diff options
author | Tim Angus <tim@ngus.net> | 2007-11-27 19:18:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2007-11-27 19:18:29 +0000 |
commit | ac52992b511fcaf14e7bb9e32676facf9f6a71db (patch) | |
tree | ad489af12e75565f9886d3a98ea647ad948c9023 /ui/menudef.h | |
parent | c6c63e8125ae1ffb0f19ce7836ac720f76159d2e (diff) |
* Remove lots of Q3/Team Arena related code from the UI module
* (bug 3424) Add "noscrollbar" listbox widget property
Diffstat (limited to 'ui/menudef.h')
-rw-r--r-- | ui/menudef.h | 511 |
1 files changed, 158 insertions, 353 deletions
diff --git a/ui/menudef.h b/ui/menudef.h index 3e5abcaa..c85cb430 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -1,370 +1,175 @@ #ifndef MENUDEF_H #define MENUDEF_H -#define ITEM_TYPE_TEXT 0 // simple text -#define ITEM_TYPE_BUTTON 1 // button, basically text with a border -#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped -#define ITEM_TYPE_CHECKBOX 3 // check box -#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar -#define ITEM_TYPE_COMBO 5 // drop down list -#define ITEM_TYPE_LISTBOX 6 // scrollable list -#define ITEM_TYPE_MODEL 7 // model -#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is -#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar -#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. -#define ITEM_TYPE_YESNO 11 // yes no cvar setting -#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated -#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated - -#define ALIGN_LEFT 0 // left alignment -#define ALIGN_CENTER 1 // center alignment -#define ALIGN_RIGHT 2 // right alignment -#define ASPECT_NONE 3 // no aspect compensation - -#define VALIGN_BOTTOM 0 // bottom alignment -#define VALIGN_CENTER 1 // center alignment -#define VALIGN_TOP 2 // top alignment - -#define ITEM_TEXTSTYLE_NORMAL 0 // normal text -#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking -#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing -#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) - -#define WINDOW_BORDER_NONE 0 // no border -#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) -#define WINDOW_BORDER_HORZ 2 // horizontal borders only -#define WINDOW_BORDER_VERT 3 // vertical borders only -#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars - -#define WINDOW_STYLE_EMPTY 0 // no background -#define WINDOW_STYLE_FILLED 1 // filled with background color -#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color -#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color -#define WINDOW_STYLE_TEAMCOLOR 4 // team color -#define WINDOW_STYLE_CINEMATIC 5 // cinematic - -#define MENU_TRUE 1 // uh.. true -#define MENU_FALSE 0 // and false - -#define HUD_VERTICAL 0x00 -#define HUD_HORIZONTAL 0x01 +#define ITEM_TYPE_TEXT 0 // simple text +#define ITEM_TYPE_BUTTON 1 // button, basically text with a border +#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped +#define ITEM_TYPE_CHECKBOX 3 // check box +#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar +#define ITEM_TYPE_COMBO 5 // drop down list +#define ITEM_TYPE_LISTBOX 6 // scrollable list +#define ITEM_TYPE_MODEL 7 // model +#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is +#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar +#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. +#define ITEM_TYPE_YESNO 11 // yes no cvar setting +#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated +#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated + +#define ALIGN_LEFT 0 // left alignment +#define ALIGN_CENTER 1 // center alignment +#define ALIGN_RIGHT 2 // right alignment +#define ASPECT_NONE 3 // no aspect compensation + +#define VALIGN_BOTTOM 0 // bottom alignment +#define VALIGN_CENTER 1 // center alignment +#define VALIGN_TOP 2 // top alignment + +#define ITEM_TEXTSTYLE_NORMAL 0 // normal text +#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking +#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing +#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) + +#define WINDOW_BORDER_NONE 0 // no border +#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) +#define WINDOW_BORDER_HORZ 2 // horizontal borders only +#define WINDOW_BORDER_VERT 3 // vertical borders only +#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars + +#define WINDOW_STYLE_EMPTY 0 // no background +#define WINDOW_STYLE_FILLED 1 // filled with background color +#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color +#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color +#define WINDOW_STYLE_TEAMCOLOR 4 // team color +#define WINDOW_STYLE_CINEMATIC 5 // cinematic + +#define MENU_TRUE 1 // uh.. true +#define MENU_FALSE 0 // and false + +#define HUD_VERTICAL 0 +#define HUD_HORIZONTAL 1 // list box element types -#define LISTBOX_TEXT 0x00 -#define LISTBOX_IMAGE 0x01 +#define LISTBOX_TEXT 0 +#define LISTBOX_IMAGE 1 // list feeders -#define FEEDER_HEADS 0x00 // model heads -#define FEEDER_MAPS 0x01 // text maps based on game type -#define FEEDER_SERVERS 0x02 // servers -#define FEEDER_CLANS 0x03 // clan names -#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format -#define FEEDER_ALIENTEAM_LIST 0x05 // red team members -#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members -#define FEEDER_PLAYER_LIST 0x07 // players -#define FEEDER_TEAM_LIST 0x08 // team members for team voting -#define FEEDER_MODS 0x09 // team members for team voting -#define FEEDER_DEMOS 0x0a // team members for team voting -#define FEEDER_SCOREBOARD 0x0b // team members for team voting -#define FEEDER_Q3HEADS 0x0c // model heads -#define FEEDER_SERVERSTATUS 0x0d // server status -#define FEEDER_FINDPLAYER 0x0e // find player -#define FEEDER_CINEMATICS 0x0f // cinematics - -#define FEEDER_TREMTEAMS 0x10 //teams -#define FEEDER_TREMALIENCLASSES 0x11 //alien classes -#define FEEDER_TREMHUMANITEMS 0x12 //human items -#define FEEDER_TREMHUMANARMOURYBUY 0x13 //human buy -#define FEEDER_TREMHUMANARMOURYSELL 0x14 //human sell -#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade -#define FEEDER_TREMALIENBUILD 0x16 //alien buildables -#define FEEDER_TREMHUMANBUILD 0x17 //human buildables -#define FEEDER_IGNORE_LIST 0x18 //ignored players +#define FEEDER_SERVERS 1 // servers +#define FEEDER_MAPS 2 // all maps available, in graphic format +#define FEEDER_ALIENTEAM_LIST 3 // red team members +#define