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-rw-r--r-- | manual.lyx | 235 |
1 files changed, 117 insertions, 118 deletions
@@ -30,7 +30,7 @@ \layout Title -TREMULOUS 1.0 +TREMULOUS 1.0.1 \layout Standard @@ -53,7 +53,7 @@ Tremulous is a first person shooter featuring two opposing teams, humans \layout Standard Each team in Tremulous differs fundamentally from the other. - The aliens are class based, with two classes initially available; the alien + The aliens are class based, with two classes initially available: the alien team's builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to @@ -69,8 +69,8 @@ During a game of Tremulous, each team occupies one of three stages of developmen t. These stages are reached by accruing more than a specific total number of kills by the whole team. - Each new stage unlocks classes, upgrades and buildable structures. - If one team reaches a stage significantly earlier than the other team, + Each new stage unlocks new classes, upgrades and buildable structures. + If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team. \layout Standard @@ -101,7 +101,7 @@ Game Aliens \layout Standard -Two classes are available upon joining the alien team; the Dretch and the +Two classes are available upon joining the alien team: the Dretch and the Granger. As you gain kills, you may use your earned frags to evolve into higher classes with the @@ -296,27 +296,27 @@ Granger Primary Attack \noun default will bring up a menu of structures available for building. - After selecting a structure, a glowing outline of it will appear. - When this outline is green, you can use the + After selecting a structure a glowing outline of it will appear. + When this outline is green you can use the \noun on Primary Attack \noun default button to place it. - The outline changes to red, to indicate that the structure cannot currently - be placed in that location. - To cancel placing the structure, press the + The outline changes to red when the structure cannot be placed + in its current location. + To cancel placing the structure press the \noun on Secondary Attack \noun default button. - To remove a placed structure, use the + To remove a placed structure use the \noun on Deconstruct Structure \noun default button. - After building or deconstructing a structure, a timer will show up in the - lower right side of the screen. - Until this timer expires, you cannot create or destroy another object. + After building or deconstructing a structure a timer will appear in the + lower right corner of the screen. + Until this timer expires you cannot create or destroy another building. \layout Standard \align center @@ -1253,12 +1253,12 @@ The \emph on Marauder \emph default - attacks by using the + attacks with the \noun on Primary Attack \noun default button and has the ability to rebound off walls. - To use this ability, jump towards a wall and hold down the + To use this ability jump towards a wall and hold down the \noun on Jump \noun default @@ -1441,14 +1441,15 @@ Marauder's \emph on Advanced Marauder \emph default - can use an area electrical attack. + can use a chain lightning attack. To use this, press the \noun on Secondary Attack \noun default - button while near humans or human structures. - The electric shock will automatically divide between every target within - range. + button while aiming at a nearby human or human structure. If it connects the + electric shock will jump to up to two other nearby targets doing full damage to the + first, half damage to the second and one third damage to the third over a period of one + second provided the attacker stays within range. \layout Standard \align center @@ -1615,7 +1616,7 @@ Secondary Attack \noun on Secondary Attack \noun default - button to charge up, then release it to leap forward and damage anything + button to charge up, then release to leap forward and damage anything that gets in the way. While charging you will be unable to jump normally and will move at a reduced rate. @@ -1801,14 +1802,8 @@ Advanced Dragoon \noun on Activate Upgrade \noun default - button. - The -\emph on -Advanced Dragoon -\emph default - can hold up to three of these barbs at a time. - They regenerate automatically over time or are replenished immediately - by touching a + button. Up to three of these barbs may be held in reserve and + they regenerate automatically over time or instantly by touching a \emph on Booster \emph default @@ -2003,8 +1998,7 @@ Secondary Attack \emph on Tyrant \emph default - also has a healing aura that will increase the regeneration rate of any - nearby aliens. + also has a healing aura that will double the regeneration rate of lower class aliens within range. \layout Subsubsection Structures @@ -2024,15 +2018,17 @@ Overmind Eggs \emph default as the only exception, all alien structures require the presence of an - \emph on Overmind \emph default to function. - All alien structures create `creep' around their bases that slows human - movement. + All alien structures create `creep' around their bases that slows human movement. When destroyed, alien structures explode in a shower of acid harmful to - humans. + humans. All structures may be built on level floors and when +\emph on +Advanced Grangers +\emph default + become available some structures may also be built on walls and ceilings. \layout Standard \align center @@ -2119,12 +2115,8 @@ Overmind \emph on Overmind \emph default -, and it must be present before any structures other than -\emph on -Eggs -\emph default - can be built. - If the + and it must be operational before any other structures + can be built. If the \emph on Overmind \emph default @@ -2142,7 +2134,7 @@ Overmind \emph on Overmind \emph default - has a limited amount of `sentience' which is distributed among every other + has a limited amount of `sentience' which is distributed amongst every other structure built, each having its own cost. \layout Standard \align center @@ -2224,27 +2216,18 @@ The \emph on Egg \emph default - is the most basic and important alien structure. - It is from these that aliens spawn into the game. + is the most basic and important alien structure; + it is from these that aliens spawn into the game. They are also the only structure that continues to function in the absence of an \emph on Overmind \emph default -, and may even be built at a reduced rate without an -\emph on -Overmind -\emph default - present. - When -\emph on -Advanced Grangers -\emph default - become available +. \emph on Eggs \emph default - may also be built on ceilings. + may be built on ceilings. \layout Standard \align center @@ -2325,16 +2308,11 @@ Stage: 1 \emph on Acid Tubes \emph default - are the primary defense mode for alien bases. + are the primary defensive structure for the alien team. When approached by a human they eject lethal acid in all directions, even over other structures. - When \emph on -Advanced Grangers -\emph default - become available -\emph on -Acid Tubes + Acid Tubes \emph default may be built on walls and ceilings. \layout Standard @@ -2495,19 +2473,18 @@ Stage: 2 \emph on -Trappers + Trappers \emph default - fire a blob of adhesive spit at any human in their line of sight. - This freezes them in place and, if they're not wearing a + fire a blob of adhesive spit at any human in their line of sight, freezing them in place + and, if they're not wearing a \emph on Battlesuit \emph default -, restricts their ability to turn. - + , restricts their ability to turn. \emph on -Trappers + Trappers \emph default -are most useful when built on walls and ceilings. + may be built on walls and ceilings, and are rarely effective when built on floors. \layout Standard \align center @@ -2586,12 +2563,11 @@ Any alien that touches a \emph on Booster \emph default - is provided with a poison enhancement on all melee attacks for a limited + is provided with a poison enhancement on all their melee attacks for a limited time. - This causes victims to lose health steadily over time unless they use an - + Poison causes victims to lose health steadily over time unless they use a \emph on -Anti-toxin +Medkit \emph default or visit a \emph on @@ -2611,7 +2587,16 @@ Booster \emph on Advanced Dragoon's \emph default - spike barbs and increase the regeneration rate of any nearby aliens. + spike barbs and double the regeneration rate of any nearby aliens with the exception + of +\emph on +Tyrants +\emph default + . The healing aura of +\emph on +Tyrants +\emph off + does not stack with the healing effect of boosters. \layout Standard \align center @@ -2696,7 +2681,7 @@ Hovels \emph on Grangers \emph default - may hide in, should the need arise. + may hide in should the need arise. They may be entered and exited with the \noun on Use Structure/Evolve @@ -2783,7 +2768,7 @@ Stage: 3 Hives \emph default house millions of tiny insectoid aliens. - When a human approaches the structure, the insects attack. + When a human approaches the structure the insects attack. \emph on Hives @@ -2797,7 +2782,7 @@ Humans Weapons \layout Standard -The humans may spawn with either the +Humans may spawn with either the \emph on Construction Kit \emph default @@ -2806,7 +2791,7 @@ Construction Kit Rifle \emph default . - As credits are earned, the humans may sell their old upgrades and purchase + As credits are earned, humans may sell their old upgrades and purchase new ones at an \emph on Armoury @@ -2928,8 +2913,7 @@ Attack Primary Attack \noun default button will place it. - When the outline is red, the structure cannot currently be placed in that - location. + When the outline is red, the structure cannot be placed in its current location. To cancel placing the structure, press the \noun on Secondary Attack @@ -2941,7 +2925,7 @@ Deconstruct Structure \noun default button. After building or deconstructing a structure, a timer will show up in the - lower right side of the screen. + lower right corner of the screen. Until this timer expires, you cannot create, destroy or repair any structures. Damaged structures may otherwise be repaired with the \noun on @@ -3199,7 +3183,7 @@ Rifle \emph default is the human team's most basic weapon and is available from spawning. It rapidly fires moderately accurate shots with clip sizes of 30. - Up to 4 extra clips may be carried at a time. + Up to 6 extra clips may be carried at a time. \layout Standard \align center @@ -3363,7 +3347,7 @@ The Shotgun \emph default fires 8 pellets at a wide angle and is thus best used in close quarters. - It holds 8 shots per clip and 2 extra clips may be carried at a time. + It holds 8 shots per clip and 3 extra clips may be carried at a time. \layout Standard \align center @@ -3448,7 +3432,7 @@ Las Gun \emph on Rifle \emph default - but is more