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-rw-r--r--ui/ingame.menu6
-rw-r--r--ui/loading.menu17
-rw-r--r--ui/main.menu6
-rw-r--r--ui/tremulous_alien_builder_hud.menu17
-rw-r--r--ui/tremulous_alien_general_hud.menu17
-rw-r--r--ui/tremulous_human_hud.menu17
6 files changed, 23 insertions, 57 deletions
diff --git a/ui/ingame.menu b/ui/ingame.menu
index 34e88376..0f1c630a 100644
--- a/ui/ingame.menu
+++ b/ui/ingame.menu
@@ -2,9 +2,9 @@
{
assetGlobalDef
{
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
+ font "fonts/font" 26 // font
+ smallFont "fonts/smallfont" 20 // font
+ bigFont "fonts/bigfont" 34 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
diff --git a/ui/loading.menu b/ui/loading.menu
index 1559216d..b48938fa 100644
--- a/ui/loading.menu
+++ b/ui/loading.menu
@@ -1,6 +1,23 @@
#include "ui/menudef.h"
{
+ assetGlobalDef
+ {
+ cursor "ui/assets/3_cursor2" // cursor
+ gradientBar "ui/assets/gradientbar2.tga" // gradient bar
+ fadeClamp 1.0 // sets the fadeup alpha
+ fadeCycle 1 // how often fade happens in milliseconds
+ fadeAmount 0.1 // amount to adjust alpha per cycle
+
+ shadowX 5 // x amount for shadow offset
+ shadowY 5 // y amount for shadow offset
+ shadowColor 0.1 0.1 0.1 0.25 // shadow color
+
+ font "fonts/font" 26 // font
+ smallFont "fonts/smallfont" 20 // font
+ bigFont "fonts/bigfont" 34 // font
+ }
+
menuDef
{
name "Loading"
diff --git a/ui/main.menu b/ui/main.menu
index db1bead4..35a0b633 100644
--- a/ui/main.menu
+++ b/ui/main.menu
@@ -3,9 +3,9 @@
{
assetGlobalDef
{
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
+ font "fonts/font" 26 // font
+ smallFont "fonts/smallfont" 20 // font
+ bigFont "fonts/bigfont" 34 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
diff --git a/ui/tremulous_alien_builder_hud.menu b/ui/tremulous_alien_builder_hud.menu
index 62ae1d0c..8a5f399f 100644
--- a/ui/tremulous_alien_builder_hud.menu
+++ b/ui/tremulous_alien_builder_hud.menu
@@ -5,23 +5,6 @@
// defines from ui_shared.h
{
- assetGlobalDef
- {
- cursor "ui/assets/3_cursor2" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
- }
-
menuDef
{
name "alien_builder_hud"
diff --git a/ui/tremulous_alien_general_hud.menu b/ui/tremulous_alien_general_hud.menu
index c7829333..848d9d9a 100644
--- a/ui/tremulous_alien_general_hud.menu
+++ b/ui/tremulous_alien_general_hud.menu
@@ -5,23 +5,6 @@
// defines from ui_shared.h
{
- assetGlobalDef
- {
- cursor "ui/assets/3_cursor2" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
- }
-
menuDef
{
name "alien_general_hud"
diff --git a/ui/tremulous_human_hud.menu b/ui/tremulous_human_hud.menu
index f99f4cae..3942698e 100644
--- a/ui/tremulous_human_hud.menu
+++ b/ui/tremulous_human_hud.menu
@@ -5,23 +5,6 @@
// defines from ui_shared.h
{
- assetGlobalDef
- {
- cursor "ui/assets/3_cursor2" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
- }
-
menuDef
{
name "human_hud"