diff options
author | M. Kristall <mkpdev@gmail.com> | 2010-02-25 17:20:18 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:27 +0000 |
commit | 56bdec8ad4cf7abfb8688d31625936be74d51642 (patch) | |
tree | 8fad0ab1ad49cae5ec736ed4a10f0c1bedcc766c /src | |
parent | b32ed763becd063b2fb2cd1221687d88945594c3 (diff) |
* Remove hovel
* Require buildable names instead of buildnums in layouts
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_draw.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 27 | ||||
-rw-r--r-- | src/cgame/cg_tutorial.c | 19 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 3 | ||||
-rw-r--r-- | src/game/bg_misc.c | 35 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 3 | ||||
-rw-r--r-- | src/game/bg_public.h | 23 | ||||
-rw-r--r-- | src/game/g_active.c | 106 | ||||
-rw-r--r-- | src/game/g_buildable.c | 277 | ||||
-rw-r--r-- | src/game/g_cmds.c | 22 | ||||
-rw-r--r-- | src/game/g_local.h | 9 | ||||
-rw-r--r-- | src/game/tremulous.h | 9 |
12 files changed, 61 insertions, 476 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index ebdac7fd..5c7bfac7 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2387,8 +2387,7 @@ static void CG_DrawCrosshair( rectDef_t *rect, vec4_t color ) !BG_Weapon( weapon )->longRanged ) return; - if( ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) || - ( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) return; if( cg.renderingThirdPerson ) @@ -3265,7 +3264,6 @@ static void CG_Draw2D( void ) } if( cg.snap->ps.persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT && - !( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && cg.snap->ps.stats[ STAT_HEALTH ] > 0 ) { menu = Menus_FindByName( BG_ClassConfig( diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 83f8f818..63db2ffe 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -771,13 +771,6 @@ void CG_Menu( int menu, int arg ) type = DT_BUILD; break; - case MN_A_ONEHOVEL: - longMsg = "There can only be one Hovel. Deconstruct the existing one if you " - "wish to move it."; - shortMsg = "There can only be one Hovel"; - type = DT_BUILD; - break; - case MN_A_NOBP: longMsg = "The Overmind cannot control any more structures. Deconstruct existing " "structures to build more."; @@ -812,26 +805,6 @@ void CG_Menu( int menu, int arg ) type = DT_ARMOURYEVOLVE; break; - case MN_A_HOVEL_OCCUPIED: - longMsg = "This Hovel is already occupied by another builder."; - shortMsg = "This Hovel is already occupied by another builder"; - type = DT_COMMAND; - break; - - case MN_A_HOVEL_BLOCKED: - longMsg = "The exit to this Hovel is currently blocked. Please wait until it " - "becomes clear then try again."; - shortMsg = "The exit to this Hovel is currently blocked"; - type = DT_COMMAND; - break; - - case MN_A_HOVEL_EXIT: - longMsg = "The exit to this Hovel would always be blocked. Please choose " - "a more suitable location."; - shortMsg = "The exit to this Hovel would always be blocked"; - type = DT_BUILD; - break; - case MN_A_INFEST: trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_CLASS ], diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 28417f68..1bc4ac8f 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -669,24 +669,7 @@ const char *CG_TutorialText( void ) if( ps->stats[ STAT_TEAM ] == TEAM_ALIENS ) { - entityState_t *es = CG_BuildableInRange( ps, NULL ); - - if( ps->stats[ STAT_STATE ] & SS_HOVELING ) - { - Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Press %s to exit the hovel\n", - CG_KeyNameForCommand( "+button7" ) ) ); - } - else if( es && es->modelindex == BA_A_HOVEL && - ( es->eFlags & EF_B_SPAWNED ) && - ( ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 || - ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) - { - Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Press %s to enter the hovel\n", - CG_KeyNameForCommand( "+button7" ) ) ); - } - else if( BG_AlienCanEvolve( ps->stats[ STAT_CLASS ], + if( BG_AlienCanEvolve( ps->stats[ STAT_CLASS ], ps->persistant[ PERS_CREDIT ], cgs.alienStage ) ) { diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 8044fbf1..a166bf94 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1218,8 +1218,7 @@ void CG_AddViewWeapon( playerState_t *ps ) wi = &cg_weapons[ weapon ]; cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum]; - if( ( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) || - ( ps->stats[ STAT_STATE ] & SS_HOVELING ) ) + if( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) return; // no weapon carried - can't draw it diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 0c23befc..ae2f5c1d 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -281,41 +281,6 @@ static const buildableAttributes_t bg_buildableList[ ] = HIVE_VALUE, //int value; }, { - BA_A_HOVEL, //int buildNum; - "hovel", //char *buildName; - "Hovel", //char *humanName; - "An armoured shell used by the Grangers to hide in, while " - "the alien base is under attack. It may be entered or " - "exited at any time.", - "team_alien_hovel", //char *entityName; - TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; - HOVEL_BP, //int buildPoints; - 0, //can't build it //int stages - HOVEL_HEALTH, //int health; - HOVEL_REGEN, //int regenRate; - HOVEL_SPLASHDAMAGE, //int splashDamage; - HOVEL_SPLASHRADIUS, //int splashRadius; - MOD_ASPAWN, //int meansOfDeath; - TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - 150, //int nextthink; - HOVEL_BT, //int buildTime; - qtrue, //qboolean usable; - 0, //int turretRange; - 0, //int turretFireSpeed; - WP_NONE, //weapon_t turretProjType; - 0.95f, //float minNormal; - qfalse, //qboolean invertNormal; - qtrue, //qboolean creepTest; - HOVEL_CREEPSIZE, //int creepSize; - qfalse, //qboolean dccTest; - qfalse, //qboolean transparentTest; - qtrue, //qboolean uniqueTest; - HOVEL_VALUE, //int value; - }, - { BA_H_SPAWN, //int buildNum; "telenode", //char *buildName; "Telenode", //char *humanName; diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index f9a36812..c9fb044d 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2864,8 +2864,7 @@ static void PM_Weapon( void ) qboolean attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE; // Ignore weapons in some cases - if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT || - ( pm->ps->stats[ STAT_STATE ] & SS_HOVELING ) ) + if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) return; // Check for dead player diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 6fd949ff..aef295b8 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -234,16 +234,15 @@ typedef enum #define SS_GRABBED 0x00000008 #define SS_BLOBLOCKED 0x00000010 #define SS_POISONED 0x00000020 -#define SS_HOVELING 0x00000040 -#define SS_BOOSTED 0x00000080 -#define SS_BOOSTEDWARNING 0x00000100 // booster poison is running out -#define SS_SLOWLOCKED 0x00000200 -#define SS_CHARGING 0x00000400 -#define SS_HEALING_ACTIVE 0x00000800 // medistat for humans, creep for aliens -#define SS_HEALING_2X 0x00001000 // medkit or double healing rate -#define SS_HEALING_3X 0x00002000 // triple healing rate +#define SS_BOOSTED 0x00000040 +#define SS_BOOSTEDWARNING 0x00000080 // booster poison is running out +#define SS_SLOWLOCKED 0x00000100 +#define SS_CHARGING 0x00000200 +#define SS_HEALING_ACTIVE 0x00000400 // medistat for humans, creep for aliens +#define SS_HEALING_2X 0x00000800 // medkit or double healing rate +#define SS_HEALING_3X 0x00001000 // triple healing rate -#define SB_VALID_TOGGLEBIT 0x00004000 +#define SB_VALID_TOGGLEBIT 0x00002000 // player_state->persistant[] indexes // these fields are the only part of player_state that isn't @@ -395,8 +394,6 @@ typedef enum BA_A_BOOSTER, BA_A_HIVE, - BA_A_HOVEL, - BA_H_SPAWN, BA_H_MGTURRET, @@ -560,8 +557,6 @@ typedef enum MN_A_CLASS, MN_A_BUILD, MN_A_INFEST, - MN_A_HOVEL_OCCUPIED, - MN_A_HOVEL_BLOCKED, MN_A_NOEROOM, MN_A_TOOCLOSE, MN_A_NOOVMND_EVOLVE, @@ -585,11 +580,9 @@ typedef enum //alien build MN_A_ONEOVERMIND, - MN_A_ONEHOVEL, MN_A_NOBP, MN_A_NOCREEP, MN_A_NOOVMND, - MN_A_HOVEL_EXIT, //human stuff MN_H_SPAWN, diff --git a/src/game/g_active.c b/src/game/g_active.c index 543cd4a4..c2cc91bf 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -354,8 +354,7 @@ void G_TouchTriggers( gentity_t *ent ) continue; // ignore most entities if a spectator - if( ( ent->client->sess.spectatorState != SPECTATOR_NOT ) || - ( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + if( ent->client->sess.spectatorState != SPECTATOR_NOT ) { if( hit->s.eType != ET_TELEPORT_TRIGGER && // this is ugly but adding a new ET_? type will @@ -1308,8 +1307,6 @@ void ClientThink_real( gentity_t *ent ) client->ps.pm_type = PM_NOCLIP; else if( client->ps.stats[ STAT_HEALTH ] <= 0 ) client->ps.pm_type = PM_DEAD; - else if( client->ps.stats[ STAT_STATE ] & SS_HOVELING ) - client->ps.pm_type = PM_FREEZE; else if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED || client->ps.stats[ STAT_STATE ] & SS_GRABBED ) client->ps.pm_type = PM_GRABBED; @@ -1520,9 +1517,6 @@ void ClientThink_real( gentity_t *ent ) if( pm.ps->pm_type == PM_DEAD ) pm.tracemask = MASK_DEADSOLID; - - if( pm.ps->stats[ STAT_STATE ] & SS_HOVELING ) - pm.tracemask = MASK_DEADSOLID; else pm.tracemask = MASK_PLAYERSOLID; @@ -1643,82 +1637,54 @@ void ClientThink_real( gentity_t *ent ) vec3_t view, point; gentity_t *traceEnt; - if( client->ps.stats[ STAT_STATE ] & SS_HOVELING ) - { - gentity_t *hovel = client->hovel; +#define USE_OBJECT_RANGE 64 - //only let the player out if there is room - if( !AHovel_Blocked( hovel, ent, qtrue ) ) - { - //prevent lerping - client->ps.eFlags ^= EF_TELEPORT_BIT; - client->ps.eFlags &= ~EF_NODRAW; - G_UnlaggedClear( ent ); + int entityList[ MAX_GENTITIES ]; + vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE }; + vec3_t mins, maxs; + int i, num; - //client leaves hovel - client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING; + // look for object infront of player + AngleVectors( client->ps.viewangles, view, NULL, NULL ); + VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point ); + trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT ); - //hovel is empty - G_SetBuildableAnim( hovel, BANIM_ATTACK2, qfalse ); - hovel->active = qfalse; - } - else - { - //exit is blocked - G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); - } - } + traceEnt = &g_entities[ trace.entityNum ]; + + if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use ) + traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context else { -#define USE_OBJECT_RANGE 64 + //no entity in front of player - do a small area search - int entityList[ MAX_GENTITIES ]; - vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE }; - vec3_t mins, maxs; - int i, num; - - // look for object infront of player - AngleVectors( client->ps.viewangles, view, NULL, NULL ); - VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point ); - trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT ); - - traceEnt = &g_entities[ trace.entityNum ]; + VectorAdd( client->ps.origin, range, maxs ); + VectorSubtract( client->ps.origin, range, mins ); - if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use ) - traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context - else + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) { - //no entity in front