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authorJames Canete <use.less01@gmail.com>2012-10-30 22:05:07 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:23:56 +0000
commitbb9e18b2e399cfbea383c99f135e4d5ad308870d (patch)
tree60cba81be52c9001ca4ed207c7a2c8d49c9ab17a /src
parent819fbad8191e8e646aa5b4c8dc4b79803126e5a5 (diff)
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
Diffstat (limited to 'src')
-rw-r--r--src/rend2/tr_backend.c18
-rw-r--r--src/rend2/tr_fbo.c24
-rw-r--r--src/rend2/tr_scene.c5
3 files changed, 33 insertions, 14 deletions
diff --git a/src/rend2/tr_backend.c b/src/rend2/tr_backend.c
index 720cf1e9..678f9aa7 100644
--- a/src/rend2/tr_backend.c
+++ b/src/rend2/tr_backend.c
@@ -482,9 +482,17 @@ void RB_BeginDrawingView (void) {
if (glRefConfig.framebufferObject)
{
// FIXME: HUGE HACK: render to the screen fbo if we've already postprocessed the frame and aren't drawing more world
- if (backEnd.viewParms.targetFbo == tr.renderFbo && backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
+ // drawing more world check is in case of double renders, such as skyportals
+ if (backEnd.viewParms.targetFbo == NULL)
{
- FBO_Bind(tr.screenScratchFbo);
+ if (backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
+ {
+ FBO_Bind(tr.screenScratchFbo);
+ }
+ else
+ {
+ FBO_Bind(tr.renderFbo);
+ }
}
else
{
@@ -949,7 +957,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
}
// FIXME: HUGE hack
- if (glRefConfig.framebufferObject && !glState.currentFBO)
+ if (glRefConfig.framebufferObject)
{
if (backEnd.framePostProcessed)
{
@@ -1092,7 +1100,7 @@ const void *RB_StretchPic ( const void *data ) {
cmd = (const stretchPicCommand_t *)data;
// FIXME: HUGE hack
- if (glRefConfig.framebufferObject && !glState.currentFBO)
+ if (glRefConfig.framebufferObject)
{
if (backEnd.framePostProcessed)
{
@@ -1570,7 +1578,7 @@ const void *RB_ClearDepth(const void *data)
if (glRefConfig.framebufferObject)
{
- if (backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
+ if (backEnd.framePostProcessed)
{
FBO_Bind(tr.screenScratchFbo);
}
diff --git a/src/rend2/tr_fbo.c b/src/rend2/tr_fbo.c
index c3b72e20..04f9ff26 100644
--- a/src/rend2/tr_fbo.c
+++ b/src/rend2/tr_fbo.c
@@ -661,6 +661,8 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
vec2_t texCoords[4];
vec2_t invTexRes;
FBO_t *oldFbo = glState.currentFBO;
+ matrix_t projection;
+ int width, height;
if (!src)
return;
@@ -726,11 +728,25 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
FBO_Bind(dst);
- RB_SetGL2D();
+ if (glState.currentFBO)
+ {
+ width = glState.currentFBO->width;
+ height = glState.currentFBO->height;
+ }
+ else
+ {
+ width = glConfig.vidWidth;
+ height = glConfig.vidHeight;
+ }
+
+ qglViewport( 0, 0, width, height );
+ qglScissor( 0, 0, width, height );
+
+ Matrix16Ortho(0, width, height, 0, 0, 1, projection);
- GL_SelectTexture(TB_COLORMAP);
+ qglDisable( GL_CULL_FACE );
- GL_Bind(src);
+ GL_BindToTMU(src, TB_COLORMAP);
VectorSet4(quadVerts[0], dstBox[0], dstBox[1], 0, 1);
VectorSet4(quadVerts[1], dstBox[2], dstBox[1], 0, 1);
@@ -749,7 +765,7 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
GLSL_BindProgram(shaderProgram);
- GLSL_SetUniformMatrix16(shaderProgram, TEXTURECOLOR_UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
+ GLSL_SetUniformMatrix16(shaderProgram, TEXTURECOLOR_UNIFORM_MODELVIEWPROJECTIONMATRIX, projection);
GLSL_SetUniformVec4(shaderProgram, TEXTURECOLOR_UNIFORM_COLOR, color);
GLSL_SetUniformVec2(shaderProgram, TEXTURECOLOR_UNIFORM_INVTEXRES, invTexRes);
GLSL_SetUniformVec2(shaderProgram, TEXTURECOLOR_UNIFORM_AUTOEXPOSUREMINMAX, tr.refdef.autoExposureMinMax);
diff --git a/src/rend2/tr_scene.c b/src/rend2/tr_scene.c
index eb58481e..f134c997 100644
--- a/src/rend2/tr_scene.c
+++ b/src/rend2/tr_scene.c
@@ -507,11 +507,6 @@ void RE_RenderScene( const refdef_t *fd ) {
parms.stereoFrame = tr.refdef.stereoFrame;
- if (glRefConfig.framebufferObject)
- {
- parms.targetFbo = tr.renderFbo;
- }
-
VectorCopy( fd->vieworg, parms.or.origin );
VectorCopy( fd->viewaxis[0], parms.or.axis[0] );
VectorCopy( fd->viewaxis[1], parms.or.axis[1] );