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authorTim Angus <tim@ngus.net>2007-11-27 19:18:29 +0000
committerTim Angus <tim@ngus.net>2007-11-27 19:18:29 +0000
commitac52992b511fcaf14e7bb9e32676facf9f6a71db (patch)
treead489af12e75565f9886d3a98ea647ad948c9023 /ui/menudef.h
parentc6c63e8125ae1ffb0f19ce7836ac720f76159d2e (diff)
* Remove lots of Q3/Team Arena related code from the UI module
* (bug 3424) Add "noscrollbar" listbox widget property
Diffstat (limited to 'ui/menudef.h')
-rw-r--r--ui/menudef.h511
1 files changed, 158 insertions, 353 deletions
diff --git a/ui/menudef.h b/ui/menudef.h
index 3e5abcaa..c85cb430 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -1,370 +1,175 @@
#ifndef MENUDEF_H
#define MENUDEF_H
-#define ITEM_TYPE_TEXT 0 // simple text
-#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
-#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
-#define ITEM_TYPE_CHECKBOX 3 // check box
-#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
-#define ITEM_TYPE_COMBO 5 // drop down list
-#define ITEM_TYPE_LISTBOX 6 // scrollable list
-#define ITEM_TYPE_MODEL 7 // model
-#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
-#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
-#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
-#define ITEM_TYPE_YESNO 11 // yes no cvar setting
-#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
-#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
-
-#define ALIGN_LEFT 0 // left alignment
-#define ALIGN_CENTER 1 // center alignment
-#define ALIGN_RIGHT 2 // right alignment
-#define ASPECT_NONE 3 // no aspect compensation
-
-#define VALIGN_BOTTOM 0 // bottom alignment
-#define VALIGN_CENTER 1 // center alignment
-#define VALIGN_TOP 2 // top alignment
-
-#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
-#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
-#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
-#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
-#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
-#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
-#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
-#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this )
-
-#define WINDOW_BORDER_NONE 0 // no border
-#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
-#define WINDOW_BORDER_HORZ 2 // horizontal borders only
-#define WINDOW_BORDER_VERT 3 // vertical borders only
-#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
-
-#define WINDOW_STYLE_EMPTY 0 // no background
-#define WINDOW_STYLE_FILLED 1 // filled with background color
-#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
-#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
-#define WINDOW_STYLE_TEAMCOLOR 4 // team color
-#define WINDOW_STYLE_CINEMATIC 5 // cinematic
-
-#define MENU_TRUE 1 // uh.. true
-#define MENU_FALSE 0 // and false
-
-#define HUD_VERTICAL 0x00
-#define HUD_HORIZONTAL 0x01
+#define ITEM_TYPE_TEXT 0 // simple text
+#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
+#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
+#define ITEM_TYPE_CHECKBOX 3 // check box
+#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
