diff options
author | Asa Kravets <norfenstein@gmail.com> | 2009-10-11 21:26:32 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:47 +0000 |
commit | 84b670e35a3cd536598f652f71589a00aeab700b (patch) | |
tree | e8365f0cadd2b59194727694d78372c65007cfb8 /src | |
parent | e28fbbef3a3477de34d26a53bcc6b0626d019e63 (diff) |
Balance tweaks
* increased goon repeat 700 -> 900
* increased advanced goon repeat 600 -> 800
* increased goon (both) pounce charge time 700 -> 900
* increased tyrant repeat 750 -> 800
* decreased hive health 175 -> 125
* swapped prices of flamer and prifle
Diffstat (limited to 'src')
-rw-r--r-- | src/game/bg_misc.c | 48 | ||||
-rw-r--r-- | src/game/bg_public.h | 2 | ||||
-rw-r--r-- | src/game/tremulous.h | 34 |
3 files changed, 42 insertions, 42 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index f9cdb545..204fa878 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2118,22 +2118,24 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { - WP_PULSE_RIFLE, //int weaponNum; - PRIFLE_PRICE, //int price; + WP_FLAMER, //int weaponNum; + FLAMER_PRICE, //int price; ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "prifle", //char *weaponName; - "Pulse Rifle", //char *humanName; - "An energy weapon that fires rapid pulses of concentrated energy.", - PRIFLE_CLIPS, //int maxAmmo; - PRIFLE_MAXCLIPS, //int maxClips; + "flamer", //char *weaponName; + "Flame Thrower", //char *humanName; + "Sprays fire at its target. It is powered by compressed " + "gas. The relatively low rate of fire means this weapon is most " + "effective against static targets.", + FLAMER_GAS, //int maxAmmo; + 0, //int maxClips; qfalse, //int infiniteAmmo; - qtrue, //int usesEnergy; - PRIFLE_REPEAT, //int repeatRate1; + qfalse, //int usesEnergy; + FLAMER_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; - PRIFLE_RELOAD, //int reloadTime; - PRIFLE_K_SCALE, //float knockbackScale; + 0, //int reloadTime; + FLAMER_K_SCALE, //float knockbackScale; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; @@ -2143,24 +2145,22 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { - WP_FLAMER, //int weaponNum; - FLAMER_PRICE, //int price; + WP_PULSE_RIFLE, //int weaponNum; + PRIFLE_PRICE, //int price; ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "flamer", //char *weaponName; - "Flame Thrower", //char *humanName; - "Sprays fire at its target. It is powered by compressed " - "gas. The relatively low rate of fire means this weapon is most " - "effective against static targets.", - FLAMER_GAS, //int maxAmmo; - 0, //int maxClips; + "prifle", //char *weaponName; + "Pulse Rifle", //char *humanName; + "An energy weapon that fires rapid pulses of concentrated energy.", + PRIFLE_CLIPS, //int maxAmmo; + PRIFLE_MAXCLIPS, //int maxClips; qfalse, //int infiniteAmmo; - qfalse, //int usesEnergy; - FLAMER_REPEAT, //int repeatRate1; + qtrue, //int usesEnergy; + PRIFLE_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; - 0, //int reloadTime; - FLAMER_K_SCALE, //float knockbackScale; + PRIFLE_RELOAD, //int reloadTime; + PRIFLE_K_SCALE, //float knockbackScale; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 9649de98..c8f95098 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -338,8 +338,8 @@ typedef enum WP_LAS_GUN, WP_MASS_DRIVER, WP_CHAINGUN, - WP_PULSE_RIFLE, WP_FLAMER, + WP_PULSE_RIFLE, WP_LUCIFER_CANNON, WP_GRENADE, diff --git a/src/game/tremulous.h b/src/game/tremulous.h index d81aae73..0bffc37f 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -92,16 +92,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL3_CLAW_RANGE 72.0f #define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f #define LEVEL3_CLAW_WIDTH 12.0f -#define LEVEL3_CLAW_REPEAT 700 +#define LEVEL3_CLAW_REPEAT 900 #define LEVEL3_CLAW_K_SCALE 1.0f -#define LEVEL3_CLAW_U_REPEAT 600 +#define LEVEL3_CLAW_U_REPEAT 800 #define LEVEL3_CLAW_U_K_SCALE 1.0f #define LEVEL3_POUNCE_DMG ADM(100) #define LEVEL3_POUNCE_RANGE 54.0f #define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f #define LEVEL3_POUNCE_WIDTH 14.0f -#define LEVEL3_POUNCE_TIME 700 // msec for full Dragoon pounce -#define LEVEL3_POUNCE_TIME_UPG 700 // msec for full Adv. Dragoon pounce +#define LEVEL3_POUNCE_TIME 900 // msec for full Dragoon pounce +#define LEVEL3_POUNCE_TIME_UPG 900 // msec for full Adv. Dragoon pounce #define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels #define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts #define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging @@ -117,7 +117,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL4_CLAW_RANGE 100.0f #define LEVEL4_CLAW_WIDTH 14.0f #define LEVEL4_CLAW_HEIGHT 20.0f -#define LEVEL4_CLAW_REPEAT 750 +#define LEVEL4_CLAW_REPEAT 800 #define LEVEL4_CLAW_K_SCALE 1.0f #define LEVEL4_TRAMPLE_DMG ADM(111) @@ -284,7 +284,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define HIVE_BP 12 #define HIVE_BT 20000 -#define HIVE_HEALTH ABHM(175) +#define HIVE_HEALTH ABHM(125) #define HIVE_REGEN 10 #define HIVE_SPLASHDAMAGE 30 #define HIVE_SPLASHRADIUS 200 @@ -435,17 +435,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define CHAINGUN_SPREAD 900 #define CHAINGUN_DMG HDM(5) -#define PRIFLE_PRICE 400 -#define PRIFLE_CLIPS 40 -#define PRIFLE_MAXCLIPS 5 -#define PRIFLE_REPEAT 100 -#define PRIFLE_K_SCALE 1.0f -#define PRIFLE_RELOAD 2000 -#define PRIFLE_DMG HDM(9) -#define PRIFLE_SPEED 1200 -#define PRIFLE_SIZE 5 - -#define FLAMER_PRICE 450 +#define FLAMER_PRICE 400 #define FLAMER_GAS 150 #define FLAMER_REPEAT 200 #define FLAMER_K_SCALE 1.0f @@ -456,6 +446,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FLAMER_SPEED 300.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball +#define PRIFLE_PRICE 450 +#define PRIFLE_CLIPS 40 +#define PRIFLE_MAXCLIPS 5 +#define PRIFLE_REPEAT 100 +#define PRIFLE_K_SCALE 1.0f +#define PRIFLE_RELOAD 2000 +#define PRIFLE_DMG HDM(9) +#define PRIFLE_SPEED 1200 +#define PRIFLE_SIZE 5 + #define LCANNON_PRICE 600 #define LCANNON_AMMO 80 #define LCANNON_K_SCALE 1.0f |