diff options
author | Zack Middleton <zturtleman@gmail.com> | 2014-05-25 18:07:45 -0500 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:42 +0100 |
commit | 88423dcbc6114d685a80d8bdd267fd031c0f0545 (patch) | |
tree | 39efe82b5274beea8b5620f74389c11954363a85 /src | |
parent | c6a8e47a09bb5be4ccce0d4a566a45c4e9355362 (diff) |
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zero length lightmap lump will have NULL tr.lightmaps.
OpenGL1 already has this check, because r_vertexLight 1
would crash Team Arena. OpenGL2 does not disable loading lightmaps
when r_vertexLight is 1 though, so it does not have that issue.
Diffstat (limited to 'src')
-rw-r--r-- | src/renderergl2/tr_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_shader.c b/src/renderergl2/tr_shader.c index 567d465b..afc8d80d 100644 --- a/src/renderergl2/tr_shader.c +++ b/src/renderergl2/tr_shader.c @@ -640,7 +640,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) else if ( !Q_stricmp( token, "$lightmap" ) ) { stage->bundle[0].isLightmap = qtrue; - if ( shader.lightmapIndex < 0 ) { + if ( shader.lightmapIndex < 0 || !tr.lightmaps ) { stage->bundle[0].image[0] = tr.whiteImage; } else { stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; |