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-rw-r--r--src/game/bg_misc.c2
-rw-r--r--src/game/g_buildable.c17
2 files changed, 17 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 83d7042e..f688d858 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -840,7 +840,7 @@ TA: droid defense item
{
"team_droid_def1",
"sound/items/holdable.wav",
- { "models/buildables/defense1/defense1.md3", 0, 0, 0 },
+ { "models/buildables/barricade/barricade.md3", 0, 0, 0 },
"icons/teleporter", //icon
"Barricade", //pickup
0,
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 586d4765..f7769613 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -325,6 +325,21 @@ void DSpawn_Pain( gentity_t *self, gentity_t *attacker, int damage )
/*
================
+DBarricade_Pain
+
+pain function for Droid Spawn
+================
+*/
+void DBarricade_Pain( gentity_t *self, gentity_t *attacker, int damage )
+{
+ if( random() > 0.5f )
+ G_setBuildableAnim( self, BANIM_PAIN1 );
+ else
+ G_setBuildableAnim( self, BANIM_PAIN2 );
+}
+
+/*
+================
DBarricade_Die
Called when an droid spawn dies
@@ -1420,7 +1435,7 @@ gentity_t *G_buildItem( gentity_t *ent, buildable_t buildable, int distance, flo
case BA_D_BARRICADE:
built->die = DBarricade_Die;
built->think = DBarricade_Think;
- built->pain = DSpawn_Pain;
+ built->pain = DBarricade_Pain;
break;
case BA_D_ACIDTUBE: