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authorSmileTheory <SmileTheory@gmail.com>2014-11-03 19:10:35 -0800
committerTim Angus <tim@ngus.net>2015-03-17 11:38:54 +0000
commitf2cd353409185a408d175367ff1bc81a9c74a8ed (patch)
treed4a94ba395715f53ca7ee8e7989041c2fdc5736c /src
parentf3fe657d5e529f9f5235823d7b356d5a55aa04b3 (diff)
OpenGL2: Support half floats for texcoords and vertex colors.
Diffstat (limited to 'src')
-rw-r--r--src/renderergl2/tr_animation.c2
-rw-r--r--src/renderergl2/tr_extensions.c23
-rw-r--r--src/renderergl2/tr_extramath.c61
-rw-r--r--src/renderergl2/tr_init.c2
-rw-r--r--src/renderergl2/tr_local.h11
-rw-r--r--src/renderergl2/tr_model.c34
-rw-r--r--src/renderergl2/tr_model_iqm.c4
-rw-r--r--src/renderergl2/tr_shade_calc.c2
-rw-r--r--src/renderergl2/tr_surface.c20
-rw-r--r--src/renderergl2/tr_vbo.c186
10 files changed, 192 insertions, 153 deletions
diff --git a/src/renderergl2/tr_animation.c b/src/renderergl2/tr_animation.c
index 6e4e3fd1..54968613 100644
--- a/src/renderergl2/tr_animation.c
+++ b/src/renderergl2/tr_animation.c
@@ -413,7 +413,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];
- tess.normal[baseVertex + j] = R_VaoPackNormal(tempNormal);
+ R_VaoPackNormal((byte *)&tess.normal[baseVertex + j], tempNormal);
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c
index 174aeec0..811b8377 100644
--- a/src/renderergl2/tr_extensions.c
+++ b/src/renderergl2/tr_extensions.c
@@ -709,4 +709,27 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
+ // GL_ARB_half_float_vertex
+ extension = "GL_ARB_half_float_vertex";
+ glRefConfig.packedTexcoordDataType = GL_FLOAT;
+ glRefConfig.packedTexcoordDataSize = sizeof(float) * 2;
+ glRefConfig.packedColorDataType = GL_FLOAT;
+ glRefConfig.packedColorDataSize = sizeof(float) * 4;
+ if( GLimp_HaveExtension( extension ) )
+ {
+ if (r_arb_half_float_vertex->integer)
+ {
+ glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT;
+ glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2;
+ glRefConfig.packedColorDataType = GL_HALF_FLOAT;
+ glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4;
+ }
+
+ ri.Printf(PRINT_ALL, result[r_arb_half_float_vertex->integer ? 1 : 0], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
+
}
diff --git a/src/renderergl2/tr_extramath.c b/src/renderergl2/tr_extramath.c
index 84816a61..552406bb 100644
--- a/src/renderergl2/tr_extramath.c
+++ b/src/renderergl2/tr_extramath.c
@@ -199,42 +199,35 @@ int NextPowerOfTwo(int in)
return out;
}
-unsigned short FloatToHalf(float in)
-{
- unsigned short out;
-
- union
- {
- float f;
- unsigned int i;
- } f32;
-
- int sign, inExponent, inFraction;
- int outExponent, outFraction;
+union f32_u {
+ float f;
+ uint32_t i;
+ struct {
+ unsigned int fraction:23;
+ unsigned int exponent:8;
+ unsigned int sign:1;
+ } pack;
+};
+
+union f16_u {
+ uint16_t i;
+ struct {
+ unsigned int fraction:10;
+ unsigned int exponent:5;
+ unsigned int sign:1;
+ } pack;
+};
+
+uint16_t FloatToHalf(float in)
+{
+ union f32_u f32;
+ union f16_u f16;
f32.f = in;
- sign = (f32.i & 0x80000000) >> 31;
- inExponent = (f32.i & 0x7F800000) >> 23;
- inFraction = f32.i & 0x007FFFFF;
-
- outExponent = CLAMP(inExponent - 127, -15, 16) + 15;
-
- outFraction = 0;
- if (outExponent == 0x1F)
- {
- if (inExponent == 0xFF && inFraction != 0)
- outFraction = 0x3FF;
- }
- else if (outExponent == 0x00)
- {
- if (inExponent == 0x00 && inFraction != 0)
- outFraction = 0x3FF;
- }
- else
- outFraction = inFraction >> 13;
-
- out = (sign << 15) | (outExponent << 10) | outFraction;
+ f16.pack.exponent = CLAMP(f32.pack.exponent - 112, 0, 31);
+ f16.pack.fraction = f32.pack.fraction >> 13;
+ f16.pack.sign = f32.pack.sign;
- return out;
+ return f16.i;
}
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index bf94804c..4a7f127f 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -100,6 +100,7 @@ cvar_t *r_ext_multi_draw_arrays;
cvar_t *r_ext_framebuffer_object;
cvar_t *r_ext_texture_float;
cvar_t *r_arb_half_float_pixel;
