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authorTim Angus <tim@ngus.net>2002-02-18 02:40:48 +0000
committerTim Angus <tim@ngus.net>2002-02-18 02:40:48 +0000
commit4d7d480cbdc687423723f47c0e43325c09be5f86 (patch)
treef649ec1f97e786e602a1b2e0d15079d6cccb82da /src
parentc4a072052166b5069208492f6eea06f14fe78bba (diff)
HUD uses non-prop font
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_draw.c199
1 files changed, 97 insertions, 102 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 18971f76..e7c91762 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -228,6 +228,76 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
}
}
+/*
+==============
+CG_DrawField
+
+Draws large numbers for status bar and powerups
+==============
+*/
+static void CG_DrawField( int x, int y, int width, int cw, int ch, int value )
+{
+ char num[ 16 ], *ptr;
+ int l;
+ int frame;
+ int charWidth, charHeight;
+
+ if( !( charWidth = cw ) )
+ charWidth = CHAR_WIDTH;
+
+ if( !( charHeight = ch ) )
+ charWidth = CHAR_HEIGHT;
+
+ if( width < 1 )
+ return;
+
+ // draw number string
+ if( width > 4 )
+ width = 4;
+
+ switch( width )
+ {
+ case 1:
+ value = value > 9 ? 9 : value;
+ value = value < 0 ? 0 : value;
+ break;
+ case 2:
+ value = value > 99 ? 99 : value;
+ value = value < -9 ? -9 : value;
+ break;
+ case 3:
+ value = value > 999 ? 999 : value;
+ value = value < -99 ? -99 : value;
+ break;
+ case 4:
+ value = value > 9999 ? 9999 : value;
+ value = value < -999 ? -999 : value;
+ break;
+ }
+
+ Com_sprintf( num, sizeof( num ), "%d", value );
+ l = strlen( num );
+
+ if( l > width )
+ l = width;
+
+ x += 2 + charWidth * ( width - l );
+
+ ptr = num;
+ while( *ptr && l )
+ {
+ if( *ptr == '-' )
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[ frame ] );
+ x += charWidth;
+ ptr++;
+ l--;
+ }
+}
+
//=============== TA: was cg_newdraw.c
void CG_InitTeamChat( )
@@ -250,43 +320,35 @@ void CG_SetPrintString( int type, const char *p )
}
}
-static void CG_DrawPlayerCreditsValue( rectDef_t *rect, float scale, vec4_t color, int textStyle )
+static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color )
{
- char num[ 16 ];
int value;
- centity_t *cent;
playerState_t *ps;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
value = ps->stats[ STAT_CREDIT ];
if( value > -1 )
{
- Com_sprintf( num, sizeof( num ), "%d", value );
- value = CG_Text_Width( num, scale, 0 );
- CG_Text_Paint( rect->x + ( rect->w - value ) / 2, rect->y + rect->h,
- scale, color, num, 0, 0, textStyle );
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
}
-static void CG_DrawPlayerBankValue( rectDef_t *rect, float scale, vec4_t color, int textStyle )
+static void CG_DrawPlayerBankValue( rectDef_t *rect, vec4_t color )
{
- char num[ 16 ];
int value;
- centity_t *cent;
playerState_t *ps;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
value = ps->stats[ STAT_BANK ];
if( value > -1 )
{
- Com_sprintf( num, sizeof( num ), "%d", value );
- value = CG_Text_Width( num, scale, 0 );
- CG_Text_Paint( rect->x + ( rect->w - value ) / 2, rect->y + rect->h,
- scale, color, num, 0, 0, textStyle );
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
}
@@ -314,11 +376,12 @@ static void CG_DrawPlayerStamina( rectDef_t *rect )
trap_R_SetColor( neg ); // red
CG_DrawPic( rect->x, rect->y + rect->h / 2, rect->w, -height, cgs.media.whiteShader );
}
+
+ trap_R_SetColor( NULL );
}
-static void CG_DrawPlayerAmmoValue( rectDef_t *rect, float scale, vec4_t color, int textStyle )
+static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
{
- char num[ 16 ];
int value;
centity_t *cent;
playerState_t *ps;
@@ -331,17 +394,15 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, float scale, vec4_t color,
