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authorBen Millwood <thebenmachine@gmail.com>2009-11-06 13:16:32 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:18 +0000
commitf5a27415ca17d0ff1fc4f9285725bcf7f3715586 (patch)
tree56f74cf8da69a7a72567626d6ff36fe0c5185756 /src
parentd2c8b518b1e73ac7c5cd0fcf773bd572c3041fb7 (diff)
* Fix for lonely buildables dividing by zero
Diffstat (limited to 'src')
-rw-r--r--src/game/g_buildable.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 1a1b6197..a2288d93 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1270,6 +1270,10 @@ void AHive_Think( gentity_t *self )
VectorSubtract( self->s.origin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+
+ if( num == 0 )
+ return;
+
start = rand( ) % num;
for( i = start; i < num + start; i++ )
{
@@ -1659,7 +1663,8 @@ void ATrapper_FindEnemy( gentity_t *ent, int range )
int i;
int start;
- //iterate through entities
+ // iterate through entities
+ // note that if we exist then level.num_entities != 0
start = rand( ) % level.num_entities;
for( i = start; i < level.num_entities + start; i++ )
{
@@ -2448,6 +2453,10 @@ void HMGTurret_FindEnemy( gentity_t *self )
VectorAdd( self->s.origin, range, maxs );
VectorSubtract( self->s.origin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+
+ if( num == 0 )
+ return;
+
start = rand( ) % num;
for( i = start; i < num + start ; i++ )
{