+cvar_t *r_arb_half_float_vertex;
cvar_t *r_ext_framebuffer_multisample;
cvar_t *r_arb_seamless_cube_map;
cvar_t *r_arb_vertex_type_2_10_10_10_rev;
@@ -1069,6 +1070,7 @@ void R_Register( void )
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_half_float_pixel = ri.Cvar_Get( "r_arb_half_float_pixel", "1", CVAR_ARCHIVE | CVAR_LATCH);
+ r_arb_half_float_vertex = ri.Cvar_Get( "r_arb_half_float_vertex", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH);
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 37e73e27..2bb9e618 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1417,6 +1417,10 @@ typedef struct {
qboolean seamlessCubeMap;
GLenum packedNormalDataType;
+ GLenum packedTexcoordDataType;
+ GLenum packedColorDataType;
+ int packedTexcoordDataSize;
+ int packedColorDataSize;
qboolean floatLightmap;
qboolean vertexArrayObject;
@@ -1715,6 +1719,7 @@ extern cvar_t *r_ext_multi_draw_arrays;
extern cvar_t *r_ext_framebuffer_object;
extern cvar_t *r_ext_texture_float;
extern cvar_t *r_arb_half_float_pixel;
+extern cvar_t *r_arb_half_float_vertex;
extern cvar_t *r_ext_framebuffer_multisample;
extern cvar_t *r_arb_seamless_cube_map;
extern cvar_t *r_arb_vertex_type_2_10_10_10_rev;
@@ -2182,8 +2187,10 @@ VERTEX BUFFER OBJECTS
============================================================
*/
-uint32_t R_VaoPackTangent(vec4_t v);
-uint32_t R_VaoPackNormal(vec3_t v);
+int R_VaoPackTangent(byte *out, vec4_t v);
+int R_VaoPackNormal(byte *out, vec3_t v);
+int R_VaoPackTexCoord(byte *out, vec2_t st);
+int R_VaoPackColors(byte *out, vec4_t color);
void R_VaoUnpackTangent(vec4_t v, uint32_t b);
void R_VaoUnpackNormal(vec3_t v, uint32_t b);
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index b14ce534..bd6a6d21 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -675,10 +675,10 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
{
// vertex animation, store texcoords first, then position/normal/tangents
offset_st = 0;
- offset_xyz = surf->numVerts * sizeof(vec2_t);
+ offset_xyz = surf->numVerts * glRefConfig.packedTexcoordDataSize;
offset_normal = offset_xyz + sizeof(vec3_t);
offset_tangent = offset_normal + sizeof(uint32_t);
- stride_st = sizeof(vec2_t);
+ stride_st = glRefConfig.packedTexcoordDataSize;
stride_xyz = sizeof(vec3_t) + sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
stride_xyz += sizeof(uint32_t);
@@ -692,7 +692,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
// no animation, interleave everything
offset_xyz = 0;
offset_st = offset_xyz + sizeof(vec3_t);
- offset_normal = offset_st + sizeof(vec2_t);
+ offset_normal = offset_st + glRefConfig.packedTexcoordDataSize;
offset_tangent = offset_normal + sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
stride_xyz = offset_tangent + sizeof(uint32_t);
@@ -712,8 +712,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
{
st = surf->st;
for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
- memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
- dataOfs += sizeof(vec2_t);
+ dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st);
}
v = surf->verts;
@@ -723,16 +722,12 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vec3_t nxt;
vec4_t tangent;
#endif
- uint32_t *p;
-
// xyz
memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t));
dataOfs += sizeof(vec3_t);
// normal
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackNormal(v->normal);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackNormal(data + dataOfs, v->normal);
#ifdef USE_VERT_TANGENT_SPACE
CrossProduct(v->normal, v->tangent, nxt);
@@ -740,9 +735,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
// tangent
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackTangent(tangent);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackTangent(data + dataOfs, tangent);
#endif
}
}
@@ -756,20 +749,15 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vec3_t nxt;
vec4_t tangent;
#endif
- uint32_t *p;
-
// xyz
memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t));
dataOfs += sizeof(v->xyz);
// st
- memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
- dataOfs += sizeof(st->st);
+ dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st);
// normal
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackNormal(v->normal);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackNormal(data + dataOfs, v->normal);
#ifdef USE_VERT_TANGENT_SPACE
CrossProduct(v->normal, v->tangent, nxt);
@@ -777,9 +765,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
// tangent
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackTangent(tangent);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackTangent(data + dataOfs, tangent);
#endif
}
}
@@ -808,7 +794,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4;
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].type = GL_FLOAT;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = GL_FLOAT;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = glRefConfig.packedTexcoordDataType;
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
diff --git a/src/renderergl2/tr_model_iqm.c b/src/renderergl2/tr_model_iqm.c
index 4130bb10..9a7e4a2a 100644
--- a/src/renderergl2/tr_model_iqm.c
+++ b/src/renderergl2/tr_model_iqm.c
@@ -1130,7 +1130,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
normal[1] = DotProduct(&nrmMat[3], &data->normals[3*vtx]);
normal[2] = DotProduct(&nrmMat[6], &data->normals[3*vtx]);
- *outNormal = R_VaoPackNormal(normal);
+ R_VaoPackNormal((byte *)outNormal++, normal);
#ifdef USE_VERT_TANGENT_SPACE
tangent[0] = DotProduct(&nrmMat[0], &data->tangents[4*vtx]);
@@ -1138,7 +1138,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
tangent[2] = DotProduct(&nrmMat[6], &data->tangents[4*vtx]);
tangent[3] = data->tangents[4*vtx+3];
- *outTangent++ = R_VaoPackTangent(tangent);
+ R_VaoPackTangent((byte *)outTangent++, tangent);
#endif
}
diff --git a/src/renderergl2/tr_shade_calc.c b/src/renderergl2/tr_shade_calc.c
index 98ba62ad..9b083bb3 100644
--- a/src/renderergl2/tr_shade_calc.c
+++ b/src/renderergl2/tr_shade_calc.c
@@ -190,7 +190,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
VectorNormalizeFast( fNormal );
- *normal = R_VaoPackNormal(fNormal);
+ R_VaoPackNormal((byte *)normal, fNormal);
}
}
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index 6d2cb4ca..d8871b9b 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -89,6 +89,7 @@ RB_AddQuadStampExt
*/
void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], float s1, float t1, float s2, float t2 ) {
vec3_t normal;
+ uint32_t pNormal;
int ndx;
RB_CHECKOVERFLOW( 4, 6 );
@@ -124,10 +125,11 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4],
// constant normal all the way around
VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal );
+ R_VaoPackNormal((byte *)&pNormal, normal);
tess.normal[ndx] =
tess.normal[ndx+1] =
tess.normal[ndx+2] =
- tess.normal[ndx+3] = R_VaoPackNormal(normal);
+ tess.normal[ndx+3] = pNormal;
// standard square texture coordinates
VectorSet2(tess.texCoords[ndx ][0], s1, t1);
@@ -347,7 +349,7 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
dv = verts;
normal = &tess.normal[ tess.numVertexes ];
for ( i = 0 ; i < numVerts ; i++, dv++, normal++ )
- *normal = R_VaoPackNormal(dv->normal);
+ R_VaoPackNormal((byte *)normal, dv->normal);
}
#ifdef USE_VERT_TANGENT_SPACE
@@ -356,7 +358,7 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
dv = verts;
tangent = &tess.tangent[ tess.numVertexes ];
for ( i = 0 ; i < numVerts ; i++, dv++, tangent++ )
- *tangent = R_VaoPackTangent(dv->tangent);
+ R_VaoPackTangent((byte *)tangent, dv->tangent);
}
#endif
@@ -389,7 +391,7 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
dv = verts;
lightdir = &tess.lightdir[ tess.numVertexes ];
for ( i = 0 ; i < numVerts ; i++, dv++, lightdir++ )
- *lightdir = R_VaoPackNormal(dv->lightdir);
+ R_VaoPackNormal((byte *)lightdir, dv->lightdir);
}
#if 0 // nothing even uses vertex dlightbits
