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authorTim Angus <tim@ngus.net>2005-06-05 22:24:59 +0000
committerTim Angus <tim@ngus.net>2005-06-05 22:24:59 +0000
commit16570422bb836e39f145b3676403a9a470a832a0 (patch)
treeb3ef97c3dbf9806eaf3ee22be1cd14f55f27bbf3 /ui/ingame.menu
parentfb6006e34c1fe83acfb7976e50cb2f498e9c70b6 (diff)
* Some grammar touch ups to infopanes.def
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced
Diffstat (limited to 'ui/ingame.menu')
-rw-r--r--ui/ingame.menu7
1 files changed, 4 insertions, 3 deletions
diff --git a/ui/ingame.menu b/ui/ingame.menu
index 0f1c630a..a19d529d 100644
--- a/ui/ingame.menu
+++ b/ui/ingame.menu
@@ -39,15 +39,16 @@
itemDef
{
name splashmodel
- rect 0 0 640 56
+ rect 0 -10 640 66
type ITEM_TYPE_MODEL
- style WINDOW_STYLE_EMPTY
+ style WINDOW_STYLE_FILLED
asset_model "models/splash/splash_screen.md3"
model_fovx 32.0
- model_fovy 2.8
+ model_fovy 3.8
model_angle 180
visible 1
decoration
+ backcolor 0 0 0 1
}
itemdef