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authorTim Angus <tim@ngus.net>2009-10-03 12:47:32 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:14 +0000
commit741ddb89552f73f13e6adba4503742bcc0065a61 (patch)
treeb6a659c5f087e58a59d938d9b909e04a6cda3e4a /src
parentc4fe8300adef0b3d63152c419f9411f14eb41831 (diff)
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)PackEntityNumbers
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_ents.c26
-rw-r--r--src/game/bg_misc.c141
-rw-r--r--src/game/bg_public.h4
-rw-r--r--src/game/g_local.h4
-rw-r--r--src/game/g_weapon.c30
-rw-r--r--src/qcommon/q_shared.h1
6 files changed, 97 insertions, 109 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 8f872f31..eed57686 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -809,25 +809,29 @@ static void CG_Lev2ZapChain( centity_t *cent )
{
int i;
entityState_t *es;
- centity_t *source = NULL, *target = NULL, *attacker = NULL;
- int targets[ LEVEL2_AREAZAP_MAX_TARGETS ], creator;
+ centity_t *source = NULL, *target = NULL;
+ int entityNums[ LEVEL2_AREAZAP_MAX_TARGETS + 1 ];
+ int count;
es = &cent->currentState;
- BG_UnpackZapTargets( es, &creator, targets, LEVEL2_AREAZAP_MAX_TARGETS + 1 );
- attacker = &cg_entities[ creator ];
+ count = BG_UnpackEntityNumbers( es, entityNums, LEVEL2_AREAZAP_MAX_TARGETS + 1 );
- for( i = 0; i < LEVEL2_AREAZAP_MAX_TARGETS; i++ )
+ for( i = 1; i < count; i++ )
{
- if( i == 0 )
- source = attacker;
+ if( i == 1 )
+ {
+ // First entity is the attacker
+ source = &cg_entities[ entityNums[ 0 ] ];
+ }
else
- source = &cg_entities[ targets[ 0 ] ];
+ {
+ // Subsequent zaps come from the first target
+ source = &cg_entities[ entityNums[ 1 ] ];
+ }
- if( targets[ i ] == ENTITYNUM_NONE )
- continue;
+ target = &cg_entities[ entityNums[ i ] ];
- target = &cg_entities[ targets[ i ] ];
if( !CG_IsTrailSystemValid( &cent->level2ZapTS[ i ] ) )
cent->level2ZapTS[ i ] = CG_SpawnNewTrailSystem( cgs.media.level2ZapTS );
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 3d802878..a8f5579b 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3461,118 +3461,101 @@ int atoi_neg( char *token, qboolean allowNegative )
return value;
}
+#define MAX_NUM_PACKED_ENTITY_NUMS 10
+
/*
===============
-BG_PackZapTargets
+BG_PackEntityNumbers
-pack up to 12 targets into an entityState_t
+Pack entity numbers into an entityState_t
===============
*/
-//FIXME: magic - 1 and count makes no sense
-void BG_PackZapTargets( entityState_t *es, int creator, const int *targets, int count )
+void BG_PackEntityNumbers( entityState_t *es, const int *entityNums, int count )
{
int i;
+
+ if( count > MAX_NUM_PACKED_ENTITY_NUMS )
+ {
+ count = MAX_NUM_PACKED_ENTITY_NUMS;
+ Com_Printf( S_COLOR_YELLOW "WARNING: A maximum of %d entity numbers can be "
+ "packed, but BG_PackEntityNumbers was passed %d entities",
+ MAX_NUM_PACKED_ENTITY_NUMS, count );
+ }
+
es->misc = es->time = es->time2 = es->constantLight = 0;
- for( i = 0; i < MAX_GENTITYNUM_PACK; i++ )
+
+ for( i = 0; i < MAX_NUM_PACKED_ENTITY_NUMS; i++ )
{
- int entityNum = ENTITYNUM_NONE;
+ int entityNum;
+
if( i < count )
- {
- if( i == 0 )
- entityNum = creator;
- else
- entityNum = targets[ i - 1 ];
- }
+ entityNum = entityNums[ i ];
+ else
+ entityNum = ENTITYNUM_NONE;
- if( entityNum & ~(GENTITYNUM_MASK) )
+ if( entityNum & ~GENTITYNUM_MASK )
{
- Com_Printf("Warning: BG_PackZapTargets: targets[%d] (%d) doesn't fit in %d bits, using ENTITYNUM_NONE\n",
- i, targets[i], GENTITYNUM_BITS);
- entityNum = ENTITYNUM_NONE;
+ Com_Error( ERR_FATAL, "BG_PackEntityNumbers passed an entity number (%d) which "
