diff options
-rw-r--r-- | src/renderergl2/tr_backend.c | 9 | ||||
-rw-r--r-- | src/renderergl2/tr_bsp.c | 20 | ||||
-rw-r--r-- | src/renderergl2/tr_light.c | 2 | ||||
-rw-r--r-- | src/renderergl2/tr_local.h | 9 | ||||
-rw-r--r-- | src/renderergl2/tr_main.c | 2 | ||||
-rw-r--r-- | src/renderergl2/tr_shade.c | 9 |
6 files changed, 32 insertions, 19 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c index 2a61e114..ad43e5b2 100644 --- a/src/renderergl2/tr_backend.c +++ b/src/renderergl2/tr_backend.c @@ -483,8 +483,9 @@ void RB_BeginDrawingView (void) { // FIXME: hack for cubemap testing if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo) { + cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]; //qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0); - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0); + qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, cubemap->image->texnum, 0); } } } @@ -1312,9 +1313,11 @@ const void *RB_DrawSurfs( const void *data ) { if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo) { + cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]; + FBO_Bind(NULL); GL_SelectTexture(TB_CUBEMAP); - GL_BindToTMU(tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex], TB_CUBEMAP); + GL_BindToTMU(cubemap->image, TB_CUBEMAP); qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP); GL_SelectTexture(0); } @@ -1725,7 +1728,7 @@ const void *RB_PostProcess(const void *data) { VectorSet4(dstBox, 0, glConfig.vidHeight - 256, 256, 256); //FBO_BlitFromTexture(tr.renderCubeImage, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); - FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1], NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); + FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1].image, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); } } #endif diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c index d1508051..d2a5f5f2 100644 --- a/src/renderergl2/tr_bsp.c +++ b/src/renderergl2/tr_bsp.c @@ -2997,16 +2997,17 @@ void R_LoadCubemapEntities(char *cubemapEntityName) return; tr.numCubemaps = numCubemaps; - tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low); - tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low); + tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low); + memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps)); numCubemaps = 0; while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars)) { int i; qboolean isCubemap = qfalse; - qboolean positionSet = qfalse; + qboolean originSet = qfalse; vec3_t origin; + float parallaxRadius = 1000.0f; for (i = 0; i < numSpawnVars; i++) { @@ -3016,14 +3017,19 @@ void R_LoadCubemapEntities(char *cubemapEntityName) if (!Q_stricmp(spawnVars[i][0], "origin")) { sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]); - positionSet = qtrue; + originSet = qtrue; + } + else if (!Q_stricmp(spawnVars[i][0], "radius")) + { + sscanf(spawnVars[i][1], "%f", ¶llaxRadius); } } - if (isCubemap && positionSet) + if (isCubemap && originSet) { //ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]); - VectorCopy(origin, tr.cubemapOrigins[numCubemaps]); + VectorCopy(origin, tr.cubemaps[numCubemaps].origin); + tr.cubemaps[numCubemaps].parallaxRadius = parallaxRadius; numCubemaps++; } } @@ -3069,7 +3075,7 @@ void R_RenderAllCubemaps(void) for (i = 0; i < tr.numCubemaps; i++) { - tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8); + tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8); } for (i = 0; i < tr.numCubemaps; i++) diff --git a/src/renderergl2/tr_light.c b/src/renderergl2/tr_light.c index 317f4585..7c661dd5 100644 --- a/src/renderergl2/tr_light.c +++ b/src/renderergl2/tr_light.c @@ -472,7 +472,7 @@ int R_CubemapForPoint( vec3_t point ) vec3_t diff; vec_t length; - VectorSubtract(point, tr.cubemapOrigins[i], diff); + VectorSubtract(point, tr.cubemaps[i].origin, diff); length = DotProduct(diff, diff); if (shortest > length) diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h index f69aec19..73681f32 100644 --- a/src/renderergl2/tr_local.h +++ b/src/renderergl2/tr_local.h @@ -61,6 +61,12 @@ typedef unsigned int glIndex_t; #define USE_VERT_TANGENT_SPACE #define USE_OVERBRIGHT +typedef struct cubemap_s { + vec3_t origin; + float parallaxRadius; + image_t *image; +} cubemap_t; + typedef struct dlight_s { vec3_t origin; vec3_t color; // range from 0.0 to 1.0, should be color normalized @@ -1561,8 +1567,7 @@ typedef struct { int fatLightmapStep; int numCubemaps; - vec3_t *cubemapOrigins; - image_t **cubemaps; + cubemap_t *cubemaps; trRefEntity_t *currentEntity; trRefEntity_t worldEntity; // point currentEntity at this when rendering world diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c index 2682d471..14d18755 100644 --- a/src/renderergl2/tr_main.c +++ b/src/renderergl2/tr_main.c @@ -2863,7 +2863,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) memset( &refdef, 0, sizeof( refdef ) ); refdef.rdflags = 0; - VectorCopy(tr.cubemapOrigins[cubemapIndex], refdef.vieworg); + VectorCopy(tr.cubemaps[cubemapIndex].origin, refdef.vieworg); switch(cubemapSide) { diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c index f0a6d34b..04b62517 100644 --- a/src/renderergl2/tr_shade.c +++ b/src/renderergl2/tr_shade.c @@ -1376,15 +1376,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer) { vec4_t vec; + cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1]; - GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP); + GL_BindToTMU( cubemap->image, TB_CUBEMAP); - vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0]; - vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1]; - vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2]; + VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec); vec[3] = 1.0f; - VectorScale4(vec, 1.0f / 1000.0f, vec); + VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec); GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec); } |