diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:29:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:02 +0000 |
commit | 685e9535db65b8117a93afd68b93ce1521a6ec28 (patch) | |
tree | 379a6571720a38230181bc082caaabc921d31772 /ui/tremulous_alien_common_hud.h | |
parent | 7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff) |
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade
* Lucifer Cannon repeat rates fixed
* G_Damage() wont deal damage to dead entities
* Maybe fixed the buildable killed with shotgun won't show dying anim bug
* Attacked hives won't attack back when the OM is dead
* The monstrous hive bounding boxes shrunk to something reasonable
* Tesla Generator muzzle offset to the ball part, now fires over turrets
* HUDs can make vertical charge bars
* Human charge bar no longer overlaps scanner
* "There are no spawns remaining"
Changes to trample attack:
* No longer deals locational damage (wtf?)
* Charge "holding" restored
* Hit repeat rate limited to 50 ms
Changes to health cross icons:
* Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ )
* Icons fade from one to another
* Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit
* Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'ui/tremulous_alien_common_hud.h')
-rw-r--r-- | ui/tremulous_alien_common_hud.h | 35 |
1 files changed, 4 insertions, 31 deletions
diff --git a/ui/tremulous_alien_common_hud.h b/ui/tremulous_alien_common_hud.h index d4e8a4ce..466ed184 100644 --- a/ui/tremulous_alien_common_hud.h +++ b/ui/tremulous_alien_common_hud.h @@ -92,41 +92,14 @@ itemDef itemDef { name "cross" - rect 152.5 420.5 20 20 + rect 150 417.5 25 25 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 - background "ui/assets/neutral/cross.tga" ownerdraw CG_PLAYER_HEALTH_CROSS } -//CROSS 2X -itemDef -{ - name "cross" - rect 152.5 420.5 20 20 - aspectBias ALIGN_LEFT - visible MENU_TRUE - decoration - forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 - background "ui/assets/neutral/cross2.tga" - ownerdraw CG_PLAYER_HEALTH_CROSS2 -} - -//CROSS 3X -itemDef -{ - name "cross" - rect 152.5 420.5 20 20 - aspectBias ALIGN_LEFT - visible MENU_TRUE - decoration - forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 - background "ui/assets/neutral/cross3.tga" - ownerdraw CG_PLAYER_HEALTH_CROSS3 -} - //LEFT RING itemDef { @@ -207,7 +180,7 @@ itemDef itemDef { name "organs" - rect 570.5 415.95 15 15 + rect 570 416 15 15 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration @@ -235,7 +208,7 @@ itemDef decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_CHARGE_BAR - background "ui/assets/neutral/charge_cap.tga" + background "ui/assets/neutral/charge_cap_h.tga" } //CHARGE BAR BG @@ -248,6 +221,6 @@ itemDef decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 ownerdraw CG_PLAYER_CHARGE_BAR_BG - background "ui/assets/neutral/charge_bg.tga" + background "ui/assets/neutral/charge_bg_h.tga" } |