+#define ITEM_TYPE_COMBO 5 // drop down list
+#define ITEM_TYPE_LISTBOX 6 // scrollable list
+#define ITEM_TYPE_MODEL 7 // model
+#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
+#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
+#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
+#define ITEM_TYPE_YESNO 11 // yes no cvar setting
+#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
+
+#define ALIGN_LEFT 0 // left alignment
+#define ALIGN_CENTER 1 // center alignment
+#define ALIGN_RIGHT 2 // right alignment
+#define ASPECT_NONE 3 // no aspect compensation
+
+#define VALIGN_BOTTOM 0 // bottom alignment
+#define VALIGN_CENTER 1 // center alignment
+#define VALIGN_TOP 2 // top alignment
+
+#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
+#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
+#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
+#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this )
+
+#define WINDOW_BORDER_NONE 0 // no border
+#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
+#define WINDOW_BORDER_HORZ 2 // horizontal borders only
+#define WINDOW_BORDER_VERT 3 // vertical borders only
+#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
+
+#define WINDOW_STYLE_EMPTY 0 // no background
+#define WINDOW_STYLE_FILLED 1 // filled with background color
+#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
+#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
+#define WINDOW_STYLE_TEAMCOLOR 4 // team color
+#define WINDOW_STYLE_CINEMATIC 5 // cinematic
+
+#define MENU_TRUE 1 // uh.. true
+#define MENU_FALSE 0 // and false
+
+#define HUD_VERTICAL 0
+#define HUD_HORIZONTAL 1
// list box element types
-#define LISTBOX_TEXT 0x00
-#define LISTBOX_IMAGE 0x01
+#define LISTBOX_TEXT 0
+#define LISTBOX_IMAGE 1
// list feeders
-#define FEEDER_HEADS 0x00 // model heads
-#define FEEDER_MAPS 0x01 // text maps based on game type
-#define FEEDER_SERVERS 0x02 // servers
-#define FEEDER_CLANS 0x03 // clan names
-#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
-#define FEEDER_ALIENTEAM_LIST 0x05 // red team members
-#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members
-#define FEEDER_PLAYER_LIST 0x07 // players
-#define FEEDER_TEAM_LIST 0x08 // team members for team voting
-#define FEEDER_MODS 0x09 // team members for team voting
-#define FEEDER_DEMOS 0x0a // team members for team voting
-#define FEEDER_SCOREBOARD 0x0b // team members for team voting
-#define FEEDER_Q3HEADS 0x0c // model heads
-#define FEEDER_SERVERSTATUS 0x0d // server status
-#define FEEDER_FINDPLAYER 0x0e // find player
-#define FEEDER_CINEMATICS 0x0f // cinematics
-
-#define FEEDER_TREMTEAMS 0x10 //teams
-#define FEEDER_TREMALIENCLASSES 0x11 //alien classes
-#define FEEDER_TREMHUMANITEMS 0x12 //human items
-#define FEEDER_TREMHUMANARMOURYBUY 0x13 //human buy
-#define FEEDER_TREMHUMANARMOURYSELL 0x14 //human sell
-#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade
-#define FEEDER_TREMALIENBUILD 0x16 //alien buildables
-#define FEEDER_TREMHUMANBUILD 0x17 //human buildables
-#define FEEDER_IGNORE_LIST 0x18 //ignored players
+#define FEEDER_SERVERS 1 // servers
+#define FEEDER_MAPS 2 // all maps available, in graphic format