@@ -1148,7 +1150,7 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp)
VectorCopy(newVerts->xyz, outXyz);
VectorCopy(newVerts->normal, normal);
- *outNormal = R_VaoPackNormal(normal);
+ R_VaoPackNormal((byte *)outNormal, normal);
newVerts++;
outXyz += 4;
@@ -1173,7 +1175,7 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp)
VectorLerp(newVerts->normal, oldVerts->normal, backlerp, normal);
VectorNormalize(normal);
- *outNormal = R_VaoPackNormal(normal);
+ R_VaoPackNormal((byte *)outNormal, normal);
newVerts++;
oldVerts++;
@@ -1411,13 +1413,13 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
if ( tess.shader->vertexAttribs & ATTR_NORMAL )
{
- *normal++ = R_VaoPackNormal(dv->normal);
+ R_VaoPackNormal((byte *)normal++, dv->normal);
}
#ifdef USE_VERT_TANGENT_SPACE
if ( tess.shader->vertexAttribs & ATTR_TANGENT )
{
- *tangent++ = R_VaoPackTangent(dv->tangent);
+ R_VaoPackTangent((byte *)tangent++, dv->tangent);
}
#endif
if ( tess.shader->vertexAttribs & ATTR_TEXCOORD )
@@ -1440,7 +1442,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION )
{
- *lightdir++ = R_VaoPackNormal(dv->lightdir);
+ R_VaoPackNormal((byte *)lightdir++, dv->lightdir);
}
//*vDlightBits++ = dlightBits;
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index 981741fb..8f9ba66f 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -44,81 +44,122 @@ union pack8_u {
};
-uint32_t R_VaoPackTangent(vec4_t v)
+int R_VaoPackTangent(byte *out, vec4_t v)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
- union pack10_u num;
+ union pack10_u *num = (union pack10_u *)out;
- num.pack.x = v[0] * 511.0f;
- num.pack.y = v[1] * 511.0f;
- num.pack.z = v[2] * 511.0f;
- num.pack.w = v[3];
+ num->pack.x = v[0] * 511.0f;
+ num->pack.y = v[1] * 511.0f;
+ num->pack.z = v[2] * 511.0f;
+ num->pack.w = v[3];
+ }
+ else
+ {
+ union pack8_u *num = (union pack8_u *)out;
+
+ num->pack.x = v[0] * 127.0f;
+ num->pack.y = v[1] * 127.0f;
+ num->pack.z = v[2] * 127.0f;
+ num->pack.w = v[3] * 127.0f;
+ }
+
+ return 4;
+}
+
+int R_VaoPackNormal(byte *out, vec3_t v)
+{
+ if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
+ {
+ union pack10_u *num = (union pack10_u *)out;
+
+ num->pack.x = v[0] * 511.0f;
+ num->pack.y = v[1] * 511.0f;
+ num->pack.z = v[2] * 511.0f;
+ num->pack.w = 0;
+ }
+ else
+ {
+ union pack8_u *num = (union pack8_u *)out;
- return num.i;
+ num->pack.x = v[0] * 127.0f;
+ num->pack.y = v[1] * 127.0f;
+ num->pack.z = v[2] * 127.0f;
+ num->pack.w = 0;
+ }
+
+ return 4;
+}
+
+int R_VaoPackTexCoord(byte *out, vec2_t st)
+{
+ if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT)
+ {
+ uint16_t *num = (uint16_t *)out;
+
+ *num++ = FloatToHalf(st[0]);
+ *num++ = FloatToHalf(st[1]);
+
+ return sizeof(*num) * 2;
}
else
{
- union pack8_u num;
+ float *num = (float *)out;
- num.pack.x = v[0] * 127.0f;
- num.pack.y = v[1] * 127.0f;
- num.pack.z = v[2] * 127.0f;
- num.pack.w = v[3] * 127.0f;
+ *num++ = st[0];
+ *num++ = st[1];
- return num.i;
+ return sizeof(*num) * 2;
}
}
-uint32_t R_VaoPackNormal(vec3_t v)
+int R_VaoPackColors(byte *out, vec4_t color)
{
- if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
+ if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT)
{
- union pack10_u num;
+ uint16_t *num = (uint16_t *)out;
- num.pack.x = v[0] * 511.0f;
- num.pack.y = v[1] * 511.0f;
- num.pack.z = v[2] * 511.0f;
- num.pack.w = 0;
+ *num++ = FloatToHalf(color[0]);
+ *num++ = FloatToHalf(color[1]);
+ *num++ = FloatToHalf(color[2]);
+ *num++ = FloatToHalf(color[3]);
- return num.i;
+ return sizeof(*num) * 4;
}
else
{
- union pack8_u num;
+ float *num = (float *)out;
- num.pack.x = v[0] * 127.0f;
- num.pack.y = v[1] * 127.0f;
- num.pack.z = v[2] * 127.0f;
- num.pack.w = 0;
+ *num++ = color[0];
+ *num++ = color[1];
+ *num++ = color[2];
+ *num++ = color[3];
- return num.i;
+ return sizeof(*num) * 4;
}
}
+
void R_VaoUnpackTangent(vec4_t v, uint32_t b)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
- union pack10_u num;
+ union pack10_u *num = (union pack10_u *)&b;