FEEDER_HUMANTEAM_LIST 4 // blue team members +#define FEEDER_PLAYER_LIST 5 // players +#define FEEDER_TEAM_LIST 6 // team members for team voting +#define FEEDER_MODS 7 // team members for team voting +#define FEEDER_DEMOS 8 // team members for team voting +#define FEEDER_SERVERSTATUS 9 // server status +#define FEEDER_FINDPLAYER 10 // find player +#define FEEDER_CINEMATICS 11 // cinematics + +#define FEEDER_TREMTEAMS 12 // teams +#define FEEDER_TREMALIENCLASSES 13 // alien classes +#define FEEDER_TREMHUMANITEMS 14 // human items +#define FEEDER_TREMHUMANARMOURYBUY 15 // human buy +#define FEEDER_TREMHUMANARMOURYSELL 16 // human sell +#define FEEDER_TREMALIENUPGRADE 17 // alien upgrade +#define FEEDER_TREMALIENBUILD 18 // alien buildables +#define FEEDER_TREMHUMANBUILD 19 // human buildables +#define FEEDER_IGNORE_LIST 20 // ignored players // display flags -#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 -#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 -#define CG_SHOW_ANYTEAMGAME 0x00000004 -#define CG_SHOW_HARVESTER 0x00000008 -#define CG_SHOW_ONEFLAG 0x00000010 -#define CG_SHOW_CTF 0x00000020 -#define CG_SHOW_OBELISK 0x00000040 -#define CG_SHOW_HEALTHCRITICAL 0x00000080 -#define CG_SHOW_SINGLEPLAYER 0x00000100 -#define CG_SHOW_TOURNAMENT 0x00000200 -#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 -#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 -#define CG_SHOW_LANPLAYONLY 0x00001000 -#define CG_SHOW_MINED 0x00002000 -#define CG_SHOW_HEALTHOK 0x00004000 -#define CG_SHOW_TEAMINFO 0x00008000 -#define CG_SHOW_NOTEAMINFO 0x00010000 -#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 -#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 -#define CG_SHOW_ANYNONTEAMGAME 0x00080000 -#define CG_SHOW_2DONLY 0x10000000 - +#define UI_SHOW_FAVORITESERVERS 0x00000001 +#define UI_SHOW_NOTFAVORITESERVERS 0x00000002 -#define UI_SHOW_LEADER 0x00000001 -#define UI_SHOW_NOTLEADER 0x00000002 -#define UI_SHOW_FAVORITESERVERS 0x00000004 -#define UI_SHOW_ANYNONTEAMGAME 0x00000008 -#define UI_SHOW_ANYTEAMGAME 0x00000010 -#define UI_SHOW_NEWHIGHSCORE 0x00000020 -#define UI_SHOW_DEMOAVAILABLE 0x00000040 -#define UI_SHOW_NEWBESTTIME 0x00000080 -#define UI_SHOW_FFA 0x00000100 -#define UI_SHOW_NOTFFA 0x00000200 -#define UI_SHOW_NETANYNONTEAMGAME 0x00000400 -#define UI_SHOW_NETANYTEAMGAME 0x00000800 -#define UI_SHOW_NOTFAVORITESERVERS 0x00001000 +#define UI_SHOW_VOTEACTIVE 0x00000004 +#define UI_SHOW_CANVOTE 0x00000008 +#define UI_SHOW_TEAMVOTEACTIVE 0x00000010 +#define UI_SHOW_CANTEAMVOTE 0x00000020 -#define UI_SHOW_VOTEACTIVE 0x00002000 -#define UI_SHOW_CANVOTE 0x00004000 -#define UI_SHOW_TEAMVOTEACTIVE 0x00008000 -#define UI_SHOW_CANTEAMVOTE 0x00010000 - -#define UI_SHOW_NOTSPECTATING 0x00020000 +#define UI_SHOW_NOTSPECTATING 0x00000040 // owner draw types -// ideally these should be done outside of this file but -// this makes it much easier for the macro expansion to -// convert them for the designers ( from the .menu files ) -#define CG_OWNERDRAW_BASE 1 -#define CG_PLAYER_ARMOR_ICON 1 -#define CG_PLAYER_ARMOR_VALUE 2 -#define CG_PLAYER_HEAD 3 -#define CG_PLAYER_HEALTH 4 -#define CG_PLAYER_HEALTH_BAR 92 -#define