diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:29:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:03 +0000 |
commit | c8b36fe5697a41f87495d04fc80b920c76842742 (patch) | |
tree | 02dfd5d85b64d511a289be808782603492cb2fd9 /src | |
parent | 685e9535db65b8117a93afd68b93ce1521a6ec28 (diff) |
Lucifer Cannon has a tiny bounding box that scales with charge to match the appearance of the projectile.
Diffstat (limited to 'src')
-rw-r--r-- | src/game/g_missile.c | 11 | ||||
-rw-r--r-- | src/game/tremulous.h | 6 |
2 files changed, 13 insertions, 4 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 9e9a76e5..81f8268f 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -438,6 +438,7 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius, int speed ) { gentity_t *bolt; + float charge; VectorNormalize( dir ); @@ -464,9 +465,15 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, bolt->clipmask = MASK_SHOT; bolt->target_ent = NULL; + // Give the missile a small bounding box + charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = + -LCANNON_SECONDARY_SIZE - charge * LCANNON_SIZE; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = + -bolt->r.mins[ 0 ]; + // Pass the missile charge through - bolt->s.torsoAnim = ( damage - LCANNON_SECONDARY_DAMAGE ) * - 255 / LCANNON_DAMAGE; + bolt->s.torsoAnim = charge * 255; if( bolt->s.torsoAnim < 0 ) bolt->s.torsoAnim = 0; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 30ea1d2f..b243f69c 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -457,9 +457,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LCANNON_REPEAT 500 #define LCANNON_RELOAD 0 #define LCANNON_DAMAGE HDM(265) -#define LCANNON_RADIUS 150 +#define LCANNON_RADIUS 150 // primary splash damage radius +#define LCANNON_SIZE 10 // bounding box radius for full charge #define LCANNON_SECONDARY_DAMAGE HDM(30) -#define LCANNON_SECONDARY_RADIUS 75 +#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius +#define LCANNON_SECONDARY_SIZE 3 // bounding box radius #define LCANNON_SECONDARY_SPEED 1400 #define LCANNON_SECONDARY_RELOAD 2000 #define LCANNON_SECONDARY_REPEAT 1000 |