diff options
-rw-r--r-- | src/cgame/cg_draw.c | 7 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 12 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 53 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 68 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 8 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 3 | ||||
-rw-r--r-- | src/game/bg_misc.c | 76 | ||||
-rw-r--r-- | src/game/g_main.c | 2 | ||||
-rw-r--r-- | src/game/g_trigger.c | 2 | ||||
-rw-r--r-- | src/qcommon/common.c | 9 | ||||
-rw-r--r-- | src/qcommon/files.c | 7 | ||||
-rw-r--r-- | src/renderer/tr_init.c | 4 | ||||
-rw-r--r-- | src/renderer/tr_shader.c | 4 | ||||
-rw-r--r-- | src/server/server.h | 1 | ||||
-rw-r--r-- | src/server/sv_client.c | 2 | ||||
-rw-r--r-- | src/server/sv_init.c | 1 | ||||
-rw-r--r-- | src/server/sv_main.c | 1 | ||||
-rw-r--r-- | src/ui/ui_local.h | 9 |
19 files changed, 103 insertions, 170 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 88d54293..071f10ad 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1305,7 +1305,7 @@ static void CG_DrawLevelShot( rectDef_t *rect ) CG_DrawPic( rect->x, rect->y, rect->w, rect->h, levelshot ); // blend a detail texture over it - detail = trap_R_RegisterShader( "levelShotDetail" ); + detail = trap_R_RegisterShader( "gfx/misc/detail" ); CG_DrawPic( rect->x, rect->y, rect->w, rect->h, detail ); } @@ -3270,6 +3270,9 @@ static void CG_PainBlend( void ) float x, y, w, h; float s1, t1, s2, t2; + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + return; + damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ]; if( damage < 0 ) @@ -3362,7 +3365,7 @@ void CG_ResetPainBlend( void ) { cg.painBlendValue = 0.0f; cg.painBlendTarget = 0.0f; - cg.lastHealth = cg.snap->ps.stats[ STAT_MAX_HEALTH ]; + cg.lastHealth = cg.snap->ps.stats[ STAT_HEALTH ]; } /* diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 70fa057d..d1e330b9 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -706,9 +706,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_GRENADE_BOUNCE: DEBUGNAME( "EV_GRENADE_BOUNCE" ); if( rand( ) & 1 ) - trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hgrenb1aSound ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound1 ); else - trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hgrenb2aSound ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound2 ); break; // diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index b319e547..f31e2cde 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -92,10 +92,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA typedef enum { FOOTSTEP_NORMAL, - FOOTSTEP_BOOT, FOOTSTEP_FLESH, - FOOTSTEP_MECH, - FOOTSTEP_ENERGY, FOOTSTEP_METAL, FOOTSTEP_SPLASH, FOOTSTEP_CUSTOM, @@ -1125,7 +1122,7 @@ typedef struct consoleLine_t consoleLines[ MAX_CONSOLE_LINES ]; int numConsoleLines; - particleSystem_t *poisonCloudPS; + particleSystem_t *poisonCloudPS; float painBlendValue; float painBlendTarget; @@ -1148,7 +1145,6 @@ typedef struct qhandle_t balloonShader; qhandle_t connectionShader; - qhandle_t selectShader; qhandle_t viewBloodShader; qhandle_t tracerShader; qhandle_t crosshairShader[ WP_NUM_WEAPONS ]; @@ -1181,11 +1177,13 @@ typedef struct sfxHandle_t selectSound; sfxHandle_t footsteps[ FOOTSTEP_TOTAL ][ 4 ]; sfxHandle_t talkSound; + sfxHandle_t alienTalkSound; + sfxHandle_t humanTalkSound; sfxHandle_t landSound; sfxHandle_t fallSound; - sfxHandle_t hgrenb1aSound; - sfxHandle_t hgrenb2aSound; + sfxHandle_t hardBounceSound1; + sfxHandle_t hardBounceSound2; sfxHandle_t voteNow; sfxHandle_t votePassed; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index a64d736a..beda0462 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -639,36 +639,28 @@ static void CG_RegisterSounds( void ) cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue ); cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue ); - cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); //FIXME + cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse ); cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); - cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); //FIXME - cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); //FIXME + cgs.media.talkSound = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse ); + cgs.media.alienTalkSound = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse ); + cgs.media.humanTalkSound = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse ); + cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); - cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); //FIXME - cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); //FIXME - cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); //FIXME + cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); + cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); + cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); - cgs.media.disconnectSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); //FIXME + cgs.media.disconnectSound = trap_S_RegisterSound( "sound/misc/disconnect.wav", qfalse ); - //FIXME for( i = 0; i < 4; i++ ) { Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse ); - Com_sprintf( name, sizeof( name ), "sound/player/footsteps/boot%i.wav", i + 1 ); - cgs.media.footsteps[ FOOTSTEP_BOOT ][ i ] = trap_S_RegisterSound( name, qfalse ); - Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse ); - Com_sprintf( name, sizeof( name ), "sound/player/footsteps/mech%i.wav", i + 1 ); - cgs.media.footsteps[ FOOTSTEP_MECH ][ i ] = trap_S_RegisterSound( name, qfalse ); - - Com_sprintf( name, sizeof( name ), "sound/player/footsteps/energy%i.wav", i + 1 ); - cgs.media.footsteps[ FOOTSTEP_ENERGY ][ i ] = trap_S_RegisterSound( name, qfalse ); - Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse ); @@ -708,8 +700,8 @@ static void CG_RegisterSounds( void ) cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound( va( "sound/buildables/human/damage%d.wav", i ), qfalse ); - cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse ); //FIXME - cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse ); //FIXME + cgs.media.hardBounceSound1 = trap_S_RegisterSound( "sound/misc/hard_bounce1.wav", qfalse ); + cgs.media.hardBounceSound2 = trap_S_RegisterSound( "sound/misc/hard_bounce2.wav", qfalse ); cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse ); @@ -769,25 +761,24 @@ static void CG_RegisterGraphics( void ) for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); - cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); //FIXME + cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); - cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); //FIXME? + cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" ); cgs.media.creepShader = trap_R_RegisterShader( "creep" ); cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" ); - cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); //FIXME - cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" ); + cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); - cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); //FIXME + cgs.media.backTileShader = trap_R_RegisterShader( "console" ); //TA: building shaders - cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/2d/greenbuild" ); - cgs.media.redBuildShader = trap_R_RegisterShader("gfx/2d/redbuild" ); - cgs.media.noPowerShader = trap_R_RegisterShader("gfx/2d/nopower" ); + cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" ); + cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" ); + cgs.media.noPowerShader = trap_R_RegisterShader("gfx/misc/nopower" ); cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" ); for( i = 0; i < 8; i++ ) @@ -795,7 +786,7 @@ static void CG_RegisterGraphics( void ) cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); - cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); //FIXME? + cgs.media.balloonShader = trap_R_RegisterShader( "gfx/sprites/chatballoon" ); cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" ); @@ -804,10 +795,10 @@ static void CG_RegisterGraphics( void ) memset( cg_weapons, 0, sizeof( cg_weapons ) ); memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); - cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); //FIXME - cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); //FIXME + cgs.media.shadowMarkShader = trap_R_RegisterShader( "gfx/marks/shadow" ); + cgs.media.wakeMarkShader = trap_R_RegisterShader( "gfx/marks/wake" ); - cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" ); + cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "firstPersonPoisonCloudPS" ); cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" ); cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index d35c5eca..3eb5e998 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -149,14 +149,8 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) if( !Q_stricmp( token, "default" ) || !Q_stricmp( token, "normal" ) ) ci->footsteps = FOOTSTEP_NORMAL; - else if( !Q_stricmp( token, "boot" ) ) - ci->footsteps = FOOTSTEP_BOOT; else if( !Q_stricmp( token, "flesh" ) ) ci->footsteps = FOOTSTEP_FLESH; - else if( !Q_stricmp( token, "mech" ) ) - ci->footsteps = FOOTSTEP_MECH; - else if( !Q_stricmp( token, "energy" ) ) - ci->footsteps = FOOTSTEP_ENERGY; else if( !Q_stricmp( token, "none" ) ) ci->footsteps = FOOTSTEP_NONE; else if( !Q_stricmp( token, "custom" ) ) @@ -1819,7 +1813,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, pClass_t c // add the mark as a temporary, so it goes