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-rw-r--r--Makefile1
-rw-r--r--src/cgame/cg_ents.c34
2 files changed, 7 insertions, 28 deletions
diff --git a/Makefile b/Makefile
index b88a9715..c750db24 100644
--- a/Makefile
+++ b/Makefile
@@ -37,7 +37,6 @@ GOBJ = \
$(GDIRNAME)/g_trigger.o \
$(GDIRNAME)/g_utils.o \
$(GDIRNAME)/g_weapon.o
- #(GDIRNAME)/g_creep.o \
CGOBJ = \
$(CGDIRNAME)/cg_main.o \
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index cec42e78..d78f3d64 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -794,11 +794,12 @@ static void CG_TorchLight( centity_t *cent )
projection, MAX_MARK_POINTS, markPoints[0],
MAX_MARK_FRAGMENTS, markFragments );
- color[ 0 ] = 255;
- color[ 1 ] = 255;
- color[ 2 ] = 255;
- color[ 3 ] = 255;
+ color[ 0 ] = color[ 1 ] = color[ 2 ] = color[ 3 ] = 255;
+ r = g = b = 1;
+
+ lum = CG_AmbientLight( origin );
+
for ( i = 0, mf = markFragments ; i < numFragments ; i++, mf++ )
{
polyVert_t *v;
@@ -815,7 +816,7 @@ static void CG_TorchLight( centity_t *cent )
vec3_t delta;
VectorCopy( markPoints[ mf->firstPoint + j ], v->xyz );
- VectorMA( v->xyz, 1, normal, v->xyz );
+ VectorMA( v->xyz, 0.1f, normal, v->xyz );
VectorSubtract( v->xyz, origin, delta );
v->st[0] = 0.5 + DotProduct( delta, axis[1] ) * texCoordScale;
@@ -823,33 +824,12 @@ static void CG_TorchLight( centity_t *cent )
*(int *)v->modulate = *(int *)color;
}
- //trap_R_AddPolyToScene( cgs.media.humanTorch, mf->numPoints, verts );
trap_R_AddPolyToScene( cgs.media.humanTorch, mf->numPoints, verts );
}
- r = ( (float)( cent->currentState.constantLight & 0xFF ) ) / 255.0;
- g = ( (float)( ( cent->currentState.constantLight >> 8 ) & 0xFF ) ) / 255.0;
- b = ( (float)( ( cent->currentState.constantLight >> 16 ) & 0xFF ) ) / 255.0;
- i = ( cent->currentState.constantLight >> 24 ) & 0xFF;
-
- lum = CG_AmbientLight( cent->lerpOrigin );
-
- if( lum > 32 )
- {
- k = 1;
- }
- else if( lum <= 32 )
- {
- k = 2;
- r *= 1.0f - ( (float)lum / 64.0f );
- g *= 1.0f - ( (float)lum / 64.0f );
- b *= 1.0f - ( (float)lum / 64.0f );
- }
- /*for( j = 0; j <= k; j++ )
- trap_R_AddLightToScene(cent->lerpOrigin, i*2, r, g, b );*/
- //trap_R_AddLightToScene( origin, (int)size, r, g, b );
+ trap_R_AddLightToScene( origin, (int)size, r, g, b );
}
/*