diff options
author | Tim Angus <tim@ngus.net> | 2001-10-20 18:36:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-10-20 18:36:21 +0000 |
commit | 52c5d11fea9bbeda18453c98ff3d6900b03c8506 (patch) | |
tree | 27b830ad6605175986eff013183538667a627da2 /src | |
parent | 11531c963e89e7e0acf73efd4920221b8592e4cb (diff) |
Mostly finished starcraft style building
Diffstat (limited to 'src')
-rw-r--r-- | src/game/bg_misc.c | 1 | ||||
-rw-r--r-- | src/game/g_active.c | 28 | ||||
-rw-r--r-- | src/game/g_buildable.c | 11 | ||||
-rw-r--r-- | src/game/g_cmds.c | 10 | ||||
-rw-r--r-- | src/game/g_local.h | 5 | ||||
-rw-r--r-- | src/game/g_weapon.c | 8 |
6 files changed, 44 insertions, 19 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 43aa0359..0270b0d4 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1092,6 +1092,7 @@ TA: human defense item "" //sounds }, + /*QUAKED upgrade_torch (0 0 1) (-16 -16 -16) (16 16 16) */ { diff --git a/src/game/g_active.c b/src/game/g_active.c index e4ae4d6a..eba06a2a 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -415,6 +415,8 @@ void ClientTimerActions( gentity_t *ent, int msec ) gclient_t *client; usercmd_t *ucmd; int aForward, aRight; + float maxspeed = + BG_FindLaunchSpeedForClass( ent->client->ps.stats[ STAT_PCLASS ] ); ucmd = &ent->client->pers.cmd; @@ -491,12 +493,38 @@ void ClientTimerActions( gentity_t *ent, int msec ) client->ps.stats[ STAT_MISC ] = MAX_POUNCE_SPEED; } +#define LAUNCH_TIME 2000 + switch( client->ps.weapon ) { case WP_DBUILD: case WP_DBUILD2: case WP_HBUILD: case WP_HBUILD2: + //charge up launch velocity + if( client->ps.stats[ STAT_MISC ] < maxspeed && ucmd->buttons & BUTTON_ATTACK ) + client->ps.stats[ STAT_MISC ] += ( 100.0f / LAUNCH_TIME ) * maxspeed; + + //not holding attack anymore and allowed to launch so build + if( !( ucmd->buttons & BUTTON_ATTACK ) && client->allowedToLaunch ) + { + if( !BG_FindInvertNormalForBuildable( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) ) + client->ps.stats[ STAT_MISC ] = 0; + + G_ValidateBuild( ent, + client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, + client->ps.stats[ STAT_MISC ] ); + + client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + client->allowedToLaunch = qfalse; + client->ps.stats[ STAT_MISC ] = 0; + } + + //cap speed + if( client->ps.stats[ STAT_MISC ] > maxspeed ) + client->ps.stats[ STAT_MISC ] = maxspeed; + + //set validity bit on buildable if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) { int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 6cd83ff3..d0dd170d 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1810,19 +1810,12 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin G_ValidateBuild ================= */ -void G_ValidateBuild( gentity_t *ent, buildable_t buildable ) +void G_ValidateBuild( gentity_t *ent, buildable_t buildable, float speed ) { weapon_t weapon; - float dist, speed, maxspeed; + float dist; vec3_t origin; - speed = 0.0f; //temp hack - - maxspeed = BG_FindLaunchSpeedForClass( ent->client->ps.stats[ STAT_PCLASS ] ); - - if( speed > maxspeed ) - speed = maxspeed; - dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); switch( G_itemFits( ent, buildable, dist, origin ) ) diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 7c5389fc..65179b7a 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1805,7 +1805,7 @@ void Cmd_Buy_f( gentity_t *ent ) if( mcuEntity->s.eType != ET_BUILDABLE ) continue; - if( mcuEntity->s.clientNum == BA_H_MCU ) + if( mcuEntity->s.modelindex == BA_H_MCU ) { VectorSubtract( ent->s.pos.trBase, mcuEntity->s.origin, distance ); if( VectorLength( distance ) <= 100 ) @@ -1919,7 +1919,7 @@ void Cmd_Sell_f( gentity_t *ent ) if( mcuEntity->s.eType != ET_BUILDABLE ) continue; - if( mcuEntity->s.clientNum == BA_H_MCU ) + if( mcuEntity->s.modelindex == BA_H_MCU ) { VectorSubtract( ent->s.pos.trBase, mcuEntity->s.origin, distance ); if( VectorLength( distance ) <= 100 ) @@ -1991,7 +1991,7 @@ void Cmd_Deposit_f( gentity_t *ent ) if( bankEntity->s.eType != ET_BUILDABLE ) continue; - if( bankEntity->s.clientNum == BA_H_BANK ) + if( bankEntity->s.modelindex == BA_H_BANK ) { VectorSubtract( ent->s.pos.trBase, bankEntity->s.origin, distance ); if( VectorLength( distance ) <= 100 ) @@ -2046,7 +2046,7 @@ void Cmd_Withdraw_f( gentity_t *ent ) if( bankEntity->s.eType != ET_BUILDABLE ) continue; - if( bankEntity->s.clientNum == BA_H_BANK ) + if( bankEntity->s.modelindex == BA_H_BANK ) { VectorSubtract( ent->s.pos.trBase, bankEntity->s.origin, distance ); if( VectorLength( distance ) <= 100 ) @@ -2112,7 +2112,7 @@ void Cmd_Build_f( gentity_t *ent ) case IBE_RPTWARN: case IBE_SPWNWARN: case IBE_NOROOM: - ent->client->ps.stats[ STAT_BUILDABLE ] = buildable; + ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT ); break; case IBE_NOASSERT: diff --git a/src/game/g_local.h b/src/game/g_local.h index 40419f0e..20b69176 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -341,6 +341,9 @@ struct gclient_s { int pouncePayload; //TA: amount of damage pounce attack will do qboolean allowedToPounce; + + int launchSpeed; //TA: speed at which to launch buildable + qboolean allowedToLaunch; }; #define MAX_LOCDAMAGE_TEXT 8192 @@ -541,7 +544,7 @@ typedef enum itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles, float speed ); -void G_ValidateBuild( gentity_t *ent, buildable_t buildable ); +void G_ValidateBuild( gentity_t *ent, buildable_t buildable, float speed ); void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 3d639fd6..75aebbe9 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -636,11 +636,11 @@ void Weapon_Build_Fire( gentity_t *ent, dynMenu_t menu ) { if( ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) { - ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; - G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] ); + ent->client->allowedToLaunch = qtrue; + return; } - else - G_AddPredictableEvent( ent, EV_MENU, menu ); + + G_AddPredictableEvent( ent, EV_MENU, menu ); } |