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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:16:30 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:48 +0000
commitc24c98e51210879202c4c275831afb72b4eb69ff (patch)
treecb8913bd348cfb9f1920bbf920bc3a0e189a909c /src
parentfd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff)
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation * Class X not allowed at stage # fixed to show the right stage number * Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'src')
-rw-r--r--src/game/bg_misc.c2
-rw-r--r--src/game/g_buildable.c47
-rw-r--r--src/game/g_cmds.c2
-rw-r--r--src/game/g_weapon.c47
-rw-r--r--src/game/tremulous.h9
5 files changed, 76 insertions, 31 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1c6e18e7..79ff31d5 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -173,7 +173,7 @@ buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_REGEN, //int regenRate;
ACIDTUBE_SPLASHDAMAGE, //int splashDamage;
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
- MOD_ATUBE, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index ad2ece9e..43a5dfd8 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -765,11 +765,15 @@ void AOvermind_Think( gentity_t *self )
G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
}
}
-
+
// just in case an egg finishes building after we tell overmind to stfu
if( level.numAlienSpawns > 0 )
level.overmindMuted = qfalse;
+ // shut up during intermission
+ if( level.intermissiontime )
+ level.overmindMuted = qtrue;
+
//low on spawns
if( !level.overmindMuted && level.numAlienSpawns <= 0 &&
level.time > self->overmindSpawnsTimer )
@@ -1104,30 +1108,25 @@ Damage function for Alien Acid Tube
*/
void AAcidTube_Damage( gentity_t *self )
{
- if( self->spawned )
+ if( !self->spawned || self->health <= 0 )
{
- if( !( self->s.eFlags & EF_FIRING ) )
- {
- self->s.eFlags |= EF_FIRING;
- G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) );
- }
-
- if( ( self->timestamp + ACIDTUBE_REPEAT ) > level.time )
- self->think = AAcidTube_Damage;
- else
- {
- self->think = AAcidTube_Think;
- self->s.eFlags &= ~EF_FIRING;
- }
-
- //do some damage
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
+ AAcidTube_Think( self );
+ return;
}
+ if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM )
+ {
+ self->timestamp = level.time;
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
+ G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) );
+ }
+ G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE,
+ ACIDTUBE_RANGE, self, MOD_ATUBE, PTE_ALIENS );
+
G_CreepSlow( self );
-
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+
+ self->think = AAcidTube_Think;
+ self->nextthink = level.time + ACIDTUBE_REPEAT;
}
/*
@@ -1159,7 +1158,6 @@ void AAcidTube_Think( gentity_t *self )
if( self->spawned && G_FindOvermind( self ) )
{
- //do some damage
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
@@ -1170,11 +1168,8 @@ void AAcidTube_Think( gentity_t *self )
if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
- self->timestamp = level.time;
self->think = AAcidTube_Damage;
- self->nextthink = level.time + 100;
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
- return;
+ break;
}
}
}
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index a6e73d6a..2703c2f7 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1565,7 +1565,7 @@ void Cmd_Class_f( gentity_t *ent )
{
trap_SendServerCommand( ent-g_entities,
va( "print \"Class %s not allowed at stage %d\n\"",
- s, g_alienStage.integer ) );
+ s, g_alienStage.integer + 1 ) );
return;
}
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index f5dd0a4d..7217bb1b 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -437,6 +437,8 @@ MASS DRIVER
======================================================================
*/
+#ifdef MDRIVER_SHOOT_THROUGH
+
void massDriverFire( gentity_t *ent )
{
trace_t tr;
@@ -492,6 +494,51 @@ void massDriverFire( gentity_t *ent )
G_UnlaggedOff( );
}
+#else
+
+void massDriverFire( gentity_t *ent )
+{
+ trace_t tr;
+ vec3_t end;
+ gentity_t *tent;
+ gentity_t *traceEnt;
+
+ VectorMA( muzzle, 8192 * 16, forward, end );
+
+ G_UnlaggedOn( muzzle, 8192 * 16 );
+ trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ G_UnlaggedOff( );
+
+ if( tr.surfaceFlags & SURF_NOIMPACT )
+ return;
+
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ // snap the endpos to integers, but nudged towards the line
+ SnapVectorTowards( tr.endpos, muzzle );
+
+ // send impact
+ if( traceEnt->takedamage && traceEnt->client )
+ {
+ BloodSpurt( ent, traceEnt, &tr );
+ }
+ else
+ {
+ tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS );
+ tent->s.eventParm = DirToByte( tr.plane.normal );
+ tent->s.weapon = ent->s.weapon;
+ tent->s.generic1 = ent->s.generic1; //weaponMode
+ }
+
+ if( traceEnt->takedamage )
+ {
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos,
+ MDRIVER_DMG, 0, MOD_MDRIVER );
+ }
+}
+
+#endif
+
/*
======================================================================
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 33613e63..1c6e396c 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -275,11 +275,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ACIDTUBE_BT 15000
#define ACIDTUBE_HEALTH ABHM(125)
#define ACIDTUBE_REGEN 10
-#define ACIDTUBE_SPLASHDAMAGE 6
-#define ACIDTUBE_SPLASHRADIUS 300
+#define ACIDTUBE_SPLASHDAMAGE 50
+#define ACIDTUBE_SPLASHRADIUS 50
#define ACIDTUBE_CREEPSIZE 120
+#define ACIDTUBE_DAMAGE 6
#define ACIDTUBE_RANGE 300.0f
-#define ACIDTUBE_REPEAT 3000
+#define ACIDTUBE_REPEAT 300
+#define ACIDTUBE_REPEAT_ANIM 2000
#define ACIDTUBE_K_SCALE 1.0f
#define HIVE_BP 12
@@ -420,6 +422,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MDRIVER_REPEAT 1000
#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 2000
+#define MDRIVER_SHOOT_THROUGH // uncomment to enable MD shooting through entities
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300