diff options
author | /dev/humancontroller <devhc@example.com> | 2015-02-02 00:17:33 +0100 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-02-07 17:34:59 +0100 |
commit | 3bcfe65c2d937b195c83023ae58e99f9569ebe1b (patch) | |
tree | f31df0650abf3ebd3ca7bb2a0024b2086145c3f8 /src | |
parent | 8ab2f0b3081f53692836035aedd2546b607decc8 (diff) |
fix some usages of abs(), part 2: potentially gamelogic-changing changes
detected by Clang
Diffstat (limited to 'src')
-rw-r--r-- | src/game/g_buildable.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7706b598..136794e0 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2237,9 +2237,9 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self ) vectoangles( dirToTarget, self->turretAim ); //fire if target is within accuracy - return ( abs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <= + return ( fabs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <= MGTURRET_ACCURACY_TO_FIRE ) && - ( abs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <= + ( fabs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <= MGTURRET_ACCURACY_TO_FIRE ); } |