- num.i = b;
-
- v[0] = num.pack.x / 511.0f;
- v[1] = num.pack.y / 511.0f;
- v[2] = num.pack.z / 511.0f;
- v[3] = num.pack.w;
+ v[0] = num->pack.x / 511.0f;
+ v[1] = num->pack.y / 511.0f;
+ v[2] = num->pack.z / 511.0f;
+ v[3] = num->pack.w;
}
else
{
- union pack8_u num;
-
- num.i = b;
+ union pack8_u *num = (union pack8_u *)&b;
- v[0] = num.pack.x / 127.0f;
- v[1] = num.pack.y / 127.0f;
- v[2] = num.pack.z / 127.0f;
- v[3] = num.pack.w / 127.0f;
+ v[0] = num->pack.x / 127.0f;
+ v[1] = num->pack.y / 127.0f;
+ v[2] = num->pack.z / 127.0f;
+ v[3] = num->pack.w / 127.0f;
}
}
@@ -126,23 +167,19 @@ void R_VaoUnpackNormal(vec3_t v, uint32_t b)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
- union pack10_u num;
+ union pack10_u *num = (union pack10_u *)&b;
- num.i = b;
-
- v[0] = num.pack.x / 511.0f;
- v[1] = num.pack.y / 511.0f;
- v[2] = num.pack.z / 511.0f;
+ v[0] = num->pack.x / 511.0f;
+ v[1] = num->pack.y / 511.0f;
+ v[2] = num->pack.z / 511.0f;
}
else
{
- union pack8_u num;
-
- num.i = b;
+ union pack8_u *num = (union pack8_u *)&b;
- v[0] = num.pack.x / 127.0f;
- v[1] = num.pack.y / 127.0f;
- v[2] = num.pack.z / 127.0f;
+ v[0] = num->pack.x / 127.0f;
+ v[1] = num->pack.y / 127.0f;
+ v[2] = num->pack.z / 127.0f;
}
}
@@ -312,9 +349,9 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
- vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
- vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
- vao->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
+ vao->attribs[ATTR_INDEX_TEXCOORD ].type = glRefConfig.packedTexcoordDataType;
+ vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = glRefConfig.packedTexcoordDataType;
+ vao->attribs[ATTR_INDEX_COLOR ].type = glRefConfig.packedColorDataType;
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
@@ -330,9 +367,9 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
#ifdef USE_VERT_TANGENT_SPACE
vao->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t);
#endif
- vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st);
- vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap);
- vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].vertexColors);
+ vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
+ vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
+ vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += glRefConfig.packedColorDataSize;
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t);
vao->attribs[ATTR_INDEX_POSITION ].stride = dataSize;
@@ -358,40 +395,29 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
for (i = 0; i < numVertexes; i++)
{
- uint32_t *p;
-
// xyz
memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
dataOfs += sizeof(verts[i].xyz);
// normal
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackNormal(verts[i].normal);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].normal);
#ifdef USE_VERT_TANGENT_SPACE
// tangent
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackTangent(verts[i].tangent);
- dataOfs += sizeof(uint32_t);
+ dataOfs += R_VaoPackTangent(data + dataOfs, verts[i].tangent);
#endif
- // vertex texcoords
- memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
- dataOfs += sizeof(verts[i].st);
+ // texcoords
+ dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].st);
- // feed vertex lightmap texcoords
- memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
- dataOfs += sizeof(verts[i].lightmap);
+ // lightmap texcoords
+ dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].lightmap);
- // feed vertex colors
- memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
- dataOfs += sizeof(verts[i].vertexColors);
+ // colors
+ dataOfs += R_VaoPackColors(data + dataOfs, verts[i].vertexColors);
- // feed vertex light directions
- p = (uint32_t *)(data + dataOfs);
- *p = R_VaoPackNormal(verts[i].lightdir);
- dataOfs += sizeof(uint32_t);
+ // light directions
+ dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].lightdir);
}
vao->vertexesSize = dataSize;