diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2012-07-01 18:00:18 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-12 20:46:29 +0000 |
commit | de78fb0898394269e5614fa104909d9cd4310bdd (patch) | |
tree | a48a08a2bc2c0ad492efe9e2503ce643d1e8daf0 /src | |
parent | fbec184707d82eea9a738fdc838c0d284a227c5e (diff) |
Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com)
Diffstat (limited to 'src')
-rw-r--r-- | src/qcommon/files.c | 95 |
1 files changed, 81 insertions, 14 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index ff5ab8e2..b34101ca 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -2784,12 +2784,20 @@ then loads the zip headers */ void FS_AddGameDirectory( const char *path, const char *dir ) { searchpath_t *sp; - int i; searchpath_t *search; pack_t *pak; char curpath[MAX_OSPATH + 1], *pakfile; int numfiles; char **pakfiles; + int pakfilesi; + char **pakfilestmp; + int numdirs; + char **pakdirs; + int pakdirsi; + char **pakdirstmp; + + int pakwhich; + int len; // Unique for ( sp = fs_searchpaths ; sp ; sp = sp->next ) { @@ -2804,25 +2812,84 @@ void FS_AddGameDirectory( const char *path, const char *dir ) { Q_strncpyz(curpath, FS_BuildOSPath(path, dir, ""), sizeof(curpath)); curpath[strlen(curpath) - 1] = '\0'; // strip the trailing slash + // Get .pk3 files pakfiles = Sys_ListFiles(curpath, ".pk3", NULL, &numfiles, qfalse); + // Get top level directories (we'll filter them later since the Sys_ListFiles filtering is terrible) + pakdirs = Sys_ListFiles(curpath, "/", NULL, &numdirs, qfalse); + qsort( pakfiles, numfiles, sizeof(char*), paksort ); + qsort(pakdirs, numdirs, sizeof(char *), paksort); - for ( i = 0 ; i < numfiles ; i++ ) { - pakfile = FS_BuildOSPath( path, dir, pakfiles[i] ); - if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 ) - continue; + pakfilesi = 0; + pakdirsi = 0; - Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname)); - // store the game name for downloading - Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename)); - - fs_packFiles += pak->numfiles; + // Log may not be initialized at this point, but it will still show in the console. + + while((pakfilesi + pakdirsi) < (numfiles + numdirs)) + { + // Check if a pakfile or pakdir comes next + if (pakfilesi >= numfiles) { + // We've used all the pakfiles, it must be a pakdir. + pakwhich = 0; + } + else if (pakdirsi >= numdirs) { + // We've used all the pakdirs, it must be a pakfile. + pakwhich = 1; + } + else { + // Could be either, compare to see which name comes first + // Need tmp variables for appropriate indirection for paksort() + pakfilestmp = &pakfiles[pakfilesi]; + pakdirstmp = &pakdirs[pakdirsi]; + pakwhich = (paksort(pakfilestmp, pakdirstmp) < 0); + } + + if (pakwhich) { + // The next .pk3 file is before the next .pk3dir + pakfile = FS_BuildOSPath(path, dir, pakfiles[pakfilesi]); + if ((pak = FS_LoadZipFile(pakfile, pakfiles[pakfilesi])) == 0) { + continue; + } - search = Z_Malloc (sizeof(searchpath_t)); - search->pack = pak; - search->next = fs_searchpaths; - fs_searchpaths = search; + Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname)); + // store the game name for downloading + Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename)); + + fs_packFiles += pak->numfiles; + + search = Z_Malloc(sizeof(searchpath_t)); + search->pack = pak; + search->next = fs_searchpaths; + fs_searchpaths = search; + + pakfilesi++; + } + else { + // The next .pk3dir is before the next .pk3 file + // But wait, this could be any directory, we're filtering to only ending with ".pk3dir" here. + len = strlen(pakdirs[pakdirsi]); + if (!FS_IsExt(pakdirs[pakdirsi], ".pk3dir", len)) { + // This isn't a .pk3dir! Next! + pakdirsi++; + continue; + } + + pakfile = FS_BuildOSPath(path, dir, pakdirs[pakdirsi]); + + // add the directory to the search path + search = Z_Malloc(sizeof(searchpath_t)); + search->dir = Z_Malloc(sizeof(*search->dir)); + + Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\xreal\base + Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\xreal\base\mypak.pk3dir + Q_strncpyz(search->dir->gamedir, pakdirs[pakdirsi], sizeof(search->dir->gamedir)); // mypak.pk3dir + + search->next = fs_searchpaths; + fs_searchpaths = search; + + pakdirsi++; + } } // done |