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authorTim Angus <tim@ngus.net>2005-12-08 18:23:29 +0000
committerTim Angus <tim@ngus.net>2005-12-08 18:23:29 +0000
commit097793461a0f1f6e124f335e79d99a0f4573a769 (patch)
tree6344ec87d62629b0506c4b0ae14fbf8098e0a10d /tremulous_ui/ingame.menu
parentaf79e2e7a425a3965b55d80fd5dd5e4dc92dcc45 (diff)
Added tremulous-manual and tremulous_ui from sf CVS repository.
Diffstat (limited to 'tremulous_ui/ingame.menu')
-rw-r--r--tremulous_ui/ingame.menu135
1 files changed, 135 insertions, 0 deletions
diff --git a/tremulous_ui/ingame.menu b/tremulous_ui/ingame.menu
new file mode 100644
index 00000000..ae4833fd
--- /dev/null
+++ b/tremulous_ui/ingame.menu
@@ -0,0 +1,135 @@
+#include "ui/menudef.h"
+{
+ assetGlobalDef
+ {
+ font "fonts/font" 26 // font
+ smallFont "fonts/smallfont" 20 // font
+ bigFont "fonts/bigfont" 34 // font
+ cursor "ui/assets/3_cursor3" // cursor
+ gradientBar "ui/assets/gradientbar2.tga" // gradient bar
+ itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
+
+ fadeClamp 1.0 // sets the fadeup alpha
+ fadeCycle 1 // how often fade happens in milliseconds
+ fadeAmount 0.1 // amount to adjust alpha per cycle
+
+ shadowColor 0.1 0.1 0.1 0.25 // shadow color
+ }
+
+
+ \\ INGAME MENU \\
+
+ menuDef
+ {
+ name "ingame"
+ style WINDOW_STYLE_FILLED
+ visible 0
+ fullScreen 0
+ outOfBoundsClick // this closes the window if it gets a click out of the rectangle
+ rect 0 0 640 48
+ focusColor 1 .75 0 1
+ disableColor .5 .5 .5 1
+ backColor 0 0 0 1
+
+ onEsc
+ {
+ close ingame;
+ }
+
+ itemDef
+ {
+ name splashmodel
+ rect 0 -10 640 66
+ type ITEM_TYPE_MODEL
+ style WINDOW_STYLE_FILLED
+ asset_model "models/splash/splash_screen.md3"
+ model_fovx 32.0
+ model_fovy 3.8
+ model_angle 180
+ visible 1
+ decoration
+ backcolor 0 0 0 1
+ }
+
+ itemdef
+ {
+ name about
+ text "About"
+ rect 35 6 65 40
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ textalign ITEM_ALIGN_CENTER
+ textalignx 32
+ textaligny 28
+ textscale .4
+ forecolor 1 1 1 1
+ visible 1
+ action
+ {
+ play "sound/misc/menu1.wav";
+ open ingame_about
+ }
+ }
+
+ itemDef
+ {
+ name options
+ text "Options"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ rect 100 6 70 40
+ textalign ITEM_ALIGN_CENTER
+ textalignx 35
+ textaligny 28
+ textscale .4
+ forecolor 1 1 1 1
+ visible 1
+ action
+ {
+ play "sound/misc/menu1.wav";
+ open ingame_options
+ }
+ }
+
+ itemDef
+ {
+ name vote
+ text "Vote"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ ownerdrawflag UI_SHOW_NOTSPECTATING
+ rect 170 6 50 40
+ textalign ITEM_ALIGN_CENTER
+ textalignx 25
+ textaligny 28
+ textscale .4
+ forecolor 1 1 1 1
+ visible 1
+ action
+ {
+ play "sound/misc/menu1.wav";
+ open ingame_vote
+ }
+ }
+
+ itemDef
+ {
+ name leave
+ text "Exit"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ rect 220 6 50 40
+ textalign ITEM_ALIGN_CENTER
+ textalignx 25
+ textaligny 28
+ textscale .4
+ forecolor 1 1 1 1
+ visible 1
+ action
+ {
+ play "sound/misc/menu1.wav";
+ open ingame_leave
+ }
+ }
+ }
+}