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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:46:34 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:19 +0000
commit52e71716f0c0bc119738c6a9951e0e85638bff04 (patch)
tree21a05c8771a547f43916b9d57078106111286bb7 /src
parentb9bcedd9114777f341576e867aa270d3a984971a (diff)
Fix 0 credits to next stage in s3
Diffstat (limited to 'src')
-rw-r--r--src/game/g_main.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 972ad1ef..0aa5d017 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1198,8 +1198,11 @@ void G_CalculateBuildPoints( void )
humanNextStageThreshold = -1;
// save a lot of bandwidth by rounding thresholds up to the nearest 100
- alienNextStageThreshold = ceil( (float)alienNextStageThreshold / 100 ) * 100;
- humanNextStageThreshold = ceil( (float)humanNextStageThreshold / 100 ) * 100;
+ if( alienNextStageThreshold > 0 )
+ alienNextStageThreshold = ceil( (float)alienNextStageThreshold / 100 ) * 100;
+
+ if( humanNextStageThreshold > 0 )
+ humanNextStageThreshold = ceil( (float)humanNextStageThreshold / 100 ) * 100;
trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d",
g_alienStage.integer, g_humanStage.integer,