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author | Tim Angus <tim@ngus.net> | 2007-10-02 21:29:25 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2007-10-02 21:29:25 +0000 |
commit | dd0dd03f6f94a15b8764973e4c893526d8cfd722 (patch) | |
tree | 4a3989e08a16d58e6b4f9fda7380e20ba05b8a28 /ui/ingame.menu | |
parent | e6513f95705560250f00f1ccc0707e01e318192f (diff) |
* Merge of ioq3-r1189
+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
Diffstat (limited to 'ui/ingame.menu')
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