directly to the renderer // without taking a spot in the cg_marks array CG_ImpactMark( cgs.media.shadowMarkShader, trace.endpos, trace.plane.normal, - cent->pe.legs.yawAngle, alpha, alpha, alpha, 1, qfalse, + cent->pe.legs.yawAngle, 0.0f, 0.0f, 0.0f, alpha, qfalse, 24.0f * BG_FindShadowScaleForClass( class ), qtrue ); return qtrue; @@ -1833,18 +1827,20 @@ CG_PlayerSplash Draw a mark at the water surface =============== */ -static void CG_PlayerSplash( centity_t *cent ) +static void CG_PlayerSplash( centity_t *cent, pClass_t class ) { vec3_t start, end; + vec3_t mins, maxs; trace_t trace; int contents; - polyVert_t verts[ 4 ]; if( !cg_shadows.integer ) return; + BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + VectorCopy( cent->lerpOrigin, end ); - end[ 2 ] -= 24; + end[ 2 ] += mins[ 2 ]; // if the feet aren't in liquid, don't make a mark // this won't handle moving water brushes, but they wouldn't draw right anyway... @@ -1863,53 +1859,15 @@ static void CG_PlayerSplash( centity_t *cent ) return; // trace down to find the surface - trap_CM_BoxTrace( &trace, start, end, NULL, NULL, 0, ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ); + trap_CM_BoxTrace( &trace, start, end, NULL, NULL, 0, + ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ); - if( trace.fraction == 1.0 ) + if( trace.fraction == 1.0f ) return; - // create a mark polygon - VectorCopy( trace.endpos, verts[ 0 ].xyz ); - verts[ 0 ].xyz[ 0 ] -= 32; - verts[ 0 ].xyz[ 1 ] -= 32; - verts[ 0 ].st[ 0 ] = 0; - verts[ 0 ].st[ 1 ] = 0; - verts[ 0 ].modulate[ 0 ] = 255; - verts[ 0 ].modulate[ 1 ] = 255; - verts[ 0 ].modulate[ 2 ] = 255; - verts[ 0 ].modulate[ 3 ] = 255; - - VectorCopy( trace.endpos, verts[ 1 ].xyz ); - verts[ 1 ].xyz[ 0 ] -= 32; - verts[ 1 ].xyz[ 1 ] += 32; - verts[ 1 ].st[ 0 ] = 0; - verts[ 1 ].st[ 1 ] = 1; - verts[ 1 ].modulate[ 0 ] = 255; - verts[ 1 ].modulate[ 1 ] = 255; - verts[ 1 ].modulate[ 2 ] = 255; - verts[ 1 ].modulate[ 3 ] = 255; - - VectorCopy( trace.endpos, verts[ 2 ].xyz ); - verts[ 2 ].xyz[ 0 ] += 32; - verts[ 2 ].xyz[ 1 ] += 32; - verts[ 2 ].st[ 0 ] = 1; - verts[ 2 ].st[ 1 ] = 1; - verts[ 2 ].modulate[ 0 ] = 255; - verts[ 2 ].modulate[ 1 ] = 255; - verts[ 2 ].modulate[ 2 ] = 255; - verts[ 2 ].modulate[ 3 ] = 255; - - VectorCopy( trace.endpos, verts[ 3 ].xyz ); - verts[ 3 ].xyz[ 0 ] += 32; - verts[ 3 ].xyz[ 1 ] -= 32; - verts[ 3 ].st[ 0 ] = 1; - verts[ 3 ].st[ 1 ] = 0; - verts[ 3 ].modulate[ 0 ] = 255; - verts[ 3 ].modulate[ 1 ] = 255; - verts[ 3 ].modulate[ 2 ] = 255; - verts[ 3 ].modulate[ 3 ] = 255; - - trap_R_AddPolyToScene( cgs.media.wakeMarkShader, 4, verts ); + CG_ImpactMark( cgs.media.wakeMarkShader, trace.endpos, trace.plane.normal, + cent->pe.legs.yawAngle, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, + 32.0f * BG_FindShadowScaleForClass( class ), qtrue ); } @@ -2155,7 +2113,7 @@ void CG_Player( centity_t *cent ) shadow = CG_PlayerShadow( cent, &shadowPlane, class ); // add a water splash if partially in and out of water - CG_PlayerSplash( cent ); + CG_PlayerSplash( cent, class ); if( cg_shadows.integer == 3 && shadow ) renderfx |= RF_SHADOW_PLANE; diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index a2970c3c..7b7a7b74 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -995,7 +995,13 @@ static void CG_ServerCommand( void ) if( !strcmp( cmd, "tchat" ) ) { - trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND ); + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND ); + else + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_AddToTeamChat( text ); diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 558b5ac4..f37078f4 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1239,9 +1239,6 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) CG_DrawPic( x, y, iconsize, iconsize, cg_upgrades[ items[ item ] - 32 ].upgradeIcon ); trap_R_SetColor( NULL ); - -/* if( displacement == 0 ) - CG_DrawPic( x, y, iconsize, iconsize, cgs.media.selectShader );*/ } if( vertical ) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 7bad98c4..cf2649ee 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -3280,7 +3280,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "abuild2", //char *weaponName; + "abuildupg", //char *weaponName; "Alien build weapon2",//char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; @@ -3303,7 +3303,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "bite", //char *weaponName; + "level0", //char *weaponName; "Bite", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; @@ -3322,17 +3322,17 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL3, //int weaponNum; + WP_ALEVEL1, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "pounce", //char *weaponName; - "Claw and pounce", //char *weaponHumanName; + "level1", //char *weaponName; + "Claws", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL3_CLAW_REPEAT, //int repeatRate1; + LEVEL1_CLAW_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; @@ -3345,22 +3345,22 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL3_UPG, //int weaponNum; + WP_ALEVEL1_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "pounce_upgrade", //char *weaponName; - "Claw and pounce (upgrade)", //char *weaponHumanName; - 3, //int maxAmmo; + "level1upg", //char *weaponName; + "Claws Upgrade", //char *weaponHumanName; + 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL3_CLAW_U_REPEAT,//int repeatRate1; - 0, //int repeatRate2; - LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3; + LEVEL1_CLAW_U_REPEAT, //int repeatRate1; + LEVEL1_PCLOUD_REPEAT, //int repeatRate2; + 0, //int repeatRate3; 0, //int reloadTime; - qfalse, //qboolean hasAltMode; - qtrue, //qboolean hasThirdMode; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; 90.0f, //float zoomFov; qfalse, //qboolean purchasable; @@ -3368,17 +3368,17 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL1, //int weaponNum; + WP_ALEVEL2, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "grabandclaw", //char *weaponName; - "Claws", //char *weaponHumanName; + "level2", //char *weaponName; + "Bite", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL1_CLAW_REPEAT, //int repeatRate1; + LEVEL2_CLAW_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; @@ -3391,18 +3391,18 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL1_UPG, //int weaponNum; + WP_ALEVEL2_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "grabandclaw_upgrade",//char *weaponName; - "Claws Upgrade", //char *weaponHumanName; + "level2upg", //char *weaponName; + "Zap", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL1_CLAW_U_REPEAT, //int repeatRate1; - LEVEL1_PCLOUD_REPEAT, //int repeatRate2; + LEVEL2_CLAW_U_REPEAT, //int repeatRate1; + LEVEL2_AREAZAP_REPEAT,//int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; qtrue, //qboolean hasAltMode; @@ -3414,17 +3414,17 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL2, //int weaponNum; + WP_ALEVEL3, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "areazap", //char *weaponName; - "Area Zap", //char *weaponHumanName; + "level3", //char *weaponName; + "Pounce", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL2_CLAW_REPEAT, //int repeatRate1; + LEVEL3_CLAW_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; @@ -3437,22 +3437,22 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_ALEVEL2_UPG, //int weaponNum; + WP_ALEVEL3_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "directzap", //char *weaponName; - "Directed Zap", //char *weaponHumanName; - 0, //int maxAmmo; + "level3upg", //char *weaponName; + "Pounce (upgrade)", //char *weaponHumanName; + 3, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; - LEVEL2_CLAW_U_REPEAT,//int repeatRate1; - LEVEL2_AREAZAP_REPEAT,//int repeatRate2; - 0, //int repeatRate3; + LEVEL3_CLAW_U_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3; 0, //int reloadTime; - qtrue, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; + qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; qfalse, //qboolean canZoom; 90.0f, //float zoomFov; qfalse, //qboolean purchasable; @@ -3464,7 +3464,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "charge", //char *weaponName; + "level4", //char *weaponName; "Charge", //char *weaponHumanName; 0, //int maxAmmo; 0, //int maxClips; diff --git a/src/game/g_main.c b/src/game/g_main.c index bc3513a5..95cbda14 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -560,7 +560,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) level.time = levelTime; level.startTime = levelTime; - level.snd_fry = G_SoundIndex( "sound/player/fry.wav" ); // FIXME standing in lava / slime + level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime if( g_logFile.string[ 0 ] ) { diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index 2bd62177..0c86747f 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -399,7 +399,7 @@ void SP_trigger_hurt( gentity_t *self ) { InitTrigger( self ); - self->noise_index = G_SoundIndex( "sound/world/electro.wav" ); + self->noise_index = G_SoundIndex( "sound/misc/electro.wav" ); self->touch = hurt_touch; if( !self->damage ) diff --git a/src/qcommon/common.c b/src/qcommon/common.c index 0d82ac81..6ba479e3 100644 --- a/src/qcommon/common.c +++ b/src/qcommon/common.c @@ -71,7 +71,6 @@ cvar_t *com_showtrace; cvar_t *com_version; cvar_t *com_blood; cvar_t *com_buildScript; // for automated data building scripts -cvar_t *com_introPlayed; cvar_t *cl_paused; cvar_t *sv_paused; cvar_t *com_cameraMode; @@ -2413,8 +2412,6 @@ void Com_Init( char *commandLine ) { com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM); com_buildScript = Cvar_Get( "com_buildScript", "0", 0 ); - com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE); - #if defined(_WIN32) && defined(_DEBUG) com_noErrorInterrupt = Cvar_Get( "com_noErrorInterrupt", "0", 0 ); #endif @@ -2457,11 +2454,7 @@ void Com_Init( char *commandLine ) { if ( !Com_AddStartupCommands() ) { // if the user didn't give any commands, run default action if ( !com_dedicated->integer ) { - Cbuf_AddText ("cinematic idlogo.RoQ\n"); - if( !com_introPlayed->integer ) { - Cvar_Set( com_introPlayed->name, "1" ); - Cvar_Set( "nextmap", "cinematic intro.RoQ" ); - } + Cbuf_AddText ("cinematic splash.RoQ\n"); } } diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 1a336de5..09926a1a 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -1057,13 +1057,6 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF return -1; } - // make sure the q3key file is only readable by the quake3.exe at initialization - // any other time the key should only be accessed in memory using the provided functions - if( com_fullyInitialized && strstr( filename, "q3key" ) ) { - *file = 0; - return -1; - } - // // search through the path, one element at a time // diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c index 7965ce2f..a3fd2ca6 100644 --- a/src/renderer/tr_init.c +++ b/src/renderer/tr_init.c @@ -865,7 +865,7 @@ void R_Register( void ) r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); #endif - r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); AssertCvarRange( r_picmip, 0, 16, qtrue ); @@ -918,7 +918,7 @@ void R_Register( void ) r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); - r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); + r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c index 110540cb..380f9bf6 100644 --- a/src/renderer/tr_shader.c +++ b/src/renderer/tr_shader.c @@ -3010,8 +3010,8 @@ static void CreateInternalShaders( void ) { static void CreateExternalShaders( void ) { tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue ); - tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); - tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); + //tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); + //tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); } /* diff --git a/src/server/server.h b/src/server/server.h index 3a0924a5..6740a82d 100644 --- a/src/server/server.h +++ b/src/server/server.h @@ -246,7 +246,6 @@ extern cvar_t *sv_gametype; extern cvar_t *sv_pure; extern cvar_t *sv_floodProtect; extern cvar_t *sv_lanForceRate; -extern cvar_t *sv_strictAuth; //=========================================================== diff --git a/src/server/sv_client.c b/src/server/sv_client.c index 44fdff3c..ba32299e 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -127,7 +127,7 @@ void SV_GetChallenge( netadr_t from ) { // getIpAuthorize <challenge> <IP> <game> 0 <auth-flag> NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress, "getIpAuthorize %i %i.%i.%i.%i %s 0 %s", svs.challenges[i].challenge, - from.ip[0], from.ip[1], from.ip[2], from.ip[3], game, sv_strictAuth->string ); + from.ip[0], from.ip[1], from.ip[2], from.ip[3], game, "0" ); } } diff --git a/src/server/sv_init.c b/src/server/sv_init.c index 4e931845..e484edcc 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -617,7 +617,6 @@ void SV_Init (void) { sv_killserver = Cvar_Get ("sv_killserver", "0", 0); sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM); sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE ); - sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE ); // initialize bot cvars so they are listed and can be set before loading the botlib SV_BotInitCvars(); diff --git a/src/server/sv_main.c b/src/server/sv_main.c index 90a16880..6f96ac7f 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -52,7 +52,6 @@ cvar_t *sv_gametype; cvar_t *sv_pure; cvar_t *sv_floodProtect; cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491) -cvar_t *sv_strictAuth; /* ============================================================================= diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h index d867c929..865ce927 100644 --- a/src/ui/ui_local.h +++ b/src/ui/ui_local.h @@ -586,11 +586,8 @@ typedef struct { int cursorx; int cursory; glconfig_t glconfig; - qboolean debug; + qboolean debug; qhandle_t whiteShader; - qhandle_t menuBackShader; - qhandle_t menuBackShader2; - qhandle_t menuBackNoLogoShader; qhandle_t charset; qhandle_t charsetProp; qhandle_t charsetPropGlow; @@ -600,8 +597,8 @@ typedef struct { qhandle_t rb_off; float scale; float bias; - qboolean demoversion; - qboolean firstdraw; + qboolean demoversion; + qboolean firstdraw; } uiStatic_t; |