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-rw-r--r--src/qcommon/files.c23
-rw-r--r--src/renderergl2/tr_image.c2
-rw-r--r--src/server/sv_ccmds.c65
3 files changed, 2 insertions, 88 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 02235bcf..8e1cd0d3 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -2448,8 +2448,6 @@ int FS_GetModList( char *listbuf, int bufsize ) {
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
- char **pFiles2 = NULL;
- char **pFiles3 = NULL;
qboolean bDrop = qfalse;
*listbuf = 0;
@@ -2457,11 +2455,7 @@ int FS_GetModList( char *listbuf, int bufsize ) {
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
- pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
- // we searched for mods in the three paths
- // it is likely that we have duplicate names now, which we will cleanup below
- pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
- pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
+ pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
nPotential = Sys_CountFileList(pFiles);
@@ -2504,15 +2498,6 @@ int FS_GetModList( char *listbuf, int bufsize ) {
Sys_FreeFileList( pPaks );
}
- /* try on steam path */
- if ( nPaks <= 0 )
- {
- path = FS_BuildOSPath( fs_steampath->string, name, "" );
- nPaks = 0;
- pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
- Sys_FreeFileList( pPaks );
- }
-
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
@@ -3241,9 +3226,6 @@ static void FS_Startup( const char *gameName )
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
- if (fs_steampath->string[0]) {
- FS_AddGameDirectory(fs_steampath->string, fs_basegame->string);
- }
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
}
@@ -3254,9 +3236,6 @@ static void FS_Startup( const char *gameName )
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
- if (fs_steampath->string[0]) {
- FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string);
- }
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
}
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index 7e2d452e..331e7f61 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -2114,7 +2114,7 @@ done:
{
if (glConfig.textureFilterAnisotropic && !cubemap)
qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp(1, maxAnisotropy, r_ext_max_anisotropy->integer));
+ (GLint)Com_Clamp(1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer));
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max);
diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c
index 1cc6cf3e..3ec3b8c7 100644
--- a/src/server/sv_ccmds.c
+++ b/src/server/sv_ccmds.c
@@ -225,71 +225,6 @@ static void SV_MapRestart_f( void ) {
/*
==================
-SV_ConSayto_f
-==================
-*/
-static void SV_ConSayto_f(void) {
- char *p;
- char text[1024];
- client_t *cl;
- char *rawname;
- char name[MAX_NAME_LENGTH];
- char cleanName[MAX_NAME_LENGTH];
- client_t *saytocl;
- int i;
-
- // make sure server is running
- if ( !com_sv_running->integer ) {
- Com_Printf( "Server is not running.\n" );
- return;
- }
-
- if ( Cmd_Argc() < 3 ) {
- Com_Printf ("Usage: sayto <player name> <text>\n");
- return;
- }
-
- rawname = Cmd_Argv(1);
-
- //allowing special characters in the console
- //with hex strings for player names
- Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname );
-
- saytocl = NULL;
- for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
- if ( !cl->state ) {
- continue;
- }
- Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
- Q_CleanStr( cleanName );
-
- if ( !Q_stricmp( cleanName, name ) ) {
- saytocl = cl;
- break;
- }
- }
- if( !saytocl )
- {
- Com_Printf ("No such player name: %s.\n", name);
- return;
- }
-
- strcpy (text, "console_sayto: ");
- p = Cmd_ArgsFrom(2);
-
- if ( *p == '"' ) {
- p++;
- p[strlen(p)-1] = 0;
- }
-
- strcat(text, p);
-
- SV_SendServerCommand(saytocl, "chat \"%s\"", text);
-}
-
-
-/*
-==================
SV_Heartbeat_f
Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer