diff options
-rw-r--r-- | src/cgame/cg_draw.c | 60 | ||||
-rw-r--r-- | src/game/bg_misc.c | 20 | ||||
-rw-r--r-- | src/game/bg_public.h | 5 | ||||
-rw-r--r-- | src/game/g_active.c | 4 | ||||
-rw-r--r-- | ui/menudef.h | 2 |
5 files changed, 79 insertions, 12 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index fecbfd70..3d82440b 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -754,6 +754,31 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t color, qhandle_t sha /* ============== +CG_DrawPlayerBuildTimerRing +============== +*/ +static void CG_DrawPlayerBuildTimerRing( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + centity_t *cent; + float buildTime = ps->stats[ STAT_MISC ]; + float progress; + float maxDelay; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + + maxDelay = (float)BG_FindBuildDelayForWeapon( cent->currentState.weapon ); + progress = ( maxDelay - buildTime ) / maxDelay; + + color[ 3 ] = AH_MIN_ALPHA + ( progress * AH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== CG_DrawPlayerBoosted ============== */ @@ -774,6 +799,35 @@ static void CG_DrawPlayerBoosted( rectDef_t *rect, vec4_t color, qhandle_t shade /* ============== +CG_DrawPlayerBoosterBolt +============== +*/ +static void CG_DrawPlayerBoosterBolt( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + qboolean boosted = ps->stats[ STAT_STATE ] & SS_BOOSTED; + vec4_t localColor; + + Vector4Copy( color, localColor ); + + if( boosted ) + { + if( ps->stats[ STAT_BOOSTTIME ] > BOOST_TIME - 3000 ) + { + qboolean flash = ( ps->stats[ STAT_BOOSTTIME ] / 500 ) % 2; + + if( flash ) + localColor[ 3 ] = 1.0f; + } + } + + trap_R_SetColor( localColor ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== CG_DrawPlayerPoisonBarbs ============== */ @@ -2129,12 +2183,18 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, case CG_PLAYER_CLIPS_RING: CG_DrawPlayerClipsRing( &rect, color, shader ); break; + case CG_PLAYER_BUILD_TIMER_RING: + CG_DrawPlayerBuildTimerRing( &rect, color, shader ); + break; case CG_PLAYER_WALLCLIMBING: CG_DrawPlayerWallclimbing( &rect, color, shader ); break; case CG_PLAYER_BOOSTED: CG_DrawPlayerBoosted( &rect, color, shader ); break; + case CG_PLAYER_BOOST_BOLT: + CG_DrawPlayerBoosterBolt( &rect, color, shader ); + break; case CG_PLAYER_POISON_BARBS: CG_DrawPlayerPoisonBarbs( &rect, color, shader ); break; diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index c38015a9..fde42787 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1188,7 +1188,7 @@ classAttributes_t bg_classList[ ] = "lucy", //char *modelname; 1.0f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_builder_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -20 }, //vec3_t mins; { 15, 15, 20 }, //vec3_t maxs; @@ -1218,7 +1218,7 @@ classAttributes_t bg_classList[ ] = "lucy", //char *modelname; 1.0f, //float modelScale; "angel", //char *skinname; - "alien_hud", //char *hudname; + "alien_builder_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages { -20, -20, -20 }, //vec3_t mins; { 20, 20, 20 }, //vec3_t maxs; @@ -1248,7 +1248,7 @@ classAttributes_t bg_classList[ ] = "jumper", //char *modelname; 0.2f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -6 }, //vec3_t mins; { 15, 15, 6 }, //vec3_t maxs; @@ -1278,7 +1278,7 @@ classAttributes_t bg_classList[ ] = "prowl", //char *modelname; 0.75f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -16 }, //vec3_t mins; { 24, 24, 16 }, //vec3_t maxs; @@ -1308,7 +1308,7 @@ classAttributes_t bg_classList[ ] = "prowl", //char *modelname; 0.75f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -16 }, //vec3_t mins; { 24, 24, 16 }, //vec3_t maxs; @@ -1338,7 +1338,7 @@ classAttributes_t bg_classList[ ] = "spitter", //char *modelname; 0.6f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -18, -18, -18 }, //vec3_t mins; { 18, 18, 18 }, //vec3_t maxs; @@ -1369,7 +1369,7 @@ classAttributes_t bg_classList[ ] = "spitter", //char *modelname; 0.7f, //float modelScale; "blue", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -20, -20, -20 }, //vec3_t mins; { 20, 20, 20 }, //vec3_t maxs; @@ -1400,7 +1400,7 @@ classAttributes_t bg_classList[ ] = "tarantula", //char *modelname; 0.75f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -22, -22, -22 }, //vec3_t mins; { 22, 22, 22 }, //vec3_t maxs; @@ -1430,7 +1430,7 @@ classAttributes_t bg_classList[ ] = "tarantula", //char *modelname; 0.9f, //float modelScale; "red", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -1460,7 +1460,7 @@ classAttributes_t bg_classList[ ] = "bug", //char *modelname; 1.2f, //float modelScale; "default", //char *skinname; - "alien_hud", //char *hudname; + "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -30, -30, -29 }, //vec3_t mins; { 30, 30, 29 }, //vec3_t maxs; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index a61f9ef7..62ab7fab 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -206,7 +206,8 @@ typedef enum STAT_STAMINA, //TA: stamina (human only) STAT_STATE, //TA: client states e.g. wall climbing STAT_MISC, //TA: for uh...misc stuff - STAT_BUILDABLE //TA: which ghost model to display for building + STAT_BUILDABLE, //TA: which ghost model to display for building + STAT_BOOSTTIME //TA: time left for boost (alien only) } statIndex_t; #define SCA_WALLCLIMBER 0x00000001 @@ -237,6 +238,8 @@ typedef enum #define MAX_STAMINA 1000 +#define BOOST_TIME 20000 + // player_state->persistant[] indexes // these fields are the only part of player_state that isn't // cleared on respawn diff --git a/src/game/g_active.c b/src/game/g_active.c index 43c6fa16..ecae1f6c 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -869,8 +869,10 @@ void ClientThink_real( gentity_t *ent ) client->lastLockTime + DRAGOON_SLOWBLOB_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; + client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime; + if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED && - client->lastBoostedTime + 20000 < level.time ) + client->lastBoostedTime + BOOST_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED && diff --git a/ui/menudef.h b/ui/menudef.h index 525289dd..a5247c53 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -144,7 +144,9 @@ #define CG_PLAYER_STAMINA_3 95 #define CG_PLAYER_STAMINA_4 96 #define CG_PLAYER_STAMINA_BOLT 97 +#define CG_PLAYER_BOOST_BOLT 112 #define CG_PLAYER_CLIPS_RING 98 +#define CG_PLAYER_BUILD_TIMER_RING 113 #define CG_PLAYER_SELECT 74 #define CG_PLAYER_SELECTTEXT 75 #define CG_PLAYER_WEAPONICON 111 |