diff options
| -rwxr-xr-x | make-macosx-app.sh | 147 | ||||
| -rwxr-xr-x | make-macosx-ub.sh | 125 | ||||
| -rwxr-xr-x | make-macosx.sh | 30 | 
3 files changed, 108 insertions, 194 deletions
diff --git a/make-macosx-app.sh b/make-macosx-app.sh index f4b03b10..aa3aaae6 100755 --- a/make-macosx-app.sh +++ b/make-macosx-app.sh @@ -1,8 +1,8 @@  #!/bin/bash -# Let's make the user give us a target to work with -# architecture is optional -# if used, it we will store the .app bundle in the target arch build directory +# Let's make the user give us a target to work with. +# architecture is assumed universal if not specified, and is optional. +# if arch is defined, it we will store the .app bundle in the target arch build directory  if [ $# == 0 ] || [ $# -gt 2 ]; then  	echo "Usage:   $0 target <arch>"  	echo "Example: $0 release x86" @@ -18,6 +18,7 @@ if [ $# == 0 ] || [ $# -gt 2 ]; then  	exit 1  fi +# validate target name  if [ "$1" == "release" ]; then  	TARGET_NAME="release"  elif [ "$1" == "debug" ]; then @@ -32,6 +33,7 @@ fi  CURRENT_ARCH="" +# validate the architecture if it was specified  if [ "$2" != "" ]; then  	if [ "$2" == "x86" ]; then  		CURRENT_ARCH="x86" @@ -50,6 +52,9 @@ if [ "$2" != "" ]; then  	fi  fi +# symlinkArch() creates a symlink with the architecture suffix. +# meant for universal binaries, but also handles the way this script generates +# application bundles for a single architecture as well.  function symlinkArch()  {      EXT="dylib" @@ -107,13 +112,24 @@ SEARCH_ARCHS="																	\  	ppc																			\  " -# if the optional arch parameter is used, we'll set CURRENT_ARCH +HAS_LIPO=`command -v lipo` +HAS_CP=`command -v cp` + +# if lipo is not available, we cannot make a universal binary, print a warning +if [ ! -x "${HAS_LIPO}" ]; then +	CURRENT_ARCH=`uname -m` +	if [ "${CURRENT_ARCH}" == "i386" ]; then CURRENT_ARCH="x86"; fi +	echo "$0 cannot make a universal binary, falling back to architecture ${CURRENT_ARCH}" +fi + +# if the optional arch parameter is used, replace SEARCH_ARCHS to only work with one  if [ "${CURRENT_ARCH}" != "" ]; then  	SEARCH_ARCHS="${CURRENT_ARCH}"  fi  AVAILABLE_ARCHS="" +IOQ3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`  IOQ3_CLIENT_ARCHS=""  IOQ3_SERVER_ARCHS=""  IOQ3_RENDERER_GL1_ARCHS="" @@ -157,6 +173,7 @@ UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources"  EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS"  EXECUTABLE_NAME="${PRODUCT_NAME}" +# loop through the architectures to build string lists for each universal binary  for ARCH in $SEARCH_ARCHS; do  	CURRENT_ARCH=${ARCH}  	BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" @@ -213,14 +230,11 @@ for ARCH in $SEARCH_ARCHS; do  	if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_UI} ]; then  		IOQ3_MP_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_UI} ${IOQ3_MP_UI_ARCHS}"  	fi -done -if [ "${2}" == "" ]; then -	BUILT_PRODUCTS_DIR="${OBJROOT}" -else -	BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" -fi +	#echo "valid arch: ${ARCH}" +done +# final preparations and checks before attempting to make the application bundle  cd `dirname $0`  if [ ! -f Makefile ]; then @@ -228,21 +242,33 @@ if [ ! -f Makefile ]; then  	exit 1  fi -Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` -  if [ "${IOQ3_CLIENT_ARCHS}" == "" ]; then  	echo "$0: no ioquake3 binary architectures were found for target '${TARGET_NAME}'"  	exit 1 +fi + +# set the final application bundle output directory +if [ "${2}" == "" ]; then +	BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-universal" +	if [ ! -d ${BUILT_PRODUCTS_DIR} ]; then +		mkdir -p ${BUILT_PRODUCTS_DIR} || exit 1; +	fi  else -	echo "Creating bundle '${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}'" -	echo "with architectures:" -	for ARCH in ${VALID_ARCHS}; do -		echo " ${ARCH}" -	done -	echo "" +	BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"  fi +BUNDLEBINDIR="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}" + +# here we go +echo "Creating bundle '${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}'" +echo "with architectures:" +for ARCH in ${VALID_ARCHS}; do +	echo " ${ARCH}" +done +echo "" + +# make the application bundle directories  if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR ]; then  	mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR || exit 1;  fi @@ -253,10 +279,10 @@ if [ ! -d ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} ]; then  	mkdir -p ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} || exit 1;  fi +# copy and generate some application bundle resources +cp code/libs/macosx/*.dylib ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}  cp ${ICNSDIR}/${ICNS} ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/$ICNS || exit 1; -  echo -n ${PKGINFO} > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/PkgInfo || exit 1; -  echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>  <!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">  <plist version=\"1.0\"> @@ -276,11 +302,11 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>      <key>CFBundlePackageType</key>      <string>APPL</string>      <key>CFBundleShortVersionString</key> -    <string>${Q3_VERSION}</string> +    <string>${IOQ3_VERSION}</string>      <key>CFBundleSignature</key>      <string>????</string>      <key>CFBundleVersion</key> -    <string>${Q3_VERSION}</string> +    <string>${IOQ3_VERSION}</string>      <key>CGDisableCoalescedUpdates</key>      <true/>      <key>LSMinimumSystemVersion</key> @@ -293,52 +319,57 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>  </plist>  " > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist -cp code/libs/macosx/*.dylib ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH} - -# -# use lipo to create a universal binary in to the appropriate bundle location -# then symlink appropriate architecture names for universal (fat) binary support -# -BUNDLEDIR="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}" - -# TODO: figure out if we can make universal binaries when cross-compiling. -# lipo on non-mac os x platforms? libtool? -# simply copying here might stomp on other architectures.... +# action takes care of generating universal binaries if lipo is available +# otherwise, it falls back to using a simple copy, expecting the first item in +# the second parameter list to be the desired architecture  function action()  { -	#echo "action ${1} ${2}" - -	if [ -x "/usr/bin/lipo" ]; then -		lipo -create -o "${1}" "${2}" -	#elif [ "/usr/bin/libtool" ]; then -		#libtool -dynamic -o ${1} ${2} +	COMMAND="" + +	if [ -x "${HAS_LIPO}" ]; then +		COMMAND="${HAS_LIPO} -create -o" +		$HAS_LIPO -create -o "${1}" ${2} # make sure $2 is treated as a list of files +	elif [ -x ${HAS_CP} ]; then +		COMMAND="${HAS_CP}" +		SRC="${2// */}" # in case there is a list here, use only the first item +		$HAS_CP "${SRC}" "${1}"  	else -		cp "${2}" "${1}" +		"$0 cannot create an application bundle." +		exit 1  	fi + +	#echo "${COMMAND}" "${1}" "${2}"  } +# +# the meat of universal binary creation +# destination file names do not have architecture suffix. +# action will handle merging universal binaries if supported. +# symlink appropriate architecture names for universal (fat) binary support. +# +  # executables -action ${BUNDLEDIR}/${EXECUTABLE_NAME}				${IOQ3_CLIENT_ARCHS} -action ${BUNDLEDIR}/${DEDICATED_NAME}				${IOQ3_SERVER_ARCHS} +action ${BUNDLEBINDIR}/${EXECUTABLE_NAME}				"${IOQ3_CLIENT_ARCHS}" +action ${BUNDLEBINDIR}/${DEDICATED_NAME}				"${IOQ3_SERVER_ARCHS}"  # renderers -action ${BUNDLEDIR}/${RENDERER_OPENGL1_NAME}		${IOQ3_RENDERER_GL1_ARCHS} -action ${BUNDLEDIR}/${RENDERER_OPENGL2_NAME}		${IOQ3_RENDERER_GL2_ARCHS} -symlinkArch "${RENDERER_OPENGL}1" "${RENDERER_OPENGL}1" "_" "${BUNDLEDIR}" -symlinkArch "${RENDERER_OPENGL}2" "${RENDERER_OPENGL}2" "_" "${BUNDLEDIR}" +action ${BUNDLEBINDIR}/${RENDERER_OPENGL1_NAME}		"${IOQ3_RENDERER_GL1_ARCHS}" +action ${BUNDLEBINDIR}/${RENDERER_OPENGL2_NAME}		"${IOQ3_RENDERER_GL2_ARCHS}" +symlinkArch "${RENDERER_OPENGL}1" "${RENDERER_OPENGL}1" "_" "${BUNDLEBINDIR}" +symlinkArch "${RENDERER_OPENGL}2" "${RENDERER_OPENGL}2" "_" "${BUNDLEBINDIR}"  # game -action ${BUNDLEDIR}/${BASEDIR}/${CGAME_NAME}		${IOQ3_CGAME_ARCHS} -action ${BUNDLEDIR}/${BASEDIR}/${GAME_NAME}		${IOQ3_GAME_ARCHS} -action ${BUNDLEDIR}/${BASEDIR}/${UI_NAME}			${IOQ3_UI_ARCHS} -symlinkArch "cgame"		"cgame"		""	"${BUNDLEDIR}/${BASEDIR}" -symlinkArch "qagame"	"qagame"	""	"${BUNDLEDIR}/${BASEDIR}" -symlinkArch "ui"		"ui"		""	"${BUNDLEDIR}/${BASEDIR}" +action ${BUNDLEBINDIR}/${BASEDIR}/${CGAME_NAME}			"${IOQ3_CGAME_ARCHS}" +action ${BUNDLEBINDIR}/${BASEDIR}/${GAME_NAME}			"${IOQ3_GAME_ARCHS}" +action ${BUNDLEBINDIR}/${BASEDIR}/${UI_NAME}			"${IOQ3_UI_ARCHS}" +symlinkArch "${CGAME}"	"${CGAME}"	""	"${BUNDLEBINDIR}/${BASEDIR}" +symlinkArch "${GAME}"	"${GAME}"	""	"${BUNDLEBINDIR}/${BASEDIR}" +symlinkArch "${UI}"		"${UI}"		""	"${BUNDLEBINDIR}/${BASEDIR}"  # missionpack -action ${BUNDLEDIR}/${MISSIONPACKDIR}/${CGAME_NAME}	${IOQ3_MP_CGAME_ARCHS} -action ${BUNDLEDIR}/${MISSIONPACKDIR}/${GAME_NAME}		${IOQ3_MP_GAME_ARCHS} -action ${BUNDLEDIR}/${MISSIONPACKDIR}/${UI_NAME}		${IOQ3_MP_UI_ARCHS} -symlinkArch "cgame"		"cgame"		""	"${BUNDLEDIR}/${MISSIONPACKDIR}" -symlinkArch "qagame"	"qagame"	""	"${BUNDLEDIR}/${MISSIONPACKDIR}" -symlinkArch "ui"		"ui"		""	"${BUNDLEDIR}/${MISSIONPACKDIR}" +action ${BUNDLEBINDIR}/${MISSIONPACKDIR}/${CGAME_NAME}	"${IOQ3_MP_CGAME_ARCHS}" +action ${BUNDLEBINDIR}/${MISSIONPACKDIR}/${GAME_NAME}	"${IOQ3_MP_GAME_ARCHS}" +action ${BUNDLEBINDIR}/${MISSIONPACKDIR}/${UI_NAME}		"${IOQ3_MP_UI_ARCHS}" +symlinkArch "${CGAME}"	"${CGAME}"	""	"${BUNDLEBINDIR}/${MISSIONPACKDIR}" +symlinkArch "${GAME}"	"${GAME}"	""	"${BUNDLEBINDIR}/${MISSIONPACKDIR}" +symlinkArch "${UI}"		"${UI}"		""	"${BUNDLEBINDIR}/${MISSIONPACKDIR}" diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index a0b57446..6d1dbdf8 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -1,42 +1,6 @@ -#!/bin/sh +#!/bin/bash  CC=gcc-4.0 -APPBUNDLE=Tremulous.app -BINARY=Tremulous.ub -DEDBIN=Tremded.ub -PKGINFO=APPLTREM -ICNS=misc/Tremulous.icns -DESTDIR=build/release-darwin-ub -BASEDIR=base - -BIN_OBJ=" -	build/release-darwin-x86_64/tremulous.x86_64 -	build/release-darwin-x86/tremulous.x86 -	build/release-darwin-ppc/tremulous.ppc -" -BIN_DEDOBJ=" -	build/release-darwin-x86_64/tremded.x86_64 -	build/release-darwin-x86/tremded.x86 -	build/release-darwin-ppc/tremded.ppc -" -BASE_OBJ=" -	build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib -	build/release-darwin-x86/$BASEDIR/cgamex86.dylib -	build/release-darwin-ppc/$BASEDIR/cgameppc.dylib -	build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib -	build/release-darwin-x86/$BASEDIR/uix86.dylib -	build/release-darwin-ppc/$BASEDIR/uippc.dylib -	build/release-darwin-x86_64/$BASEDIR/gamex86_64.dylib -	build/release-darwin-x86/$BASEDIR/gamex86.dylib -	build/release-darwin-ppc/$BASEDIR/gameppc.dylib -" -RENDER_OBJ=" -	build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib -	build/release-darwin-x86/renderer_opengl1_x86.dylib -	build/release-darwin-ppc/renderer_opengl1_ppc.dylib -	build/release-darwin-x86_64/renderer_opengl2_x86_64.dylib -	build/release-darwin-x86/renderer_opengl2_x86.dylib -	build/release-darwin-ppc/renderer_opengl2_ppc.dylib -" +BINARY=tremulous.ub  cd `dirname $0`  if [ ! -f Makefile ]; then @@ -88,7 +52,7 @@ if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then  ERROR: This script is for building a Universal Binary.  You cannot build         for a different architecture unless you have the proper Mac OS X SDKs         installed.  If you just want to to compile for your own system run -       'make' instead of this script." +       'make-macosx.sh' instead of this script."  	exit 1  fi @@ -106,91 +70,32 @@ WARNING: in order to build a binary with maximum compatibility you must  sleep 3  fi -if [ ! -d $DESTDIR ]; then -	mkdir -p $DESTDIR -fi -  # For parallel make on multicore boxes...  