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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:40:04 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:08 +0000
commit8669691825a019653614f16573f0b5aad329df2e (patch)
treecdab8069332065f4b1d078b629fcffadbcc07e07 /ui/menudef.h
parentd887dc7ae05eb47810c4679db9f20feaa4091faa (diff)
* Make missing default_hud a fatal error
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw
Diffstat (limited to 'ui/menudef.h')
-rw-r--r--ui/menudef.h41
1 files changed, 21 insertions, 20 deletions
diff --git a/ui/menudef.h b/ui/menudef.h
index f324c046..fd1f1e5f 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -101,26 +101,27 @@
#define CG_PLAYER_BUILD_TIMER 4
#define CG_PLAYER_CREDITS_VALUE 7
#define CG_PLAYER_CREDITS_VALUE_NOPAD 9
-#define CG_PLAYER_STAMINA 11
-#define CG_PLAYER_STAMINA_1 12
-#define CG_PLAYER_STAMINA_2 13
-#define CG_PLAYER_STAMINA_3 14
-#define CG_PLAYER_STAMINA_4 15
-#define CG_PLAYER_STAMINA_BOLT 16
-#define CG_PLAYER_BOOST_BOLT 17
-#define CG_PLAYER_CLIPS_RING 18
-#define CG_PLAYER_BUILD_TIMER_RING 19
-#define CG_PLAYER_SELECT 20
-#define CG_PLAYER_SELECTTEXT 21
-#define CG_PLAYER_WEAPONICON 22
-#define CG_PLAYER_WALLCLIMBING 23
-#define CG_PLAYER_BOOSTED 24
-#define CG_PLAYER_POISON_BARBS 25
-#define CG_PLAYER_ALIEN_SENSE 26
-#define CG_PLAYER_HUMAN_SCANNER 27
-#define CG_PLAYER_USABLE_BUILDABLE 28
-#define CG_KILLER 29
-#define CG_SPECTATORS 30
+#define CG_PLAYER_STAMINA 10
+#define CG_PLAYER_STAMINA_1 11
+#define CG_PLAYER_STAMINA_2 12
+#define CG_PLAYER_STAMINA_3 13
+#define CG_PLAYER_STAMINA_4 14
+#define CG_PLAYER_STAMINA_BOLT 15
+#define CG_PLAYER_BOOST_BOLT 16
+#define CG_PLAYER_CLIPS_RING 17
+#define CG_PLAYER_BUILD_TIMER_RING 18
+#define CG_PLAYER_SELECT 19
+#define CG_PLAYER_SELECTTEXT 20
+#define CG_PLAYER_WEAPONICON 21
+#define CG_PLAYER_WALLCLIMBING 22
+#define CG_PLAYER_BOOSTED 23
+#define CG_PLAYER_POISON_BARBS 24
+#define CG_PLAYER_ALIEN_SENSE 25
+#define CG_PLAYER_HUMAN_SCANNER 26
+#define CG_PLAYER_USABLE_BUILDABLE 27
+#define CG_KILLER 28
+#define CG_SPECTATORS 29
+#define CG_FOLLOW 30
// loading screen
#define CG_LOAD_LEVELSHOT 31