diff options
-rw-r--r-- | src/cgame/cg_draw.c | 57 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 4 |
2 files changed, 22 insertions, 39 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index d1e63393..8510504e 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -21,7 +21,7 @@ #include "../ui/ui_shared.h" // used for scoreboard -extern displayContextDef_t cgDC; +extern displayContextDef_t cgDC; menuDef_t *menuScoreboard = NULL; int drawTeamOverlayModificationCount = -1; @@ -515,25 +515,25 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, switch( ownerDraw ) { case CG_PLAYER_AMMO_VALUE: - CG_DrawPlayerAmmoValue(&rect, scale, color, shader, textStyle); + CG_DrawPlayerAmmoValue( &rect, scale, color, shader, textStyle ); break; case CG_PLAYER_CLIPS_VALUE: - CG_DrawPlayerClipsValue(&rect, scale, color, shader, textStyle); + CG_DrawPlayerClipsValue( &rect, scale, color, shader, textStyle ); break; case CG_PLAYER_HEALTH: - CG_DrawPlayerHealth(&rect, scale, color, shader, textStyle); + CG_DrawPlayerHealth( &rect, scale, color, shader, textStyle ); break; case CG_AREA_SYSTEMCHAT: - CG_DrawAreaSystemChat(&rect, scale, color, shader); + CG_DrawAreaSystemChat( &rect, scale, color, shader ); break; case CG_AREA_TEAMCHAT: - CG_DrawAreaTeamChat(&rect, scale, color, shader); + CG_DrawAreaTeamChat( &rect, scale, color, shader ); break; case CG_AREA_CHAT: - CG_DrawAreaChat(&rect, scale, color, shader); + CG_DrawAreaChat( &rect, scale, color, shader ); break; case CG_KILLER: - CG_DrawKiller(&rect, scale, color, shader, textStyle); + CG_DrawKiller( &rect, scale, color, shader, textStyle ); break; default: break; @@ -600,9 +600,6 @@ void CG_ShowTeamMenu( ) Menus_OpenByName("teamMenu"); } - - - /* ================== CG_EventHandling @@ -1052,7 +1049,7 @@ static float CG_DrawSnapshot( float y ) char *s; int w; - s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime, + s = va( "time:%d snap:%d cmd:%d", cg.snap->serverTime, cg.latestSnapshotNum, cgs.serverCommandSequence ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; @@ -1066,7 +1063,8 @@ static float CG_DrawSnapshot( float y ) CG_DrawFPS ================== */ -#define FPS_FRAMES 4 +//TA: personally i think this should be longer - it should really be a cvar +#define FPS_FRAMES 40 static float CG_DrawFPS( float y ) { char *s; @@ -1100,7 +1098,7 @@ static float CG_DrawFPS( float y ) fps = 1000 * FPS_FRAMES / total; - s = va( "%ifps", fps ); + s = va( "%dfps", fps ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; CG_DrawBigString( 635 - w, y + 2, s, 1.0F ); @@ -1114,7 +1112,8 @@ static float CG_DrawFPS( float y ) CG_DrawTimer ================= */ -static float CG_DrawTimer( float y ) { +static float CG_DrawTimer( float y ) +{ char *s; int w; int mins, seconds, tens; @@ -1128,7 +1127,7 @@ static float CG_DrawTimer( float y ) { tens = seconds / 10; seconds -= tens * 10; - s = va( "%i:%i%i", mins, tens, seconds ); + s = va( "%d:%d%d", mins, tens, seconds ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; CG_DrawBigString( 635 - w, y + 2, s, 1.0F); @@ -1143,20 +1142,20 @@ CG_DrawUpperRight ===================== */ -static void CG_DrawUpperRight( void ) { +static void CG_DrawUpperRight( void ) +{ float y; y = 0; - if ( cg_drawSnapshot.integer ) { + if( cg_drawSnapshot.integer ) y = CG_DrawSnapshot( y ); - } - if ( cg_drawFPS.integer ) { + + if( cg_drawFPS.integer ) y = CG_DrawFPS( y ); - } - if ( cg_drawTimer.integer ) { + + if( cg_drawTimer.integer ) y = CG_DrawTimer( y ); - } } /* @@ -1715,18 +1714,6 @@ static void CG_DrawCrosshairNames( void ) /* ================= -CG_DrawSpectator -================= -*/ -static void CG_DrawSpectator( void ) -{ - if( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING || - cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) - CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", 1.0F); -} - -/* -================= CG_DrawVote ================= */ diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 9460600b..8c6881ee 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -876,10 +876,6 @@ static void PM_ClimbMove( void ) { PM_Accelerate (wishdir, wishspeed, accelerate); - if ( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) { - pm->ps->velocity[2] -= pm->ps->gravity * pml.frametime; - } - vel = VectorLength(pm->ps->velocity); // slide along the ground plane |