+ "exceeds %d bits", entityNum, GENTITYNUM_BITS );
}
switch( i )
{
- case 0:
- es->misc |= entityNum;
- break;
- case 1:
- es->time |= entityNum;
- break;
- case 2:
- es->time |= entityNum << GENTITYNUM_BITS;
- break;
- case 3:
- es->time |= entityNum << (GENTITYNUM_BITS * 2);
- break;
- case 4:
- es->time2 |= entityNum;
- break;
- case 5:
- es->time2 |= entityNum << GENTITYNUM_BITS;
- break;
- case 6:
- es->time2 |= entityNum << (GENTITYNUM_BITS * 2);
- break;
- case 7:
- es->constantLight |= entityNum;
- break;
- case 8:
- es->constantLight |= entityNum << GENTITYNUM_BITS;
- break;
- case 9:
- es->constantLight |= entityNum << (GENTITYNUM_BITS * 2);
+ case 0: es->misc |= entityNum; break;
+ case 1: es->time |= entityNum; break;
+ case 2: es->time |= entityNum << GENTITYNUM_BITS; break;
+ case 3: es->time |= entityNum << (GENTITYNUM_BITS * 2); break;
+ case 4: es->time2 |= entityNum; break;
+ case 5: es->time2 |= entityNum << GENTITYNUM_BITS; break;
+ case 6: es->time2 |= entityNum << (GENTITYNUM_BITS * 2); break;
+ case 7: es->constantLight |= entityNum; break;
+ case 8: es->constantLight |= entityNum << GENTITYNUM_BITS; break;
+ case 9: es->constantLight |= entityNum << (GENTITYNUM_BITS * 2); break;
+ default: Com_Error( ERR_FATAL, "Entity index %d not handled", i ); break;
}
}
}
/*
===============
-BG_UnpackZapTargets
+BG_UnpackEntityNumbers
-unpacks the 12 targets in an entityState_t
+Unpack entity numbers from an entityState_t
===============
*/
-void BG_UnpackZapTargets( entityState_t *es, int *creator, int *targets, int count )
+int BG_UnpackEntityNumbers( entityState_t *es, int *entityNums, int count )
{
int i;
+
+ if( count > MAX_NUM_PACKED_ENTITY_NUMS )
+ count = MAX_NUM_PACKED_ENTITY_NUMS;
+
for( i = 0; i < count; i++ )
{
+ int *entityNum = &entityNums[ i ];
+
switch( i )
{
- case 0:
- if(creator)
- *creator = es->misc & GENTITYNUM_MASK;
- break;
- case 1:
- targets[ i - 1 ] = es->time & GENTITYNUM_MASK;
- break;
- case 2:
- targets[ i - 1 ] = (es->time >> GENTITYNUM_BITS) & GENTITYNUM_MASK;
- break;
- case 3:
- targets[ i - 1 ] = (es->time >> (GENTITYNUM_BITS * 2)) & GENTITYNUM_MASK;
- break;
- case 4:
- targets[ i - 1 ] = es->time2 & GENTITYNUM_MASK;
- break;
- case 5:
- targets[ i - 1 ] = (es->time2 >> GENTITYNUM_BITS) & GENTITYNUM_MASK;
- break;
- case 6:
- targets[ i - 1 ] = (es->time2 >> (GENTITYNUM_BITS * 2)) & GENTITYNUM_MASK;
- break;
- case 7:
- targets[ i - 1 ] = es->constantLight & GENTITYNUM_MASK;
- break;
- case 8:
- targets[ i - 1 ] = (es->constantLight >> GENTITYNUM_BITS) & GENTITYNUM_MASK;
- break;
- case 9:
- targets[ i - 1 ] = (es->constantLight >> (GENTITYNUM_BITS * 2)) & GENTITYNUM_MASK;
- break;
+ case 0: *entityNum = es->misc; break;
+ case 1: *entityNum = es->time; break;
+ case 2: *entityNum = (es->time >> GENTITYNUM_BITS); break;
+ case 3: *entityNum = (es->time >> (GENTITYNUM_BITS * 2)); break;
+ case 4: *entityNum = es->time2; break;
+ case 5: *entityNum = (es->time2 >> GENTITYNUM_BITS); break;
+ case 6: *entityNum = (es->time2 >> (GENTITYNUM_BITS * 2)); break;
+ case 7: *entityNum = es->constantLight; break;
+ case 8: *entityNum = (es->constantLight >> GENTITYNUM_BITS); break;
+ case 9: *entityNum = (es->constantLight >> (GENTITYNUM_BITS * 2)); break;
+ default: Com_Error( ERR_FATAL, "Entity index %d not handled", i ); break;
}
+
+ *entityNum &= GENTITYNUM_MASK;
+
+ if( *entityNum == ENTITYNUM_NONE )
+ break;
}
+
+ return i;
}
/*
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index d978127a..6a4bc1c8 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1117,8 +1117,8 @@ int BG_PlayerPoisonCloudTime( playerState_t *ps );
weapon_t BG_GetPlayerWeapon( playerState_t *ps );
qboolean BG_HasEnergyWeapon( playerState_t *ps );
-void BG_PackZapTargets( entityState_t *es, int creator, const int *entityNums, int count );
-void BG_UnpackZapTargets( entityState_t *es, int *creator, int *entityNums, int count );
+void BG_PackEntityNumbers( entityState_t *es, const int *entityNums, int count );
+int BG_UnpackEntityNumbers( entityState_t *es, int *entityNums, int count );
const buildableAttributes_t *BG_BuildableByName( const char *name );
const buildableAttributes_t *BG_BuildableByEntityName( const char *name );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d9eca24a..08a13ca9 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -864,14 +864,12 @@ void ShineTorch( gentity_t *self );
// g_weapon.c
//
-#define MAX_ZAP_TARGETS LEVEL2_AREAZAP_MAX_TARGETS
-
typedef struct zap_s
{
qboolean used;
gentity_t *creator;
- gentity_t *targets[ MAX_ZAP_TARGETS ];
+ gentity_t *targets[ LEVEL2_AREAZAP_MAX_TARGETS ];
int numTargets;
int timeToLive;
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 72bd730c..123679da 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1156,21 +1156,22 @@ G_UpdateZapEffect
*/
static void G_UpdateZapEffect( zap_t *zap )
{
- int j;
+ int i;
gentity_t *effect = zap->effectChannel;
- int targets[MAX_ZAP_TARGETS];
+ int entityNums[ LEVEL2_AREAZAP_MAX_TARGETS + 1 ];
effect->s.eType = ET_LEV2_ZAP_CHAIN;
effect->classname = "lev2zapchain";
G_SetOrigin( effect, zap->creator->s.origin );
- for( j = 0; j < zap->numTargets; j++ )
+ entityNums[ 0 ] = zap->creator->s.number;
+
+ for( i = 0; i < zap->numTargets; i++ )
{
- int number = zap->targets[ j ]->s.number;
- targets[ j ] = number;
+ entityNums[ i + 1 ] = zap->targets[ i ]->s.number;
}
- BG_PackZapTargets( &effect->s, zap->creator->s.number, targets, zap->numTargets);
+ BG_PackEntityNumbers( &effect->s, entityNums, zap->numTargets + 1 );
trap_LinkEntity( effect );
}
@@ -1190,26 +1191,29 @@ static void G_CreateNewZap( gentity_t *creator, gentity_t *target )
if( !zap->used )
{
+ G_Damage( target, creator, creator, forward, target->s.origin,
+ LEVEL2_AREAZAP_DMG, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
+ MOD_LEVEL2_ZAP );
+
zap->used = qtrue;
zap->timeToLive = LEVEL2_AREAZAP_TIME;
- zap->damageUsed = 0;
zap->creator = creator;
zap->targets[ 0 ] = target;
zap->numTargets = 1;
- G_Damage( target, creator , zap->creator, forward, target->s.origin,
- LEVEL2_AREAZAP_DMG, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, MOD_LEVEL2_ZAP );
- for( j = 1; j < MAX_ZAP_TARGETS; j++ )
+
+ for( j = 1; j < LEVEL2_AREAZAP_MAX_TARGETS; j++ )
{
- zap->targets[ j ] = G_FindNewZapTarget( zap->targets[ 0 ] );
+ zap->targets[ j ] = G_FindNewZapTarget( target );
if( zap->targets[ j ] )
{
zap->numTargets++;
- G_Damage( zap->targets[ j ], zap->targets[ 0 ] , zap->creator, forward, target->s.origin,
- LEVEL2_AREAZAP_DMG, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, MOD_LEVEL2_ZAP );
+ G_Damage( zap->targets[ j ], target, zap->creator, forward,
+ target->s.origin, LEVEL2_AREAZAP_DMG,
+ DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, MOD_LEVEL2_ZAP );
}
}
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 81c53e4f..18b8c6d7 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -1011,7 +1011,6 @@ typedef enum {
#define GENTITYNUM_BITS 10 // don't need to send any more
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define GENTITYNUM_MASK (MAX_GENTITIES - 1)
-#define MAX_GENTITYNUM_PACK 10
// entitynums are communicated with GENTITY_BITS, so any reserved
// values that are going to be communcated over the net need to