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authorTim Angus <tim@ngus.net>2005-06-05 22:16:54 +0000
committerTim Angus <tim@ngus.net>2005-06-05 22:16:54 +0000
commitfb6006e34c1fe83acfb7976e50cb2f498e9c70b6 (patch)
treeb8b3f26b52c3b2e71b51d40ff84e86b5bfb9d52d /ui/loading.menu
parent47221c9c78f4a027211a041eb2ad527339b4d54b (diff)
* Added flashing alien icon if already at maximum class
* Improved scanner render and refactored scanner code * Added animated projectiles * Grenade * Changed model names to be human name agnostic * Added sounds for lev1 grab and lev4 charge * Added sound for failed evolution * Added battery pack rendering code * Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions) * Implemented CG_FileExists * Added some code to gracefully handle missing sounds (easier than making the sounds :D) * cg_drawBBOX now draws player BBOXen * Renamed the alien classes (now done in class override scripts) * Implemented Vector4Add * The usual assorted bug fixes
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