diff options
author | Tim Angus <tim@ngus.net> | 2005-06-05 22:24:59 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-05 22:24:59 +0000 |
commit | 16570422bb836e39f145b3676403a9a470a832a0 (patch) | |
tree | b3ef97c3dbf9806eaf3ee22be1cd14f55f27bbf3 /ui/ingame.menu | |
parent | fb6006e34c1fe83acfb7976e50cb2f498e9c70b6 (diff) |
* Some grammar touch ups to infopanes.def
* Added grenade infopane
* Fiddled with the ingame main menu to fit the new splash screen model
* Changed "Use Object:" in bindings to "Use Object/Evolve:"
* Corrected cursor load
* Moved heartbeat.wav to correct location
* Splash screen touch ups
* Credits implemented
* Scanner plane reintroduced
Diffstat (limited to 'ui/ingame.menu')
-rw-r--r-- | ui/ingame.menu | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/ui/ingame.menu b/ui/ingame.menu index 0f1c630a..a19d529d 100644 --- a/ui/ingame.menu +++ b/ui/ingame.menu @@ -39,15 +39,16 @@ itemDef { name splashmodel - rect 0 0 640 56 + rect 0 -10 640 66 type ITEM_TYPE_MODEL - style WINDOW_STYLE_EMPTY + style WINDOW_STYLE_FILLED asset_model "models/splash/splash_screen.md3" model_fovx 32.0 - model_fovy 2.8 + model_fovy 3.8 model_angle 180 visible 1 decoration + backcolor 0 0 0 1 } itemdef |