+#define FEEDER_ALIENTEAM_LIST 3 // red team members
+#define FEEDER_HUMANTEAM_LIST 4 // blue team members
+#define FEEDER_PLAYER_LIST 5 // players
+#define FEEDER_TEAM_LIST 6 // team members for team voting
+#define FEEDER_MODS 7 // team members for team voting
+#define FEEDER_DEMOS 8 // team members for team voting
+#define FEEDER_SERVERSTATUS 9 // server status
+#define FEEDER_FINDPLAYER 10 // find player
+#define FEEDER_CINEMATICS 11 // cinematics
+
+#define FEEDER_TREMTEAMS 12 // teams
+#define FEEDER_TREMALIENCLASSES 13 // alien classes
+#define FEEDER_TREMHUMANITEMS 14 // human items
+#define FEEDER_TREMHUMANARMOURYBUY 15 // human buy
+#define FEEDER_TREMHUMANARMOURYSELL 16 // human sell
+#define FEEDER_TREMALIENUPGRADE 17 // alien upgrade
+#define FEEDER_TREMALIENBUILD 18 // alien buildables
+#define FEEDER_TREMHUMANBUILD 19 // human buildables
+#define FEEDER_IGNORE_LIST 20 // ignored players
// display flags
-#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
-#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
-#define CG_SHOW_ANYTEAMGAME 0x00000004
-#define CG_SHOW_HARVESTER 0x00000008
-#define CG_SHOW_ONEFLAG 0x00000010
-#define CG_SHOW_CTF 0x00000020
-#define CG_SHOW_OBELISK 0x00000040
-#define CG_SHOW_HEALTHCRITICAL 0x00000080
-#define CG_SHOW_SINGLEPLAYER 0x00000100
-#define CG_SHOW_TOURNAMENT 0x00000200
-#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
-#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
-#define CG_SHOW_LANPLAYONLY 0x00001000
-#define CG_SHOW_MINED 0x00002000
-#define CG_SHOW_HEALTHOK 0x00004000
-#define CG_SHOW_TEAMINFO 0x00008000
-#define CG_SHOW_NOTEAMINFO 0x00010000
-#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
-#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
-#define CG_SHOW_ANYNONTEAMGAME 0x00080000
-#define CG_SHOW_2DONLY 0x10000000
-
+#define UI_SHOW_FAVORITESERVERS 0x00000001
+#define UI_SHOW_NOTFAVORITESERVERS 0x00000002
-#define UI_SHOW_LEADER 0x00000001
-#define UI_SHOW_NOTLEADER 0x00000002
-#define UI_SHOW_FAVORITESERVERS 0x00000004
-#define UI_SHOW_ANYNONTEAMGAME 0x00000008
-#define UI_SHOW_ANYTEAMGAME 0x00000010
-#define UI_SHOW_NEWHIGHSCORE 0x00000020
-#define UI_SHOW_DEMOAVAILABLE 0x00000040
-#define UI_SHOW_NEWBESTTIME 0x00000080
-#define UI_SHOW_FFA 0x00000100
-#define UI_SHOW_NOTFFA 0x00000200
-#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
-#define UI_SHOW_NETANYTEAMGAME 0x00000800
-#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
+#define UI_SHOW_VOTEACTIVE 0x00000004
+#define UI_SHOW_CANVOTE 0x00000008
+#define UI_SHOW_TEAMVOTEACTIVE 0x00000010
+#define UI_SHOW_CANTEAMVOTE 0x00000020
-#define UI_SHOW_VOTEACTIVE 0x00002000
-#define UI_SHOW_CANVOTE 0x00004000
-#define UI_SHOW_TEAMVOTEACTIVE 0x00008000
-#define UI_SHOW_CANTEAMVOTE 0x00010000
-
-#define UI_SHOW_NOTSPECTATING 0x00020000
+#define UI_SHOW_NOTSPECTATING 0x00000040
// owner draw types
-// ideally these should be done outside of this file but
-// this makes it much easier for the macro expansion to
-// convert them for the designers ( from the .menu files )
-#define CG_OWNERDRAW_BASE 1
-#define CG_PLAYER_ARMOR_ICON 1
-#define CG_PLAYER_ARMOR_VALUE 2
