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authorTim Angus <tim@ngus.net>2001-06-21 15:29:59 +0000
committerTim Angus <tim@ngus.net>2001-06-21 15:29:59 +0000
commitff04da2d93c796c8df997a189290835b6f9a987d (patch)
tree219c605b9a6e06bb394cd019e2ae0eda051b28cf /src
parent4922e88c22f07d626b0d3fe3b2fc5bd014cac321 (diff)
Random bug fixes
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_ents.c2
-rw-r--r--src/game/g_client.c11
-rw-r--r--src/game/g_combat.c3
3 files changed, 11 insertions, 5 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 4a73d643..5f87e2d0 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -652,7 +652,7 @@ static void CG_TorchLight( centity_t *cent )
VectorSubtract( tr.endpos, from, length );
veclength = VectorLength( length );
- trap_R_AddLightToScene( tr.endpos, 200, 0.0, 0.0, 1.0 );
+ trap_R_AddLightToScene( tr.endpos, 200, 1.0, 1.0, 1.0 );
/* size = veclength / 2.0f;
if( size > 255 ) size = 255;
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 33f644d3..24a8f2df 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -548,18 +548,23 @@ void useBody( gentity_t *self, gentity_t *other, gentity_t *activator )
if( activator->client->ps.stats[ STAT_PTEAM ] == PTE_DROIDS )
{
+ //can't pick teammates bodies to bits
+ if( !Q_stricmp( self->classname, "droidCorpse" ) ) return;
+
G_AddPredictableEvent( activator, EV_MENU, MN_D_INFEST );
}
else
{
clientNum = activator->client->ps.clientNum;
+ numerator = self->credits[ clientNum ];
+ class = self->s.clientNum;
+ //can't pick teammates bodies to bits
+ if( !Q_stricmp( self->classname, "humanCorpse" ) ) return;
+
//client has already raided this corpse
if( self->creditsHash[ clientNum ] ) return;
- numerator = self->credits[ clientNum ];
- class = self->s.clientNum;
-
//total up all the damage done by every client
for( i = 0; i < MAX_CLIENTS; i++ )
total += self->credits[ i ];
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 12953de0..8532e4c4 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -219,7 +219,8 @@ void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int d
return;
}
- GibEntity( self, 0 );
+ //TA: no gibbing
+ //GibEntity( self, 0 );
}