diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:19:21 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:51 +0000 |
commit | c1d729dfbc605c4fa514bce9e1663961ff7ede51 (patch) | |
tree | a58cc6ded714ecf89239f23b2a4a71932a4ca683 /src | |
parent | 931e88a788c5214bcbb24827bd5574c97abe99cb (diff) |
BP Queuing system
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_servercmds.c | 10 | ||||
-rw-r--r-- | src/game/g_buildable.c | 82 | ||||
-rw-r--r-- | src/game/g_cmds.c | 1 | ||||
-rw-r--r-- | src/game/g_local.h | 8 | ||||
-rw-r--r-- | src/game/g_main.c | 40 | ||||
-rw-r--r-- | src/game/tremulous.h | 2 |
6 files changed, 90 insertions, 53 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index ebfeb2de..b9c310eb 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -161,11 +161,10 @@ Called on load to set the initial values from configure strings void CG_SetConfigValues( void ) { sscanf( CG_ConfigString( CS_BUILDPOINTS ), - "%d %d %d %d %d", &cgs.alienBuildPoints, + "%d %d %d %d", &cgs.alienBuildPoints, &cgs.alienBuildPointsTotal, &cgs.humanBuildPoints, - &cgs.humanBuildPointsTotal, - &cgs.humanBuildPointsPowered ); + &cgs.humanBuildPointsTotal ); sscanf( CG_ConfigString( CS_STAGES ), "%d %d %d %d %d %d", &cgs.alienStage, &cgs.humanStage, &cgs.alienCredits, &cgs.humanCredits, &cgs.alienNextStageThreshold, &cgs.humanNextStageThreshold ); @@ -281,11 +280,10 @@ static void CG_ConfigStringModified( void ) else if( num == CS_WARMUP ) CG_ParseWarmup( ); else if( num == CS_BUILDPOINTS ) - sscanf( str, "%d %d %d %d %d", &cgs.alienBuildPoints, + sscanf( str, "%d %d %d %d", &cgs.alienBuildPoints, &cgs.alienBuildPointsTotal, &cgs.humanBuildPoints, - &cgs.humanBuildPointsTotal, - &cgs.humanBuildPointsPowered ); + &cgs.humanBuildPointsTotal ); else if( num == CS_STAGES ) { stage_t oldAlienStage = cgs.alienStage; diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index fee03896..5880166c 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -558,17 +558,6 @@ static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *a { } -/* -================ -freeBuildable -================ -*/ -static void freeBuildable( gentity_t *self ) -{ - G_FreeEntity( self ); -} - - //================================================================================== @@ -577,7 +566,7 @@ static void freeBuildable( gentity_t *self ) ================ AGeneric_CreepRecede -Called when an alien spawn dies +Called when an alien buildable dies ================ */ void AGeneric_CreepRecede( gentity_t *self ) @@ -586,6 +575,7 @@ void AGeneric_CreepRecede( gentity_t *self ) if( !( self->s.eFlags & EF_DEAD ) ) { self->s.eFlags |= EF_DEAD; + G_QueueBuildPoints( self ); G_AddEvent( self, EV_BUILD_DESTROY, 0 ); if( self->spawned ) @@ -692,7 +682,7 @@ A generic think function for Alien buildables */ void AGeneric_Think( gentity_t *self ) { - self->powered = G_IsOvermindBuilt( ); + self->powered = level.overmindPresent; self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; AGeneric_CreepCheck( self ); } @@ -995,7 +985,7 @@ void ABarricade_Shrink( gentity_t *self, qboolean shrink ) ================ ABarricade_Die -Called when an alien spawn dies +Called when an alien barricade dies ================ */ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) @@ -1064,7 +1054,7 @@ void AAcidTube_Think( gentity_t *self ) int i, num; gentity_t *enemy; - self->powered = G_IsOvermindBuilt( ); + self->powered = level.overmindPresent; self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; VectorAdd( self->s.origin, range, maxs ); @@ -1155,7 +1145,7 @@ Think function for Alien Hive */ void AHive_Think( gentity_t *self ) { - self->powered = G_IsOvermindBuilt( ); + self->powered = level.overmindPresent; self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; AGeneric_CreepCheck( self ); @@ -1192,7 +1182,7 @@ pain function for Alien Hive */ void AHive_Pain( gentity_t *self, gentity_t *attacker, int damage ) { - if( self->health <= 0 || !G_IsOvermindBuilt( ) ) + if( self->health <= 0 || !level.overmindPresent ) return; if( !self->active ) @@ -1383,7 +1373,7 @@ Think for alien hovel */ void AHovel_Think( gentity_t *self ) { - self->powered = G_IsOvermindBuilt( ); + self->powered = level.overmindPresent; self->nextthink = level.time + 200; AGeneric_CreepCheck( self ); @@ -2292,11 +2282,7 @@ void HSpawn_Disappear( gentity_t *self ) self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed self->timestamp = level.time; - self->think = freeBuildable; - self->nextthink = level.time + 100; - - self->r.contents = 0; //stop collisions... - trap_LinkEntity( self ); //...requires a relink + G_FreeEntity( self ); } @@ -2316,19 +2302,18 @@ void HSpawn_Blast( gentity_t *self ) dir[ 0 ] = dir[ 1 ] = 0; dir[ 2 ] = 1; - self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed - G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); self->timestamp = level.time; //do some radius damage G_RadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath ); - self->think = freeBuildable; - self->nextthink = level.time + 100; - - self->r.contents = 0; //stop collisions... - trap_LinkEntity( self ); //...requires a relink + // begin freeing build points + G_QueueBuildPoints( self ); + // turn into an explosion + self->s.eType = ET_EVENTS + EV_HUMAN_BUILDABLE_EXPLOSION; + self->freeAfterEvent = qtrue; + G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); } @@ -2412,6 +2397,37 @@ void HSpawn_Think( gentity_t *self ) //================================================================================== +/* +============ +G_QueueBuildPoints +============ +*/ +void G_QueueBuildPoints( gentity_t *self ) +{ + G_Printf( "G_QueueBuildPoints( %s )\n", BG_TeamName( self->buildableTeam ) ); + switch( self->buildableTeam ) + { + default: + case TEAM_NONE: + return; + + case TEAM_ALIENS: + if( !level.alienBuildPointQueue ) + level.alienNextQueueTime = level.time + g_alienBuildQueueTime.integer; + + level.alienBuildPointQueue += + BG_Buildable( self->s.modelindex )->buildPoints; + break; + + case TEAM_HUMANS: + if( !level.humanBuildPointQueue ) + level.humanNextQueueTime = level.time + g_humanBuildQueueTime.integer; + + level.humanBuildPointQueue += + BG_Buildable( self->s.modelindex )->buildPoints; + break; + } +} /* ============ @@ -3037,9 +3053,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance // Check there is an Overmind if( buildable != BA_A_OVERMIND ) { - tempent = G_FindBuildable( BA_A_OVERMIND ); - - if( tempent == NULL || !tempent->spawned || tempent->health <= 0 ) + if( level.overmindPresent ) reason = IBE_NOOVERMIND; } @@ -3105,7 +3119,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance if( BG_Buildable( buildable )->uniqueTest ) { tempent = G_FindBuildable( buildable ); - if( tempent && !tempent->deconstruct ) + if( tempent && !tempent->deconstruct && !( tempent->s.eFlags & EF_DEAD ) ) { switch( buildable ) { diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 00302fc1..5bad0553 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1766,6 +1766,7 @@ void Cmd_Destroy_f( gentity_t *ent ) // Always let the builder prevent the explosion if( traceEnt->health <= 0 ) { + G_QueueBuildPoints( traceEnt ); G_FreeEntity( traceEnt ); return; } diff --git a/src/game/g_local.h b/src/game/g_local.h index d793a9e0..2c43a6ca 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -588,8 +588,11 @@ typedef struct int numLiveHumanClients; int alienBuildPoints; + int alienBuildPointQueue; + int alienNextQueueTime; int humanBuildPoints; - int humanBuildPointsPowered; + int humanBuildPointQueue; + int humanNextQueueTime; gentity_t *markedBuildables[ MAX_GENTITIES ]; int numBuildablesForRemoval; @@ -744,6 +747,7 @@ int G_LayoutList( const char *map, char *list, int len ); void G_LayoutSelect( void ); void G_LayoutLoad( void ); void G_BaseSelfDestruct( team_t team ); +void G_QueueBuildPoints( gentity_t *self ); // // g_utils.c @@ -1123,6 +1127,8 @@ extern vmCvar_t g_singlePlayer; extern vmCvar_t g_humanBuildPoints; extern vmCvar_t g_alienBuildPoints; +extern vmCvar_t g_humanBuildQueueTime; +extern vmCvar_t g_alienBuildQueueTime; extern vmCvar_t