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-rw-r--r--src/cgame/cg_buildable.c55
-rw-r--r--src/game/bg_misc.c57
-rw-r--r--src/game/bg_public.h3
3 files changed, 110 insertions, 5 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index b87483e6..9f4e6661 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -753,6 +753,7 @@ void CG_GhostBuildable( buildable_t buildable )
vec3_t angles, entity_origin;
vec3_t mins, maxs;
trace_t tr;
+ float scale;
ps = &cg.predictedPlayerState;
@@ -778,7 +779,19 @@ void CG_GhostBuildable( buildable_t buildable )
else
ent.customShader = cgs.media.redBuildShader;
- ent.nonNormalizedAxes = qfalse;
+ //rescale the model
+ scale = BG_FindModelScaleForBuildable( buildable );
+
+ if( scale != 1.0f )
+ {
+ VectorScale( ent.axis[ 0 ], scale, ent.axis[ 0 ] );
+ VectorScale( ent.axis[ 1 ], scale, ent.axis[ 1 ] );
+ VectorScale( ent.axis[ 2 ], scale, ent.axis[ 2 ] );
+
+ ent.nonNormalizedAxes = qtrue;
+ }
+ else
+ ent.nonNormalizedAxes = qfalse;
// add to refresh list
trap_R_AddRefEntityToScene( &ent );
@@ -920,6 +933,7 @@ void CG_Buildable( centity_t *cent )
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float rotAngle;
buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
+ float scale;
//must be before EF_NODRAW check
if( team == BIT_ALIENS )
@@ -957,8 +971,6 @@ void CG_Buildable( centity_t *cent )
ent.hModel = cg_buildables[ es->modelindex ].models[ 0 ];
- ent.nonNormalizedAxes = qfalse;
-
if( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) )
{
sfxHandle_t prebuildSound = cgs.media.humanBuildablePrebuild;
@@ -976,6 +988,21 @@ void CG_Buildable( centity_t *cent )
CG_BuildableAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp );
+ //rescale the model
+ scale = BG_FindModelScaleForBuildable( es->modelindex );
+
+ if( scale != 1.0f )
+ {
+ VectorScale( ent.axis[ 0 ], scale, ent.axis[ 0 ] );
+ VectorScale( ent.axis[ 1 ], scale, ent.axis[ 1 ] );
+ VectorScale( ent.axis[ 2 ], scale, ent.axis[ 2 ] );
+
+ ent.nonNormalizedAxes = qtrue;
+ }
+ else
+ ent.nonNormalizedAxes = qfalse;
+
+
//add to refresh list
trap_R_AddRefEntityToScene( &ent );
@@ -1007,6 +1034,17 @@ void CG_Buildable( centity_t *cent )
turretBarrel.customShader = ent.customShader;
+ if( scale != 1.0f )
+ {
+ VectorScale( turretBarrel.axis[ 0 ], scale, turretBarrel.axis[ 0 ] );
+ VectorScale( turretBarrel.axis[ 1 ], scale, turretBarrel.axis[ 1 ] );
+ VectorScale( turretBarrel.axis[ 2 ], scale, turretBarrel.axis[ 2 ] );
+
+ turretBarrel.nonNormalizedAxes = qtrue;
+ }
+ else
+ turretBarrel.nonNormalizedAxes = qfalse;
+
trap_R_AddRefEntityToScene( &turretBarrel );
}
@@ -1038,6 +1076,17 @@ void CG_Buildable( centity_t *cent )
turretTop.customShader = ent.customShader;
+ if( scale != 1.0f )
+ {
+ VectorScale( turretTop.axis[ 0 ], scale, turretTop.axis[ 0 ] );
+ VectorScale( turretTop.axis[ 1 ], scale, turretTop.axis[ 1 ] );
+ VectorScale( turretTop.axis[ 2 ], scale, turretTop.axis[ 2 ] );
+
+ turretTop.nonNormalizedAxes = qtrue;
+ }
+ else
+ turretTop.nonNormalizedAxes = qfalse;
+
trap_R_AddRefEntityToScene( &turretTop );
}
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index f227046f..15361e64 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -32,6 +32,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Egg", //char *humanName;
"team_alien_spawn", //char *entityName;
{ "models/buildables/eggpod/eggpod.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -66,6 +67,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Barricade", //char *humanName;
"team_alien_barricade",//char *entityName;
{ "models/buildables/barricade/barricade.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -35, -35, -15 }, //vec3_t mins;
{ 35, 35, 60 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -100,6 +102,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Booster", //char *humanName;
"team_alien_booster", //char *entityName;
{ "models/buildables/booster/booster.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -26, -26, -9 }, //vec3_t mins;
{ 26, 26, 9 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -134,6 +137,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Acid Tube", //char *humanName;
"team_alien_acid_tube",//char *entityName;
{ "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -25, -25, -25 }, //vec3_t mins;
{ 25, 25, 25 }, //vec3_t maxs;
-15.0f, //float zOffset;
@@ -155,7 +159,7 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
- 0.707f, //float minNormal;
+ 0.0f, //float minNormal;
qtrue, //qboolean invertNormal;
qtrue, //qboolean creepTest;
ACIDTUBE_CREEPSIZE, //int creepSize;
@@ -168,6 +172,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Hive", //char *humanName;
"team_alien_hive", //char *entityName;
{ "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -35, -35, -25 }, //vec3_t mins;
{ 35, 35, 25 }, //vec3_t maxs;
-15.0f, //float zOffset;
@@ -202,6 +207,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Trapper", //char *humanName;
"team_alien_trapper", //char *entityName;
{ "models/buildables/trapper/trapper.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -236,6 +242,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Overmind", //char *humanName;
"team_alien_overmind", //char *entityName;
