diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:55:13 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:19 +0000 |
commit | 5f6c719d651ab27de04ce1eff7e631751e6c849e (patch) | |
tree | 93a3a2befb3f2a4c75b6f1e35e716f3e7a9a0fb2 /src | |
parent | 292b4da1fef014a7b3d1f7eb22710fb5aa27e11b (diff) |
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
* By default, repeater BP queue return is instant
* Repeaters can be built at stage 1
* Increase the alien build point and build queue time defaults by 50%
Diffstat (limited to 'src')
-rw-r--r-- | src/game/bg_misc.c | 2 | ||||
-rw-r--r-- | src/game/g_buildable.c | 6 | ||||
-rw-r--r-- | src/game/g_main.c | 6 | ||||
-rw-r--r-- | src/game/tremulous.h | 8 |
4 files changed, 15 insertions, 7 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index a8f5579b..a5c371c5 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -572,7 +572,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TR_GRAVITY, //trType_t traj; 0.0, //float bounce; REPEATER_BP, //int buildPoints; - ( 1 << S2 )|( 1 << S3 ), //int stages + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages REPEATER_HEALTH, //int health; 0, //int regenRate; REPEATER_SPLASHDAMAGE, //int splashDamage; diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 704a8c7c..f8b4eb99 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3152,7 +3152,11 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, } else if( team == TEAM_HUMANS ) { - remainingBP = G_GetBuildPoints( origin, team, 0 ); + if( buildable == BA_H_REACTOR || buildable == BA_H_REPEATER ) + remainingBP = level.humanBuildPoints; + else + remainingBP = G_GetBuildPoints( origin, team, 0 ); + remainingSpawns = level.numHumanSpawns; bpError = IBE_NOHUMANBP; spawn = BA_H_SPAWN; diff --git a/src/game/g_main.c b/src/game/g_main.c index ab9e77b5..44fafba0 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1231,7 +1231,11 @@ void G_CalculateBuildPoints( void ) if( BG_Buildable( buildable )->team == TEAM_HUMANS ) { - if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER ) + if( buildable == BA_H_REACTOR || buildable == BA_H_REPEATER ) + { + level.humanBuildPoints -= BG_Buildable( buildable )->buildPoints; + } + else { gentity_t *powerEntity = G_PowerEntityForEntity( ent ); diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 776f9835..fac554bf 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -609,7 +609,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define REACTOR_ATTACK_DCC_DAMAGE 40 #define REACTOR_VALUE HBVM(30) -#define REPEATER_BP 0 +#define REPEATER_BP 2 #define REPEATER_BT 10000 #define REPEATER_HEALTH HBHM(250) #define REPEATER_SPLASHDAMAGE 50 @@ -659,15 +659,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL #define FREEKILL_HUMAN LEVEL0_VALUE -#define DEFAULT_ALIEN_BUILDPOINTS "100" -#define DEFAULT_ALIEN_QUEUE_TIME "7000" +#define DEFAULT_ALIEN_BUILDPOINTS "150" +#define DEFAULT_ALIEN_QUEUE_TIME "10500" #define DEFAULT_ALIEN_STAGE2_THRESH "8000" #define DEFAULT_ALIEN_STAGE3_THRESH "16000" #define DEFAULT_ALIEN_MAX_STAGE "2" #define DEFAULT_HUMAN_BUILDPOINTS "100" #define DEFAULT_HUMAN_QUEUE_TIME "7000" #define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20" -#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "7000" +#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0" #define DEFAULT_HUMAN_REPEATER_MAX_ZONES "3" #define DEFAULT_HUMAN_REPEATER_ALLOW_OVERLAP "1" #define DEFAULT_HUMAN_STAGE2_THRESH "4000" |