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-rw-r--r--src/game/bg_pmove.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 80ee0138..94571799 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1174,7 +1174,6 @@ static void PM_WalkMove( void )
float scale;
usercmd_t cmd;
float accelerate;
- float vel;
if( pm->waterlevel > 2 && DotProduct( pml.forward, pml.groundTrace.plane.normal ) > 0 )
{
@@ -1268,16 +1267,10 @@ static void PM_WalkMove( void )
// pm->ps->velocity[2] = 0;
}
- vel = VectorLength( pm->ps->velocity );
-
// slide along the ground plane
PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
pm->ps->velocity, OVERCLIP );
- // don't decrease velocity when going up or down a slope
- VectorNormalize( pm->ps->velocity );
- VectorScale( pm->ps->velocity, vel, pm->ps->velocity );
-
// don't do anything if standing still
if( !pm->ps->velocity[ 0 ] && !pm->ps->velocity[ 1 ] )
return;