of player - do a small area search + traceEnt = &g_entities[ entityList[ i ] ]; - VectorAdd( client->ps.origin, range, maxs ); - VectorSubtract( client->ps.origin, range, mins ); - - num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); - for( i = 0; i < num; i++ ) + if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use ) { - traceEnt = &g_entities[ entityList[ i ] ]; - - if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use ) - { - traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context - break; - } + traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context + break; } + } - if( i == num && client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) + if( i == num && client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) + { + if( BG_AlienCanEvolve( client->ps.stats[ STAT_CLASS ], + client->pers.credit, + g_alienStage.integer ) ) { - if( BG_AlienCanEvolve( client->ps.stats[ STAT_CLASS ], - client->pers.credit, - g_alienStage.integer ) ) - { - //no nearby objects and alien - show class menu - G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST ); - } - else - { - //flash frags - G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 ); - } + //no nearby objects and alien - show class menu + G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST ); + } + else + { + //flash frags + G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 ); } } } diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 6317cbdf..08a39062 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1302,225 +1302,6 @@ void AHive_Pain( gentity_t *self, gentity_t *attacker, int damage ) //================================================================================== - - -#define HOVEL_TRACE_DEPTH 128.0f - -/* -================ -AHovel_Blocked - -Is this hovel entrance blocked? -================ -*/ -qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ) -{ - vec3_t forward, normal, origin, start, end, angles, hovelMaxs; - vec3_t mins, maxs; - float displacement; - trace_t tr; - - BG_BuildableBoundingBox( BA_A_HOVEL, NULL, hovelMaxs ); - BG_ClassBoundingBox( player->client->ps.stats[ STAT_CLASS ], - mins, maxs, NULL, NULL, NULL ); - - VectorCopy( hovel->s.origin2, normal ); - AngleVectors( hovel->s.angles, forward, NULL, NULL ); - VectorInverse( forward ); - - displacement = VectorMaxComponent( maxs ) * M_ROOT3 + - VectorMaxComponent( hovelMaxs ) * M_ROOT3 + 1.0f; - - VectorMA( hovel->s.origin, displacement, forward, origin ); - - VectorCopy( hovel->s.origin, start ); - VectorCopy( origin, end ); - - // see if there's something between the hovel and its exit - // (eg built right up against a wall) - trap_Trace( &tr, start, NULL, NULL, end, player->s.number, MASK_PLAYERSOLID ); - if( tr.fraction < 1.0f ) - return qtrue; - - vectoangles( forward, angles ); - - VectorMA( origin, HOVEL_TRACE_DEPTH, normal, start ); - - //compute a place up in the air to start the real trace - trap_Trace( &tr, origin, mins, maxs, start, player->s.number, MASK_PLAYERSOLID ); - - VectorMA( origin, ( HOVEL_TRACE_DEPTH * tr.fraction ) - 1.0f, normal, start ); - VectorMA( origin, -HOVEL_TRACE_DEPTH, normal, end ); - - trap_Trace( &tr, start, mins, maxs, end, player->s.number, MASK_PLAYERSOLID ); - - VectorCopy( tr.endpos, origin ); - - trap_Trace( &tr, origin, mins, maxs, origin, player->s.number, MASK_PLAYERSOLID ); - - if( tr.fraction < 1.0f ) - return qtrue; - - if( provideExit ) - { - G_SetOrigin( player, origin ); - VectorCopy( origin, player->client->ps.origin ); - // nudge - VectorMA( normal, 200.0f, forward, player->client->ps.velocity ); - G_SetClientViewAngle( player, angles ); - } - - return qfalse; -} - -/* -================ -APropHovel_Blocked - -Wrapper to test a hovel placement for validity -================ -*/ -static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal, - gentity_t *player ) -{ - gentity_t hovel; - - VectorCopy( origin, hovel.s.origin ); - VectorCopy( angles, hovel.s.angles ); - VectorCopy( normal, hovel.s.origin2 ); - - return AHovel_Blocked( &hovel, player, qfalse ); -} - -/* -================ -AHovel_Use - -Called when an alien uses a hovel -================ -*/ -void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) -{ - vec3_t hovelOrigin, hovelAngles, inverseNormal; - - if( self->spawned && self->powered ) - { - if( self->active ) - { - //this hovel is in use - G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_OCCUPIED ); - } - else if( ( ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ) || - ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) && - activator->health > 0 && self->health > 0 ) - { - if( AHovel_Blocked( self, activator, qfalse ) ) - { - //you can get in, but you can't get out - G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); - return; - } - - self->active = qtrue; - G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); - - //prevent lerping - activator->client->ps.eFlags ^= EF_TELEPORT_BIT; - activator->client->ps.eFlags |= EF_NODRAW; - G_UnlaggedClear( activator ); - - // Cancel pending suicides - activator->suicideTime = 0; - - activator->client->ps.stats[ STAT_STATE ] |= SS_HOVELING; - activator->client->hovel = self; - self->builder = activator; - - VectorCopy( self->s.pos.trBase, hovelOrigin ); - VectorMA( hovelOrigin, 128.0f, self->s.origin2, hovelOrigin ); - - VectorCopy( self->s.origin2, inverseNormal ); - VectorInverse( inverseNormal ); - vectoangles( inverseNormal, hovelAngles ); - - VectorCopy( activator->s.pos.trBase, activator->client->hovelOrigin ); - - G_SetOrigin( activator, hovelOrigin ); - VectorCopy( hovelOrigin, activator->client->ps.origin ); - G_SetClientViewAngle( activator, hovelAngles ); - } - } -} - - -/* -================ -AHovel_Think - -Think for alien hovel -================ -*/ -void AHovel_Think( gentity_t *self ) -{ - AGeneric_Think( self ); - - if( self->spawned ) - { - if( self->active ) - G_SetIdleBuildableAnim( self, BANIM_IDLE2 ); - else - G_SetIdleBuildableAnim( self, BANIM_IDLE1 ); - } -} - -/* -================ -AHovel_Die - -Die for alien hovel -================ -*/ -void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) -{ - //if the hovel is occupied free the occupant - if( self->active ) - { - gentity_t *builder = self->builder; - vec3_t newOrigin; - vec3_t newAngles; - - VectorCopy( self->s.angles, newAngles ); - newAngles[ ROLL ] = 0; - - VectorCopy( self->s.origin, newOrigin ); - VectorMA( newOrigin, 1.0f, self->s.origin2, newOrigin ); - - //prevent lerping - builder->client->ps.eFlags ^= EF_TELEPORT_BIT; - builder->client->ps.eFlags &= ~EF_NODRAW; - G_UnlaggedClear( builder ); - - G_SetOrigin( builder, newOrigin ); - VectorCopy( newOrigin, builder->client->ps.origin ); - G_SetClientViewAngle( builder, newAngles ); - - //client leaves hovel - builder->client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING; - } - - AGeneric_Die( self, inflictor, attacker, damage, mod ); - self->nextthink = level.time + 100; -} - - - - - -//================================================================================== - - - - /* ================ ABooster_Touch @@ -2348,8 +2129,7 @@ qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target, vec3_t dir, end; if( !target || target->health <= 0 || !target->client || - target->client->pers.teamSelection != TEAM_ALIENS || - ( target->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + target->client->pers.teamSelection != TEAM_ALIENS ) return qfalse; if( !los_check ) @@ -3023,7 +2803,6 