunc( CaptureFunc *f, void *data, int timeout );
+void UI_RemoveCaptureFunc( void );
+
void *UI_Alloc( int size );
void UI_InitMemory( void );
qboolean UI_OutOfMemory( void );
@@ -437,7 +447,10 @@ void Controls_SetConfig(qboolean restart);
void Controls_SetDefaults( void );
//for cg_draw.c
-void Item_Text_AutoWrapped_Paint( itemDef_t *item );
+void Item_Text_Wrapped_Paint( itemDef_t *item );
+void UI_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color,
+ float scale, int textalign, int textvalign,
+ int textStyle, const char *text );
int trap_Parse_AddGlobalDefine( char *define );
int trap_Parse_LoadSource( const char *filename );