-#define CG_PLAYER_HEAD 3
-#define CG_PLAYER_HEALTH 4
-#define CG_PLAYER_HEALTH_BAR 92
-#define CG_PLAYER_HEALTH_CROSS 99
-#define CG_PLAYER_AMMO_ICON 5
-#define CG_PLAYER_AMMO_VALUE 6
-#define CG_PLAYER_CLIPS_VALUE 70
-#define CG_PLAYER_BUILD_TIMER 115
-#define CG_PLAYER_CREDITS_VALUE 71
-#define CG_PLAYER_BANK_VALUE 72
-#define CG_PLAYER_CREDITS_VALUE_NOPAD 106
-#define CG_PLAYER_BANK_VALUE_NOPAD 107
-#define CG_PLAYER_STAMINA 73
-#define CG_PLAYER_STAMINA_1 93
-#define CG_PLAYER_STAMINA_2 94
-#define CG_PLAYER_STAMINA_3 95
-#define CG_PLAYER_STAMINA_4 96
-#define CG_PLAYER_STAMINA_BOLT 97
-#define CG_PLAYER_BOOST_BOLT 112
-#define CG_PLAYER_CLIPS_RING 98
-#define CG_PLAYER_BUILD_TIMER_RING 113
-#define CG_PLAYER_SELECT 74
-#define CG_PLAYER_SELECTTEXT 75
-#define CG_PLAYER_WEAPONICON 111
-#define CG_PLAYER_WALLCLIMBING 103
-#define CG_PLAYER_BOOSTED 104
-#define CG_PLAYER_POISON_BARBS 105
-#define CG_PLAYER_ALIEN_SENSE 108
-#define CG_PLAYER_HUMAN_SCANNER 109
-#define CG_PLAYER_USABLE_BUILDABLE 110
-#define CG_SELECTEDPLAYER_HEAD 7
-#define CG_SELECTEDPLAYER_NAME 8
-#define CG_SELECTEDPLAYER_LOCATION 9
-#define CG_SELECTEDPLAYER_STATUS 10
-#define CG_SELECTEDPLAYER_WEAPON 11
-#define CG_SELECTEDPLAYER_POWERUP 12
-
-#define CG_FLAGCARRIER_HEAD 13
-#define CG_FLAGCARRIER_NAME 14
-#define CG_FLAGCARRIER_LOCATION 15
-#define CG_FLAGCARRIER_STATUS 16
-#define CG_FLAGCARRIER_WEAPON 17
-#define CG_FLAGCARRIER_POWERUP 18
-
-#define CG_PLAYER_ITEM 19
-#define CG_PLAYER_SCORE 20
-
-#define CG_BLUE_FLAGHEAD 21
-#define CG_BLUE_FLAGSTATUS 22
-#define CG_BLUE_FLAGNAME 23
-#define CG_RED_FLAGHEAD 24
-#define CG_RED_FLAGSTATUS 25
-#define CG_RED_FLAGNAME 26
-
-#define CG_BLUE_SCORE 27
-#define CG_RED_SCORE 28
-#define CG_RED_NAME 29
-#define CG_BLUE_NAME 30
-#define CG_HARVESTER_SKULLS 31 // only shows in harvester
-#define CG_ONEFLAG_STATUS 32 // only shows in one flag
-#define CG_PLAYER_LOCATION 33
-#define CG_TEAM_COLOR 34
-#define CG_CTF_POWERUP 35
-
-#define CG_AREA_POWERUP 36
-#define CG_AREA_LAGOMETER 37 // painted with old system
-#define CG_PLAYER_HASFLAG 38
-#define CG_GAME_TYPE 39 // not done
-
-#define CG_SELECTEDPLAYER_ARMOR 40
-#define CG_SELECTEDPLAYER_HEALTH 41
-#define CG_PLAYER_STATUS 42
-#define CG_FRAGGED_MSG 43 // painted with old system
-#define CG_PROXMINED_MSG 44 // painted with old system
-#define CG_AREA_FPSINFO 45 // painted with old system
-#define CG_GAME_STATUS 49
-#define CG_KILLER 50
-#define CG_PLAYER_ARMOR_ICON2D 51
-#define CG_PLAYER_AMMO_ICON2D 52
-#define CG_ACCURACY 53
-#define CG_ASSISTS 54
-#define CG_DEFEND 55
-#define CG_EXCELLENT 56
-#define CG_IMPRESSIVE 57
-#define CG_PERFECT 58
-#define CG_GAUNTLET 59
-#define CG_SPECTATORS 60
-#define CG_TEAMINFO 61
-#define CG_VOICE_HEAD 62
-#define CG_VOICE_NAME 63
-#define CG_PLAYER_HASFLAG2D 64
-#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
-#define CG_CAPFRAGLIMIT 66
-#define CG_1STPLACE 67
-#define CG_2NDPLACE 68
-#define CG_CAPTURES 69
+#define CG_PLAYER_HEALTH 0
+#define CG_PLAYER_HEALTH_CROSS 1
+#define CG_PLAYER_AMMO_VALUE 2
+#define CG_PLAYER_CLIPS_VALUE 3
+#define CG_PLAYER_BUILD_TIMER 4
+#define CG_PLAYER_CREDITS_VALUE 7
+#define CG_PLAYER_BANK_VALUE 8