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b ) BA_A_TRAPPER, BA_A_HIVE, BA_A_BOOSTER, - BA_A_HOVEL, BA_A_SPAWN, BA_A_OVERMIND, @@ -3311,10 +3090,6 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, if( ent->buildableTeam != team ) continue; - // Don't allow destruction of hovel with granger inside - if( ent->s.modelindex == BA_A_HOVEL && ent->active ) - continue; - // Explicitly disallow replacement of the core buildable with anything // other than the core buildable if( ent->s.modelindex == core && buildable != core ) @@ -3507,17 +3282,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_NOCREEP; } - if( buildable == BA_A_HOVEL ) - { - vec3_t builderMins, builderMaxs; - - //this assumes the adv builder is the biggest thing that'll use the hovel - BG_ClassBoundingBox( PCL_ALIEN_BUILDER0_UPG, builderMins, builderMaxs, NULL, NULL, NULL ); - - if( APropHovel_Blocked( origin, angles, normal, ent ) ) - reason = IBE_HOVELEXIT; - } - // Check permission to build here if( tr1.surfaceFlags & SURF_NOALIENBUILD || contents & CONTENTS_NOALIENBUILD ) reason = IBE_PERMISSION; @@ -3572,10 +3336,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_ONEOVERMIND; break; - case BA_A_HOVEL: - reason = IBE_ONEHOVEL; - break; - case BA_H_REACTOR: reason = IBE_ONEREACTOR; break; @@ -3733,13 +3493,6 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->pain = AGeneric_Pain; break; - case BA_A_HOVEL: - built->die = AHovel_Die; - built->use = AHovel_Use; - built->think = AHovel_Think; - built->pain = AGeneric_Pain; - break; - case BA_H_SPAWN: built->die = HSpawn_Die; built->think = HSpawn_Think; @@ -3898,14 +3651,6 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ) G_TriggerMenu( ent->client->ps.clientNum, MN_A_ONEOVERMIND ); return qfalse; - case IBE_ONEHOVEL: - G_TriggerMenu( ent->client->ps.clientNum, MN_A_ONEHOVEL ); - return qfalse; - - case IBE_HOVELEXIT: - G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_EXIT ); - return qfalse; - case IBE_NORMAL: G_TriggerMenu( ent->client->ps.clientNum, MN_B_NORMAL ); return qfalse; @@ -4055,8 +3800,8 @@ void G_LayoutSave( char *name ) if( ent->s.eType != ET_BUILDABLE ) continue; - s = va( "%i %f %f %f %f %f %f %f %f %f %f %f %f\n", - ent->s.modelindex, + s = va( "%s %f %f %f %f %f %f %f %f %f %f %f %f\n", + BG_Buildable( ent->s.modelindex )->name, ent->s.pos.trBase[ 0 ], ent->s.pos.trBase[ 1 ], ent->s.pos.trBase[ 2 ], @@ -4239,7 +3984,8 @@ void G_LayoutLoad( void ) int len; char *layout, *layoutHead; char map[ MAX_QPATH ]; - int buildable = BA_NONE; + char buildName[ MAX_TOKEN_CHARS ]; + int buildable; vec3_t origin = { 0.0f, 0.0f, 0.0f }; vec3_t angles = { 0.0f, 0.0f, 0.0f }; vec3_t origin2 = { 0.0f, 0.0f, 0.0f }; @@ -4275,18 +4021,19 @@ void G_LayoutLoad( void ) if( *layout == '\n' ) { i = 0; - sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n", - &buildable, + sscanf( line, "%s %f %f %f %f %f %f %f %f %f %f %f %f\n", + buildName, &origin[ 0 ], &origin[ 1 ], &origin[ 2 ], &angles[ 0 ], &angles[ 1 ], &angles[ 2 ], &origin2[ 0 ], &origin2[ 1 ], &origin2[ 2 ], &angles2[ 0 ], &angles2[ 1 ], &angles2[ 2 ] ); - if( buildable > BA_NONE && buildable < BA_NUM_BUILDABLES ) - G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 ); + buildable = BG_BuildableByName( buildName )->number; + if( buildable <= BA_NONE || buildable >= BA_NUM_BUILDABLES ) + G_Printf( S_COLOR_YELLOW "WARNING: bad buildable name (%s) in layout." + " skipping\n", buildName ); else - G_Printf( S_COLOR_YELLOW "WARNING: bad buildable number (%d) in " - " layout. skipping\n", buildable ); + G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 ); } layout++; } diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index d6774950..951a0567 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -490,12 +490,6 @@ Cmd_Kill_f */ void Cmd_Kill_f( gentity_t *ent ) { - if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) - { - trap_SendServerCommand( ent-g_entities, "print \"Leave the Hovel first (use your destroy key)\n\"" ); - return; - } - if( g_cheats.integer ) { ent->flags &= ~FL_GODMODE; @@ -1486,8 +1480,7 @@ void Cmd_Class_f( gentity_t *ent ) if( ent->health <= 0 ) return; - if( ent->client->pers.teamSelection == TEAM_ALIENS && - !