NCPU=`sysctl -n hw.ncpu`  # x86_64 client and server -if [ -d build/release-release-x86_64 ]; then -	rm -r build/release-darwin-x86_64 -fi +#if [ -d build/release-release-x86_64 ]; then +#	rm -r build/release-darwin-x86_64 +#fi  (ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;  echo;echo  # x86 client and server -if [ -d build/release-darwin-x86 ]; then -	rm -r build/release-darwin-x86 -fi +#if [ -d build/release-darwin-x86 ]; then +#	rm -r build/release-darwin-x86 +#fi  (ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;  echo;echo  # PPC client and server -if [ -d build/release-darwin-ppc ]; then -	rm -r build/release-darwin-ppc -fi +#if [ -d build/release-darwin-ppc ]; then +#	rm -r build/release-darwin-ppc +#fi  (ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1; -echo;echo - -echo "Creating .app bundle $DESTDIR/$APPBUNDLE" -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then -	mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then -	mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then -	mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources -fi -cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/Tremulous.icns || exit 1; -echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo -echo " -	<?xml version=\"1.0\" encoding=\"UTF-8\"?> -	<!DOCTYPE plist -		PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" -		\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"> -	<plist version=\"1.0\"> -	<dict> -		<key>CFBundleDevelopmentRegion</key> -		<string>English</string> -		<key>CFBundleExecutable</key> -		<string>$BINARY</string> -		<key>CFBundleGetInfoString</key> -		<string>$Q3_VERSION</string> -		<key>CFBundleIconFile</key> -		<string>Tremulous.icns</string> -		<key>CFBundleIdentifier</key> -		<string>net.tremulous</string> -		<key>CFBundleInfoDictionaryVersion</key> -		<string>6.0</string> -		<key>CFBundleName</key> -		<string>Tremulous</string> -		<key>CFBundlePackageType</key> -		<string>APPL</string> -		<key>CFBundleShortVersionString</key> -		<string>$Q3_VERSION</string> -		<key>CFBundleSignature</key> -		<string>$PKGINFO</string> -		<key>CFBundleVersion</key> -		<string>$Q3_VERSION</string> -		<key>NSExtensions</key> -		<dict/> -		<key>NSPrincipalClass</key> -		<string>NSApplication</string> -	</dict> -	</plist> -	" > $DESTDIR/$APPBUNDLE/Contents/Info.plist - -# Make UB's from previous builds of x86, x86_64 and ppc binaries -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ - -cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ -cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ -cp src/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/ +echo +# use the following shell script to build a universal application bundle +"./make-macosx-app.sh" release diff --git a/make-macosx.sh b/make-macosx.sh index 43f7164e..d9b96e2f 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -1,4 +1,4 @@ -#!/bin/sh +#!/bin/bash  #  # Let's make the user give us a target build system @@ -30,29 +30,7 @@ if [ -z "$DARWIN_GCC_ARCH" ]; then  fi  CC=gcc-4.0 -APPBUNDLE=Tremulous.app -BINARY=tremulous.${BUILDARCH} -DEDBIN=tremded.${BUILDARCH} -PKGINFO=APPLIOQ3 -ICNS=misc/Tremulous.icns  DESTDIR=build/release-darwin-${BUILDARCH} -BASEDIR=base - -BIN_OBJ=" -	build/release-darwin-${BUILDARCH}/${BINARY} -" -BIN_DEDOBJ=" -	build/release-darwin-${BUILDARCH}/${DEDBIN} -" -BASE_OBJ=" -	build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib -	build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib -	build/release-darwin-${BUILDARCH}/$BASEDIR/game${BUILDARCH}.dylib -" -RENDER_OBJ=" -	build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib -	build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib -"  cd `dirname $0`  if [ ! -f Makefile ]; then @@ -96,9 +74,9 @@ NCPU=`sysctl -n hw.ncpu`  # intel client and server -if [ -d build/release-darwin-${BUILDARCH} ]; then -	rm -r build/release-darwin-${BUILDARCH} -fi +#if [ -d build/release-darwin-${BUILDARCH} ]; then +#	rm -r build/release-darwin-${BUILDARCH} +#fi  (ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;  # use the following shell script to build an application bundle  | 
