summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/cgame/cg_draw.c2
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_weapons.c52
3 files changed, 31 insertions, 24 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index da92e8ab..3793d947 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2435,7 +2435,7 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
if( weapon == 0 )
return;
- CG_RegisterWeapon( weapon );
+ assert( cg_weapons[ weapon ].registered );
if( ps->clips == 0 && !BG_Weapon( weapon )->infiniteAmmo )
{
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 8aba22fe..09737d20 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -798,7 +798,6 @@ typedef struct weaponInfoMode_s
int missileAnimLooping;
sfxHandle_t firingSound;
- qboolean loopFireSound;
qhandle_t muzzleParticleSystem;
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 16c2d578..49c9e284 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -38,18 +38,24 @@ void CG_RegisterUpgrade( int upgradeNum )
upgradeInfo_t *upgradeInfo;
char *icon;
- upgradeInfo = &cg_upgrades[ upgradeNum ];
-
- if( upgradeNum == 0 )
+ if( upgradeNum <= UP_NONE || upgradeNum >= UP_NUM_UPGRADES )
+ {
+ CG_Error( "CG_RegisterUpgrade: out of range: %d", upgradeNum );
return;
+ }
+
+ upgradeInfo = &cg_upgrades[ upgradeNum ];
if( upgradeInfo->registered )
+ {
+ CG_Printf( "CG_RegisterUpgrade: already registered: (%d) %s\n", upgradeNum,
+ BG_Upgrade( upgradeNum )->name );
return;
+ }
- Com_Memset( upgradeInfo, 0, sizeof( *upgradeInfo ) );
upgradeInfo->registered = qtrue;
- if( strlen( BG_Upgrade( upgradeNum )->name ) <= 0 )
+ if( !BG_Upgrade( upgradeNum )->name[ 0 ] )
CG_Error( "Couldn't find upgrade %i", upgradeNum );
upgradeInfo->humanName = BG_Upgrade( upgradeNum )->humanName;
@@ -731,18 +737,24 @@ void CG_RegisterWeapon( int weaponNum )
vec3_t mins, maxs;
int i;
- weaponInfo = &cg_weapons[ weaponNum ];
-
- if( weaponNum == 0 )
+ if( weaponNum <= WP_NONE || weaponNum >= WP_NUM_WEAPONS )
+ {
+ CG_Error( "CG_RegisterWeapon: out of range: %d", weaponNum );
return;
+ }
+
+ weaponInfo = &cg_weapons[ weaponNum ];
if( weaponInfo->registered )
+ {
+ CG_Printf( "CG_RegisterWeapon: already registered: (%d) %s\n", weaponNum,
+ BG_Weapon( weaponNum )->name );
return;
+ }
- Com_Memset( weaponInfo, 0, sizeof( *weaponInfo ) );
weaponInfo->registered = qtrue;
- if( strlen( BG_Weapon( weaponNum )->name ) <= 0 )
+ if( !BG_Weapon( weaponNum )->name[ 0 ] )
CG_Error( "Couldn't find weapon %i", weaponNum );
Com_sprintf( path, MAX_QPATH, "models/weapons/%s/weapon.cfg", BG_Weapon( weaponNum )->name );
@@ -761,10 +773,6 @@ void CG_RegisterWeapon( int weaponNum )
trap_R_ModelBounds( weaponInfo->weaponModel, mins, maxs );
for( i = 0 ; i < 3 ; i++ )
weaponInfo->weaponMidpoint[ i ] = mins[ i ] + 0.5 * ( maxs[ i ] - mins[ i ] );
-
- //FIXME:
- for( i = WPM_NONE + 1; i < WPM_NUM_WEAPONMODES; i++ )
- weaponInfo->wim[ i ].loopFireSound = qfalse;
}
/*
@@ -995,8 +1003,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
else
firing = qfalse;
- CG_RegisterWeapon( weaponNum );
weapon = &cg_weapons[ weaponNum ];
+ assert( weapon->registered );
// add the weapon
Com_Memset( &gun, 0, sizeof( gun ) );
@@ -1211,20 +1219,20 @@ void CG_AddViewWeapon( playerState_t *ps )
weapon_t weapon = ps->weapon;
weaponMode_t weaponMode = ps->generic1;
+ // no weapon carried - can't draw it
+ if( weapon == WP_NONE )
+ return;
+
if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES )
weaponMode = WPM_PRIMARY;
- CG_RegisterWeapon( weapon );
wi = &cg_weapons[ weapon ];
+ assert( wi->registered );
cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum];
if( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT )
return;
- // no weapon carried - can't draw it
- if( weapon == WP_NONE )
- return;
-
if( ps->pm_type == PM_INTERMISSION )
return;
@@ -1419,7 +1427,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
if( i == cg.weaponSelect )
selectedItem = numItems;
- CG_RegisterWeapon( i );
+ assert( cg_weapons[ i ].registered );
items[ numItems ] = i;
numItems++;
}
@@ -1436,7 +1444,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
if( i == cg.weaponSelect - 32 )
selectedItem = numItems;
- CG_RegisterUpgrade( i );
+ assert( cg_upgrades[ i ].registered );
items[ numItems ] = i + 32;
numItems++;
}