diff options
-rw-r--r-- | src/cgame/cg_ents.c | 4 | ||||
-rw-r--r-- | src/game/g_misc.c | 2 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 5c7c6cab..674c758c 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -582,6 +582,10 @@ static void CG_LightFlare( centity_t *cent ) len = VectorLength( delta ); VectorNormalize( delta ); + //flare is too close to camera to be drawn + if( len < es->generic1 ) + return; + //don't bother for flares behind the view plane if( DotProduct( delta, cg.refdef.viewaxis[ 0 ] ) < 0.0 ) return; diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 7004d041..d8055f3a 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -512,6 +512,8 @@ void SP_misc_light_flare( gentity_t *self ) G_SpawnFloat( "speed", "200", &self->speed ); self->s.time = self->speed; + + G_SpawnInt( "mindist", "0", &self->s.generic1 ); if( self->spawnflags & 1 ) self->s.eFlags |= EF_NODRAW; |