g_humanStage; extern vmCvar_t g_humanCredits; extern vmCvar_t g_humanMaxStage; diff --git a/src/game/g_main.c b/src/game/g_main.c index ebfea1ef..4eebc5a9 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -89,6 +89,8 @@ vmCvar_t g_maxNameChanges; vmCvar_t g_humanBuildPoints; vmCvar_t g_alienBuildPoints; +vmCvar_t g_humanBuildQueueTime; +vmCvar_t g_alienBuildQueueTime; vmCvar_t g_humanStage; vmCvar_t g_humanCredits; vmCvar_t g_humanMaxStage; @@ -218,6 +220,8 @@ static cvarTable_t gameCvarTable[ ] = { &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, 0, 0, qfalse }, { &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, 0, 0, qfalse }, + { &g_humanBuildQueueTime, "g_humanBuildQueueTime", DEFAULT_HUMAN_QUEUE_TIME, 0, 0, qfalse }, + { &g_alienBuildQueueTime, "g_alienBuildQueueTime", DEFAULT_ALIEN_QUEUE_TIME, 0, 0, qfalse }, { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse }, { &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse }, { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse }, @@ -1065,8 +1069,22 @@ void G_CalculateBuildPoints( void ) int i; buildable_t buildable; gentity_t *ent; - int localHTP = g_humanBuildPoints.integer, - localATP = g_alienBuildPoints.integer; + int localHTP = level.humanBuildPoints = g_humanBuildPoints.integer, + localATP = level.alienBuildPoints = g_alienBuildPoints.integer; + + while( level.alienBuildPointQueue > 0 && + level.alienNextQueueTime < level.time ) + { + level.alienBuildPointQueue--; + level.alienNextQueueTime += g_alienBuildQueueTime.integer; + } + + while( level.humanBuildPointQueue > 0 && + level.humanNextQueueTime < level.time ) + { + level.humanBuildPointQueue--; + level.humanNextQueueTime += g_alienBuildQueueTime.integer; + } if( g_suddenDeathTime.integer && !level.warmupTime ) { @@ -1099,8 +1117,8 @@ void G_CalculateBuildPoints( void ) localATP = g_alienBuildPoints.integer; } - level.humanBuildPoints = level.humanBuildPointsPowered = localHTP; - level.alienBuildPoints = localATP; + level.humanBuildPoints = localHTP - level.humanBuildPointQueue; + level.alienBuildPoints = localATP - level.alienBuildPointQueue; level.reactorPresent = qfalse; level.overmindPresent = qfalse; @@ -1113,6 +1131,9 @@ void G_CalculateBuildPoints( void ) if( ent->s.eType != ET_BUILDABLE ) continue; + if( ent->s.eFlags & EF_DEAD ) + continue; + buildable = ent->s.modelindex; if( buildable != BA_NONE ) @@ -1126,11 +1147,8 @@ void G_CalculateBuildPoints( void ) if( BG_Buildable( buildable )->team == TEAM_HUMANS ) { level.humanBuildPoints -= BG_Buildable( buildable )->buildPoints; - - if( ent->powered ) - level.humanBuildPointsPowered -= BG_Buildable( buildable )->buildPoints; } - else + else if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { level.alienBuildPoints -= BG_Buildable( buildable )->buildPoints; } @@ -1140,7 +1158,6 @@ void G_CalculateBuildPoints( void ) if( level.humanBuildPoints < 0 ) { localHTP -= level.humanBuildPoints; - level.humanBuildPointsPowered -= level.humanBuildPoints; level.humanBuildPoints = 0; } @@ -1150,10 +1167,9 @@ void G_CalculateBuildPoints( void ) level.alienBuildPoints = 0; } - trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d", + trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d", level.alienBuildPoints, localATP, - level.humanBuildPoints, localHTP, - level.humanBuildPointsPowered ) ); + level.humanBuildPoints, localHTP ) ); //may as well pump the stages here too { diff --git a/src/game/tremulous.h b/src/game/tremulous.h index d54f3e3f..35c651ec 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -655,10 +655,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FREEKILL_HUMAN LEVEL0_VALUE #define DEFAULT_ALIEN_BUILDPOINTS "100" +#define DEFAULT_ALIEN_QUEUE_TIME "1250" #define DEFAULT_ALIEN_STAGE2_THRESH "8000" #define DEFAULT_ALIEN_STAGE3_THRESH "16000" #define DEFAULT_ALIEN_MAX_STAGE "2" #define DEFAULT_HUMAN_BUILDPOINTS "100" +#define DEFAULT_HUMAN_QUEUE_TIME "1250" #define DEFAULT_HUMAN_STAGE2_THRESH "4000" #define DEFAULT_HUMAN_STAGE3_THRESH "8000" #define DEFAULT_HUMAN_MAX_STAGE "2" |