diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:40:04 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:08 +0000 |
commit | 8669691825a019653614f16573f0b5aad329df2e (patch) | |
tree | cdab8069332065f4b1d078b629fcffadbcc07e07 /ui/menudef.h | |
parent | d887dc7ae05eb47810c4679db9f20feaa4091faa (diff) |
* Make missing default_hud a fatal error
* Move "SPECTATOR" text to the HUD menu files
* Make "following" text an ownerdraw
Diffstat (limited to 'ui/menudef.h')
-rw-r--r-- | ui/menudef.h | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/ui/menudef.h b/ui/menudef.h index f324c046..fd1f1e5f 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -101,26 +101,27 @@ #define CG_PLAYER_BUILD_TIMER 4 #define CG_PLAYER_CREDITS_VALUE 7 #define CG_PLAYER_CREDITS_VALUE_NOPAD 9 -#define CG_PLAYER_STAMINA 11 -#define CG_PLAYER_STAMINA_1 12 -#define CG_PLAYER_STAMINA_2 13 -#define CG_PLAYER_STAMINA_3 14 -#define CG_PLAYER_STAMINA_4 15 -#define CG_PLAYER_STAMINA_BOLT 16 -#define CG_PLAYER_BOOST_BOLT 17 -#define CG_PLAYER_CLIPS_RING 18 -#define CG_PLAYER_BUILD_TIMER_RING 19 -#define CG_PLAYER_SELECT 20 -#define CG_PLAYER_SELECTTEXT 21 -#define CG_PLAYER_WEAPONICON 22 -#define CG_PLAYER_WALLCLIMBING 23 -#define CG_PLAYER_BOOSTED 24 -#define CG_PLAYER_POISON_BARBS 25 -#define CG_PLAYER_ALIEN_SENSE 26 -#define CG_PLAYER_HUMAN_SCANNER 27 -#define CG_PLAYER_USABLE_BUILDABLE 28 -#define CG_KILLER 29 -#define CG_SPECTATORS 30 +#define CG_PLAYER_STAMINA 10 +#define CG_PLAYER_STAMINA_1 11 +#define CG_PLAYER_STAMINA_2 12 +#define CG_PLAYER_STAMINA_3 13 +#define CG_PLAYER_STAMINA_4 14 +#define CG_PLAYER_STAMINA_BOLT 15 +#define CG_PLAYER_BOOST_BOLT 16 +#define CG_PLAYER_CLIPS_RING 17 +#define CG_PLAYER_BUILD_TIMER_RING 18 +#define CG_PLAYER_SELECT 19 +#define CG_PLAYER_SELECTTEXT 20 +#define CG_PLAYER_WEAPONICON 21 +#define CG_PLAYER_WALLCLIMBING 22 +#define CG_PLAYER_BOOSTED 23 +#define CG_PLAYER_POISON_BARBS 24 +#define CG_PLAYER_ALIEN_SENSE 25 +#define CG_PLAYER_HUMAN_SCANNER 26 +#define CG_PLAYER_USABLE_BUILDABLE 27 +#define CG_KILLER 28 +#define CG_SPECTATORS 29 +#define CG_FOLLOW 30 // loading screen #define CG_LOAD_LEVELSHOT 31 |