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authorTim Angus <tim@ngus.net>2003-08-15 02:59:39 +0000
committerTim Angus <tim@ngus.net>2003-08-15 02:59:39 +0000
commite227f846393e5f27d2ee1cc148a8ebfe2fab42c4 (patch)
tree8a717cc56a8c0a9c78444c67b8e04ea9afb380a6 /src
parent80de4f4d3406bf9af27dcd297f6bedb776b1fa18 (diff)
* Prelim introduction of the blaster
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_ents.c9
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c1
-rw-r--r--src/cgame/cg_servercmds.c3
-rw-r--r--src/cgame/cg_weapons.c5
-rw-r--r--src/game/bg_misc.c22
-rw-r--r--src/game/bg_public.h1
-rw-r--r--src/game/g_client.c3
-rw-r--r--src/game/g_cmds.c7
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_missile.c42
-rw-r--r--src/game/g_weapon.c20
-rw-r--r--src/game/tremulous.h19
13 files changed, 126 insertions, 9 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index c09f1c0f..9b57e627 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -361,6 +361,15 @@ static void CG_Missile( centity_t *cent )
switch( cent->currentState.weapon )
{
+ case WP_BLASTER:
+ ent.reType = RT_SPRITE;
+ ent.radius = 4;
+ ent.rotation = 0;
+ ent.customShader = cgs.media.blasterShader;
+ trap_R_AddRefEntityToScene( &ent );
+ return;
+ break;
+
case WP_PULSE_RIFLE:
ent.reType = RT_SPRITE;
ent.radius = 4;
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index c37d5f60..c5fbfbeb 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -817,6 +817,7 @@ typedef struct
qhandle_t smokePuffRageProShader;
qhandle_t shotgunSmokePuffShader;
qhandle_t plasmaBallShader;
+ qhandle_t blasterShader;
qhandle_t waterBubbleShader;
qhandle_t bloodTrailShader;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index f070b4a3..f68c7da1 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -693,6 +693,7 @@ static void CG_RegisterGraphics( void )
cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
+ cgs.media.blasterShader = trap_R_RegisterShader( "sprites/plasma1" );
cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" );
cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" );
cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 8e9cba9f..31685518 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -516,7 +516,8 @@ static void CG_SetUIVars( void )
//determine what the player is carrying
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( BG_gotWeapon( i, cg.snap->ps.stats ) )
+ if( BG_gotWeapon( i, cg.snap->ps.stats ) &&
+ BG_FindPurchasableForWeapon( i ) )
strcat( carriageCvar, va( "W%d ", i ) );
}
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 58bbcea1..1b9f7599 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1591,6 +1591,11 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im
isSprite = qtrue;
break;
+ case WP_BLASTER:
+ mark = cgs.media.burnMarkShader;
+ radius = 4;
+ break;
+
case WP_FLAMER:
sfx = cgs.media.sfx_flamerexp;
mark = cgs.media.burnMarkShader;
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index d13bf40b..7286dc14 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2071,6 +2071,28 @@ int BG_FindValueOfClass( int pclass )
weaponAttributes_t bg_weapons[ ] =
{
{
+ WP_BLASTER, //int weaponNum;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ 0, //int slots;
+ "blaster", //char *weaponName;
+ "Blaster", //char *weaponHumanName;
+ 0, //int quan;
+ 0, //int clips;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ BLASTER_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
+ 0, //int repeatRate3;
+ 0, //int reloadTime;
+ qfalse, //qboolean hasAltMode;
+ qfalse, //qboolean hasThirdMode;
+ qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
+ WUT_HUMANS //WUTeam_t team;
+ },
+ {
WP_MACHINEGUN, //int weaponNum;
RIFLE_PRICE, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 20fced4b..db9e8569 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -323,6 +323,7 @@ typedef enum
WP_DIRECT_ZAP,
WP_GROUND_POUND,
+ WP_BLASTER,
WP_MACHINEGUN,
WP_CHAINGUN,
WP_FLAMER,
diff --git a/src/game/g_client.c b/src/game/g_client.c
index a61cd200..173bcd54 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1422,7 +1422,10 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
// clear entity values
if( ent->client->pers.pclass == PCL_H_BASE )
+ {
+ BG_packWeapon( WP_BLASTER, client->ps.stats );
weapon = client->pers.pitem;
+ }
else if( client->sess.sessionTeam != TEAM_SPECTATOR )
weapon = BG_FindStartWeaponForClass( ent->client->pers.pclass );
else
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 009caf81..6c73b863 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1522,6 +1522,13 @@ void Cmd_Sell_f( gentity_t *ent )
if( weapon != WP_NONE )
{
+ //are we /allowed/ to sell this?