CG_PLAYER_HEALTH_CROSS 99 -#define CG_PLAYER_AMMO_ICON 5 -#define CG_PLAYER_AMMO_VALUE 6 -#define CG_PLAYER_CLIPS_VALUE 70 -#define CG_PLAYER_BUILD_TIMER 115 -#define CG_PLAYER_CREDITS_VALUE 71 -#define CG_PLAYER_BANK_VALUE 72 -#define CG_PLAYER_CREDITS_VALUE_NOPAD 106 -#define CG_PLAYER_BANK_VALUE_NOPAD 107 -#define CG_PLAYER_STAMINA 73 -#define CG_PLAYER_STAMINA_1 93 -#define CG_PLAYER_STAMINA_2 94 -#define CG_PLAYER_STAMINA_3 95 -#define CG_PLAYER_STAMINA_4 96 -#define CG_PLAYER_STAMINA_BOLT 97 -#define CG_PLAYER_BOOST_BOLT 112 -#define CG_PLAYER_CLIPS_RING 98 -#define CG_PLAYER_BUILD_TIMER_RING 113 -#define CG_PLAYER_SELECT 74 -#define CG_PLAYER_SELECTTEXT 75 -#define CG_PLAYER_WEAPONICON 111 -#define CG_PLAYER_WALLCLIMBING 103 -#define CG_PLAYER_BOOSTED 104 -#define CG_PLAYER_POISON_BARBS 105 -#define CG_PLAYER_ALIEN_SENSE 108 -#define CG_PLAYER_HUMAN_SCANNER 109 -#define CG_PLAYER_USABLE_BUILDABLE 110 -#define CG_SELECTEDPLAYER_HEAD 7 -#define CG_SELECTEDPLAYER_NAME 8 -#define CG_SELECTEDPLAYER_LOCATION 9 -#define CG_SELECTEDPLAYER_STATUS 10 -#define CG_SELECTEDPLAYER_WEAPON 11 -#define CG_SELECTEDPLAYER_POWERUP 12 - -#define CG_FLAGCARRIER_HEAD 13 -#define CG_FLAGCARRIER_NAME 14 -#define CG_FLAGCARRIER_LOCATION 15 -#define CG_FLAGCARRIER_STATUS 16 -#define CG_FLAGCARRIER_WEAPON 17 -#define CG_FLAGCARRIER_POWERUP 18 - -#define CG_PLAYER_ITEM 19 -#define CG_PLAYER_SCORE 20 - -#define CG_BLUE_FLAGHEAD 21 -#define CG_BLUE_FLAGSTATUS 22 -#define CG_BLUE_FLAGNAME 23 -#define CG_RED_FLAGHEAD 24 -#define CG_RED_FLAGSTATUS 25 -#define CG_RED_FLAGNAME 26 - -#define CG_BLUE_SCORE 27 -#define CG_RED_SCORE 28 -#define CG_RED_NAME 29 -#define CG_BLUE_NAME 30 -#define CG_HARVESTER_SKULLS 31 // only shows in harvester -#define CG_ONEFLAG_STATUS 32 // only shows in one flag -#define CG_PLAYER_LOCATION 33 -#define CG_TEAM_COLOR 34 -#define CG_CTF_POWERUP 35 - -#define CG_AREA_POWERUP 36 -#define CG_AREA_LAGOMETER 37 // painted with old system -#define CG_PLAYER_HASFLAG 38 -#define CG_GAME_TYPE 39 // not done - -#define CG_SELECTEDPLAYER_ARMOR 40 -#define CG_SELECTEDPLAYER_HEALTH 41 -#define CG_PLAYER_STATUS 42 -#define CG_FRAGGED_MSG 43 // painted with old system -#define CG_PROXMINED_MSG 44 // painted with old system -#define CG_AREA_FPSINFO 45 // painted with old system -#define CG_GAME_STATUS 49 -#define CG_KILLER 50 -#define CG_PLAYER_ARMOR_ICON2D 51 -#define CG_PLAYER_AMMO_ICON2D 52 -#define CG_ACCURACY 53 -#define CG_ASSISTS 54 -#define CG_DEFEND 55 -#define CG_EXCELLENT 56 -#define CG_IMPRESSIVE 57 -#define CG_PERFECT 58 -#define CG_GAUNTLET 59 -#define CG_SPECTATORS 60 -#define CG_TEAMINFO 61 -#define CG_VOICE_HEAD 62 -#define CG_VOICE_NAME 63 -#define CG_PLAYER_HASFLAG2D 64 -#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester -#define CG_CAPFRAGLIMIT 66 -#define CG_1STPLACE 67 -#define CG_2NDPLACE 68 -#define CG_CAPTURES 69 +#define CG_PLAYER_HEALTH 0 +#define CG_PLAYER_HEALTH_CROSS 1 +#define CG_PLAYER_AMMO_VALUE 2 +#define CG_PLAYER_CLIPS_VALUE 3 +#define CG_PLAYER_BUILD_TIMER 4 +#define CG_PLAYER_CREDITS_VALUE 7 +#define CG_PLAYER_BANK_VALUE 8 +#define CG_PLAYER_CREDITS_VALUE_NOPAD 9 +#define CG_PLAYER_BANK_VALUE_NOPAD 10 +#define CG_PLAYER_STAMINA 11 +#define CG_PLAYER_STAMINA_1 12 +#define CG_PLAYER_STAMINA_2 13 +#define CG_PLAYER_STAMINA_3 14 +#define CG_PLAYER_STAMINA_4 15 +#define CG_PLAYER_STAMINA_BOLT 16 +#define CG_PLAYER_BOOST_BOLT 17 +#define CG_PLAYER_CLIPS_RING 18 +#define CG_PLAYER_BUILD_TIMER_RING 19 +#define CG_PLAYER_SELECT 20 +#define CG_PLAYER_SELECTTEXT 21 +#define CG_PLAYER_WEAPONICON 22 +#define CG_PLAYER_WALLCLIMBING 23 +#define CG_PLAYER_BOOSTED 24 +#define CG_PLAYER_POISON_BARBS 25 +#define CG_PLAYER_ALIEN_SENSE 26 +#define CG_PLAYER_HUMAN_SCANNER 27 +#define CG_PLAYER_USABLE_BUILDABLE 28 +#define CG_KILLER 29 +#define CG_SPECTATORS 30 // loading screen -#define CG_LOAD_LEVELSHOT 76 -#define CG_LOAD_MEDIA 77 -#define CG_LOAD_MEDIA_LABEL 78 -#define CG_LOAD_BUILDABLES 79 -#define CG_LOAD_BUILDABLES_LABEL 80 -#define CG_LOAD_CHARMODEL 81 -#define CG_LOAD_CHARMODEL_LABEL 82 -#define CG_LOAD_OVERALL 83 -#define CG_LOAD_LEVELNAME 84 -#define CG_LOAD_MOTD 85 -#define CG_LOAD_HOSTNAME 86 - -#define CG_FPS 87 -#define CG_FPS_FIXED 100 -#define CG_TIMER 88 -#define CG_TIMER_MINS 101 -#define CG_TIMER_SECS 102 -#define CG_SNAPSHOT 89 -#define CG_LAGOMETER 90 -#define CG_PLAYER_CROSSHAIRNAMES 114 -#define CG_STAGE_REPORT_TEXT 116 -#define CG_ALIENS_SCORE_LABEL 121 -#define CG_HUMANS_SCORE_LABEL 122 -#define CG_DEMO_PLAYBACK 117 -#define CG_DEMO_RECORDING 118 - -#define CG_CONSOLE 91 -#define CG_TUTORIAL 119 -#define CG_CLOCK 120 - - - -#define UI_OWNERDRAW_BASE 200 -#define UI_HANDICAP 200 -#define UI_PLAYERMODEL 202 -#define UI_CLANNAME 203 -#define UI_CLANLOGO 204 -#define UI_GAMETYPE 205 -#define UI_MAPPREVIEW 206 -#define UI_SKILL 207 -#define UI_BLUETEAMNAME 208 -#define UI_REDTEAMNAME 209 -#define UI_BLUETEAM1 210 -#define UI_BLUETEAM2 211 -#define UI_BLUETEAM3 212 -#define UI_BLUETEAM4 213 -#define UI_BLUETEAM5 214 -#define UI_REDTEAM1 215 -#define UI_REDTEAM2 216 -#define UI_REDTEAM3 217 -#define UI_REDTEAM4 218 -#define UI_REDTEAM5 219 -#define UI_NETSOURCE 220 -#define UI_NETMAPPREVIEW 221 -#define UI_NETFILTER 222 -#define UI_TIER 223 -#define UI_OPPONENTMODEL 224 -#define UI_TIERMAP1 225 -#define UI_TIERMAP2 226 -#define UI_TIERMAP3 227 -#define UI_PLAYERLOGO 228 -#define UI_OPPONENTLOGO 229 -#define UI_PLAYERLOGO_METAL 230 -#define UI_OPPONENTLOGO_METAL 231 -#define UI_PLAYERLOGO_NAME 232 -#define UI_OPPONENTLOGO_NAME 233 -#define UI_TIER_MAPNAME 234 -#define UI_TIER_GAMETYPE 235 -#define UI_ALLMAPS_SELECTION 236 -#define UI_OPPONENT_NAME 237 -#define UI_VOTE_KICK 238 -#define UI_BOTNAME 239 -#define UI_BOTSKILL 240 -#define UI_REDBLUE 241 -#define UI_SELECTEDPLAYER 243 -#define UI_MAPCINEMATIC 244 -#define UI_NETGAMETYPE 245 -#define UI_NETMAPCINEMATIC 246 -#define UI_SERVERREFRESHDATE 247 -#define UI_SERVERMOTD 248 -#define UI_GLINFO 249 -#define UI_KEYBINDSTATUS 250 -#define UI_CLANCINEMATIC 251 -#define UI_MAP_TIMETOBEAT 252 -#define UI_JOINGAMETYPE 253 -#define UI_PREVIEWCINEMATIC 254 -#define UI_STARTMAPCINEMATIC 255 -#define UI_MAPS_SELECTION 256 - -//#define UI_DIALOG 257 -#define UI_TEAMINFOPANE 258 -#define UI_ACLASSINFOPANE 259 -#define UI_AUPGRADEINFOPANE 260 -#define UI_HITEMINFOPANE 261 -#define UI_HBUYINFOPANE 262 -#define UI_HSELLINFOPANE 263 -#define UI_ABUILDINFOPANE 264 -#define UI_HBUILDINFOPANE 265 - -#define UI_PLAYERLIST_SELECTION 266 -#define UI_TEAMLIST_SELECTION 267 - -#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag -#define VOICECHAT_OFFENSE "offense" // command someone to go on offense -#define VOICECHAT_DEFEND "defend" // command someone to go on defense -#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag -#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) -#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) -#define VOICECHAT_FOLLOWME "followme" // command someone to follow you -#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag -#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier -#define VOICECHAT_YES "yes" // yes, affirmative, etc. -#define VOICECHAT_NO "no" // no, negative, etc. -#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag -#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense -#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense -#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) -#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere -#define VOICECHAT_ONFOLLOW "onfollow" // I'm following -#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier -#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag -#define VOICECHAT_INPOSITION "inposition" // I'm in position -#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag -#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack -#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) -#define VOICECHAT_STARTLEADER "startleader" // I'm the leader -#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership -#define VOICECHAT_TRASH "trash" // lots of trash talk -#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader -#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense -#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense +#define CG_LOAD_LEVELSHOT 31 +#define CG_LOAD_MEDIA 32 +#define CG_LOAD_MEDIA_LABEL 33 +#define CG_LOAD_BUILDABLES 34 +#define CG_LOAD_BUILDABLES_LABEL 35 +#define CG_LOAD_CHARMODEL 36 +#define CG_LOAD_CHARMODEL_LABEL 37 +#define CG_LOAD_OVERALL 38 +#define CG_LOAD_LEVELNAME 39 +#define CG_LOAD_MOTD 40 +#define CG_LOAD_HOSTNAME 41 + +#define CG_FPS 42 +#define CG_FPS_FIXED 43 +#define CG_TIMER 44 +#define CG_TIMER_MINS 45 +#define CG_TIMER_SECS 46 +#define CG_SNAPSHOT 47 +#define CG_LAGOMETER 48 +#define CG_PLAYER_CROSSHAIRNAMES 49 +#define CG_STAGE_REPORT_TEXT 50 +#define CG_ALIENS_SCORE_LABEL 51 +#define CG_HUMANS_SCORE_LABEL 52 +#define CG_DEMO_PLAYBACK 53 +#define CG_DEMO_RECORDING 54 + +#define CG_CONSOLE 55 +#define CG_TUTORIAL 56 +#define CG_CLOCK 57 + +#define UI_NETSOURCE 58 +#define UI_NETMAPPREVIEW 59 +#define UI_NETMAPCINEMATIC 60 +#define UI_SERVERREFRESHDATE 61 +#define UI_SERVERMOTD 62 +#define UI_GLINFO 63 +#define UI_KEYBINDSTATUS 64 +#define UI_SELECTEDMAPPREVIEW 65 +#define UI_SELECTEDMAPNAME 66 + +#define UI_TEAMINFOPANE 67 +#define UI_ACLASSINFOPANE 68 +#define UI_AUPGRADEINFOPANE 69 +#define UI_HITEMINFOPANE 70 +#define UI_HBUYINFOPANE 71 +#define UI_HSELLINFOPANE 72 +#define UI_ABUILDINFOPANE 73 +#define UI_HBUILDINFOPANE 74 #endif |