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authorTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
committerTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
commit3289f089c3b6f6196fe9508e7d3d48b32a42d10d (patch)
tree00284abb075f2df331988b7398dbc82cf54352d8 /ui/say.menu
parent580693963c553ca1b63fb62f70e3f048a3666991 (diff)
* s/ui_loading/ui_hideCursor/
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
Diffstat (limited to 'ui/say.menu')
-rw-r--r--ui/say.menu46
1 files changed, 46 insertions, 0 deletions
diff --git a/ui/say.menu b/ui/say.menu
new file mode 100644
index 00000000..089b1fea
--- /dev/null
+++ b/ui/say.menu
@@ -0,0 +1,46 @@
+#include "ui/menudef.h"
+
+{
+
+#define BORDER 10
+
+#define X BORDER
+#define Y 200
+#define W (640-(2*BORDER))
+#define H 40
+
+ menuDef
+ {
+ name say
+ fullScreen MENU_FALSE
+ visible MENU_TRUE
+ rect X Y W H
+ focusColor 1 1 1 1
+ style WINDOW_STYLE_EMPTY
+ onOpen
+ {
+ setfocus say_field
+ }
+
+ itemDef
+ {
+ name say_field
+ type ITEM_TYPE_EDITFIELD
+ style WINDOW_STYLE_EMPTY
+ text "Say:"
+ cvar "ui_sayBuffer"
+ maxchars 128
+ rect 0 0 W H
+ textalign ITEM_ALIGN_LEFT
+ textvalign ITEM_VALIGN_CENTER
+ textscale .5
+ forecolor 1 1 1 1
+ visible MENU_TRUE
+ onTextEntry
+ {
+ uiScript Say;
+ close say
+ }
+ }
+ }
+}