summaryrefslogtreecommitdiff
path: root/ui/tremulous_alien_common_hud.h
diff options
context:
space:
mode:
authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:29:22 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:02 +0000
commit685e9535db65b8117a93afd68b93ce1521a6ec28 (patch)
tree379a6571720a38230181bc082caaabc921d31772 /ui/tremulous_alien_common_hud.h
parent7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff)
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'ui/tremulous_alien_common_hud.h')
-rw-r--r--ui/tremulous_alien_common_hud.h35
1 files changed, 4 insertions, 31 deletions
diff --git a/ui/tremulous_alien_common_hud.h b/ui/tremulous_alien_common_hud.h
index d4e8a4ce..466ed184 100644
--- a/ui/tremulous_alien_common_hud.h
+++ b/ui/tremulous_alien_common_hud.h
@@ -92,41 +92,14 @@ itemDef
itemDef
{
name "cross"
- rect 152.5 420.5 20 20
+ rect 150 417.5 25 25
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
- background "ui/assets/neutral/cross.tga"
ownerdraw CG_PLAYER_HEALTH_CROSS
}
-//CROSS 2X
-itemDef
-{
- name "cross"
- rect 152.5 420.5 20 20
- aspectBias ALIGN_LEFT
- visible MENU_TRUE
- decoration
- forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
- background "ui/assets/neutral/cross2.tga"
- ownerdraw CG_PLAYER_HEALTH_CROSS2
-}
-
-//CROSS 3X
-itemDef
-{
- name "cross"
- rect 152.5 420.5 20 20
- aspectBias ALIGN_LEFT
- visible MENU_TRUE
- decoration
- forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
- background "ui/assets/neutral/cross3.tga"
- ownerdraw CG_PLAYER_HEALTH_CROSS3
-}
-
//LEFT RING
itemDef
{
@@ -207,7 +180,7 @@ itemDef
itemDef
{
name "organs"
- rect 570.5 415.95 15 15
+ rect 570 416 15 15
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
@@ -235,7 +208,7 @@ itemDef
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
ownerdraw CG_PLAYER_CHARGE_BAR
- background "ui/assets/neutral/charge_cap.tga"
+ background "ui/assets/neutral/charge_cap_h.tga"
}
//CHARGE BAR BG
@@ -248,6 +221,6 @@ itemDef
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
ownerdraw CG_PLAYER_CHARGE_BAR_BG
- background "ui/assets/neutral/charge_bg.tga"
+ background "ui/assets/neutral/charge_bg_h.tga"
}