powerful, accurate and slower to fire. + but is more powerful, accurate, slower to fire and uses no clips. It is an energy weapon and so must be refilled at a \emph on Reactor @@ -3458,7 +3442,7 @@ Reactor Repeater \emph default . - It can hold up to 150 cells at a time, or 225 with a + It can hold up to 200 cells at a time, or 300 with a \emph on Battery Pack \emph default @@ -3549,7 +3533,7 @@ Mass Driver Battery Pack \emph default . - Up to 3 extra clips may be carried at a time. + Up to 4 extra clips may be carried at a time. \layout Standard \align center @@ -3631,7 +3615,7 @@ The Chaingun \emph default is a powerful, wildly inaccurate rapid-fire weapon. - It holds up to 200 bullets at a time and is best used when crouching to + It holds up to 300 bullets at a time and is best used when crouching to reduce its kickback. Humans equipped with a \emph on @@ -3724,7 +3708,7 @@ Pulse Rifle Battery Pack \emph default . - Up to 2 extra clips may be carried at a time. + Up to 4 extra clips may be carried at a time. \layout Standard \align center @@ -3782,7 +3766,7 @@ Grenade \layout Standard -Cost: 300 +Cost: 200 \end_inset </cell> <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> @@ -3894,8 +3878,7 @@ The Flamethrower \emph default is a short range incendiary weapon. - It can hold up to 80 shots at a time and can easily damage the careless - wielder. + It holds up to 150 shots at a time and can easily damage the careless wielder. \layout Standard \align center @@ -3977,8 +3960,7 @@ The Lucifer Cannon \emph default is the human team's most devastating weapon. - It is an energy weapon that can hold up to 60 cells at a time, or 80 with - a + It is an energy weapon that can hold up to 90 cells at a time, or 135 with a \emph on Battery Pack \emph default @@ -3989,9 +3971,9 @@ Primary Attack \noun default button, a player may charge up a powerful, slow moving projectile with splash damage. - The longer the attack is charged, the more powerful the projectile and + The longer the attack is charged the more powerful the projectile and the more ammo used. - If the attack is charged for too long, the weapon will explode, damaging + If the attack is charged for too long the weapon will explode, damaging the player. The \noun on @@ -4128,7 +4110,7 @@ Stage: 1 \emph on Light Armour \emph default - grants the wearer improved defense to the torso area. + grants the wearer improved defense to the torso and leg areas. \layout Standard \align center @@ -4227,7 +4209,7 @@ Helmet \emph on -Anti-toxin +Medkit \end_inset </cell> <cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> @@ -4244,7 +4226,7 @@ Anti-toxin \layout Standard -Cost: 20 +Cost: 0 \end_inset </cell> <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> @@ -4265,19 +4247,33 @@ Stage: 1 \emph on -Anti-toxin +Medkits \emph default - can be applied to neutralize the alien's life-draining poison by using - the + are a free holdable given to every human upon spawning and refilled at +\emph on +Medistations +\emph default + to players with full health. They may not be refilled or exchanged at +\emph on + Armouries +\emph default + . When used with the \noun on Activate Upgrade \noun default - button. - One + button, \emph on -Anti-toxin +Medkits \emph default - is good for a single application. + immediately begin restoring health at a slow rate, gradually speeding up until all damage incurred before the +\emph on +Medkit +\emph default + was activated is healed. Additionally, if a human is poisoned, using a +\emph on +Medkit +\emph default + will cure the poison and confer a 30 second immunity to poison. \layout Standard \align center @@ -4359,11 +4355,7 @@ The Battery Pack \emph default increases the maximum ammo capacity of energy weapons by 50%. - The -\emph on -Battery Pack -\emph default - may not be used in conjunction with the + It may not be used in conjunction with the \emph on Jet Pack \emph default @@ -4461,7 +4453,7 @@ Jump \noun on Crouch \noun default - buttons respectively. + buttons, respectively. The \emph on Jet Pack @@ -4471,7 +4463,7 @@ Jet Pack Reactor \emph default present. - Additionally, it temporarily cuts out if the player receives any damage. + Additionally it temporarily cuts out if the player receives any damage. The \emph on Jet Pack @@ -4799,13 +4791,13 @@ The \emph on Telenode \emph default - is the most basic and fundamental human structure. - It is from these that humans spawn into the game. - They may even be built at a reduced rate when no + is the most basic and fundamental human structure; + it is from these that humans spawn into the game. + They are also the only structure that continues to function in the absence of a \emph on Reactor \emph default - is present. +. \layout Standard \align center @@ -5252,7 +5244,14 @@ Medistation provides the only means for humans to heal themselves. By standing on one, a human will quickly regenerate health up to their maximum of 100. - Only one person may use a +\emph on +Medistations +\emph default + will also refill +\emph on +Medkits +\emph default + to humans with full health. Only one person may use a \emph on Medistation \emph default @@ -6028,7 +6027,7 @@ As a builder class, build the specified structure. -- \emph on blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun, - lcannon, psaw, gren, atoxin, jetpack + lcannon, psaw, gren, medkit, jetpack \layout Standard |