{ "models/buildables/overmind/overmind.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -45, -45, -15 }, //vec3_t mins;
{ 45, 45, 95 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -270,6 +277,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Hovel", //char *humanName;
"team_alien_hovel", //char *entityName;
{ "models/buildables/hovel/hovel.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -50, -50, -20 }, //vec3_t mins;
{ 50, 50, 20 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -304,6 +312,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Telenode", //char *humanName;
"team_human_spawn", //char *entityName;
{ "models/buildables/telenode/telenode.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -40, -40, -4 }, //vec3_t mins;
{ 40, 40, 4 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -338,6 +347,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Medistation", //char *humanName;
"team_human_medistat", //char *entityName;
{ "models/buildables/medistat/medistat.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -35, -35, -7 }, //vec3_t mins;
{ 35, 35, 7 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -374,6 +384,7 @@ buildableAttributes_t bg_buildableList[ ] =
{ "models/buildables/mgturret/turret_base.md3",
"models/buildables/mgturret/turret_barrel.md3",
"models/buildables/mgturret/turret_top.md3", 0 },
+ 1.0f, //float modelScale;
{ -25, -25, -20 }, //vec3_t mins;
{ 25, 25, 20 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -408,6 +419,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Tesla Generator", //char *humanName;
"team_human_tesla", //char *entityName;
{ "models/buildables/tesla/tesla.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -22, -22, -40 }, //vec3_t mins;
{ 22, 22, 40 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -442,6 +454,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Defence Computer", //char *humanName;
"team_human_dcc", //char *entityName;
{ "models/buildables/dcc/dcc.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -35, -35, -13 }, //vec3_t mins;
{ 35, 35, 47 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -476,6 +489,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Armoury", //char *humanName;
"team_human_armoury", //char *entityName;
{ "models/buildables/arm/arm.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -40, -40, -13 }, //vec3_t mins;
{ 40, 40, 50 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -510,6 +524,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Reactor", //char *humanName;
"team_human_reactor", //char *entityName;
{ "models/buildables/reactor/reactor.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -50, -50, -15 }, //vec3_t mins;
{ 50, 50, 95 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -544,6 +559,7 @@ buildableAttributes_t bg_buildableList[ ] =
"Repeater", //char *humanName;
"team_human_repeater", //char *entityName;
{ "models/buildables/repeater/repeater.md3", 0, 0, 0 },
+ 1.0f, //float modelScale;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 25 }, //vec3_t maxs;
0.0f, //float zOffset;
@@ -698,6 +714,28 @@ char *BG_FindModelsForBuildable( int bclass, int modelNum )
/*
==============
+BG_FindModelScaleForBuildable
+==============
+*/
+float BG_FindModelScaleForBuildable( int bclass )
+{
+ int i;
+
+ if( bg_buildableOverrideList[ bclass ].modelScale != 0.0f )
+ return bg_buildableOverrideList[ bclass ].modelScale;
+
+ for( i = 0; i < bg_numBuildables; i++ )
+ {
+ if( bg_buildableList[ i ].buildNum == bclass )
+ return bg_buildableList[ i ].modelScale;
+ }
+
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForBuildable( %d )\n", bclass );
+ return 1.0f;
+}
+
+/*
+==============
BG_FindBBoxForBuildable
==============
*/
@@ -1267,6 +1305,7 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
char *token;
char text[ 20000 ];
fileHandle_t f;
+ float scale;
// load the file
@@ -1321,6 +1360,21 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
continue;
}
+ else if( !Q_stricmp( token, "modelScale" ) )
+ {
+ token = COM_Parse( &text_p );
+ if( !token )
+ break;
+
+ scale = atof( token );
+
+ if( scale < 0.0f )
+ scale = 0.0f;
+
+ bao->modelScale = scale;
+
+ continue;
+ }
else if( !Q_stricmp( token, "mins" ) )
{
for( i = 0; i <= 2; i++ )
@@ -1356,7 +1410,6 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
break;
offset = atof( token );
- offset = 0.0f;
bao->zOffset = offset;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 6bfb8a6b..f72f5791 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -966,6 +966,7 @@ typedef struct
char *entityName;
char *models[ MAX_BUILDABLE_MODELS ];
+ float modelScale;
vec3_t mins;
vec3_t maxs;
@@ -1012,6 +1013,7 @@ typedef struct
{
char models[ MAX_BUILDABLE_MODELS ][ MAX_QPATH ];
+ float modelScale;
vec3_t mins;
vec3_t maxs;
float zOffset;
@@ -1100,6 +1102,7 @@ char *BG_FindNameForBuildable( int bclass );
char *BG_FindHumanNameForBuildable( int bclass );
char *BG_FindEntityNameForBuildable( int bclass );
char *BG_FindModelsForBuildable( int bclass, int modelNum );
+float BG_FindModelScaleForBuildable( int bclass );
void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs );
float BG_FindZOffsetForBuildable( int pclass );
int BG_FindHealthForBuildable( int bclass );