diff options
-rw-r--r-- | armour/bsuit.armour | 20 | ||||
-rw-r--r-- | armour/helmet.armour | 6 | ||||
-rw-r--r-- | armour/larmour.armour | 82 | ||||
-rw-r--r-- | models/players/human_base/locdamage.cfg | 43 | ||||
-rw-r--r-- | models/players/human_bsuit/locdamage.cfg | 17 |
5 files changed, 86 insertions, 82 deletions
diff --git a/armour/bsuit.armour b/armour/bsuit.armour index 93ab9411..df139f91 100644 --- a/armour/bsuit.armour +++ b/armour/bsuit.armour @@ -1,4 +1,4 @@ -//entire body ;) +// body { minHeight 0.0 maxHeight 0.8 @@ -6,27 +6,13 @@ maxAngle 360 modifier 0.2 } -{ - minHeight 0.8 - maxHeight 1.0 - minAngle 0 - maxAngle 360 - modifier 0.27 -} +// head { - crouch - minHeight 0.0 - maxHeight 0.8 - minAngle 0 - maxAngle 360 - modifier 0.2 -} -{ - crouch minHeight 0.8 maxHeight 1.0 minAngle 0 maxAngle 360 modifier 0.27 } + diff --git a/armour/helmet.armour b/armour/helmet.armour index a19785a2..c873d27d 100644 --- a/armour/helmet.armour +++ b/armour/helmet.armour @@ -1,4 +1,4 @@ -//head +// head { minHeight 0.8 maxHeight 1.0 @@ -6,8 +6,10 @@ maxAngle 360 modifier 0.4 } + +// head, crouched { - minHeight 0.8 + minHeight 0.72 maxHeight 1.0 minAngle 0 maxAngle 360 diff --git a/armour/larmour.armour b/armour/larmour.armour index 745abd17..e1a5fb6b 100644 --- a/armour/larmour.armour +++ b/armour/larmour.armour @@ -1,37 +1,29 @@ -//chest, standing +// torso { minHeight 0.5 maxHeight 0.8 - minAngle 130 - maxAngle 230 + minAngle 0 + maxAngle 360 modifier 0.35 } -//back, standing -{ - minHeight 0.5 - maxHeight 0.8 - minAngle 310 - maxAngle 50 - modifier 0.4 -} -//left arm, standing +// arm bonus { minHeight 0.5 maxHeight 0.8 - minAngle 50 - maxAngle 130 - modifier 0.3 + minAngle 55 + maxAngle 125 + modifier 0.75 } -//right arm, standing { minHeight 0.5 maxHeight 0.8 - minAngle 230 - maxAngle 310 - modifier 0.3 + minAngle 225 + maxAngle 315 + modifier 0.75 } -//legs, standing + +// legs { minHeight 0.0 maxHeight 0.5 @@ -40,48 +32,40 @@ modifier 0.3 } -//chest, crouching +// torso, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 130 - maxAngle 230 - modifier 0.3 - crouch -} -//back, crouching -{ - minHeight 0.2 - maxHeight 0.8 - minAngle 310 - maxAngle 50 - modifier 0.4 + minHeight 0.3 + maxHeight 0.72 + minAngle 0 + maxAngle 360 + modifier 0.35 crouch } -//left arm, crouching + +// arm bonus, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 50 - maxAngle 130 - modifier 0.25 + minHeight 0.3 + maxHeight 0.72 + minAngle 55 + maxAngle 125 + modifier 0.75 crouch } -//right arm, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 230 - maxAngle 310 - modifier 0.25 + minHeight 0.3 + maxHeight 0.72 + minAngle 225 + maxAngle 315 + modifier 0.75 crouch } -//legs, crouching + +// legs, crouching { minHeight 0.0 maxHeight 0.3 minAngle 0 maxAngle 360 - modifier 0.25 + modifier 0.3 crouch } diff --git a/models/players/human_base/locdamage.cfg b/models/players/human_base/locdamage.cfg index c95cc62e..11a7393e 100644 --- a/models/players/human_base/locdamage.cfg +++ b/models/players/human_base/locdamage.cfg @@ -1,26 +1,57 @@ -//legs +// legs { minHeight 0.0 maxHeight 0.5 minAngle 0 maxAngle 360 - modifier 0.5 + modifier 0.75 } -//torso +// back { minHeight 0.5 maxHeight 0.9 + minAngle 270 + maxAngle 90 + modifier 1.25 +} + +// head +{ + minHeight 0.9 + maxHeight 1.0 minAngle 0 maxAngle 360 - modifier 1.0 + modifier 1.5 } -//head + +// legs, crouched { - minHeight 0.9 + minHeight 0.0 + maxHeight 0.3 + minAngle 0 + maxAngle 360 + modifier 0.75 + crouch +} + +// back, crouched +{ + minHeight 0.3 + maxHeight 0.86 + minAngle 270 + maxAngle 90 + modifier 1.25 + crouch +} + +// head, crouched +{ + minHeight 0.86 maxHeight 1.0 minAngle 0 maxAngle 360 modifier 1.5 + crouch } diff --git a/models/players/human_bsuit/locdamage.cfg b/models/players/human_bsuit/locdamage.cfg index c95cc62e..a269e2cd 100644 --- a/models/players/human_bsuit/locdamage.cfg +++ b/models/players/human_bsuit/locdamage.cfg @@ -1,21 +1,22 @@ -//legs +// legs { minHeight 0.0 maxHeight 0.5 minAngle 0 maxAngle 360 - modifier 0.5 + modifier 0.75 } -//torso +// back { minHeight 0.5 maxHeight 0.9 - minAngle 0 - maxAngle 360 - modifier 1.0 + minAngle 270 + maxAngle 90 + modifier 1.25 } -//head + +// head { minHeight 0.9 maxHeight 1.0 @@ -23,4 +24,4 @@ maxAngle 360 modifier 1.5 } - + |