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-rw-r--r--src/cgame/cg_ents.c4
-rw-r--r--src/game/g_misc.c2
2 files changed, 6 insertions, 0 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 5c7c6cab..674c758c 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -582,6 +582,10 @@ static void CG_LightFlare( centity_t *cent )
len = VectorLength( delta );
VectorNormalize( delta );
+ //flare is too close to camera to be drawn
+ if( len < es->generic1 )
+ return;
+
//don't bother for flares behind the view plane
if( DotProduct( delta, cg.refdef.viewaxis[ 0 ] ) < 0.0 )
return;
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index 7004d041..d8055f3a 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -512,6 +512,8 @@ void SP_misc_light_flare( gentity_t *self )
G_SpawnFloat( "speed", "200", &self->speed );
self->s.time = self->speed;
+
+ G_SpawnInt( "mindist", "0", &self->s.generic1 );
if( self->spawnflags & 1 )
self->s.eFlags |= EF_NODRAW;