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authorZack Middleton <zturtleman@gmail.com>2012-06-18 16:28:39 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:31:32 +0000
commitbe7a6f69aa019960319e5701cb6793292be34cfd (patch)
tree913b87d1bfd5967028b1bbcd79132e7620b0c718 /src
parentdbae2b78d3d0638fee78ccf02ead2db295a529ca (diff)
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
Diffstat (limited to 'src')
-rw-r--r--src/qcommon/q_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 2dfce788..9f4b3fdb 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -1355,7 +1355,7 @@ typedef struct entityState_s {
int otherEntityNum; // shotgun sources, etc
int otherEntityNum2;
- int groundEntityNum; // -1 = in air
+ int groundEntityNum; // ENTITYNUM_NONE = in air
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
int loopSound; // constantly loop this sound