BG_unpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL, NULL );
if( value > -1 )
{
- Com_sprintf( num, sizeof( num ), "%d", value );
- value = CG_Text_Width( num, scale, 0 );
- CG_Text_Paint( rect->x + ( rect->w - value ) / 2, rect->y + rect->h,
- scale, color, num, 0, 0, textStyle );
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
}
}
-static void CG_DrawPlayerClipsValue( rectDef_t *rect, float scale, vec4_t color, int textStyle )
+static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )
{
- char num[ 16 ];
int value;
centity_t *cent;
playerState_t *ps;
@@ -354,28 +415,25 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, float scale, vec4_t color,
BG_unpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value, NULL );
if( value > -1 )
{
- Com_sprintf( num, sizeof( num ), "%d", value );
- value = CG_Text_Width( num, scale, 0 );
- CG_Text_Paint( rect->x + ( rect->w - value ) / 2, rect->y + rect->h,
- scale, color, num, 0, 0, textStyle );
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
}
}
-static void CG_DrawPlayerHealth( rectDef_t *rect, float scale, vec4_t color, int textStyle )
+static void CG_DrawPlayerHealth( rectDef_t *rect, vec4_t color )
{
playerState_t *ps;
int value;
- char num[ 16 ];
ps = &cg.snap->ps;
value = ps->stats[ STAT_HEALTH ];
- Com_sprintf( num, sizeof( num ), "%d", value );
- value = CG_Text_Width( num, scale, 0 );
- CG_Text_Paint( rect->x + ( rect->w - value ) / 2, rect->y + rect->h,
- scale, color, num, 0, 0, textStyle );
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
float CG_GetValue( int ownerDraw )
@@ -551,22 +609,22 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
switch( ownerDraw )
{
case CG_PLAYER_CREDITS_VALUE:
- CG_DrawPlayerCreditsValue( &rect, scale, color, textStyle );
+ CG_DrawPlayerCreditsValue( &rect, color );
break;
case CG_PLAYER_BANK_VALUE:
- CG_DrawPlayerBankValue( &rect, scale, color, textStyle );
+ CG_DrawPlayerBankValue( &rect, color );
break;
case CG_PLAYER_STAMINA:
CG_DrawPlayerStamina( &rect );
break;
case CG_PLAYER_AMMO_VALUE:
- CG_DrawPlayerAmmoValue( &rect, scale, color, textStyle );
+ CG_DrawPlayerAmmoValue( &rect, color );
break;
case CG_PLAYER_CLIPS_VALUE:
- CG_DrawPlayerClipsValue( &rect, scale, color, textStyle );
+ CG_DrawPlayerClipsValue( &rect, color );
break;
case CG_PLAYER_HEALTH:
- CG_DrawPlayerHealth( &rect, scale, color, textStyle );
+ CG_DrawPlayerHealth( &rect, color );
break;
case CG_AREA_SYSTEMCHAT:
CG_DrawAreaSystemChat( &rect, scale, color, shader );
@@ -737,69 +795,6 @@ void CG_GetTeamColor(vec4_t *color)
/*
-==============
-CG_DrawField
-
-Draws large numbers for status bar and powerups
-==============
-*/
-static void CG_DrawField( int x, int y, int width, int value )
-{
- char num[ 16 ], *ptr;
- int l;
- int frame;
-
- if( width < 1 )
- return;
-
- // draw number string
- if( width > 5 )
- width = 5;
-
- switch( width )
- {
- case 1:
- value = value > 9 ? 9 : value;
- value = value < 0 ? 0 : value;
- break;
- case 2:
- value = value > 99 ? 99 : value;
- value = value < -9 ? -9 : value;
- break;
- case 3:
- value = value > 999 ? 999 : value;
- value = value < -99 ? -99 : value;
- break;
- case 4:
- value = value > 9999 ? 9999 : value;
- value = value < -999 ? -999 : value;
- break;
- }
-
- Com_sprintf( num, sizeof( num ), "%d", value );
- l = strlen( num );
-
- if ( l > width )
- l = width;
-
- x += 2 + CHAR_WIDTH * ( width - l );
-
- ptr = num;
- while( *ptr && l )
- {
- if( *ptr == '-' )
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
-
- CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[ frame ] );
- x += CHAR_WIDTH;
- ptr++;
- l--;
- }
-}
-
-/*
================
CG_DrawLighting