diff options
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 94e8b265..5f93de5d 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -762,7 +762,7 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att hitRatio = hitRelative / clientHeight; // Get the yaw of the attack relative to the target's view yaw - VectorSubtract( targOrigin, point, bulletPath ); + VectorSubtract( point, targOrigin, bulletPath ); vectoangles( bulletPath, bulletAngle ); hitRotation = AngleNormalize360( targ->client->ps.viewangles[ YAW ] - |