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + if( ent->client->pers.teamSelection == TEAM_ALIENS ) { if( newClass == PCL_NONE ) { @@ -1614,9 +1607,6 @@ void Cmd_Destroy_f( gentity_t *ent ) if( Q_stricmp( cmd, "destroy" ) == 0 ) deconstruct = qfalse; - if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) - G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin, 10000, 0, MOD_SUICIDE ); - AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( ent->client->ps.origin, 100, forward, end ); @@ -1665,10 +1655,6 @@ void Cmd_Destroy_f( gentity_t *ent ) return; } - // Don't allow destruction of hovel with granger inside - if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active ) - return; - // Don't allow destruction of buildables that cannot be rebuilt if( G_TimeTilSuddenDeath( ) <= 0 ) { @@ -2208,7 +2194,6 @@ void Cmd_Build_f( gentity_t *ent ) if( buildable != BA_NONE && ( ( 1 << ent->client->ps.weapon ) & BG_Buildable( buildable )->buildWeapon ) && - !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && BG_BuildableIsAllowed( buildable ) && ( ( team == TEAM_ALIENS && BG_BuildableAllowedInStage( buildable, g_alienStage.integer ) ) || ( team == TEAM_HUMANS && BG_BuildableAllowedInStage( buildable, g_humanStage.integer ) ) ) ) @@ -2234,7 +2219,6 @@ void Cmd_Build_f( gentity_t *ent ) // can't place yet but maybe soon: start with valid togglebit off case IBE_NORMAL: - case IBE_HOVELEXIT: case IBE_NOCREEP: case IBE_NOROOM: case IBE_NOOVERMIND: @@ -2251,10 +2235,6 @@ void Cmd_Build_f( gentity_t *ent ) err = MN_A_ONEOVERMIND; break; - case IBE_ONEHOVEL: - err = MN_A_ONEHOVEL; - break; - case IBE_ONEREACTOR: err = MN_H_ONEREACTOR; break; diff --git a/src/game/g_local.h b/src/game/g_local.h index 83e0c557..71121569 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -225,8 +225,6 @@ struct gentity_s vec4_t animation; // animated map objects - gentity_t *builder; // occupant of this hovel - qboolean nonSegModel; // this entity uses a nonsegmented player model buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers @@ -408,8 +406,6 @@ struct gclient_s char *areabits; - gentity_t *hovel; - int lastPoisonTime; int poisonImmunityTime; gentity_t *lastPoisonClient; @@ -424,8 +420,6 @@ struct gclient_s qboolean charging; - vec3_t hovelOrigin; // player origin before entering hovel - int lastFlameBall; // s.number of the last flame ball fired unlagged_t unlaggedHist[ MAX_UNLAGGED_MARKERS ]; @@ -710,8 +704,6 @@ typedef enum IBE_NOALIENBP, IBE_SPWNWARN, // not currently used IBE_NOCREEP, - IBE_ONEHOVEL, - IBE_HOVELEXIT, IBE_ONEREACTOR, IBE_NOPOWERHERE, @@ -729,7 +721,6 @@ typedef enum IBE_MAXERRORS } itemBuildError_t; -qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ); gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal, buildable_t spawn, vec3_t spawnOrigin ); diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 0085b07d..183d8f1d 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -324,15 +324,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define OVERMIND_ATTACK_REPEAT 1000 #define OVERMIND_VALUE ABVM(30) -#define HOVEL_BP 0 -#define HOVEL_BT 15000 -#define HOVEL_HEALTH ABHM(375) -#define HOVEL_REGEN 20 -#define HOVEL_SPLASHDAMAGE 20 -#define HOVEL_SPLASHRADIUS 200 -#define HOVEL_CREEPSIZE 120 -#define HOVEL_VALUE ABVM(8) - /* * ALIEN misc * |