diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:32:56 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:07 +0000 |
commit | 59e146a1be41322a8164b271ffc76396fce3e08b (patch) | |
tree | 3677d789541a06a7f582811ef6d817b32b2191c8 /src | |
parent | 616f10757836ab8d9ed5cca166667f286d3c2d6e (diff) |
* A new (256x256) version of Garoth's creep texture
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump
* Oops, forgot to store/restore computed origin for cached buildable cap-traces
* Seeing multiple marked players will not mess up the marker orientations anymore
* Fixed warnings and increased range of squad marking to player crosshair distance
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_buildable.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_consolecmds.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_draw.c | 8 | ||||
-rw-r--r-- | src/game/tremulous.h | 2 |
4 files changed, 10 insertions, 6 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 8f4c2e5c..45f1e8dd 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1298,6 +1298,7 @@ void CG_Buildable( centity_t *cent ) VectorCopy( cent->buildableCache.axis[ 0 ], ent.axis[ 0 ] ); VectorCopy( cent->buildableCache.axis[ 1 ], ent.axis[ 1 ] ); VectorCopy( cent->buildableCache.axis[ 2 ], ent.axis[ 2 ] ); + VectorCopy( cent->buildableCache.origin, ent.origin ); } else { @@ -1307,6 +1308,7 @@ void CG_Buildable( centity_t *cent ) VectorCopy( ent.axis[ 0 ], cent->buildableCache.axis[ 0 ] ); VectorCopy( ent.axis[ 1 ], cent->buildableCache.axis[ 1 ] ); VectorCopy( ent.axis[ 2 ], cent->buildableCache.axis[ 2 ] ); + VectorCopy( ent.origin, cent->buildableCache.origin ); VectorCopy( cent->lerpOrigin, cent->buildableCache.cachedOrigin ); VectorCopy( surfNormal, cent->buildableCache.cachedNormal ); } diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index b8b055b9..3a057b3e 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -191,11 +191,11 @@ static void CG_TellAttacker_f( void ) static void CG_SquadMark_f( void ) { centity_t *cent; - vec3_t start, end; + vec3_t end; trace_t trace; // Find the player we are looking at - VectorMA( cg.refdef.vieworg, 4096, cg.refdef.viewaxis[ 0 ], end ); + VectorMA( cg.refdef.vieworg, 131072, cg.refdef.viewaxis[ 0 ], end ); CG_Trace( &trace, cg.refdef.vieworg, NULL, NULL, end, cg.snap->ps.clientNum, CONTENTS_SOLID | CONTENTS_BODY ); if( trace.entityNum >= MAX_CLIENTS ) diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 051a091b..3687e195 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2274,11 +2274,11 @@ CG_DrawSquadMarkers static void CG_DrawSquadMarkers( vec4_t color ) { centity_t *cent; - vec3_t origin, maxs; + vec3_t origin; qhandle_t shader; float x, y, w, h, distance, scale, u1 = 0.0f, v1 = 0.0f, u2 = 1.0f, v2 = 1.0f; - int i, class; - qboolean vertical = qfalse, flip = qfalse; + int i; + qboolean vertical, flip; if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) return; @@ -2313,6 +2313,8 @@ static void CG_DrawSquadMarkers( vec4_t color ) scale = 0.25f; // Don't let the marker go off-screen + vertical = qfalse; + flip = qfalse; if( x < SQUAD_MARKER_BORDER ) { x = SQUAD_MARKER_BORDER; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 250922d5..e2723529 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -357,7 +357,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define ALIEN_CREDITS_PER_FRAG 400 #define ALIEN_TK_SUICIDE_PENALTY 350 -#define ALIEN_MINI_JUMP_SCALE 0.667f // scales jump magnitude for a mini-jump +#define ALIEN_MINI_JUMP_SCALE 0.71f // scales jump magnitude for a mini-jump // Uncomment to allow Aliens to wallwalk on any entity (buildables, players, etc) //#define ALIEN_WALLWALK_ENTITIES |