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-rw-r--r--src/game/g_local.h1
-rw-r--r--src/game/g_svcmds.c28
2 files changed, 29 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7d7dd725..389530a2 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -466,6 +466,7 @@ qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum );
qboolean G_PushSpawnQueue( spawnQueue_t *sq, int clientNum );
qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum );
int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum );
+void G_PrintSpawnQueue( spawnQueue_t *sq );
#define MAX_DAMAGE_REGION_TEXT 8192
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index 2faec6bf..096b861d 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -451,6 +451,33 @@ static void Svcmd_DumpUser_f( void )
}
}
+static void Svcmd_PrintQueue_f( void )
+{
+ char team[ MAX_STRING_CHARS ];
+
+ if( trap_Argc() != 2 )
+ {
+ G_Printf( "usage: printqueue <team>\n" );
+ return;
+ }
+
+ trap_Argv( 1, team, sizeof( team ) );
+
+ switch( team[0] )
+ {
+ case 'a':
+ G_PrintSpawnQueue( &level.alienSpawnQueue );
+ break;
+
+ case 'h':
+ G_PrintSpawnQueue( &level.humanSpawnQueue );
+ break;
+
+ default:
+ G_Printf( "unknown team\n" );
+ }
+}
+
// dumb wrapper for "a" and "m"
static void Svcmd_MessageWrapper( void )
{
@@ -482,6 +509,7 @@ struct
{ "dumpuser", qfalse, Svcmd_DumpUser_f },
{ "admitDefeat", qfalse, Svcmd_AdmitDefeat_f },
{ "evacuation", qfalse, Svcmd_Evacuation_f },
+ { "printqueue", qfalse, Svcmd_PrintQueue_f },
// don't handle communication commands unless dedicated
{ "say_team", qtrue, Svcmd_TeamMessage_f },
{ "say", qtrue, Svcmd_SendMessage },