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-rw-r--r--src/game/g_mover.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 8000bdc0..787af188 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -767,7 +767,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( ent->moverState == ROTATOR_2TO1 )
{
total = ent->s.apos.trDuration;
- partial = level.time - ent->s.time;
+ partial = level.time - ent->s.apos.trTime;
if( partial > total )
partial = total;
@@ -784,7 +784,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( ent->moverState == ROTATOR_1TO2 )
{
total = ent->s.apos.trDuration;
- partial = level.time - ent->s.time;
+ partial = level.time - ent->s.apos.trTime;
if( partial > total )
partial = total;
@@ -954,7 +954,7 @@ void InitRotator( gentity_t *ent )
VectorSubtract( ent->pos2, ent->pos1, move );
angle = VectorLength( move );
- if( ! ent->speed )
+ if( !ent->speed )
ent->speed = 120;
VectorScale( move, ent->speed, ent->s.apos.trDelta );
@@ -983,7 +983,7 @@ Blocked_Door
*/
void Blocked_Door( gentity_t *ent, gentity_t *other )
{
- // remove anything other than a client
+ // remove anything other than a client or buildable
if( !other->client && other->s.eType != ET_BUILDABLE )
{
G_FreeEntity( other );
@@ -1162,8 +1162,11 @@ void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace )
Touch_DoorTriggerSpectator( ent, other, trace );
}
else if( ent->parent->moverState != MOVER_1TO2 &&
- ent->parent->moverState != ROTATOR_1TO2 )
+ ent->parent->moverState != ROTATOR_1TO2 &&
+ ent->parent->moverState != ROTATOR_2TO1 )
+ {
Use_BinaryMover( ent->parent, ent, other );
+ }
}