+ if( !BG_FindPurchasableForWeapon( weapon ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) );
+ return;
+ }
+
//remove weapon if carried
if( BG_gotWeapon( weapon, ent->client->ps.stats ) )
{
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 5eb10512..8865bf15 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -623,7 +623,7 @@ void G_InitDamageLocations( void );
void G_RunMissile( gentity_t *ent );
gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir );
-gentity_t *fire_plasma( gentity_t *self, vec3_t start, vec3_t aimdir );
+gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage );
gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir );
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 9cbbad15..e106aff9 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -290,6 +290,48 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )
/*
=================
+fire_blaster
+
+=================
+*/
+gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir )
+{
+ gentity_t *bolt;
+
+ VectorNormalize (dir);
+
+ bolt = G_Spawn();
+ bolt->classname = "blaster";
+ bolt->nextthink = level.time + 10000;
+ bolt->think = G_ExplodeMissile;
+ bolt->s.eType = ET_MISSILE;
+ bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
+ bolt->s.weapon = WP_BLASTER;
+ bolt->r.ownerNum = self->s.number;
+ bolt->parent = self;
+ bolt->damage = BLASTER_DMG;
+ bolt->splashDamage = 0;
+ bolt->splashRadius = 0;
+ //bolt->methodOfDeath = MOD_FLAMER;
+ //bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
+ bolt->clipmask = MASK_SHOT;
+ bolt->target_ent = NULL;
+
+ bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
+ VectorCopy( start, bolt->s.pos.trBase );
+ VectorScale( dir, BLASTER_SPEED, bolt->s.pos.trDelta );
+ SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
+
+ VectorCopy( start, bolt->r.currentOrigin );
+
+ return bolt;
+}
+
+//=============================================================================
+
+/*
+=================
fire_pulseRifle
=================
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index e058a769..194d022b 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -212,6 +212,23 @@ void lockBlobLauncherFire( gentity_t *ent )
/*
======================================================================
+BLASTER PISTOL
+
+======================================================================
+*/
+
+void blasterFire( gentity_t *ent )
+{
+ gentity_t *m;
+
+ m = fire_blaster( ent, muzzle, forward );
+
+// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+}
+
+/*
+======================================================================
+
PULSE RIFLE
======================================================================
@@ -1040,6 +1057,9 @@ void FireWeapon( gentity_t *ent )
meleeAttack( ent, BMOFO_CLAW_RANGE, BMOFO_CLAW_DMG );
break;
+ case WP_BLASTER:
+ blasterFire( ent );
+ break;
case WP_MACHINEGUN:
bulletFire( ent, RIFLE_SPREAD, RIFLE_DMG, MOD_MACHINEGUN );
break;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 884e6526..5c96d6da 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -279,6 +279,11 @@
#define HUMAN_WDMG_MODIFIER 1.5f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
+#define BLASTER_REPEAT 1000
+#define BLASTER_SPREAD 200
+#define BLASTER_SPEED 500
+#define BLASTER_DMG HDM(10)
+
#define RIFLE_CLIPSIZE 30
#define RIFLE_SPAWNCLIPS 3
#define RIFLE_MAXCLIPS 3
@@ -286,13 +291,13 @@
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
-#define RIFLE_DMG HDM(9)
+#define RIFLE_DMG HDM(5)
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 50
#define CHAINGUN_PRICE 200
#define CHAINGUN_SPREAD 1200
-#define CHAINGUN_DMG HDM(14)
+#define CHAINGUN_DMG HDM(10)
#define FLAMER_GAS 80
#define FLAMER_REPEAT 300
@@ -307,17 +312,17 @@
#define MDRIVER_SPAWNCLIPS 2
#define MDRIVER_MAXCLIPS 3
#define MDRIVER_PRICE 300
-#define MDRIVER_DMG HDM(50)
+#define MDRIVER_DMG HDM(100)
#define MDRIVER_REPEAT 1000
#define MDRIVER_RELOAD 2000
#define PRIFLE_CLIPS 50
#define PRIFLE_SPAWNCLIPS 3
#define PRIFLE_MAXCLIPS 3
-#define PRIFLE_PRICE 250
+#define PRIFLE_PRICE 300
#define PRIFLE_REPEAT 100
#define PRIFLE_RELOAD 2000
-#define PRIFLE_DMG HDM(15)
+#define PRIFLE_DMG HDM(13)
#define PRIFLE_SPEED 1500
#define LCANNON_PRICE 400
@@ -326,13 +331,13 @@
#define LCANNON_CHARGEREPEAT 1000
#define LCANNON_RELOAD 2000
#define LCANNON_DAMAGE HDM(200)
-#define LCANNON_SECONDARY_DAMAGE 20
+#define LCANNON_SECONDARY_DAMAGE HDM(20)
#define LCANNON_SPEED 250
#define LCANNON_CHARGE_TIME 2000
#define LASGUN_PRICE 200
#define LASGUN_AMMO 300
-#define LASGUN_REPEAT 100
+#define LASGUN_REPEAT 150
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(10)