+#define CG_PLAYER_CREDITS_VALUE_NOPAD 9
+#define CG_PLAYER_BANK_VALUE_NOPAD 10
+#define CG_PLAYER_STAMINA 11
+#define CG_PLAYER_STAMINA_1 12
+#define CG_PLAYER_STAMINA_2 13
+#define CG_PLAYER_STAMINA_3 14
+#define CG_PLAYER_STAMINA_4 15
+#define CG_PLAYER_STAMINA_BOLT 16
+#define CG_PLAYER_BOOST_BOLT 17
+#define CG_PLAYER_CLIPS_RING 18
+#define CG_PLAYER_BUILD_TIMER_RING 19
+#define CG_PLAYER_SELECT 20
+#define CG_PLAYER_SELECTTEXT 21
+#define CG_PLAYER_WEAPONICON 22
+#define CG_PLAYER_WALLCLIMBING 23
+#define CG_PLAYER_BOOSTED 24
+#define CG_PLAYER_POISON_BARBS 25
+#define CG_PLAYER_ALIEN_SENSE 26
+#define CG_PLAYER_HUMAN_SCANNER 27
+#define CG_PLAYER_USABLE_BUILDABLE 28
+#define CG_KILLER 29
+#define CG_SPECTATORS 30
// loading screen
-#define CG_LOAD_LEVELSHOT 76
-#define CG_LOAD_MEDIA 77
-#define CG_LOAD_MEDIA_LABEL 78
-#define CG_LOAD_BUILDABLES 79
-#define CG_LOAD_BUILDABLES_LABEL 80
-#define CG_LOAD_CHARMODEL 81
-#define CG_LOAD_CHARMODEL_LABEL 82
-#define CG_LOAD_OVERALL 83
-#define CG_LOAD_LEVELNAME 84
-#define CG_LOAD_MOTD 85
-#define CG_LOAD_HOSTNAME 86
-
-#define CG_FPS 87
-#define CG_FPS_FIXED 100
-#define CG_TIMER 88
-#define CG_TIMER_MINS 101
-#define CG_TIMER_SECS 102
-#define CG_SNAPSHOT 89
-#define CG_LAGOMETER 90
-#define CG_PLAYER_CROSSHAIRNAMES 114
-#define CG_STAGE_REPORT_TEXT 116
-#define CG_ALIENS_SCORE_LABEL 121
-#define CG_HUMANS_SCORE_LABEL 122
-#define CG_DEMO_PLAYBACK 117
-#define CG_DEMO_RECORDING 118
-
-#define CG_CONSOLE 91
-#define CG_TUTORIAL 119
-#define CG_CLOCK 120
-
-
-
-#define UI_OWNERDRAW_BASE 200
-#define UI_HANDICAP 200
-#define UI_PLAYERMODEL 202
-#define UI_CLANNAME 203
-#define UI_CLANLOGO 204
-#define UI_GAMETYPE 205
-#define UI_MAPPREVIEW 206
-#define UI_SKILL 207
-#define UI_BLUETEAMNAME 208
-#define UI_REDTEAMNAME 209
-#define UI_BLUETEAM1 210
-#define UI_BLUETEAM2 211
-#define UI_BLUETEAM3 212
-#define UI_BLUETEAM4 213
-#define UI_BLUETEAM5 214
-#define UI_REDTEAM1 215
-#define UI_REDTEAM2 216
-#define UI_REDTEAM3 217
-#define UI_REDTEAM4 218
-#define UI_REDTEAM5 219
-#define UI_NETSOURCE 220
-#define UI_NETMAPPREVIEW 221
-#define UI_NETFILTER 222
-#define UI_TIER 223
-#define UI_OPPONENTMODEL 224
-#define UI_TIERMAP1 225
-#define UI_TIERMAP2 226
-#define UI_TIERMAP3 227
-#define UI_PLAYERLOGO 228
-#define UI_OPPONENTLOGO 229
-#define UI_PLAYERLOGO_METAL 230
-#define UI_OPPONENTLOGO_METAL 231
-#define UI_PLAYERLOGO_NAME 232
-#define UI_OPPONENTLOGO_NAME 233
-#define UI_TIER_MAPNAME 234
-#define UI_TIER_GAMETYPE 235
-#define UI_ALLMAPS_SELECTION 236
-#define UI_OPPONENT_NAME 237
-#define UI_VOTE_KICK 238
-#define UI_BOTNAME 239
-#define UI_BOTSKILL 240
-#define UI_REDBLUE 241
-#define UI_SELECTEDPLAYER 243
-#define UI_MAPCINEMATIC 244
-#define UI_NETGAMETYPE 245
-#define UI_NETMAPCINEMATIC 246
-#define UI_SERVERREFRESHDATE 247
-#define UI_SERVERMOTD 248
-#define UI_GLINFO 249
-#define UI_KEYBINDSTATUS 250
-#define UI_CLANCINEMATIC 251
-#define UI_MAP_TIMETOBEAT 252
-#define UI_JOINGAMETYPE 253
-#define UI_PREVIEWCINEMATIC 254
-#define UI_STARTMAPCINEMATIC 255
-#define UI_MAPS_SELECTION 256
-
-//#define UI_DIALOG 257
-#define UI_TEAMINFOPANE 258
-#define UI_ACLASSINFOPANE 259
-#define UI_AUPGRADEINFOPANE 260
-#define UI_HITEMINFOPANE 261
-#define UI_HBUYINFOPANE 262
-#define UI_HSELLINFOPANE 263
-#define UI_ABUILDINFOPANE 264
-#define UI_HBUILDINFOPANE 265
-
-#define UI_PLAYERLIST_SELECTION 266
-#define UI_TEAMLIST_SELECTION 267
-
-#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
-#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
-#define VOICECHAT_DEFEND "defend" // command someone to go on defense
-#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
-#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
-#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
-#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
-#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
-#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
-#define VOICECHAT_YES "yes" // yes, affirmative, etc.
-#define VOICECHAT_NO "no" // no, negative, etc.
-#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
-#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
-#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
-#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
-#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
-#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
-#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
-#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
-#define VOICECHAT_INPOSITION "inposition" // I'm in position
-#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
-#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
-#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
-#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
-#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
-#define VOICECHAT_TRASH "trash" // lots of trash talk
-#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
-#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
-#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
+#define CG_LOAD_LEVELSHOT 31
+#define CG_LOAD_MEDIA 32
+#define CG_LOAD_MEDIA_LABEL 33
+#define CG_LOAD_BUILDABLES 34
+#define CG_LOAD_BUILDABLES_LABEL 35
+#define CG_LOAD_CHARMODEL 36
+#define CG_LOAD_CHARMODEL_LABEL 37
+#define CG_LOAD_OVERALL 38
+#define CG_LOAD_LEVELNAME 39
+#define CG_LOAD_MOTD 40
+#define CG_LOAD_HOSTNAME 41
+
+#define CG_FPS 42
+#define CG_FPS_FIXED 43
+#define CG_TIMER 44
+#define CG_TIMER_MINS 45
+#define CG_TIMER_SECS 46
+#define CG_SNAPSHOT 47
+#define CG_LAGOMETER 48
+#define CG_PLAYER_CROSSHAIRNAMES 49
+#define CG_STAGE_REPORT_TEXT 50
+#define CG_ALIENS_SCORE_LABEL 51
+#define CG_HUMANS_SCORE_LABEL 52
+#define CG_DEMO_PLAYBACK 53
+#define CG_DEMO_RECORDING 54
+
+#define CG_CONSOLE 55
+#define CG_TUTORIAL 56
+#define CG_CLOCK 57
+
+#define UI_NETSOURCE 58
+#define UI_NETMAPPREVIEW 59
+#define UI_NETMAPCINEMATIC 60
+#define UI_SERVERREFRESHDATE 61
+#define UI_SERVERMOTD 62
+#define UI_GLINFO 63
+#define UI_KEYBINDSTATUS 64
+#define UI_SELECTEDMAPPREVIEW 65
+#define UI_SELECTEDMAPNAME 66
+
+#define UI_TEAMINFOPANE 67
+#define UI_ACLASSINFOPANE 68
+#define UI_AUPGRADEINFOPANE 69
+#define UI_HITEMINFOPANE 70
+#define UI_HBUYINFOPANE 71
+#define UI_HSELLINFOPANE 72
+#define UI_ABUILDINFOPANE 73
+#define UI_HBUILDINFOPANE 74
#endif